|MELIORITE|

|MELIORITE|

Joined:
Jan 23, 2007

Activity Stream

|MELIORITE| commented on a Snippet, BDSM Auction  -  Nov 13, 2008
Well...

You could replace "#ChanName" yourself with $Chan, otherwise every time you wanted to run it in any channel you would have to keep going back through the code and making chan name changes...
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|MELIORITE| commented on a Snippet, On Input Designs  -  Nov 13, 2008
It has similar schemes to those in some older bot scripts, like the Ultimate Project ones. The names on the colour schemes are also of the same variety...
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|MELIORITE| commented on a Snippet, Another Useless 8ball script?  -  Jul 30, 2007
Nice try at a variation. The original 8ball is not set on text triggers other than the command 8ball so the responses come out at random. You\'ve added some specific triggers- nice try
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|MELIORITE| commented on a Snippet, Join-Welcome Notice  -  Jul 30, 2007
Notices are good because they avoid clogging the channel each time a person joins- You could develop this code by creating a channel entry list which would avoid writing new lines for each entry and part
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|MELIORITE| commented on a Snippet, Word scramble game  -  Jun 21, 2007
Looks neat to me. I haven\'t tested it yet, but nice job :)
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|MELIORITE| commented on a Snippet, !^Bot commands/ access levels^! version1  -  Jun 14, 2007
shilex, load the script into your bot. Unfortunately to add and remove users this script does not allow you to do that remotely, so you have to go into the bot and right click on nicks in the nicklist in a channel to grant them access or remove it, or otherwise type it in yourself. The other commands are all remotes... you can access these under your own nick and typing the commands to the bot. For example, in the channel, you would type !op Friend, and your bot would give ops to the nick Friend.
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|MELIORITE| commented on a Snippet, Memo Script  -  Jun 14, 2007
they are no longer necessary is all... helps to make a tidy style :)
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|MELIORITE| commented on a Snippet, NO SPAMMERS !!! back !  -  Jun 13, 2007
Its a dialog box, use the buttons and make the relevant entries then sit back and enjoy the ride
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|MELIORITE| commented on a Snippet, DOND (Deal or No Deal) v0.18.3 BETA  -  Jun 13, 2007
Nice work :)
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|MELIORITE| commented on a Snippet, Memo Script  -  Jun 11, 2007
dang sry about dbl post .... first one lagged badly
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|MELIORITE| commented on a Snippet, Memo Script  -  Jun 11, 2007
Your snippet is prettier than your pic ... heehee.... You could tidy up a little (for example remove the unnecessary /\'s before each \"write\") Otherwise pretty ok stuff
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|MELIORITE| commented on a Snippet, Memo Script  -  Jun 11, 2007
Your snippet is prettier than your picture heehee... You could clean up the snippet a little (for example take out unnecessary / \'s before each write). Otherwise... pretty ok stuff
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|MELIORITE| commented on a Snippet, Bebop's AGreet  -  Jun 11, 2007
Nice work
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|MELIORITE| commented on a Snippet, Trivia  -  Jun 11, 2007
You create a text file called trivia.txt either with questions downloaded or ones you have self-researched. You save / keep the file in the same place that you would store this snippet (even if you have loaded it straight to your remotes, you will find it in the files where yours or your bots files are kept- e.g. C:/Program Files/BotName/mIRC ). Then the snippet will read the file from within the same location...
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|MELIORITE| commented on a Snippet, Simple Marriage and Divorce  -  Jun 07, 2007
Although you have already correctly introduced the idea that you must type !Marry <nick> <reason>, it seems kinda strange to be asked by the snippet for the reason after already having given it. You could set the nick who did the command !Marry <nick> to then be Nick 1, and then when the snippet asks \"why be married\", allow only Nick 1 to respond ... perhaps through a hash table recording responding nicks (?). Then nick 1\'s response will be given in the following responses you have designed.... makes the snippet even for interactive.
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|MELIORITE| commented on a Snippet, !comands  -  Jun 07, 2007
They will be the same commands as yours if you include the commands snippet as part of larger commands. At the moment this snippet has nothing to offer, however, if you include your acupuncture snippet, and along with your stick snippet, and with the other snippets, you would have commands to place in there. The commands won\'t be different since they are already incorporate into the other snippets. It doesn\'t need to be made editable...
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|MELIORITE| commented on a Snippet, !8skull  -  Jun 07, 2007
You realise that even though you have changed the command line to be !8skull that this is essentially a copied snippet, complete with spelling mistakes that from the original ... eg \"Definantly\" should be \"Definitely\"....
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|MELIORITE| commented on a Snippet, counters people kicking you  -  Jun 06, 2007
This snippet won\'t do anything
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|MELIORITE|   -  Jun 06, 2007
@sadistic_sin With all the action command snippets, they could be drawn together into one package, something similar to:
[code]on *:TEXT:*:#: {
if (!cake isin $1) && ($2 isin $chan) { describe $chan puts cake in $2 \'s mouth }
elseif ($2 !isin $chan) || ($2 == $me) { describe $chan throws cake at $nick instead } {
if (!acupuncture isin $1) && ($2 isin $chan) { describe $chan $2 gets needled }
elseif ($2 !isin $chan) || ($2 == $me} { describe $chan $nick gets stabbed instead }
}
else { return }
}

Something like that for example anyway .... hard to think about it while I\'m at work ;)
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|MELIORITE| commented on a Snippet, !comands  -  Jun 06, 2007
Unfortunately, this one would not count as a snippet. To develop this, you could have included a list of actionable commands, for example, put together your acupuncture and stick script then had the commands to refelct the commands in process... for example, after placin in your actionable snippets, then place in:

Code

 

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|MELIORITE|   -  Jun 06, 2007
@sadistic_sin One of the difficulties with your current coding is that it is very basic, and I appreciate the fact that you are learning, however, posting a lot of one to two line simple scripts on this site is not likely to help you develop your scripting since they are all \"at the same level\". Take some time to consider how to develop the ideas you have into something more composite.
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|MELIORITE| commented on a Snippet, !acupuncture =D  -  Jun 06, 2007
See my comments on your snippet 2763
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|MELIORITE| commented on a Snippet, !stick  -  Jun 06, 2007
Rather than single line snippets, you could try incorporating a few of your ideas into one larger \"package\". You could add to this, as it stands, for example:

Code

 
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|MELIORITE| commented on a Snippet, !gtfo  -  Jun 06, 2007
If you can\'t get back to the channel on part, I\'m not sure anybody will know when to invite you back. If you only want it to work in the active channel ($2), then rather than enter the channel name: eg. !gtfo #channelname, it would be simpler to have something like:

Code

 

since the snippet already only identifies the entry of text and the parting of the specified channel ($2). However, if you\'re bot is in 20 channels and you only want it to part a specified channel, the channel entry remains, but rather than having to go to that channel and type !gtfo <#chan>, you could msg the bot with the command:

Code

 

This allows both a channel command and a private msg command to the bot. I have included for example, user level access 500, because if there are no access levels, as this currently stands, anybody could tell your bot to !gtfo...
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|MELIORITE| commented on a Snippet, !emo  -  Jun 06, 2007
I can see you\'re practising some of the coding knowledge you are developing. Keep up the practice...
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|MELIORITE|   -  Jun 06, 2007
Heehee thanks
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|MELIORITE| commented on a Snippet, Hangman v1.0  -  Jun 04, 2007
The active channel will the one where the bot/snippet is located and the game is requested. I was suggesting take out the invitations to join particular channels on the snippet, so it will be played either in chans where bot is active, and instead have a separate request bot snippet.... just an idea to avoid the complicatios of query msgs to commence games where the bot/snippet is not available in the chan requested.
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|MELIORITE| commented on a Snippet, Hangman v1.0  -  Jun 04, 2007
Another way around it is to take out the channel options so instead of requesting it in a channel where the game is not available, its played in the active chan instead. :)
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|MELIORITE| commented on a Snippet, Kill game  -  Jun 03, 2007
Having %kill2 with two different random responses could be a difficulty, although I can see that one is successful and the other unsuccessful...

A good interactive game idea (a little brutal for me though ;P). You might consider a random reading of active nicks on the nicklist and the game once started, takes active nicks at random and has its own murder game running? Just an idea....

Linesftw, there is no kick in the snippet, so you don\'t have to worry about that...
SpotRedDog, you enter the nick manually from those already in the channel, as in !kill SpotRedDog :D ... no need for the menu option to play the game.
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|MELIORITE| commented on a Snippet, Starter Battle Bot - Attack Alias  -  Jun 03, 2007
Its only part of a whole snippet... and, the aliases need to be set correctly.
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