*Game* Part 2

By PoiXon on Feb 12, 2005

This is The Second Half lol, add this onto the Bottom of Part 1 as i cant fit the whole script onto 1 page =/

on *:text:*!Pike*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%pike [ $+ [ $nick ] ] == on) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 2)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Brings On The3 PIKE3 Hurting %opponent for %Damage And $nick Is Increased His Health by7 2514!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %turn %opponent
        inc %chealth 25
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%pike [ $+ [ $nick ] ] == on) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 2)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Brings On The3 PIKE3 Hurting %challenger for %Damage and increasing4 $nick $+ 's Health By7 25
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
        unset %damage
        inc %ohealth 25
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!mines*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%mines [ $+ [ $nick ] ] == on) {
        set %mines $rand(1,50)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %mines)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Lays Down4 %mines 3Mines!2 And %opponent gets hit by them causing %damage !
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %mines
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%mines [ $+ [ $nick ] ] == on) {
        set %mines $rand(1,50)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 13 + %mines)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Lays Down4 %mines 3Mines!2 And %challenger gets hit by them causing %damage !
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %mines      
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!laser*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%lasers [ $+ [ $nick ] ] == on) {
        dec %defencepower [ $+ [ %opponent ] ] 6
        msg $chan 4 $+ $nick $+ 11 Fires10 Lasers11 At10 %opponent 11Decreasing10 %opponent $+ 's 11Defence
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%lasers [ $+ [ $nick ] ] == on) {
        dec %attackpower [ $+ [ %challenger ] ] 5
        msg $chan 4 $+ $nick $+ 11 Fires10 Lasers11 At10 %challenger 11Decreasing10 %challenger $+ 's 11Attack
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!blade*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%blade [ $+ [ $nick ] ] == on) {
        set %amountdaggers $rand(1,60)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %amountdaggers)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Chucks Loads Of Daggers For A Bonus Damage Of:4 %amountdaggers
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %turn %opponent
        unset %amountdaggers
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%blade [ $+ [ $nick ] ] == on) {
        set %amountdaggers $rand(1,60)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + %amountdaggers)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Chucks Loads Of Daggers For A Bonus Damage Of:4 %amountdaggers
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %damage
        unset %amountofdaggers 
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Lucky Defence*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%LuckyDefence [ $+ [ $nick ] ] == on) && (%defenceused [ $+ [ $nick ] ] != on) {
        set %defenceget $rand(8,10)
        set %defenceused [ $+ [ $nick ] ] on
        inc %defencepower [ $+ [ $nick ] ] %defenceget
        msg $chan 4 $+ $nick $+ 2 Uses The Lucky Defence, increasing $nick $+ 's Defence By: %defenceget
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %turn %opponent
        unset %defenceget
        checkwin
      }
      if ($nick == %opponent) && (%Luckydefence [ $+ [ $nick ] ] == on) && (%defenceused [ $+ [ $nick ] ] != on) {
        set %defenceget $rand(8,10)
        set %defenceused [ $+ [ $nick ] ] on
        inc %defencepower [ $+ [ $nick ] ] %defenceget
        msg $chan 4 $+ $nick $+ 2 Uses The Lucky Defence, increasing $nick $+ 's Defence By: %defenceget
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %turn %challenger
        unset %defenceget
        checkwin
      }
    }
  }
}
on *:text:*!Lucky Assault*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%Luckyassault [ $+ [ $nick ] ] == on) && (%assaultused [ $+ [ $nick ] ] != on) {
        if (%poisoned [ $+ [ %challenger ] ] == on) {
          dec %chealth 5
          msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
        }
        set %assaultget $rand(11,13)
        set %assaultused [ $+ [ $nick ] ] on
        inc %attackpower [ $+ [ $nick ] ] %assaultget
        msg $chan 4 $+ $nick $+ 2 Uses The Lucky Assault, increasing $nick $+ 's Attack By: %assaultget
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %turn %opponent
        checkwin
      }
      if ($nick == %opponent) && (%Luckyassault [ $+ [ $nick ] ] == on) && (%assaultused [ $+ [ $nick ] ] != on) {
        if (%poisoned [ $+ [ %opponent ] ] == on) {
          dec %ohealth 5
          msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
        }
        set %assaultget $rand(11,13)
        set %assaultused [ $+ [ $nick ] ] on
        inc %attackpower [ $+ [ $nick ] ] %assaultget
        msg $chan 4 $+ $nick $+ 2 Uses The Lucky Assault, increasing $nick $+ 's Attack By: %assaultget
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!use potion1*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%potion1 [ $+ [ $nick ] ] == on) {
        if (%poisoned [ $+ [ %challenger ] ] == on) {
          dec %chealth 5
          msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
        }
        inc %chealth 25
        unset %potion1 [ $+ [ $nick ] ]
        msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Healt by:4 257!
      }
      if ($nick == %opponent) && (%potion1 [ $+ [ $nick ] ] == on) {
        if (%poisoned [ $+ [ %opponent ] ] == on) {
          dec %ohealth 5
          msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
        }
        inc %ohealth 25
        unset %potion1 [ $+ [ $nick ] ]
        msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Healt by:4 257!
      }
    }
  }
}
on *:text:*!use potion2*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%potion1 [ $+ [ $nick ] ] == on) {
        if (%poisoned [ $+ [ %challenger ] ] == on) {
          dec %chealth 5
          msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
        }
        inc %chealth 50
        unset %potion2 [ $+ [ $nick ] ]
        msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Health by:4 507!
      }
      if ($nick == %opponent) && (%potion1 [ $+ [ $nick ] ] == on) {
        if (%poisoned [ $+ [ %opponent ] ] == on) {
          dec %ohealth 5
          msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
        }
        inc %ohealth 50
        unset %potion2 [ $+ [ $nick ] ]
        msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Healt by:4 507!
      }
    }
  }
}
on *:text:*!charge-attack*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Knight) && (%used-charge-attack [ $+ [ %challenger ] ] != on) {
        if (%poisoned [ $+ [ %challenger ] ] == on) {
          dec %chealth 5
          msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
        }
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ])
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Charges at %opponent Blasting Them, 4Hurting2 Them %damage Damage, and decreasing %opponent Attack Power!!4 ALSO2 Increasing7 $nick $+ 's 6Attack!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-charge-attack [ $+ [ %challenger ] ] on
        dec %attackpower [ $+ [ %opponent ] ] 5
        inc %attackpower [ $+ [ $nick ] ] 2
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Knight) && (%used-charge-attack [ $+ [ $nick ] ] != on) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ])
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Charges at %challenger Blasting Them, 4Hurting2 Them %damage Damage, and decreasing %challenger Attack Power!! 4ALSO2 Increasing $nick $+ 's Attackpower!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %used-charge-attack [ $+ [ $nick ] ] on
        dec %attackpower [ $+ [ %challenger ] ] 5
        inc %attackpower [ $+ [ $nick ] ] 2
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!steal*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == thief) && (%used-steal [ $+ [ %challenger ] ] != on) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 15)
        set %stealings $rand(1,250)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Gains %stealings money! And Attacks %opponent for a damage of %damage !
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-steal [ $+ [ %challenger ] ] on
        set %turn %opponent
        inc %money [ $+ [ $nick ] ] %stealings
        unset %stealings
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == thief) && (%used-steal [ $+ [ $nick ] ] != on) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 15)
        set %stealings $rand(1,250)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Gains %stealings money And Attacks %challenger for a damage of %damage !
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %used-steal [ $+ [ $nick ] ] on
        set %turn %challenger
        inc %money [ $+ [ $nick ] ] %stealings
        unset %stealings
        unset %damage
        checkwin
      }
    }
  }
}
on *:text:*!magic-blast*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == mage) && (%used-magibow [ $+ [ %challenger ] ] != on) {
        dec %ohealth 25
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 11BLASTS2 %opponent Hurting Them7 254!2 And Decreasing There Attack!
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-magibow [ $+ [ %challenger ] ] on
        dec %attackpower [ $+ [ %opponent ] ] 6
        set %turn %opponent
        checkwin
      }
      if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == mage) && (%used-magibow [ $+ [ $nick ] ] != on) {
        dec %chealth 25
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Fires a11 MAGIC2 Blast For A Damage of7 254!2 Also Decreasing %challenger $+ 's attack!
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %used-magibow [ $+ [ $nick ] ] on
        dec %attackpower [ $+ [ %challenger ] ] 6
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Magic-DrainBow*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Archer) && (%used-archer [ $+ [ %challenger ] ] != on) {
        set %rand-body $rand(1,7)
        if (%rand-body == 1) { 
          set %body head
          set %damage 50
        }
        if (%rand-body == 2) {
          set %body legs
          set %damage 25
        }
        if (%rand-body == 3) {
          set %body arms
          set %damage 20    
        }
        if (%rand-body == 4) {
          set %body chest
          set %damage 30
        }
        if (%rand-body == 5) {
          set %body Elbow
          set %damage 10
        }
        if (%rand-body == 6) {
          set %body foot
          set %damage 5
        }
        if (%rand-body == 7) {
          set %body eye
          set %damage 60
        }
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Launches The Arrow Right Through %opponent $+ 's %body ! causing %damage Damage!
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-Archer [ $+ [ %challenger ] ] on
        unset %body
        unset %damage
        set %turn %opponent
        checkwin
      }
      if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Archer) && (%used-Archer [ $+ [ $nick ] ] != on) {
        set %rand-body $rand(1,7)
        if (%rand-body == 1) { 
          set %body head
          set %damage 55
        }
        if (%rand-body == 2) {
          set %body legs
          set %damage 25
        }
        if (%rand-body == 3) {
          set %body arms
          set %damage 20        
        }
        if (%rand-body == 4) {
          set %body chest
          set %damage 30
        }
        if (%rand-body == 5) {
          set %body Elbow
          set %damage 10
        }
        if (%rand-body == 6) {
          set %body foot
          set %damage 5
        }
        if (%rand-body == 7) {
          set %body eye
          set %damage 60
        }
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Launches A Bow&Arrow Firing it at %challenger hitting Them in The %body ! causing %damage damage!!
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %used-Archer [ $+ [ $nick ] ] on
        unset %rand-body
        unset %damage
        unset %body
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Hammer*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Woodsman) && (%used-woodsman [ $+ [ %challenger ] ] != on) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 28)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 Pulls Out His Hammer, And Smashes4 %opponent 2For A damage Of4 %damage $+ 2! And Decreases %opponent $+ 's Attack by 2 and defence by 2 
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-Woodsman [ $+ [ %challenger ] ] on
        set %turn %opponent
        dec %attackpower [ $+ [ %opponent ] ] 2
        dec %defencepower [ $+ [ %opponent ] ] 2
        checkwin
      }
      if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Woodsman) && (%used-Woodsman [ $+ [ $nick ] ] != on) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 28)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 Pulls Out His Hammer, And Smashes4 %challenger 2For A damage Of4 %damage $+ 2! And Decreases %challenger $+ 's Attack and defence by 2!
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-Woodsman [ $+ [ $nick ] ] on
        dec %attackpower [ $+ [ %challenger ] ] 2
        dec %defencepower [ $+ [ %challenger ] ] 2
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:!guide*:%chan: {
  msg $nick 2This Is A Battle Game 
  msg $nick Type !help <what you need help with> 
  msg $nick There are "commands". There are "game". "help" And "Combos"
  msg $nick To Make An Account type !classes
  msg $nick Type !help help if u have an idea 
}
on *:text:!rob*:#Battle_Arena: {
  if (%rob [ $+ [ $nick ] ] == on) {
    msg $nick You Have Already Robbed Someone Within 30 mins!
    halt
  }
  if (%rob [ $+ [ $nick ] ] != on) && ($2 ison #) && (%account [ $+ [ $2 ] ] == on) {
    msg $chan $nick Attempts To Rob $2 
    set %attempt $rand(1,5) 
}
    if (%attempt == 1) {
      set %this-money $round($calc(%money [ $+ [ $2 ] ] / 2),0)
      msg $chan $nick SuccessFully Robs $2
      msg $chan $nick Has Robbed $2 by %this-money Money From $2
      inc %money [ $+ [ $nick ] ] %this-money
      dec %money [ $+ [ $2 ] ] %this-money
      set -u1800 %rob [ $+ [ $nick ] ] on
    }
    else {
      msg $chan $nick Has Failed To Rob $2 !
      set -u1800 %rob [ $+ [ $nick ] ] on
    }
  }
on *:text:!help*:%chan: {
  if (!$2) { 
    notice $nick Please Specify What You Need Help With
    halt
  }
  if ($2 == commands) {
    notice $nick The Commands For The Game Are: !Rob <person on chan>. !fight <person on chan>. !shop to see all the stuff u can buy. !stats <nick> or !stats to see ur or someone elses stats!, !ghealth to see the healths in a battle. !folder to see your hand in a battle. !refresh to refresh ur hand during a battle!
    halt 
  }
  if ($2 == game) {
    notice $nick This Is A Game Where when u battle people and u get a random hand and u have to battle and win and be the best in the game by buying stuff in the shops!! type !stats to see ur stats in the game and fight people with !fight <person u wish to fight>
    halt  
  }
  if ($2 == help) {
    notice $nick You Have An Idea For A Game?? type !idea <idea> and $me Will make it, Find A Bug in the game?? Type !bugreport <bug> and ill try and fix it ! Thanks!
    halt  
  }
  if ($2 == combos) {
    notice $nick In The Game There Are New Combo's If u have the. Beamer AND blaster in ur hand type !beam, if you have the Lightning,ElectroSword And LightningArrow Or electricarrow type !Ulti-Bolt, if u have DarkSoul And EvilDemon Type !Unleash-Demon, if you have LightSoul And AngelOfHeaven Type !Unleash-Angel 
  } 
  else { 
    msg $nick 2ERROR7:4 UNKKNOWN COMMAND
    halt
  }
}
on *:text:*!Night Prowl*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Assasin) && (%used-assasin [ $+ [ %challenger ] ] != on) {
        set %rand-body $rand(1,7)
        if (%rand-body == 1) { 
          set %body head
          set %damage 50
        }
        if (%rand-body == 2) {
          set %body legs
          set %damage 25
        }
        if (%rand-body == 3) {
          set %body arms
          set %damage 20    
        }
        if (%rand-body == 4) {
          set %body chest
          set %damage 30
        }
        if (%rand-body == 5) {
          set %body Elbow
          set %damage 10
        }
        if (%rand-body == 6) {
          set %body foot
          set %damage 5
        }
        if (%rand-body == 7) {
          set %body eye
          set %damage 60
        }
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL3 And Comes Out From The 2D12ark2 T12o 2A12ssasinate %opponent 2 Hitting Them In The %body For A Damage Of %damage $+ 12!
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-Assasin [ $+ [ %challenger ] ] on
        unset %rand-body
        unset %body
        unset %damage
        set %turn %opponent
        checkwin
      }
      if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Assasin) && (%used-Assasin [ $+ [ $nick ] ] != on) {
        set %rand-body $rand(1,7)
        if (%rand-body == 1) { 
          set %body head
          set %damage 55
        }
        if (%rand-body == 2) {
          set %body legs
          set %damage 25
        }
        if (%rand-body == 3) {
          set %body arms
          set %damage 20        
        }
        if (%rand-body == 4) {
          set %body chest
          set %damage 30
        }
        if (%rand-body == 5) {
          set %body Elbow
          set %damage 10
        }
        if (%rand-body == 6) {
          set %body foot
          set %damage 5
        }
        if (%rand-body == 7) {
          set %body eye
          set %damage 60
        }
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL3 And Comes Out From The 2D12ark2 T12o 2A12ssasinate %challenger 2Stabbing Them In The %body For A Damage Of %damage $+ 12!
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %used-Assasin [ $+ [ $nick ] ] on
        unset %rand-body
        unset %damage
        unset %body
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:!Light Beam:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%light [ $+ [ %challenger ] ] > %evil [ $+ [ %challenger ] ]) && (%used-lightbeam [ $+ [ %challenger ] ] != on) {
        set %rand-body $rand(1,7)
        if (%rand-body == 1) { 
          set %body head
          set %damage 43
        }
        if (%rand-body == 2) {
          set %body legs
          set %damage 17
        }
        if (%rand-body == 3) {
          set %body arms
          set %damage 15     
        }
        if (%rand-body == 4) {
          set %body chest
          set %damage 13
        }
        if (%rand-body == 5) {
          set %body Elbow
          set %damage 18
        }
        if (%rand-body == 6) {
          set %body foot
          set %damage 9
        }
        if (%rand-body == 7) {
          set %body eye
          set %damage 39
        }
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 8 Pull Out The Power Of The 11Angels!7,8 Decreasing His Light Powers. While The Angels Attack It Hits3 %opponent 8in the3 %body 8for a damage of3 %damage
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-Lightbeam  [ $+ [ %challenger ] ] on
        unset %rand-body
        unset %body
        unset %damage
        dec %light [ $+ [ $nick ] ] 
        set %turn %opponent
        checkwin
      }
      if ($nick == %opponent) && (%light [ $+ [ $nick ] ] > %evil [ $+ [ $nick ] ]) && (%used-Lightbeam [ $+ [ $nick ] ] != on) {
        set %rand-body $rand(1,7)
        if (%rand-body == 1) { 
          set %body head
          set %damage 43
        }
        if (%rand-body == 2) {
          set %body legs
          set %damage 17
        }
        if (%rand-body == 3) {
          set %body arms
          set %damage 15     
        }
        if (%rand-body == 4) {
          set %body chest
          set %damage 13
        }
        if (%rand-body == 5) {
          set %body Elbow
          set %damage 18
        }
        if (%rand-body == 6) {
          set %body foot
          set %damage 9
        }
        if (%rand-body == 7) {
          set %body eye
          set %damage 39
        }
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 8 Pull Out The Power Of The 11Angels!7,8 Decreasing His Light Powers. While The Angels Attack It Hits3 %challenger 8in the3 %body 8for a damage of3 %damage
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %used-Lightbeam [ $+ [ $nick ] ] on
        unset %rand-body
        unset %damage
        unset %body
        dec %light [ $+ [ $nick ] ] 
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:!dark Beam:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%evil [ $+ [ %challenger ] ] > %Light [ $+ [ %challenger ] ]) && (%used-darkbeam [ $+ [ %challenger ] ] != on) {
        set %rand-body $rand(1,7)
        if (%rand-body == 1) { 
          set %body head
          set %damage 50
        }
        if (%rand-body == 2) {
          set %body legs
          set %damage 20
        }
        if (%rand-body == 3) {
          set %body arms
          set %damage 13
        }
        if (%rand-body == 4) {
          set %body chest
          set %damage 21
        }
        if (%rand-body == 5) {
          set %body Elbow
          set %damage 9
        }
        if (%rand-body == 6) {
          set %body foot
          set %damage 7
        }
        if (%rand-body == 7) {
          set %body eye
          set %damage 39
        }
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 14 Pulls Out the 2EVIL14 Within Decreasing its Evil PointS! Summoning2 SANTAN14 Hitting %opponent in the %body causing %damage Damage!
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-darkbeam [ $+ [ $nick ] ] on
        unset %rand-body
        unset %body
        unset %damage
        dec %evil [ $+ [ $nick ] ] 
        set %turn %opponent
        checkwin
      }
      if ($nick == %opponent) && (%evil [ $+ [ $nick ] ] > %light [ $+ [ $nick ] ]) && (%used-Darkbeam [ $+ [ $nick ] ] != on) {
        set %rand-body $rand(1,7)
        if (%rand-body == 1) { 
          set %body head
          set %damage 43
        }
        if (%rand-body == 2) {
          set %body legs
          set %damage 17
        }
        if (%rand-body == 3) {
          set %body arms
          set %damage 15     
        }
        if (%rand-body == 4) {
          set %body chest
          set %damage 13
        }
        if (%rand-body == 5) {
          set %body Elbow
          set %damage 18
        }
        if (%rand-body == 6) {
          set %body foot
          set %damage 9
        }
        if (%rand-body == 7) {
          set %body eye
          set %damage 39
        }
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 14 Pulls Out the 2EVIL14 Within Decreasing its Evil PointS! Summoning2 SANTAN14 Hitting %challenger in the %body causing %damage Damage!
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %used-darkbeam [ $+ [ $nick ] ] on
        unset %rand-body
        unset %damage
        unset %body
        dec %evil [ $+ [ $nick ] ] 
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Unleash-Angel*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Lightsoul) && (%w3 [ $+ [ $nick ] ] == AngelOfHeaven) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 35)
        dec %ohealth %damage
        inc %attackpower [ $+ [ $nick ] ] 5
        inc %defencepower [ $+ [ $nick ] ] 5
        msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 8Light 2 Soul And 8AngelOfHeaven2 For A Devastating Damage of %damage And Increasing His Attack And Defence
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        unset %w3 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == LightSoul) && (%w8 [ $+ [ $nick ] ] == AngelOfheaven) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 35)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 8Light 2 Soul And 8AngelOfHeaven2 For A Devastating Damage of %damage And Increasing His Attack And Defence
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        inc %attackpower [ $+ [ $nick ] ] 5
        inc %defencepower [ $+ [ $nick ] ] 5
        unset %w6 [ $+ [ %opponent ] ] 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Unleash-Demon*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Evilsoul) && (%w3 [ $+ [ $nick ] ] == EvilDemon) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 35)
        dec %ohealth %damage
        inc %attackpower [ $+ [ $nick ] ] 5
        inc %defencepower [ $+ [ $nick ] ] 5
        msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 14EVIL2 Soul And 14EVILDEMON2 For A Devastating Damage of %damage And Increasing His Attack And Defence
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        unset %w3 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == EvilSoul) && (%w8 [ $+ [ $nick ] ] == EvilDemon) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 35)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 14EVIL2 Soul And 14EVILDEMON2 For A Devastating Damage of %damage And Increasing His Attack And Defence
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        inc %attackpower [ $+ [ $nick ] ] 5
        inc %defencepower [ $+ [ $nick ] ] 5
        unset %w6 [ $+ [ %opponent ] ] 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Ulti-Bolt*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w2 [ $+ [ $nick ] ] == ElectroSword) && (%w3 [ $+ [ $nick ] ] == Lightning) && (%w4 [ $+ [ $nick ] ] == ElectricArrow) || (%w4 [ $+ [ $nick ] ] == LightningArrow) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 55)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 8 SUMMONS 2The8 LIGHTNING3 GODS2 To Summon An 3ALMIGHTY10 Blast2 Of 8Electric Surge2 into %opponent For A Damage of %damage !!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w2 [ $+ [ %challenger ] ] 
        unset %w3 [ $+ [ %challenger ] ] 
        unset %w4 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == ElectroSword) && (%w8 [ $+ [ $nick ] ] == Lightning) && (%w9 [ $+ [ $nick ] ] == ElectricArrow) || (%w9 [ $+ [ $nick ] ] == LightningArrow) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 55)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 8 SUMMONS 2The8 LIGHTNING3 GODS2 To Summon An 3ALMIGHTY10 Blast2 Of 8Electric Surge2 into %challenger For A Damage of %damage !!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w6 [ $+ [ %opponent ] ] 
        unset %w7 [ $+ [ %opponent ] ] 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!beam*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Beamer) && (%w2 [ $+ [ $nick ] ] == blaster) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 35)
        inc %chealth 10
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 10 Grabs A Laser Gun And11 Equips10 The11 Beamer10 And11 Blaster To Form The 9Power Gun10 For A Damage Of %damage And Increasing $nick $+ 's Health by 20!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        unset %w2 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Beamer) && (%w7 [ $+ [ $nick ] ] == blaster) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 35)
        inc %ohealth 20
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 10 Grabs A Laser Gun And11 Equips10 The11 Beamer10 And11 Blaster To Form The 9Power Gun10 For A Damage Of %damage And Increasing $nick $+ 's Health by 20!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w6 [ $+ [ %opponent ] ] 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
alias chan {
  if ($1) {
    if (%chan != $null) {
      set %thing $?!="You Want to change the channel into $1 ?"
    }
    if (%thing == $true) { 
      set %chan $1
      echo -a Changed Channel to $1
      halt
    }
    if (%thing == $false) {
      echo -a Nothin Changed
      halt
    }
    if (%chan == $null) {
      echo -a Chan Setted into $1  
      set %chan $1
      halt
    }
    if (!$1) { 
      echo -a Please Specify a channel   
    }
  }
}

Comments

Sign in to comment.
Lingo   -  Aug 18, 2008

Man Bravo!

 Respond  
skeedo   -  Apr 24, 2007

I didn\'t want all this cluttering up my remote so i put it in .mrc file and loaded it, but it\'s not working. I used /chan to set channel also.

Anyone have any ideas?

 Respond  
Disturbed   -  Dec 17, 2006

gawd everytime someone picks a race
my bot pm\'s them saying (race) has no account....

 Respond  
vinetio   -  Nov 04, 2005

huh? !help doesnt works and if i do !shop i disconnect because to much text (excess flood)

 Respond  
err2   -  Sep 17, 2005

forget about the rob not wrking

 Respond  
err2   -  Sep 03, 2005

the potion, light/dark beam, and rob commands dont wrk. y? (oh and aso, to make shop wrk, go to the part of the script where it says the shop command and the channel name to %chan . i found that out)

 Respond  
lvl   -  Aug 21, 2005

i notice that a player can play against himself.. also i there a way so that they can reset or delete their accounts or at least change race?

 Respond  
DeathRyder082   -  Aug 11, 2005

brahmcts, Did you put both of the snippets together? This one has two parts.

 Respond  
PoiXon   -  Mar 01, 2005

StonedStoner, i changed it =p

 Respond  
PoiXon   -  Mar 01, 2005

Drape, type /chan channel to set it in the channel u want to then it will work :)

 Respond  
StonedStoner   -  Feb 28, 2005

lol good but u miss spelled specify at the bottom =/

 Respond  
Drape   -  Feb 22, 2005

meh i need dire help, i\'ve added the two parts but nothing happens :(

 Respond  
PoiXon   -  Feb 17, 2005

u get people, to type !class class name, type !classes to see the classes

 Respond  
SnoooP   -  Feb 16, 2005

what are the commands for this script (to start it)

 Respond  
Yoinx   -  Feb 12, 2005

because uploading it I believe has to pass through an approval process and review. Snippets however dont.

 Respond  
DarthReven   -  Feb 12, 2005

Why not just put the entire script in a .zip file and just upload it

 Respond  
PoiXon   -  Feb 12, 2005

lol, ok

 Respond  
Yoinx   -  Feb 12, 2005

heh I wanted to comment on the blank comments. If you want help with ini\'s sometime you should post or join #hawkee.com on undernet. because they\'re really not too hard.

 Respond  
Are you sure you want to unfollow this person?
Are you sure you want to delete this?
Click "Unsubscribe" to stop receiving notices pertaining to this post.
Click "Subscribe" to resume notices pertaining to this post.