skitzkid

skitzkid

Joined:
Sep 11, 2009

Activity Stream

skitzkid commented on a Snippet, Basic Bot framework v0.2  -  Jan 02, 2011
//echo -a $iif(test = !$isalnum,a,b)
But I think you are right, if($2 = !$isalnum) was incorrect.


Quoted from Jethro_:
There is no doubt skitzkid's script here will result some random errors...or even an unworkable outcome. I mean, doesn't it make sense to you to start a project or work and finish it that's worth your time and effort? Don't just submit a script with a nonchalant attitude.
-------

This code works fine, ping and setaccess may need to be properly tested and may need minor adjustments but overall the codes functionality is absolute. I do see where you are coming from I take all valid suggestions/tips, if I don't see how its an efficient way of doing something I ask and if there is no real reason to change what i have then why bother?

The reason you are finding older coding techniques is because I have been coding in MsL for around 8 years and I have only recently started messing around in mIRC 7.*
 Respond  
skitzkid commented on a Snippet, Basic Bot framework v0.2  -  Jan 02, 2011
Quoted from Jethro_:
There is no such identifier as $isalnum unless you have a custom alias for it, which I don't see it in your script.
---
From mIRC Help file:
The Operators

isin string v1 is in string v2
isincs string v1 is in string v2 (case sensitive)
iswm wildcard string v1 matches string v2
iswmcs wildcard string v1 matches string v2 (case sensitive)
isnum number v1 is a number in the range v2 which is in the form n1-n2 (v2 optional)
isletter letter v1 is a letter in the list of letters in v2 (v2 optional)
isalnum text contains only letters and numbers
isalpha text contains only letters
islower text contains only lower case letters
isupper text contains only upper case letters

That style of array is very nifty, however i think i will stick to if-elseif... for this, but i will definately use that style of array in the future, thanks for the tip

and if ($2 = !$isalnum) is an older form of coding, does the same job just a different way to do it
 Respond  
skitzkid commented on a Snippet, Basic Bot framework v0.2  -  Jan 02, 2011
Thank you for suggestions, i didn't bother using regex because there is no need at this point with a script as simple as this, also the current code was made in less than 15 mins without any testing.

I made this out of boredom for learning purposes, most newbies have unsecure INI based registration/login systems that I see being exploited constantly.
My code should have very few, if any flaws for kiddies to take advantage of, all this code lacks from what i can see is flood protection(1 line of code).
The next version will be a bit more advanced it will be shortened, controlled by dialogs, hash table DB and MySQL supported, however that would be more of an addon. I will also include a method to convert ini data to hash for the people who are already using this code and wish to upgrade.

@Known, why would i use goto for an array for something like commands? 'If' is quite sufficient.
 Respond  
skitzkid commented on a Snippet, Basic Bot framework v0.2  -  Dec 31, 2010
the value of %p is the target carried from the alias to the ctcp reply, that ping code also sends the message dynamically, meaning if you use it in pm it will msg you via pm if you use it in a channel it will msg the channel, rather than static(1 target) like your code.
Also, var is temporary, once the alias function is complete %p would unset, the point of setting %p is to eliminate the need for manually setting a channel, like ur code does: %p #channel
 Respond  
skitzkid commented on a Snippet, Basic Ini login+registration system  -  Dec 31, 2010
The reason I'm using a new ini file for each nick is for user administration purposes. It's a matter of personal preference, There's no difference using separate ini files, and its not hard to make the script store the user files in a separate directory for tidiness.

Thanks for comments, snippet updated
http://www.hawkee.com/snippet/8261/
 Respond  
skitzkid commented on a Snippet, Basic Bot framework v0.2  -  Dec 31, 2010
Fixed, I will make the user files save to a separate directory for tidiness in the next version.
 Respond  
skitzkid posted a Snippet  -  Dec 31, 2010
skitzkid posted a Snippet  -  Dec 29, 2010
skitzkid   -  Jul 04, 2010
skitzkid commented on a Snippet, mIRC $fileopen  -  Oct 11, 2009
~~~~~~~~~~~~~~~~~~~~
~ mIRC File Opener ~
~~~~~~~~~~~~~~~~~~~~

menu channel {
File Opener
.File Opener:/fileopen
}
alias fileopen {
if (!$1) var %file = $sfile(c:\,Pick a File,Open)
else { set %file $1- }
if (%file) {
run %file
}
}


alias was wrong
 Respond  
skitzkid commented on an Image, vIPRPG 1.0  -  Sep 26, 2009
its available via svn, im just working out a few things and i will be releasing the entire source code for v1.0 anyway heres a preview:

dialog itemgen {
title "vIPRPG Item Generator"
size -1 -1 331 195
option dbu
tab "Item/Attack Creator", 96, 1 -1 329 194
list 1, 5 16 86 152, tab 96 size vsbar
box "Level Requirements", 61, 157 16 62 112, tab 96
box "Bonus Modifiers", 2, 94 16 63 112, tab 96
edit "+0.0", 3, 136 25 18 10, tab 96 multi return autohs
text "Strength Bonus:", 4, 96 35 39 7, tab 96
edit "+0.0", 5, 136 35 18 10, tab 96 multi return autohs
text "Attack Bonus", 6, 96 25 34 8, tab 96
edit "+0.0", 7, 136 45 18 10, tab 96 multi return autohs
text "Defence Bonus:", 8, 96 45 39 7, tab 96
edit "+0.0", 9, 136 55 18 10, tab 96 multi return autohs
text "Hitpoints Bonus:", 10, 96 55 39 7, tab 96
edit "+0.0", 11, 136 65 18 10, tab 96 multi return autohs
text "MaxHP Bonus:", 12, 96 65 39 7, tab 96
edit "+0.0", 13, 136 75 18 10, tab 96 multi return autohs
edit "+0.0", 14, 136 95 18 10, tab 96 multi return autohs
edit "+0.0", 15, 136 105 18 10, tab 96 multi return autohs
text "Luck Bonus", 16, 96 75 34 8, tab 96
text "Magic Bonus:", 17, 96 85 39 7, tab 96
text "Range Bonus:", 18, 96 95 39 7, tab 96
edit "+0.0", 19, 136 85 18 10, tab 96 multi return autohs
edit "+0.0", 20, 136 115 18 10, tab 96 multi return autohs
text "Speed Bonus:", 21, 96 105 39 7, tab 96
text "Summon Bonus:", 22, 96 115 39 7, tab 96
edit "0", 35, 201 26 13 10, tab 96 multi return autohs
text "Strength Req:", 36, 160 36 39 7, tab 96
edit "0", 37, 201 36 13 10, tab 96 multi return autohs
text "Attack Req:", 38, 160 26 39 8, tab 96
edit "0", 39, 201 46 13 10, tab 96 multi return autohs
text "Defence Req:", 40, 160 46 39 7, tab 96
edit "0", 41, 201 56 13 10, tab 96 multi return autohs
text "Hitpoints Req:", 42, 160 56 39 7, tab 96
edit "0", 43, 201 66 13 10, tab 96 multi return autohs
text "MaxHP Req:", 44, 160 66 39 7, tab 96
edit "0", 45, 201 76 13 10, tab 96 multi return autohs
edit "0", 46, 201 96 13 10, tab 96 multi return autohs
edit "0", 47, 201 106 13 10, tab 96 multi return autohs
text "Luck Req:", 48, 160 76 34 8, tab 96
text "Magic Req:", 49, 160 86 39 7, tab 96
text "Range Req:", 50, 160 96 39 7, tab 96
edit "0", 51, 201 86 13 10, tab 96 multi return autohs
edit "0", 52, 201 116 13 10, tab 96 multi return autohs
text "Speed Req:", 53, 160 106 39 7, tab 96
text "Summon Req:", 54, 160 116 39 7, tab 96
box "Options", 73, 220 16 109 152, tab 96
text "Avalailable In Shop?", 32, 276 39 48 7, tab 96 center
check "Yes", 33, 276 46 23 10, tab 96
check "No", 34, 301 46 23 10, tab 96
check "Yes", 58, 277 29 23 10, tab 96
check "No", 59, 301 29 23 10, tab 96
text "Tradeable", 57, 276 22 48 7, tab 96 center
text "GC", 27, 258 48 12 8, tab 96
text "Price", 28, 222 41 48 7, tab 96 center
edit "", 29, 222 65 50 10, tab 96 multi return autohs center
text "Item Name", 30, 222 24 48 8, tab 96 center
text "Item Slot", 31, 222 58 48 7, tab 96 center
edit "", 23, 222 31 50 10, tab 96 multi return autohs
edit "", 26, 222 48 34 10, tab 96 multi return autohs center
edit "", 65, 222 83 105 10, tab 96 multi return autohs
text "Item Effects", 67, 222 93 104 7, tab 96 center
edit "", 87, 222 100 104 10, tab 96 multi return autohs
text "Item Fightmodes", 88, 222 110 104 8, tab 96 center
edit "", 89, 222 118 104 10, tab 96 multi return autohs
text "Item Options", 63, 222 75 104 8, tab 96 center
text "Special Attack", 56, 223 129 48 7, tab 96 center
check "Nosa", 91, 248 135 23 10, tab 96
check "Yessa", 90, 223 135 23 10, tab 96
button "Save", 60, 280 156 22 8, tab 96 flat
button "Add", 24, 303 147 22 8, tab 96 flat
button "Delete", 25, 280 147 22 8, tab 96 flat
edit "", 62, 222 154 57 10, tab 96 multi return autohs center
text "Attack Time", 64, 222 145 57 8, tab 96 center
text "+", 94, 290 136 5 8, tab 96
edit "", 95, 297 136 13 10, tab 96 multi return autohs
text "Special Modifier", 92, 285 128 37 8, tab 96
button "Exit", 99, 303 156 22 8, tab 96 flat
text "Rarity", 66, 276 58 48 8, tab 96 center
edit "", 101, 276 65 50 10, tab 96 multi return autohs center
box "Item Info", 156, 94 128 125 31, tab 96
edit "", 157, 110 136 107 10, tab 96 multi autohs
text "Info:", 158, 96 137 13 8, tab 96
text "Help:", 106, 96 148 13 8, tab 96
edit "", 161, 110 147 107 10, tab 96 multi autohs
edit "", 162, 7 177 298 10, tab 96
box "Custom vScript v0.1", 163, 5 169 323 22, tab 96
icon 164, 308 173 15 15, C:\vIPRPG\core\icons\13_24x24.ico, 0, tab 96
tab "Item Name Generator", 71
list 72, 5 15 60 134, tab 71 size hsbar vsbar
list 74, 200 16 60 134, tab 71 size hsbar vsbar
edit "outputlist", 75, 65 34 135 10, tab 71 multi return autohs
list 76, 65 44 135 124, tab 71 size
text "Amount", 77, 109 15 22 8, tab 71
edit "", 78, 131 14 17 10, tab 71 multi return autohs
button "Generate", 79, 90 25 40 8, tab 71 flat
button "Refresh Output", 81, 132 25 40 8, tab 71 flat
edit "list", 82, 5 150 60 10, tab 71 multi return autohs
button "Add", 83, 6 160 27 8, tab 71 flat
button "Delete", 84, 37 160 27 8, tab 71 flat
edit "list", 85, 200 150 60 10, tab 71 multi return autohs
button "Add", 86, 201 160 27 8, tab 71 flat
button "Delete", 97, 232 160 27 8, tab 71 flat
text "List 1", 55, 265 21 61 8, tab 71 center
box "Options", 68, 262 13 66 90, tab 71
edit "list1", 69, 265 30 50 10, tab 71 multi return autohs autovs
button "...1", 70, 315 30 11 9, tab 71 flat
edit "list2", 80, 265 50 50 10, tab 71 multi return autohs autovs
button "...2", 93, 315 50 11 9, tab 71 flat
text "List 2", 98, 265 41 61 8, tab 71 center
text "Log Output", 100, 265 61 61 8, tab 71 center
edit "lo", 102, 265 70 50 10, tab 71 multi return autohs
button "...3", 103, 315 70 11 9, tab 71 flat
check "Enable Logging", 104, 265 81 61 10, tab 71
button "Exit", 105, 296 91 29 9, tab 71 flat ok
button "Save", 107, 264 91 29 9, tab 71 flat ok
tab "Npc Creator", 109
box "Items", 155, 127 23 139 91, tab 109
box "Type", 142, 267 23 58 40, tab 109
box "NPC Options", 138, 124 15 204 122, tab 109
box "Stats", 108, 72 15 51 120, tab 109
text "Attack:", 112, 75 24 19 8, tab 109
text "Strength:", 116, 75 34 24 7, tab 109
edit "0", 117, 101 34 18 10, tab 109 multi return autohs
text "Defence:", 118, 75 44 24 7, tab 109
edit "0", 119, 101 44 18 10, tab 109 multi return autohs
text "Hitpoints:", 120, 75 54 24 7, tab 109
edit "0", 121, 101 54 18 10, tab 109 multi return autohs
text "MaxHP:", 122, 75 64 19 7, tab 109
edit "0", 123, 101 64 18 10, tab 109 multi return autohs
text "Luck:", 124, 75 74 13 8, tab 109
edit "0", 125, 101 74 18 10, tab 109 multi return autohs
text "Magic:", 126, 75 85 17 7, tab 109
edit "0", 127, 101 84 18 10, tab 109 multi return autohs
text "Range:", 128, 75 95 19 7, tab 109
edit "0", 129, 101 94 18 10, tab 109 multi return autohs
text "Speed:", 130, 75 105 19 7, tab 109
edit "0", 131, 101 104 18 10, tab 109 multi return autohs
text "Summon:", 132, 75 115 25 7, tab 109
edit "0", 133, 101 114 18 10, tab 109 multi return autohs
text "Summon:", 134, 75 125 25 7, tab 109
list 136, 3 25 69 109, tab 109 size
text "NPC List", 137, 4 16 67 8, tab 109 center
edit "0", 135, 101 124 18 10, tab 109 multi return autohs
check "Talk", 139, 132 115 23 10, tab 109
check "Sell", 141, 132 126 23 10, tab 109
check "Shop", 144, 270 31 24 10, tab 109
check "Quest", 146, 270 41 27 10, tab 109
edit "0", 115, 101 24 18 10, tab 109 multi return autohs
edit "Other", 149, 279 50 44 10, tab 109 read multi return autohs
check "Other", 148, 270 50 8 10, tab 109
check "Help", 147, 298 41 23 10, tab 109
list 143, 219 30 45 81, tab 109 size
button "<", 152, 191 97 10 11, tab 109
text "Stock", 154, 183 63 25 8, tab 109 center
edit "", 153, 178 71 37 10, tab 109
button ">", 151, 191 33 10 11, tab 109
list 150, 129 30 45 81, tab 109 size
check "Fight", 145, 298 31 24 10, tab 109
edit "Talk Message", 140, 153 115 50 10, tab 109 read multi return autohs
tab "Map Editor", 110
text "Not Finished", 113, 8 15 56 8, tab 110
tab "Skill Creator", 111
text "Not Finished", 114, 8 15 56 8, tab 111
}

on *:DIALOG:itemgen:*:*: {
if ($devent == init) {
; mdxinit
itemslist
inGen.Load 72 core/genInput/itemgen1.txt
inGen.Load 74 core/genInput/itemgen2.txt
}
elseif ($devent == sclick) {
if ($did == 79) { inGen.genX }
if ($did == 24) { createitem }
if ($did == 33) { if ($did(itemgen,33).state) { /did -u itemgen 34 } }
if ($did == 60) { edititem }
if ($did == 83) { write core/genInput/itemgen1.txt $did(itemgen,82).text | did -r $dname 72 | inGen.Load 72 core/genInput/itemgen1.txt | did -ra $dname 106 Reference Added Successfully }
if ($did == 84) { write -ds $+ $did(itemgen,82).text core/genInput/itemgen1.txt | did -r $dname 72 | inGen.Load 72 core/genInput/itemgen1.txt | did -ra $dname 106 Reference Removed Successfully }
if ($did == 86) { write core/genInput/itemgen2.txt $did(itemgen,85).text | did -r $dname 74 | inGen.Load 74 core/genInput/itemgen2.txt | did -ra $dname 106 Reference Added Successfully }
if ($did == 97) { /write -ds $+ $did(itemgen,85).text core/genInput/itemgen2.txt | did -r $dname 74 | inGen.Load 74 core/genInput/itemgen2.txt | did -ra $dname 106 Reference Removed Successfully }
if ($did == 69) { if ($did(itemgen,69).state) { /did -u itemgen 68 } }
if ($did == 68) { if ($did(itemgen,68).state) { /did -u itemgen 69 } }
if ($did == 34) { if ($did(itemgen,34).state) { /did -u itemgen 33 } }
if ($did == 58) { if ($did(itemgen,58).state) { /did -u itemgen 59 } }
if ($did == 59) { if ($did(itemgen,59).state) { /did -u itemgen 58 } }
if ($did == 90) { if ($did(itemgen,90).state) { /did -u itemgen 91 } }
if ($did == 91) { if ($did(itemgen,91).state) { /did -u itemgen 90 } }
if ($did == 60) { if ($did(itemgen,91).state) { /did -u itemgen 90 } }
if ($did == 25) { if ($did(itemgen,91).state) { /did -u itemgen 90 } }
}
elseif ($devent == dclick) {
if ($did == 72) { did -r $dname 82 | did -a $dname 82 $did($dname,72).seltext }
if ($did == 74) { did -r $dname 85 | did -a $dname 85 $did($dname,74).seltext }
if ($did == 76) { did -r $dname 75 | did -a $dname 75 $did($dname,76).seltext }
if ($did == 1) { loaditem }
}
}
alias createitem {
var %att = $did(itemgen,3).text
var %str = $did(itemgen,5).text
var %def = $did(itemgen,7).text
var %hp = $did(itemgen,9).text
var %mhp = $did(itemgen,11).text
var %luck = $did(itemgen,13).text
var %magic = $did(itemgen,19).text
var %range = $did(itemgen,14).text
var %speed = $did(itemgen,15).text
var %summon = $did(itemgen,20).text
var %rhp = $did(itemgen,41).text
var %rmhp = $did(itemgen,43).text
var %ratt = $did(itemgen,35).text
var %rstr = $did(itemgen,37).text
var %rdef = $did(itemgen,39).text
var %rluck = $did(itemgen,45).text
var %rmagic = $did(itemgen,51).text
var %rrange = $did(itemgen,46).text
var %rspeed = $did(itemgen,47).text
var %rsummon = $did(itemgen,52).text
var %name = $repu($did(itemgen,23).text)
var %slot = $did(itemgen,29).text
var %price = $did(itemgen,26).text
var %atime = $did(itemgen,62).text
var %opt = $did(itemgen,65).text
var %eff = $did(itemgen,87).text
var %fm = $did(itemgen,89).text
var %rar = $did(itemgen,101).text
var %spm = $did(itemgen,95).text
var %info = $did(itemgen,157).text
var %help = $did(itemgen,161).text
writeini core\data\items.vd %name modifier %hp %mhp %att %str %def %luck %magic %range %speed %summon
writeini core\data\items.vd %name requirements %rhp %rmhp %ratt %rstr %rdef %rluck %rmagic %rrange %rspeed %rsummon
writeini core\data\items.vd %name slot %slot
writeini core\data\help.vd Items %name %help
writeini core\data\items.vd %name info %info
writeini core\data\items.vd %name price %price
writeini core\data\items.vd %name options %opt
writeini core\data\items.vd %name effect %eff
writeini core\data\items.vd %name fightmodes %fm
writeini core\data\items.vd %name time %atime
writeini core\data\items.vd %name rarity %rar
if ($did(itemgen,68).state = 1) { writeini core\data\items.vd %name type attack }
if ($did(itemgen,69).state = 1) { writeini core\data\items.vd %name type item }
if ($did(itemgen,66).state = 1) { writeini core\data\items.vd %name timeyn true | writeini core\data\items.vd %name time %atime }
if ($did(itemgen,66).state = 0) { writeini core\data\items.vd %name timeyn false }
if ($did(itemgen,33).state = 1) { writeini core\data\items.vd %name shop true }
if ($did(itemgen,34).state = 1) { writeini core\data\items.vd %name shop false }
if ($did(itemgen,58).state = 1) { writeini core\data\items.vd %name trade true }
if ($did(itemgen,90).state = 1) {
writeini core\data\items.vd %name special true
if (%spm) { writeini core\data\items.vd %name specialm %spm }
else { //echo No Special Modifier Set | halt }
}
if ($did(itemgen,91).state = 1) { writeini core\data\items.vd %name special false }
if ($did(itemgen,59).state = 1) { writeini core\data\items.vd %name trade false }
did -r itemgen 1
/write core\data\itemlist.txt $repu(%name)
itemslist
ConsoleEcho info Item $reps(%name) Successfully Created
}

alias deleteitem {
var %n = $repu($did(itemgen,23).text)
remini core\data\items.vd %n
/write -ds $+ %n core\data\itemslist.txt
}
alias loaditem {
var %itemn $did(itemgen,1).sel
var %item $read(core\data\itemlist.txt,%itemn)
var %slot = $readini(core\data\items.vd,%item,slot)
var %price = $readini(core\data\items.vd,%item,price)
var %mod = $readini(core\data\items.vd,%item,modifier)
var %atime = $readini(core\data\items.vd,%item,time)
var %opt = $readini(core\data\items.vd,%item,options)
var %eff = $readini(core\data\items.vd,%item,effect)
var %fm = $readini(core\data\items.vd,%item,fightmodes)
var %spm = $readini(core\data\items.vd,%item,specialm)
var %rar = $readini(core\data\items.vd,%item,rarity)
var %sp = $readini(core\data\items.vd,%item,special)
var %hp = $gettok(%mod,1-1,32)
var %mhp = $gettok(%mod,2-2,32)
var %att = $gettok(%mod,3-3,32)
var %str = $gettok(%mod,4-4,32)
var %def = $gettok(%mod,5-5,32)
var %luck = $gettok(%mod,6-6,32)
var %magic = $gettok(%mod,7-7,32)
var %range = $gettok(%mod,8-8,32)
var %speed = $gettok(%mod,9-9,32)
var %summon = $gettok(%mod,10-10,32)
var %req = $readini(core\data\items.vd,%item,requirements)
var %rhp = $gettok(%req,1-1,32)
var %rmhp = $gettok(%req,2-2,32)
var %ratt = $gettok(%req,3-3,32)
var %rstr = $gettok(%req,4-4,32)
var %rdef = $gettok(%req,5-5,32)
var %rluck = $gettok(%req,6-6,32)
var %rmagic = $gettok(%req,7-7,32)
var %rrange = $gettok(%req,8-8,32)
var %rspeed = $gettok(%req,9-9,32)
var %rsummon = $gettok(%req,10-10,32)
var %type = $readini(core\data\items.vd,%item,type)
var %atime = $readini(core\data\items.vd,%item,time)
var %tyn = $readini(core\data\items.vd,%item,timeyn)
var %shop = $readini(core\data\items.vd,%item,shop)
var %trade = $readini(core\data\items.vd,%item,trade)
var %info = $readini(core\data\items.vd,%item,info)
var %help = $readini(core\data\help.vd,Items,%item)
did -r itemgen 9
did -r itemgen 11
did -r itemgen 3
did -r itemgen 5
did -r itemgen 7
did -r itemgen 13
did -r itemgen 19
did -r itemgen 14
did -r itemgen 15
did -r itemgen 20
did -r itemgen 41
did -r itemgen 43
did -r itemgen 35
did -r itemgen 37
did -r itemgen 39
did -r itemgen 45
did -r itemgen 51
did -r itemgen 46
did -r itemgen 62
did -r itemgen 65
did -r itemgen 87
did -r itemgen 89
did -r itemgen 101
did -r itemgen 95
did -r itemgen 47
did -r itemgen 52
did -r itemgen 29
did -r itemgen 23
did -r itemgen 26
did -u itemgen 34
did -u itemgen 69
did -u itemgen 68
did -u itemgen 66
did -u itemgen 33
did -u itemgen 58
did -u itemgen 59
did -u itemgen 90
did -u itemgen 91
did -u itemgen 157
did -u itemgen 161
did -a itemgen 9 %hp
did -a itemgen 157 %help
did -a itemgen 161 %info
did -a itemgen 11 %mhp
did -a itemgen 3 %att
did -a itemgen 5 %str
did -a itemgen 7 %def
did -a itemgen 13 %luck
did -a itemgen 19 %magic
did -a itemgen 14 %range
did -a itemgen 15 %speed
did -a itemgen 20 %summon
did -a itemgen 41 %rhp
did -a itemgen 43 %rmhp
did -a itemgen 35 %ratt
did -a itemgen 37 %rstr
did -a itemgen 39 %rdef
did -a itemgen 45 %rluck
did -a itemgen 51 %rmagic
did -a itemgen 46 %rrange
did -a itemgen 47 %rspeed
did -a itemgen 52 %rsummon
did -a itemgen 29 %slot
did -a itemgen 23 $reps(%item)
did -a itemgen 26 %price
did -a itemgen 62 %atime
did -a itemgen 65 %opt
did -a itemgen 87 %eff
did -a itemgen 89 %fm
did -a itemgen 101 %rar
did -a itemgen 95 %spm
if (%type == attack) { did -c itemgen 68 }
if (%type == item) { did -c itemgen 69 }
if (%tyn == true) { did -c itemgen 66 }
if (%shop == true) { did -c itemgen 33 }
if (%shop == false) { did -c itemgen 34 }
if (%trade == true) { did -c itemgen 58 }
if (%trade == false) { did -c itemgen 59 }
if (%sp == true) { did -c itemgen 90 }
if (%sp == false) { did -c itemgen 91 }
ConsoleEcho info Item $reps(%name) Successfully Loaded
}
alias refresh {
did -r itemgen 9
did -r itemgen 11
did -r itemgen 3
did -r itemgen 5
did -r itemgen 7
did -r itemgen 13
did -r itemgen 19
did -r itemgen 14
did -r itemgen 15
did -r itemgen 20
did -r itemgen 41
did -r itemgen 43
did -r itemgen 35
did -r itemgen 37
did -r itemgen 39
did -r itemgen 45
did -r itemgen 51
did -r itemgen 46
did -r itemgen 62
did -r itemgen 65
did -r itemgen 87
did -r itemgen 89
did -r itemgen 101
did -r itemgen 95
did -r itemgen 47
did -r itemgen 52
did -r itemgen 29
did -r itemgen 23
did -r itemgen 26
did -u itemgen 34
did -u itemgen 69
did -u itemgen 68
did -u itemgen 66
did -u itemgen 33
did -u itemgen 58
did -u itemgen 59
did -u itemgen 90
did -u itemgen 91
did -a itemgen 9 0
did -a itemgen 11 0
did -a itemgen 3 0
did -a itemgen 5 0
did -a itemgen 7 0
did -a itemgen 13 0
did -a itemgen 19 0
did -a itemgen 14 0
did -a itemgen 15 0
did -a itemgen 20 0
did -a itemgen 41 0
did -a itemgen 43 0
did -a itemgen 35 0
did -a itemgen 37 0
did -a itemgen 39 0
did -a itemgen 45 0
did -a itemgen 51 0
did -a itemgen 46 0
did -a itemgen 47 0
did -a itemgen 52 0
did -a itemgen 29 None
did -a itemgen 23 Itemname
did -a itemgen 26 0
did -a itemgen 62 0
did -a itemgen 65 Buy Sell Info
did -a itemgen 87 None
did -a itemgen 89 None
did -a itemgen 101 1
did -a itemgen 95 Not Finished
ConsoleEcho info Refreshed Items List...
}
alias edititem {
var %att = $did(itemgen,3).text
var %str = $did(itemgen,5).text
var %def = $did(itemgen,7).text
var %hp = $did(itemgen,9).text
var %mhp = $did(itemgen,11).text
var %luck = $did(itemgen,13).text
var %magic = $did(itemgen,19).text
var %range = $did(itemgen,14).text
var %speed = $did(itemgen,15).text
var %summon = $did(itemgen,20).text
var %rhp = $did(itemgen,41).text
var %rmhp = $did(itemgen,43).text
var %ratt = $did(itemgen,35).text
var %rstr = $did(itemgen,37).text
var %rdef = $did(itemgen,39).text
var %rluck = $did(itemgen,45).text
var %rmagic = $did(itemgen,51).text
var %rrange = $did(itemgen,46).text
var %rspeed = $did(itemgen,47).text
var %rsummon = $did(itemgen,52).text
var %name = $repu($did(itemgen,23).text)
var %slot = $did(itemgen,29).text
var %price = $did(itemgen,26).text
var %atime = $did(itemgen,62).text
var %opt = $did(itemgen,65).text
var %eff = $did(itemgen,87).text
var %fm = $did(itemgen,89).text
var %rar = $did(itemgen,101).text
var %info = $did(itemgen,157).text
var %help = $did(itemgen,161).text
var %spm = $did(itemgen,95).text
writeini core\data\items.vd %name info %info
writeini core\data\help.vd Items %name %help
writeini core\data\items.vd %name modifier %hp %mhp %att %str %def %luck %magic %range %speed %summon
writeini core\data\items.vd %name requirements %rhp %rmhp %ratt %rstr %rdef %rluck %rmagic %rrange %rspeed %rsummon
if (%slot = $null) { ConsoleEcho error $hskz(ItemGen) No Item Slot Set 04-00 If No Price For Item Enter04:00 0 | halt }
writeini core\data\items.vd %name slot %slot
if (%price = $null) { ConsoleEcho error $hskz(ItemGen) No Item Price Set 04-00 If No Price For Item Enter04:00 0 | halt }
writeini core\data\items.vd %name price %price
if (%opt = $null) { ConsoleEcho error $hskz(ItemGen) No Item Options Set 04-00 If No Options For Item Enter04:00 None | halt }
writeini core\data\items.vd %name options %opt
if (%eff = $null) { ConsoleEcho error $hskz(ItemGen) No Item Effects Set 04-00 If No Effects For Item Enter04:00 None | halt }
writeini core\data\items.vd %name effect %eff
if (%fm = $null) { ConsoleEcho error $hskz(ItemGen) No Fightmodes Set 04-00 If No Fightmodes For Item Enter04:00 None | halt }
writeini core\data\items.vd %name fightmodes %fm
if (%atime = $null) { ConsoleEcho error $hskz(ItemGen) No Attack Time Set | halt }
writeini core\data\items.vd %name time %atime
if (%rar = $null) { ConsoleEcho error $hskz(ItemGen) No Item Rarity Set | halt }
writeini core\data\items.vd %name rarity %rar
if ($did(itemgen,68).state = 1) { writeini core\data\items.vd %name type attack }
if ($did(itemgen,69).state = 1) { writeini core\data\items.vd %name type item }
if ($did(itemgen,66).state = 1) { writeini core\data\items.vd %name timeyn true | writeini core\data\items.vd %name time %atime }
if ($did(itemgen,66).state = 0) { writeini core\data\items.vd %name timeyn false }
if ($did(itemgen,33).state = 1) { writeini core\data\items.vd %name shop true }
if ($did(itemgen,34).state = 1) { writeini core\data\items.vd %name shop false }
if ($did(itemgen,58).state = 1) { writeini core\data\items.vd %name trade true }
if ($did(itemgen,90).state = 1) {
writeini core\data\items.vd %name special true
if (%spm) { writeini core\data\items.vd %name specialm %spm
else { ConsoleEcho error No Special Modifier Set | halt }
}
}
if ($did(itemgen,91).state = 1) { writeini core\data\items.vd %name special false }
if ($did(itemgen,59).state = 1) { writeini core\data\items.vd %name trade false }
ConsoleEcho info Item $reps(%name) Successfully Edited
}

alias inGen.Load {
var %id = $1
var %fn = $2-
var %ln = 1
var %lines = $lines(%fn)
while (%ln <= %lines) {
//did -a itemgen %id $read(%fn, %ln)
inc %ln
}
}
alias inGen.genX {
did -r itemgen 76
var %lns = 1
var %ln = $did(itemgen,78).text
while (%lns <= %ln) {
//did -a itemgen 76 $read(core/genInput/itemgen1.txt) $read(core/genInput/itemgen2.txt)
inc %lns
}
}
alias itemslist {
var %ln = 1
var %lines = $lines(core\data\itemlist.txt)
while (%ln <= %lines) {
//did -a itemgen 1 $reps($read(core\data\itemlist.txt, %ln))
inc %ln
}
}
alias bC.ed {
IF ($isid) {
IF (($len($1)) && ($len($2))) {
RETURN $readini core\data\items.vd $1 $2
}
ELSE { consoleEcho error $skz(Invalid Parameters) }
}
ELSE {
IF (($len($1)) && ($len($2)) && ($len($3))) {
writeini core\data\items.vd $1 $2 $3-
}
ELSE { consoleEcho error $skz(invalid syntax) }
}
}
--------------------------preview of beta map handler

on *:TEXT:`timeleft*:#: { var %m = $readini($chrdat($nick),stats,moving) | var %a = $readini($chrdat($nick),battle,attacking)
failsafe $nick
if (%at = false) { /notice $nick $skz(You are not Attacking) $hskz(`help combat) | halt }
if ($2 = attack) { notice $nick $skz(You have $duration($timer(.mv $+ $nick).secs) Left untill your attack hits) | halt }
if (!$2) { notice $nick $skz(You have $duration($timer(. $+ $nick $+ attacking).secs) until your attack hits.) | halt }
if ($2 = attack) { notice $nick $skz(You have $duration($timer(.mv $+ $nick).secs) Left untill your attack hits) | halt }
if (%m = false) { /notice $nick $skz(You are not moving) $hskz(`help map) | halt }
if ($2 = move) { notice $nick $skz(You have $duration($timer(.mv $+ $nick).secs) Left untill you reach your destination) | halt }
else { /notice $nick $skz(That Is Unknown To Me) $hskz(`help timeleft) | halt }
}
on *:Text:`move*:#: {
failsafe $nick
var %moving = $readini($chrdat($nick),stats,moving)
if (!$2) { /notice $nick $skz(Please choose a direction to move in north, south, east, west For Extensive Info Please Type `help map) | halt }
if (%moving = true) { /notice $nick $skz(You Are Already Moving) $hskz(`help timeleft) | halt }
if ($2 = north) {
var %p = $nick
var %d = -10
var %ppos = $readini($chrdat($nick),stats,playerpos)
var %f = $calc(%ppos %d)
var %pl = $mcn(%f)
var %dis = $readini(core\data\map.vd,1,distance)
if (%f < 0) { /notice $nick $skz(No Such Location!) | halt }
else {
/notice $nick $skz(You Are Now Travelling West)
//writeini core\users\ $+ %p $+ .udf stats moving true
/notice $nick $skz(You Will Arrive At Your Destination In $movetime($nick))
/timer. $+ move $+ $nick 1 %dis //notice $nick $skz(You Have Arrived In %pl) $hskz(`help options) | /timer. $+ mv $+ $nick 1 %dis //writeini core\users\ $+ %p $+ .udf stats playerpos %f | /timer. $+ mv2 $+ $nick 1 %dis //writeini core\users\ $+ %p $+ .udf stats moving false
halt
}
else { /notice $nick $skz(No such direction) $hskz(`help map)
}
}
if ($2 = south) {
var %p = $nick
var %d = +10
var %ppos = $readini($chrdat($nick),stats,playerpos)
var %f = $calc(%ppos %d)
var %pl = $mcn(%f)
var %dis = $readini(core\data\map.vd,1,distance)
if (%f > 100) { /notice $nick $skz(No Such Location!) | halt }
else {
/notice $nick $skz(You Are Now Travelling South)
//writeini core\users\ $+ %p $+ .udf stats moving true
/notice $nick $skz(You Will Arrive At Your Destination In $movetime($nick))
/timer. $+ move $+ $nick 1 %dis //notice $nick $skz(You Have Arrived In %pl) $hskz(`help options) | /timer. $+ mv $+ $nick 1 %dis //writeini core\users\ $+ %p $+ .udf stats playerpos %f | /timer. $+ mv2 $+ $nick 1 %dis //writeini core\users\ $+ %p $+ .udf stats moving false
halt
}
else { /notice $nick $skz(No such direction) $hskz(`help map)
}
}
if ($2 = east) {
var %p = $nick
var %d = +1
var %ppos = $readini($chrdat($nick),stats,playerpos)
var %f = $calc(%ppos %d)
var %pl = $mcn(%f)
var %dis = $readini(core\data\map.vd,1,distance)
if (%f > 100) { /notice $nick $skz(No Such Location!) | halt }
else {
/notice $nick $skz(You Are Now Travelling East)
//writeini core\users\ $+ %p $+ .udf stats moving true
/notice $nick $skz(You Will Arrive At Your Destination In $movetime($nick))
/timer. $+ move $+ $nick 1 %dis //notice $nick $skz(You Have Arrived In %pl) $hskz(`help options) | /timer. $+ mv $+ $nick 1 %dis //writeini core\users\ $+ %p $+ .udf stats playerpos %f | /timer. $+ mv2 $+ $nick 1 %dis //writeini core\users\ $+ %p $+ .udf stats moving false
halt
}
else { /notice $nick $skz(No such direction) $hskz(`help map)
}
}
if ($2 = west) {
var %p = $nick
var %d = -1
var %ppos = $readini($chrdat($nick),stats,playerpos)
var %f = $calc(%ppos %d)
var %pl = $mcn(%f)
var %dis = $readini(core\data\map.vd,1,distance)
if (%f < 0) { /notice $nick $skz(No Such Location!) | halt }
else {
if ($readini(core\data\map.vd,1,distance)
/notice $nick $skz(You Are Now Travelling West)
//writeini core\users\ $+ %p $+ .udf stats moving true
/notice $nick $skz(You Will Arrive At Your Destination In $movetime($nick))
/timer. $+ move $+ $nick 1 %dis //notice $nick $skz(You Have Arrived In %pl) $hskz(`help options) | /timer. $+ mv $+ $nick 1 %dis //writeini core\users\ $+ %p $+ .udf stats playerpos %f | /timer. $+ mv2 $+ $nick 1 %dis //writeini core\users\ $+ %p $+ .udf stats moving false
halt
}
else { /notice $nick $skz(No such direction) $hskz(`help map)
}
}
}
on *:Text:`options*:#: {
failsafe $nick
if (!$2) { /notice $nick $skz(Usage: `options target) $hskz(`help options) | halt }
var %s = $2
var %o = $readini(core\data\options.vd,%s,options)
if (%o = $null) { /notice $nick $skz(%s Is Unknown To Me Please Check Your Spelling) $hskz(`help options) | halt }
/notice $nick $skz(Options For %s Are: %o)
}

alias movetime { var %move $abs($calc($calc(24 * 27 * 9) - $calc($readini($chrdat($1),stats,speed) * 115) / 2)) | return %move }
alias mdf { return core\data\map.vd }
alias mcn { var %n = $1 | return $readini($mdf,%n,name) }
alias d2c { var %n = $1 | return $readini($mdf,%n,distance) }

 Respond  
skitzkid commented on a Snippet, Simple Theme Loader  -  Sep 25, 2009
if you tinker with it and add failsafes and fonts etc this can be a very efficient theme system, i might make a theme maker and extend it a bit it in the future
 Respond  
skitzkid posted a Snippet  -  Sep 25, 2009
skitzkid posted an Image  -  Sep 24, 2009
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