Two player Russian Roulette
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| Average Score | 2.5 |
| Scores Submitted | 2 |
| Date Added | May 14, 2007 |
| Last Updated | May 16, 2007 |
| Tags | fun game gun roulette russian |
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Introduction
mIRC Snippet:
Two player Russian Roulette
Posted on May 14, 2007 5:08 pm
Posted on May 14, 2007 5:08 pm
Strange way to go about it, you don't need the /'s.
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Two player Russian Roulette
Posted on May 14, 2007 6:24 pm
Posted on May 14, 2007 6:24 pm
I had trouble getting it to log two people but when it finally did !trigger did nothing at all.
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Two player Russian Roulette
Posted on May 15, 2007 12:29 am
Posted on May 15, 2007 12:29 am
Probably because you didn't change the #Calibot to your channel. This might have been better served by either a # for any chan, $chan usage, or even $active.
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Two player Russian Roulette
Posted on May 15, 2007 8:48 am
Posted on May 15, 2007 8:48 am
Yes sorry about that, i've edited that now, should work now, I deleted the /'s too.
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Two player Russian Roulette
Posted on May 15, 2007 12:32 pm
Posted on May 15, 2007 12:32 pm
Actually I did remove Calibot and just left the #. It still did not work for me. At first it wouldn't let a second person join... then when it finally did !trigger did nothing.
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Two player Russian Roulette
Posted on May 16, 2007 12:53 am
Posted on May 16, 2007 12:53 am
Yeah i think having the elseif condition on nick2 joining to turn it on is interfering with the process. I don't see it as an elseif condition.... basically it can't work unless two nicks join... granted, but on trigger if there are not two nicks it should msg nick1 something like "sorry, nobody else is playing" or an option to play against yourself, which means that nick1 can turn the game on. A timer and message stating "Waiting 15 seconds for other to join" could be useful, and then otherwise "<nick1> You're playing agaisnt yourself" ... something like that. Setting a roulturn for nick2 might also be necessary to get it going? On !rroulette the chamber might also need to be set.
mIRC Snippet:
Two player Russian Roulette
Posted on May 16, 2007 9:46 am
Posted on May 16, 2007 9:46 am
I added in a message that reads "Sorry, there is no second player for you to face $nick $+ ." If the person is set as player 1 but there is no player 2. Also I put two 20 second timers that are activated when player 1 is set. One messages the channel to say that nobody wanted to face this person and the other unsets the variables. These timers are halted if a second player joins. It works fine for me.






