!slotmachine !heads n !tails
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| Average Score | 7.0 |
| Scores Submitted | 2 |
| Date Added | May 13, 2008 |
| Last Updated | Jun 23, 2008 |
| Tags | alias casercan3 game slotmachine variables vars |
Introduction
mIRC Snippet:
!slotmachine !heads n !tails
Posted on May 13, 2008 2:32 pm
Posted on May 13, 2008 2:32 pm
sloth .. lol :D
mIRC Snippet:
!slotmachine !heads n !tails
Posted on May 13, 2008 6:52 pm
Posted on May 13, 2008 6:52 pm
I would silence the timers and perhaps name them:
| Code: |
.timers1 set ... .timers2 set ... .timers3 set ... |
mIRC Snippet:
!slotmachine !heads n !tails
Posted on May 14, 2008 7:37 am
Posted on May 14, 2008 7:37 am
mmkay...
mIRC Snippet:
!slotmachine !heads n !tails
Posted on May 19, 2008 11:31 am
Posted on May 19, 2008 11:31 am
If you say
You don't need to add: if (%slotmachine1 == %slotmachine3)
Ofcourse they're the same then.
One more thing: You don't need to add / for a msg, notice, set, ...
Also, nice that you add a flood protection :)
| Code: |
if (%slotmachine1 == %slotmachine2) && (%slotmachine2 == %slotmachine3) { |
You don't need to add: if (%slotmachine1 == %slotmachine3)
Ofcourse they're the same then.
One more thing: You don't need to add / for a msg, notice, set, ...
Also, nice that you add a flood protection :)
mIRC Snippet:
!slotmachine !heads n !tails
Posted on Jun 23, 2008 12:35 pm
Posted on Jun 23, 2008 12:35 pm
workz wd.`-.-ยด







