[Alias Punch {
if ($rini($nick,Stats,Attacking) == no) { halt }
set %base.damage 15
set %Exp $Rand(3,6)
set %punch $calc(%Taijutsu / %Defense)
set %damage $calc(%base.damage * %punch)
if (%Damage < 1) { set %Damage 1 }
wini $2 Stats Health $calc($rini($2,Stats,Health) - %damage)
wini $nick Stats Exp $calc($rini($nick,Stats,EXP) + %exp)
wini $nick Stats Attacking No
msg # $nick Punches $2 in the face doing $bytes(%damage,b) damage! (Gained %Exp Exp)
deadcheck $1 $2
}]
its sopose to be
Punch {
if ($rini($nick,Stats,Attacking) == no) { halt }
set %base.damage 15
set %Exp $Rand(3,6)
set %punch $calc(%Taijutsu / %Defense)
set %damage $calc(%base.damage * %punch)
if (%Damage < 1) { set %Damage 1 }
wini $2 Stats Health $calc($rini($2,Stats,Health) - %damage)
wini $nick Stats Exp $calc($rini($nick,Stats,EXP) + %exp)
wini $nick Stats Attacking No
msg $chan $nick Punches $2 in the face doing $bytes(%damage,b) damage! (Gained %Exp Exp)
deadcheck $1 $2
}