here..
On *:Load: {
set %Level 1
set %PP 8
set %Exp 0
}
Menu Nicklist,Query {
.Umbreon Attacker
..Shadowball {
if (%Exp > $Calc( %Level * 150) ) && (%PP > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %pp
set %Gained $Rand(10,20)
inc %Exp %Gained
inc %Level
set %Exp 0
me 15,1Creates a shadow ball comming out of his mouth and fires it at $1 doing ( %Damage ) Damage! He also gains ( %Gained ) exp!
.timer.Level^1 1 1 set %Exp 0
.timer.Level^2 1 2 inc %Level
.timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 150) ) && (%PP > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %pp
set %Gained $Rand(10,20)
inc %Exp %Gained
me 15,1creates a shadow ball comming out of his mouth and shoots it at $1 doing ( %Damage ) Damage! He also gains ( %Gained ) exp!
}
if (%PP <= 0) && ($1 != $Me) {
echo -a You are out of PP!
halt
}
if ($1 = $Me) {
echo -a You cannot Attack yourself!
}
}
..Quick-attack {
if (%Exp > $Calc( %Level * 150) ) && (%pp > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %pp
set %Gained $Rand(10,20)
inc %Exp %Gained
inc %Level
set %Exp 0
me 15,1quickly attacks 41 doing ( %Damage ) Damage! He also gains ( %Gained ) exp!
.timer.Level^1 1 1 set %Exp 0
.timer.Level^2 1 2 inc %Level
.timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 150) ) && (%pp > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %pp
set %Gained $Rand(10,20)
inc %Exp %Gained
me 15,1Quickly attacks $1 doing ( %Damage ) Damage! He also gains ( %Gained ) exp!
}
if (%pp <= 0) && ($1 != $Me) {
echo -a You are out of PP!
halt
}
if ($1 = $Me) {
echo -a You cannot Attack yourself!
}
}
..Bite {
if (%Exp > $Calc( %Level * 150) ) && (%pp > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %pp
set %Gained $Rand(10,20)
inc %Exp %Gained
inc %Level
set %Exp 0
me bites $1 doing ( %Damage ) Damage! He also gains ( %Gained ) exp!
.timer.Level^1 1 1 set %Exp 0
.timer.Level^2 1 2 inc %Level
.timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 150) ) && (%pp > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %pp
set %Gained $Rand(10,20)
inc %Exp %Gained
me 15,1bites $1 doing ( %Damage ) Damage! He also gains ( %Gained ) exp!
}
if (%pp <= 0) && ($1 != $Me) {
echo -a You are out of PP!
halt
}
if ($1 = $Me) {
echo -a You cannot Attack yourself!
}
}
..Take Down {
if (%Exp > $Calc( %Level * 150) ) && (%pp > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %pp
set %Gained $Rand(10,20)
inc %Exp %Gained
inc %Level
set %Exp 0
me 15,1take downs $1 really hard doing( %Damage ) Damage! They also gain ( %Gained ) exp!
.timer.Level^1 1 1 set %Exp 0
.timer.Level^2 1 2 inc %Level
.timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 150) ) && (%pp > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %pp
set %Gained $Rand(10,20)
inc %Exp %Gained
me Take 15,1downs $1 really hard doing ( %Damage ) Damage! He also gains ( %Gained ) exp!
}
if (%pp <= 0) && ($1 != $Me) {
echo -a You are out of PP!
halt
}
if ($1 = $Me) {
echo -a You cannot Attack yourself!
}
}
.Giant-Oran-Berry {
.timer.Reload1 1 30 set %pp 8
.timer.Reload2 1 2 me 15,1eats a giant oran berry
.timer.Reload3 1 31 me 15,1is done eating it and is refreshed as ever!
}
}