Just Another Game, I know most of u are gonna say " Use An INI File " but i dont know how to so heres just another game lol.. Enjoy.. there "Might" Be A Few Bugs, if u find one send a message on my messages on hawkee.com and ill fix it.. Umm, i cant paste it all :| lol =/ =\
put this in remotes then add part 2 onto it
on *:text:!classes:%chan: {
notice $nick The Races Are...
notice $nick Archer, mage, knight, thief, Woodsman, Assasin
notice $nick Type !class <race> <name>
}
on *:text:!class*:%chan: {
if (%account [ $+ [ $nick ] ] == on) {
msg $nick You Already Have An Account
halt
}
if (%account [ $+ [ $nick ] ] != on) && ($3) && ($2) {
if ($2 == knight) {
notice $nick You Have Made An Account As A Knight Type !stats to see your stats
notice $nick Your Special Is, " !charge-attack ", You May Use This Once Per Battle!
set %account [ $+ [ $nick ] ] on
set %race [ $+ [ $nick ] ] Knight
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 13
set %defencepower [ $+ [ $nick ] ] 7
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] $rand(100,115)
}
if ($2 == thief) {
notice $nick You Have Made An Account As A Thief Type !stats to see your stats
notice $nick Your Special Is, " !steal ", You May Use This Once Per Battle!
set %account [ $+ [ $nick ] ] on
set %race [ $+ [ $nick ] ] Thief
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 12
set %defencepower [ $+ [ $nick ] ] 8
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == mage) {
notice $nick You Have Made An Account As A mage Type !stats to see your stats
notice $nick Your Special Is, " !magic-blast ", You May Use This Once Per Battle!
set %account [ $+ [ $nick ] ] on
set %race [ $+ [ $nick ] ] mage
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 14
set %defencepower [ $+ [ $nick ] ] 6
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == archer) {
notice $nick You Have Made An Account As A Archers Type !stats to see your stats
notice $nick Your Special Is, " !Magic-DrainBow ", You May Use This Once Per Battle!
set %account [ $+ [ $nick ] ] on
set %race [ $+ [ $nick ] ] archer
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 11
set %defencepower [ $+ [ $nick ] ] 9
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 102
}
if ($2 == woodsman) {
notice $nick You Have Made An Account As A Woodsman Type !stats to see your stats
notice $nick Your Special Is, " !hammer ", You May Use This Once Per Battle!
set %account [ $+ [ $nick ] ] on
set %race [ $+ [ $nick ] ] woodsman
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 17
set %defencepower [ $+ [ $nick ] ] 3
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == Assasin) {
notice $nick You Have Made An Account As A Assasin Type !stats to see your stats
notice $nick Your Special Is, " !Night Prowl ", You May Use This Once Per Battle!
set %account [ $+ [ $nick ] ] on
set %race [ $+ [ $nick ] ] Assasin
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 15
set %defencepower [ $+ [ $nick ] ] 5
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 101
}
}
}
on *:text:!fight*:%chan: {
if (%account [ $+ [ $nick ] ] != on) { msg $nick You Have NO Account | halt }
if (%account [ $+ [ $2 ] ] != on) { msg $nick $2 Has No Account | halt }
if (%away [ $+ [ $nick ] ] == on) { msg $nick You Are Away You Cannot Battle! | halt }
if (%away [ $+ [ $2 ] ] == on) { msg $nick $2 Is Away You cannot Battle | halt }
if (%battle == on) { msg $nick Sorry A Battle Is Already on! | halt }
if (%account [ $+ [ $nick ] ] == on) && (%account [ $+ [ $2 ] ] == on) {
if ($2 ison #) && (%battle != on) {
set %turner $rand(1,2)
if (%turner == 1) {
set %turn $nick
}
if (%turner == 2) {
set %turn $2
}
set %challenger $nick
set %opponent $2
set %attacklol [ $+ [ $nick ] ] %attackpower [ $+ [ $nick ] ]
set %attackloll [ $+ [ $nick ] ] %defencepower [ $+ [ $nick ] ]
set %attacklol [ $+ [ $2 ] ] %attackpower [ $+ [ $2 ] ]
set %attackloll [ $+ [ $2 ] ] %defencepower [ $+ [ $2 ] ]
unset %turner
set %battle on
set %moneybattle $rand(100,300)
set %expbattle $rand(100,400)
set %rander $rand(1,4)
set %chealth %health [ $+ [ $nick ] ]
set %ohealth %health [ $+ [ $2 ] ]
msg $chan 4 $+ $nick $+ 2 Has Started A Fight With3 $2
msg $chan 2It is3 %turn $+ 's 2Turn!
set %rander $rand(1,4)
if (%rander == 1) { set %w1 [ $+ [ $nick ] ] LightSoul }
if (%rander == 2) { set %w1 [ $+ [ $nick ] ] Beamer }
if (%rander == 3) { set %w1 [ $+ [ $nick ] ] evilsoul }
if (%rander == 4) { set %w1 [ $+ [ $nick ] ] AquaSword }
unset %rander
set %random $rand(5,8)
if (%random == 5) { set %w2 [ $+ [ $nick ] ] Blaster }
if (%random == 6) { set %w2 [ $+ [ $nick ] ] FlamingSword }
if (%random == 7) { set %w2 [ $+ [ $nick ] ] Rockets }
if (%random == 8) { set %w2 [ $+ [ $nick ] ] ElectroSword }
unset %random
set %random2 $rand(9,12)
if (%random2 == 9) { set %w3 [ $+ [ $nick ] ] Lightning }
if (%random2 == 10) { set %w3 [ $+ [ $nick ] ] EvilDemon }
if (%random2 == 11) { set %w3 [ $+ [ $nick ] ] AngelOfHeaven }
if (%random2 == 12) { set %w3 [ $+ [ $nick ] ] LongSword }
unset %random2
set %random3 $rand(13,16)
if (%random3 == 13) { set %w4 [ $+ [ $nick ] ] Arrow }
if (%random3 == 14) { set %w4 [ $+ [ $nick ] ] FireArrow }
if (%random3 == 15) { set %w4 [ $+ [ $nick ] ] LightningArrow }
if (%random3 == 16) { set %w4 [ $+ [ $nick ] ] ElectricArrow }
unset %random3
set %random4 $rand(17,20)
if (%random4 == 17) { set %w5 [ $+ [ $nick ] ] Excaliber }
if (%random4 == 18) { set %w5 [ $+ [ $nick ] ] FlyingSword }
if (%random4 == 19) { set %w5 [ $+ [ $nick ] ] 10Daggers }
if (%random4 == 20) { set %w5 [ $+ [ $nick ] ] Sword }
set %rander $rand(1,4)
if (%rander == 1) { set %w6 [ $+ [ $2 ] ] LightSoul }
if (%rander == 2) { set %w6 [ $+ [ $2 ] ] Beamer }
if (%rander == 3) { set %w6 [ $+ [ $2 ] ] evilsoul }
if (%rander == 4) { set %w6 [ $+ [ $2 ] ] AquaSword }
set %random $rand(5,8)
if (%random == 5) { set %w7 [ $+ [ $2 ] ] Blaster }
if (%random == 6) { set %w7 [ $+ [ $2 ] ] FlamingSword }
if (%random == 7) { set %w7 [ $+ [ $2 ] ] Rockets }
if (%random == 8) { set %w7 [ $+ [ $2 ] ] ElectroSword }
unset %random
set %random2 $rand(9,12)
if (%random2 == 9) { set %w8 [ $+ [ $2 ] ] Lightning }
if (%random2 == 10) { set %w8 [ $+ [ $2 ] ] EvilDemon }
if (%random2 == 11) { set %w8 [ $+ [ $2 ] ] AngelOfHeaven }
if (%random2 == 12) { set %w8 [ $+ [ $2 ] ] LongSword }
unset %random2
set %random3 $rand(13,16)
if (%random3 == 13) { set %w9 [ $+ [ $2 ] ] Arrow }
if (%random3 == 14) { set %w9 [ $+ [ $2 ] ] FireArrow }
if (%random3 == 15) { set %w9 [ $+ [ $2 ] ] LightningArrow }
if (%random3 == 16) { set %w9 [ $+ [ $2 ] ] ElectricArrow }
unset %random3
set %random4 $rand(17,20)
if (%random4 == 17) { set %w10 [ $+ [ $2 ] ] Excaliber }
if (%random4 == 18) { set %w10 [ $+ [ $2 ] ] FlyingSword }
if (%random4 == 19) { set %w10 [ $+ [ $2 ] ] 10Daggers }
if (%random4 == 20) { set %w10 [ $+ [ $2 ] ] Sword }
notice $nick Your Weopans Are:
notice $nick %w1 [ $+ [ $nick ] ] , %w2 [ $+ [ $nick ] ] , %w3 [ $+ [ $nick ] ] , %w4 [ $+ [ $nick ] ] , %w5 [ $+ [ $nick ] ]
notice $2 Your Weopans are:
notice $2 %w6 [ $+ [ $2 ] ] , %w7 [ $+ [ $2 ] ] , %w8 [ $+ [ $2 ] ] , %w9 [ $+ [ $2 ] ] , %w10 [ $+ [ $2 ] ]
}
}
}
on *:text:!refresh:%chan: {
if (%turn == $nick) {
if ($nick == %challenger) {
set %turn %opponent
msg $chan 4 $nick 2Has Refreshed Their Hand!
refreshc
}
if ($nick == %opponent) {
msg $chan 4 $nick 2Has Refreshed Their Hand!
refresho
set %turn %challenger
}
}
}
on *:text:!turn:%chan: {
if (%battle == on) {
notice $nick 2It is 4 %turn $+ 's 2Turn!
notice %turn 2Its4 YOUR2 Turn
}
}
on *:text:!ghealth:%chan: {
if (%battle == on) {
msg $chan 2 $+ %challenger Has 4 %chealth 2HP!
msg $chan 2 $+ %opponent Has 4 %ohealth 2HP!
}
}
alias refresho {
set %rander $rand(1,4)
if (%rander == 1) { set %w6 [ $+ [ %opponent ] ] LightSoul }
if (%rander == 2) { set %w6 [ $+ [ %opponent ] ] Beamer }
if (%rander == 3) { set %w6 [ $+ [ %opponent ] ] evilsoul }
if (%rander == 4) { set %w6 [ $+ [ %opponent ] ] AquaSword }
unset %rander
set %random $rand(5,8)
if (%random == 5) { set %w7 [ $+ [ %opponent ] ] Blaster }
if (%random == 6) { set %w7 [ $+ [ %opponent ] ] FlamingSword }
if (%random == 7) { set %w7 [ $+ [ %opponent ] ] Rockets }
if (%random == 8) { set %w7 [ $+ [ %opponent ] ] ElectroSword }
unset %random
set %random2 $rand(9,12)
if (%random2 == 9) { set %w8 [ $+ [ %opponent ] ] Lightning }
if (%random2 == 10) { set %w8 [ $+ [ %opponent ] ] EvilDemon }
if (%random2 == 11) { set %w8 [ $+ [ %opponent ] ] AngelOfHeaven }
if (%random2 == 12) { set %w8 [ $+ [ %opponent ] ] LongSword }
unset %random2
set %random3 $rand(13,16)
if (%random3 == 13) { set %w9 [ $+ [ %opponent ] ] Arrow }
if (%random3 == 14) { set %w9 [ $+ [ %opponent ] ] FireArrow }
if (%random3 == 15) { set %w9 [ $+ [ %opponent ] ] LightningArrow }
if (%random3 == 16) { set %w9 [ $+ [ %opponent ] ] ElectricArrow }
unset %random3
set %random4 $rand(17,20)
if (%random4 == 17) { set %w10 [ $+ [ %opponent ] ] Excaliber }
if (%random4 == 18) { set %w10 [ $+ [ %opponent ] ] FlyingSword }
if (%random4 == 19) { set %w10 [ $+ [ %opponent ] ] 10Daggers }
if (%random4 == 20) { set %w10 [ $+ [ %opponent ] ] Sword }
notice %opponent Your New Weopans Are
notice %opponent Weopans: %w6 [ $+ [ %opponent ] ] , %w7 [ $+ [ %opponent ] ] , %w8 [ $+ [ %opponent ] ] , %w9 [ $+ [ %opponent ] ] , %w10 [ $+ [ %opponent ] ]
}
on *:text:!halt-battle:%chan: {
if (%battle == on) && ($nick isop #) {
msg $chan 4 $nick 2Has Halted The Battle
unset %used-darkbeam [ $+ [ %challenger ] ]
unset %used-darkbeam [ $+ [ %opponent ] ]
unset %used-lightbeam [ $+ [ %challenger ] ]
unset %used-lightbeam [ $+ [ %opponent ]
unset %w1 [ $+ [ %challenger ] ]
unset %w2 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
unset %w4 [ $+ [ %challenger ] ]
unset %w5 [ $+ [ %challenger ] ]
unset %w6 [ $+ [ %opponent ] ]
unset %w7 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %w9 [ $+ [ %opponent ] ]
unset %w10 [ $+ [ %opponent ] ]
unset %random4
unset %mloser
unset %eloser
unset %battle
unset %used-assasin [ $+ [ %challenger ] ]
unset %used-assasin [ $+ [ %opponent ] ]
unset %used-charge-attack [ $+ [ %challenger ] ]
unset %used-charge-attack [ $+ [ %opponent ] ]
unset %used-steal [ $+ [ %challenger ] ]
unset %used-steal [ $+ [ %opponent ] ]
unset %used-magibow [ $+ [ %challenger ] ]
unset %used-magibow [ $+ [ %opponent ] ]
unset %used-Archer [ $+ [ %challenger ] ]
unset %used-Archer [ $+ [ %opponent ] ]
unset %used-Woodsman [ $+ [ %challenger ] ]
unset %used-Woodsman [ $+ [ %opponent ] ]
unset %darklord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %opponent ] ]
unset %darklord [ $+ [ %opponent ] ]
unset %moneybattle
unset %expbattle
unset %turn
unset %poisoned [ $+ [ %challenger ] ]
unset %poisoned [ $+ [ %opponent ] ]
unset %chealth
unset %ohealth
if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
unset %attacklol [ $+ [ %challenger ] ]
}
if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) {
set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
unset %attackloll [ $+ [ %challenger ] ]
}
if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
unset %attacklol [ $+ [ %opponent ] ]
}
if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
unset %attackloll [ $+ [ %opponent ] ]
}
}
}
alias refreshc {
unset %w1 [ $+ [ %challenger ] ]
unset %w2 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
unset %w4 [ $+ [ %challenger ] ]
unset %w5 [ $+ [ %challenger ] ]
set %rander $rand(1,4)
if (%rander == 1) { set %w1 [ $+ [ %challenger ] ] LightSoul }
if (%rander == 2) { set %w1 [ $+ [ %challenger ] ] Beamer }
if (%rander == 3) { set %w1 [ $+ [ %challenger ] ] evilsoul }
if (%rander == 4) { set %w1 [ $+ [ %challenger ] ] AquaSword }
unset %rander
set %random $rand(5,8)
if (%random == 5) { set %w2 [ $+ [ %challenger ] ] Blaster }
if (%random == 6) { set %w2 [ $+ [ %challenger ] ] FlamingSword }
if (%random == 7) { set %w2 [ $+ [ %challenger ] ] Rockets }
if (%random == 8) { set %w2 [ $+ [ %challenger ] ] ElectroSword }
unset %random
set %random2 $rand(9,12)
if (%random2 == 9) { set %w3 [ $+ [ %challenger ] ] Lightning }
if (%random2 == 10) { set %w3 [ $+ [ %challenger ] ] EvilDemon }
if (%random2 == 11) { set %w3 [ $+ [ %challenger ] ] AngelOfHeaven }
if (%random2 == 12) { set %w3 [ $+ [ %challenger ] ] LongSword }
unset %random2
set %random3 $rand(13,16)
if (%random3 == 13) { set %w4 [ $+ [ %challenger ] ] Arrow }
if (%random3 == 14) { set %w4 [ $+ [ %challenger ] ] FireArrow }
if (%random3 == 15) { set %w4 [ $+ [ %challenger ] ] LightningArrow }
if (%random3 == 16) { set %w4 [ $+ [ %challenger ] ] ElectricArrow }
unset %random3
set %random4 $rand(17,20)
if (%random4 == 17) { set %w5 [ $+ [ %challenger ] ] Excaliber }
if (%random4 == 18) { set %w5 [ $+ [ %challenger ] ] FlyingSword }
if (%random4 == 19) { set %w5 [ $+ [ %challenger ] ] 10Daggers }
if (%random4 == 20) { set %w5 [ $+ [ %challenger ] ] Sword }
notice %challenger Your New Weopans Are
notice %challenger Weopans: %w1 [ $+ [ %challenger ] ] , %w2 [ $+ [ %challenger ] ] , %w3 [ $+ [ %challenger ] ] , %w4 [ $+ [ %challenger ] ] , %w5 [ $+ [ %challenger ] ]
}
on *:text:!folder:%chan: {
if (%battle == on) {
if ($nick == %challenger) {
notice $nick Your Weopans Are
notice $nick %w1 [ $+ [ $nick ] ] %w2 [ $+ [ $nick ] ] %w3 [ $+ [ $nick ] ] %w4 [ $+ [ $nick ] ] %w5 [ $+ [ $nick ] ]
}
if ($nick == %opponent) {
notice $nick Your Weopans Are
notice $nick %w6 [ $+ [ $nick ] ] %w7 [ $+ [ $nick ] ] %w8 [ $+ [ $nick ] ] %w9 [ $+ [ $nick ] ] %w10 [ $+ [ $nick ] ]
}
}
}
on *:text:*!evilsoul*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == evilsoul) {
msg $chan 4 $+ $nick 2Has 3UNLEASHED2 The 3EVILSOUL 4 $+ $nick $+ 2 Has Grown Into The Darklord!!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
set %turn %opponent
inc %attackpower [ $+ [ $nick ] ] 7
inc %defencepower [ $+ [ $nick ] ] 7
inc %evil [ $+ [ $nick ] ]
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == evilsoul) {
msg $chan 4 $+ $nick 2Has 3UNLEASHED2 The 3EVILSOUL 4 $+ $nick $+ 2 Has Grown Into The Darklord!!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
set %turn %challenger
inc %evil [ $+ [ $nick ] ]
inc %attackpower [ $+ [ $nick ] ] 7
inc %defencepower [ $+ [ $nick ] ] 7
}
}
}
}
on *:text:!stats*:%chan: {
if (%account [ $+ [ $nick ] ] == on) && ($2 == $null) {
notice $nick 2Your Stats Are
notice $nick 2Name:4 %name [ $+ [ $nick ] ]
notice $nick 2Health:4 %health [ $+ [ $nick ] ]
notice $nick 2attack Power:4 %attackpower [ $+ [ $nick ] ]
notice $nick 2Defence Power:4 %defencepower [ $+ [ $nick ] ]
notice $nick 2Money:4 %money [ $+ [ $nick ] ]
notice $nick 2Level:4 %level [ $+ [ $nick ] ]
notice $nick 2Exp:4 %exp [ $+ [ $nick ] ]
notice $nick 2Class:4 %race [ $+ [ $nick ] ]
if (%evil [ $+ [ $nick ] ] > %light [ $+ [ $nick ] ]) {
notice $nick 2Is $nick Evil:4 YES
notice $nick 2Is $nick Light:4 NO
}
if (%light [ $+ [ $nick ] ] > %evil [ $+ [ $nick ] ]) {
notice $nick 2Is $nick Evil:4 NO
notice $nick 2Is $nick Light:4 YES
}
if (%light [ $+ [ $nick ] ] == %evil [ $+ [ $nick ] ]) {
notice $nick 2Is $nick Evil:4 NEUTRAL
notice $nick 2Is $nick Light:4 NEUTRAL
}
if (%light [ $+ [ $nick ] ] == $null) && (%evil [ $+ [ $nick ] ] => 1) {
notice $nick 2Is $nick Evil:4 YES
notice $nick 2Is $nick Light:4 NO
}
if (%evil [ $+ [ $nick ] ] == $null) && (%light [ $+ [ $nick ] ] => 1) {
notice $nick 2Is $nick Evil:4 NO
notice $nick 2Is $nick Light:4 YES
}
}
elseif ($2 != $null) {
notice $nick 2 $+ $2 $+ 's Stats Are..
notice $nick 2Name:4 %name [ $+ [ $2 ] ]
notice $nick 2Health:4 %health [ $+ [ $2 ] ]
notice $nick 2attack Power:4 %attackpower [ $+ [ $2 ] ]
notice $nick 2Defence Power:4 %defencepower [ $+ [ $2 ] ]
notice $nick 2Money:4 %money [ $+ [ $2 ] ]
notice $nick 2Level:4 %level [ $+ [ $2 ] ]
notice $nick 2Exp:4 %exp [ $+ [ $2 ] ]
notice $nick 2class:4 %race [ $+ [ $2 ] ]
if (%evil [ $+ [ $2 ] ] > %light [ $+ [ $2 ] ]) {
notice $nick 2Is $2 Evil:4 YES
notice $nick 2Is $2 Light:4 NO
}
if (%light [ $+ [ $2 ] ] > %evil [ $+ [ $2 ] ]) {
notice $nick 2Is $2 Evil:4 NO
notice $nick 2Is $2 Light:4 YES
}
if (%light [ $+ [ $2 ] ] == %evil [ $+ [ $2 ] ]) {
notice $nick 2Is $2 Evil:4 NEUTRAL
notice $nick 2Is $2 Light:4 NEUTRAL
}
if (%light [ $+ [ $2 ] ] == $null) && (%evil [ $+ [ $2 ] ] => 1) {
notice $nick 2Is $2 Evil:4 YES
notice $nick 2Is $2 Light:4 NO
}
if (%evil [ $+ [ $2 ] ] == $null) && (%light [ $+ [ $2 ] ] => 1) {
notice $nick 2Is $2 Evil:4 NO
notice $nick 2Is $2 Light:4 YES
}
}
}
on *:text:!Away:%chan: {
if (%away [ $+ [ $nick ] ] == on) {
msg $nick You Are Already set As Away!
halt
}
else {
msg $nick You Are Now Away!!
set %away [ $+ [ $nick ] ] on
}
}
on *:text:!Back:%chan: {
if (%away [ $+ [ $nick ] ] != on) {
msg $nick Your Trying To Get back from what?!?!? Your Already Back
}
else {
msg $nick You Are Now Set To Back
unset %away [ $+ [ $nick ] ]
}
}
on *:text:*!lightsoul*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == LightSoul) {
msg $chan 4 $+ $nick $+ 2Has 3UNLEASHED2 The 11ANGELS OF ABOVE2 Turning 4 $+ $nick $+ 2 Into The 8BRIGHT11 Angel!!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
set %turn %opponent
inc %light [ $+ [ $nick ] ]
inc %attackpower [ $+ [ $nick ] ] 7
inc %defencepower [ $+ [ $nick ] ] 7
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Lightsoul) {
msg $chan 4 $+ $nick $+ 2Has 3UNLEASHED2 The 11ANGELS OF ABOVE2 Turning 4 $+ $nick $+ 2 Into The 8BRIGHT11 Angel!!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
set %turn %challenger
inc %light [ $+ [ $nick ] ]
inc %attackpower [ $+ [ $nick ] ] 7
inc %defencepower [ $+ [ $nick ] ] 7
}
}
}
}
alias checkwin {
if (%chealth < 1) {
set %mloser $round($calc((%moneybattle) / 3),0)
set %eloser $round($calc((%expbattle) / 3),0)
msg $chan 4 $+ %opponent $+ 2 Has Won!!
msg $chan 4 $+ %opponent $+ 2 Won3 %moneybattle 2Money And3 %expbattle Exp
msg $chan 4 $+ %challenger $+ 2 The Loser of the battle Won3 %mloser 2Money And3 %eloser 2Exp
inc %money [ $+ [ %opponent ] ] %moneybattle
inc %exp [ $+ [ %opponent ] ] %expbattle
inc %money [ $+ [ %challenger ] ] %mloser
inc %exp [ $+ [ %challenger ] ] %eloser
unset %w1 [ $+ [ %challenger ] ]
unset %w2 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
unset %w4 [ $+ [ %challenger ] ]
unset %w5 [ $+ [ %challenger ] ]
unset %w6 [ $+ [ %opponent ] ]
unset %w7 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %w9 [ $+ [ %opponent ] ]
unset %w10 [ $+ [ %opponent ] ]
unset %random4
unset %mloser
unset %eloser
unset %battle
unset %used-darkbeam [ $+ [ %challenger ] ]
unset %used-darkbeam [ $+ [ %opponent ] ]
unset %used-lightbeam [ $+ [ %challenger ] ]
unset %used-lightbeam [ $+ [ %opponent ] ]
unset %used-assasin [ $+ [ %challenger ] ]
unset %used-assasin [ $+ [ %opponent ] ]
unset %used-charge-attack [ $+ [ %challenger ] ]
unset %used-charge-attack [ $+ [ %opponent ] ]
unset %used-steal [ $+ [ %challenger ] ]
unset %used-steal [ $+ [ %opponent ] ]
unset %used-magibow [ $+ [ %challenger ] ]
unset %used-magibow [ $+ [ %opponent ] ]
unset %used-Archer [ $+ [ %challenger ] ]
unset %used-Archer [ $+ [ %opponent ] ]
unset %used-Woodsman [ $+ [ %challenger ] ]
unset %used-Woodsman [ $+ [ %opponent ] ]
unset %darklord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %opponent ] ]
unset %darklord [ $+ [ %opponent ] ]
unset %moneybattle
unset %expbattle
unset %turn
unset %chealth
unset %ohealth
if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
unset %attacklol [ $+ [ %challenger ] ]
}
if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) {
set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
unset %attackloll [ $+ [ %challenger ] ]
}
if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
unset %attacklol [ $+ [ %opponent ] ]
}
if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
unset %attackloll [ $+ [ %opponent ] ]
}
if (%level [ $+ [ %opponent ] ] == 1) && (%exp [ $+ [ %opponent ] ] > 1999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 2000
inc %attackpower [ $+ [ %opponent ] ] 5
inc %defencepower [ $+ [ %opponent ] ] 5
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 2!
}
if (%level [ $+ [ %opponent ] ] == 2) && (%exp [ $+ [ %opponent ] ] > 3999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 4000
inc %attackpower [ $+ [ %opponent ] ] 9
inc %defencepower [ $+ [ %opponent ] ] 6
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 3!
}
if (%level [ $+ [ %opponent ] ] == 3) && (%exp [ $+ [ %opponent ] ] > 5999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 6000
inc %attackpower [ $+ [ %opponent ] ] 10
inc %defencepower [ $+ [ %opponent ] ] 6
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 4!
}
if (%level [ $+ [ %opponent ] ] == 4) && (%exp [ $+ [ %opponent ] ] > 7999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 8000
inc %attackpower [ $+ [ %opponent ] ] 11
inc %defencepower [ $+ [ %opponent ] ] 7
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 5!
}
if (%level [ $+ [ %opponent ] ] == 5) && (%exp [ $+ [ %opponent ] ] > 9999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 10000
inc %attackpower [ $+ [ %opponent ] ] 11
inc %defencepower [ $+ [ %opponent ] ] 7
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 6!
}
if (%level [ $+ [ %opponent ] ] == 6) && (%exp [ $+ [ %opponent ] ] > 11999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 12000
inc %attackpower [ $+ [ %opponent ] ] 12
inc %defencepower [ $+ [ %opponent ] ] 7
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 7!
}
if (%level [ $+ [ %opponent ] ] == 7) && (%exp [ $+ [ %opponent ] ] > 13999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 14000
inc %attackpower [ $+ [ %opponent ] ] 11
inc %defencepower [ $+ [ %opponent ] ] 9
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 8!
}
if (%level [ $+ [ %opponent ] ] == 8) && (%exp [ $+ [ %opponent ] ] > 13999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 14000
inc %attackpower [ $+ [ %opponent ] ] 13
inc %defencepower [ $+ [ %opponent ] ] 5
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 9!
}
if (%level [ $+ [ %opponent ] ] == 9) && (%exp [ $+ [ %opponent ] ] > 15999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 16000
inc %attackpower [ $+ [ %opponent ] ] 11
inc %defencepower [ $+ [ %opponent ] ] 5
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 10 !!!!
}
}
if (%ohealth < 1) {
set %mloser $round($calc((%moneybattle) / 3),0)
set %eloser $round($calc((%expbattle) / 3),0)
msg $chan 4 $+ %challenger $+ 2 Has Won!!
msg $chan 4 $+ %challenger $+ 2 Won3 %moneybattle 2Money And3 %expbattle Exp
msg $chan 4 $+ %opponent $+ 2 The Loser of the battle Won3 %mloser 2Money And3 %eloser 2Exp
inc %money [ $+ [ %challenger ] ] %moneybattle
inc %exp [ $+ [ %challenger ] ] %expbattle
inc %money [ $+ [ %opponent ] ] %mloser
inc %exp [ $+ [ %opponent ] ] %eloser
unset %used-darkbeam [ $+ [ %challenger ] ]
unset %used-darkbeam [ $+ [ %opponent ] ]
unset %used-lightbeam [ $+ [ %challenger ] ]
unset %used-lightbeam [ $+ [ %opponent ] ]
unset %randerp
unset %mloser
unset %eloser
unset %battle
unset %moneybattle
unset %w1 [ $+ [ %challenger ] ]
unset %w2 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
unset %w4 [ $+ [ %challenger ] ]
unset %w5 [ $+ [ %challenger ] ]
unset %w6 [ $+ [ %opponent ] ]
unset %w7 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %w9 [ $+ [ %opponent ] ]
unset %w10 [ $+ [ %opponent ] ]
unset %used-assasin [ $+ [ %challenger ] ]
unset %used-assasin [ $+ [ %opponent ] ]
unset %used-charge-attack [ $+ [ %challenger ] ]
unset %used-charge-attack [ $+ [ %opponent ] ]
unset %used-steal [ $+ [ %challenger ] ]
unset %used-steal [ $+ [ %opponent ] ]
unset %used-magibow [ $+ [ %challenger ] ]
unset %used-magibow [ $+ [ %opponent ] ]
unset %used-Archer [ $+ [ %challenger ] ]
unset %used-Archer [ $+ [ %opponent ] ]
unset %used-Woodsman [ $+ [ %challenger ] ]
unset %used-Woodsman [ $+ [ %opponent ] ]
unset %poisoned [ $+ [ %challenger ] ]
unset %poisoned [ $+ [ %opponent ] ]
unset %used-charge-attack [ $+ [ %challenger ] ]
unset %used-charge-attack [ $+ [ %opponent ] ]
unset %expbattle
unset %chealth
unset %ohealth
if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
unset %attacklol [ $+ [ %challenger ] ]
}
if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) {
set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
unset %attackloll [ $+ [ %challenger ] ]
}
if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
unset %attacklol [ $+ [ %opponent ] ]
}
if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
unset %attackloll [ $+ [ %opponent ] ]
}
if (%level [ $+ [ %challenger ] ] == 1) && (%exp [ $+ [ %challenger ] ] > 1999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 2000
inc %attackpower [ $+ [ %challenger ] ] 5
inc %defencepower [ $+ [ %challenger ] ] 5
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 2!
}
if (%level [ $+ [ %challenger ] ] == 2) && (%exp [ $+ [ %challenger ] ] > 3999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 4000
inc %attackpower [ $+ [ %challenger ] ] 6
inc %defencepower [ $+ [ %challenger ] ] 5
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 3!
}
if (%level [ $+ [ %challenger ] ] == 3) && (%exp [ $+ [ %challenger ] ] > 5999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 6000
inc %attackpower [ $+ [ %challenger ] ] 7
inc %defencepower [ $+ [ %challenger ] ] 5
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 4!
}
if (%level [ $+ [ %challenger ] ] == 4) && (%exp [ $+ [ %opponent ] ] > 7999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 8000
inc %attackpower [ $+ [ %challenger ] ] 7
inc %defencepower [ $+ [ %challenger ] ] 9
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 5!
}
if (%level [ $+ [ %challenger ] ] == 5) && (%exp [ $+ [ %challenger ] ] > 9999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 10000
inc %attackpower [ $+ [ %challenger ] ] 8
inc %defencepower [ $+ [ %challenger ] ] 6
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 6!
}
if (%level [ $+ [ %challenger ] ] == 6) && (%exp [ $+ [ %challenger ] ] > 11999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 12000
inc %attackpower [ $+ [ %challenger ] ] 9
inc %defencepower [ $+ [ %challenger ] ] 6
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 7!
}
if (%level [ $+ [ %challenger ] ] == 7) && (%exp [ $+ [ %challenger ] ] > 13999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 14000
inc %attackpower [ $+ [ %challenger ] ] 9
inc %defencepower [ $+ [ %challenger ] ] 9
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 8!
}
if (%level [ $+ [ %challenger ] ] == 8) && (%exp [ $+ [ %challenger ] ] > 13999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 14000
inc %attackpower [ $+ [ %challenger ] ] 9
inc %defencepower [ $+ [ %challenger ] ] 9
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 9!
}
if (%level [ $+ [ %challenger ] ] == 9) && (%exp [ $+ [ %challenger ] ] > 15999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 16000
inc %attackpower [ $+ [ %challenger ] ] 10
inc %defencepower [ $+ [ %opponent ] ] 9
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 10 !!!!
unset %darklord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %opponent ] ]
unset %darklord [ $+ [ %opponent ] ]
}
}
}
on *:text:*!Aquasword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == Aquasword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + $rand(5,15))
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The11 SEAS2 And 4Fires2 A 14LETHAL2 Load of 11Waves2 Causing10 %damage 2Damage7!2 and increasing $nick $+ 's Defence!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
inc %chealth 10
checkwin
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == AquaSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + $rand(5,15))
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The11 SEAS2 And 4Fires2 A 14LETHAL2 Load of 11Waves2 Causing10 %damage 2Damage7!2 and increasing $nick $+ 's Defence!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
inc %ohealth 10
checkwin
}
}
}
}
on *:text:*!beamer*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == beamer) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 18)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The 8LIGHTNING2 And Blasts4 %opponent 2!! For A Damage of4 %damage
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Beamer) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 18)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The 8LIGHTNING And Blasts4 %opponent 2!! For A Damage of4 %damage
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!blaster*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == blaster) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + $rand(1,5))
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Manages to Blast4 %opponent 2for a Damage4 %damage $+ 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w2 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == Blaster) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 2)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Manages to Blast4 %opponent 2for a Damage4 %damage $+ 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w7 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!FlamingSword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == FlamingSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ])
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w2 [ $+ [ %challenger ] ]
set %turn %opponent
inc %chealth 30
unset %damage
checkwin
}
if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == FlamingSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ])
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w7 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
inc %ohealth 30
checkwin
}
}
}
}
on *:text:*!ElectroSword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == ElectroSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %defencepower [ $+ [ $nick ] ])
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Yanks Out His 8E7lectro 8S7word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w2 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == ElectroSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ])
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Yanks Out His 8E7lectro 8S7word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w7 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!FlamingSword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == FlamingSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ])
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w2 [ $+ [ %challenger ] ]
set %turn %opponent
inc %chealth 30
unset %damage
checkwin
}
if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == FlamingSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ])
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w7 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
inc %ohealth 30
checkwin
}
}
}
}
on *:text:*!rockets*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == Rockets) {
set %increase $calc($rand(10,20) + $rand(20,30))
msg $chan 4 $+ $nick $+ 2 Sends Away For A Rocket Full Of MediPacks, $nick Increases4 %increase 3HP
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w2 [ $+ [ %challenger ] ]
set %turn %opponent
inc %chealth %increase
unset %increase
}
if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == rockets) {
set %increase $calc($rand(5,10) + $rand(5,20))
inc %ohealth %increase
msg $chan 4 $+ $nick $+ 2 Sends Away For A Rocket Full Of MediPacks, $nick Increases4 %increase 3HP
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w7 [ $+ [ %opponent ] ]
unset %Increase
set %turn %challenger
}
}
}
}
on *:text:*!EvilDemon*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == EvilDemon) {
set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] ])*2)
msg $chan 4 $+ $nick $+ 2 Summons The 14DEMON2 From The 3UNDERWORLD2 To Boost9 $nick $+ !
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
inc %money [ $+ [ $nick ] ] $calc(%boost - 10)
inc %chealth %boost
inc %evil [ $+ [ $nick ] ]
unset %boost
}
if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == EvilDemon) {
set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] ])*2)
msg $chan 4 $+ $nick $+ 2 Summons The 14DEMON2 From The 3UNDERWORLD2 To Boost9 $nick $+ !
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w8 [ $+ [ %opponent ] ]
unset %boost
set %turn %challenger
inc %money [ $+ [ $nick ] ] $calc(%boost - 10)
inc %ohealth %boost
inc %evil [ $+ [ $nick ] ]
}
}
}
}
on *:text:*!AngelOfHeaven*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == AngelOfHeaven) {
set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] ])*2)
msg $chan 4 $+ $nick $+ 2 Brings Down The11 HEAVENS2 Of The 3World2 To Boost4 $nick
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
inc %money [ $+ [ $nick ] ] $calc(%boost - 10)
inc %chealth %boost
unset %boost
inc %light [ $+ [ $nick ] ]
}
if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == AngelOfHeaven) {
set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %challenger ] ])*2)
msg $chan 4 $+ $nick $+ 2 Brings Down The11 HEAVENS2 Of The 3World2 To Boost4 $nick
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w8 [ $+ [ %opponent ] ]
unset %boost
set %turn %challenger
inc %money [ $+ [ $nick ] ] $calc(%boost - 10)
inc %ohealth %boost
inc %light [ $+ [ $nick ] ]
}
}
}
}
on *:text:!Lightning:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == Lightning) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 20)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Manages To Summon The 8LIGHTNING3 MASTER to Surge Lightning Into %opponent for a damage of7 %damage $+ 9!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == lightning) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 20)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Manages To Summon The 8LIGHTNING3 MASTER4 to Surge Lightning Into %challenger 2For A Damage Of %damage
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!LongSword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == Longsword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 10 - $rand(1,10))
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Charges At4 %opponent 2For A Damage Of4 %damage 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == LongSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 10 - $rand(1,10))
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Charges At4 %challenger 2For A Damage Of4 %damage 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Arrow*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == arrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 10)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Loads A Bow And4 Fires2 It At4 %opponent 2For A Damage of3 %damage $+ 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w4 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == Arrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ] + 10)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Loads A Bow And4 Fires2 It At4 %challenger 2For A Damage of3 %damage $+ 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w9 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!FireArrow*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == firearrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %opponent ] ] - 5)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Loads A Bow And Sets it on4F5IRE2 and Fires It At4 %opponent 2For A Damage of3 %damage $+ 7!5!14!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w4 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == fireArrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ] - 5)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Loads A Bow And Sets it on4F5IRE2 and Fires It At4 %challenger 2For A Damage of3 %damage $+ 7!5!14!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w9 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!LightningArrow*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w4 [ $+ [ $nick ] ] == LightningArrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %opponent ] ] - 4)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 LIGHTNING2 Arrow And Fires It At4 %opponent 2For A Damage of4 %damage 7!8!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w4 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == LightningArrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ] - 4)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 LIGHTNING2 Arrow And Fires It At4 %opponent 2For A Damage of4 %damage 7!8!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w9 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!ElectricArrow*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == Electricarrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %opponent ] ])
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 ELECTRO4 POWER3 BOW2 Arrow And Fires It At4 %opponent 2For A Damage of4 %damage 7!8!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w4 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == ElectricArrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ])
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 ELECTRO4 POWER3 BOW2 Arrow And Fires It At4 %challenger 2For A Damage of4 %damage 7!8!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w9 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Excaliber*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == Excaliber) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 20)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL2And Legendary 5EXCALIBER2 To 10Slice2 %opponent For a damage of %damage $+ 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w5 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == Excaliber) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 20)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL2And Legendary 5EXCALIBER2 To 10Slice2 %challenger For a damage of %damage $+ 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w10 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!10daggers*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == 10daggers) {
set %daggers $rand(10,30)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %daggers)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs Out4 %daggers 2Daggers For A Bonus Damage Of3 %damage $+ 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w5 [ $+ [ %challenger ] ]
set %turn %opponent
unset %daggers
unset %damage
checkwin
}
if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == 10daggers) {
set %daggers $rand(10,30)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + %daggers)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs Out4 %daggers 2Daggers For A Bonus Damage Of3 %damage $+ 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w10 [ $+ [ %opponent ] ]
unset %damage
unset %daggers
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Sword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == Sword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 9)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 3S9word2 For A 3NORMAL2 Damage of4 %damage
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w5 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == Sword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 7)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 3S9word2 And Does A 3NORMAL2 Damage Of4 %damage
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w10 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!FlyingSword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w5 [ $+ [ $nick ] ] == FlyingSword) {
set %lengthofsword $rand(10,30)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %lengthofsword)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 3F9lying 3S9word2 And Does The Damage Of The Length Of The Sword:4 %lengthofsword
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w5 [ $+ [ %challenger ] ]
set %turn %opponent
unset %lengthofsword
unset %damage
checkwin
}
if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == FlyingSword) {
set %lengthofsword $rand(10,30)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + %lengthofsword)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 3F9lying 3S9word2 And Does The Damage Of The Length Of The Sword:4 %lengthofsword
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w10 [ $+ [ %opponent ] ]
unset %damage
unset %lengthofsword
set %turn %challenger
checkwin
}
}
}
}
on *:text:!bugreport*:%chan: {
write Bugs.txt $nick Says: $2-
msg $nick Thanks For Informing Me On The Bug!
}
on *:Text:!idea*:#battle_arena: {
write Ideas.txt $nick Says: $2-
msg $nick Thanks For The Idea
}
on *:text:!shop:#battle_arena: {
notice $nick 3Welcome To The Shop
notice $nick 4WEAPONS
notice $nick 2!Pike.. in battle when its Your Turn. type !pike.. COST: 1000
notice $nick 2!mines.. in battle when its Your tyrn. type !mines.. COST: 2000
notice $nick 2!lasers.. in battle when its your turn. type !lasers.. COST: 3000
notice $nick 2!blade.. in Battle When its your turn type !blade.. COST: 2500
notice $nick 4ARMOR
notice $nick 2The Cloak, Permantly increasing Your Defence, COST: 1000
notice $nick 2Steel Armor, Permantly increasing your defence, COST: 1500
notice $nick 4LUCK WEAPONS
notice $nick 2Lucky Assault, When U Type !Lucky Assault ( when its ur turn ) , u will increase ur attack by a random number, COST: 3000
notice $nick 4LUCK DEFENCE
notice $nick 2Lucky Defence, When U Type !Lucky Defence ( when its ur turn ) , u will increase ur Defence by a random number, COST: 3000
notice $nick 4HEALTHS
notice $nick 2medi Pack, Permently increasing ur health, COST: 1500
notice $nick 2Large Medi Pack, Permently increasing ur health, COST 3000
}
on *:text:!potions:%chan: {
notice $nick POTIONS:
notice $nick Potion1: Increase Health By 25. COST: 200
notice $nick Potion2: InCrease Health By 45. COST: 600
}
on *:text:!buy*:%chan: {
if ($2 == Pike) {
if (%money [ $+ [ $nick ] ] > 999) {
notice $nick You Have Just Bought The PIKE, Type !pike in battle to use it
set %pike [ $+ [ $nick ] ] on
dec %money [ $+ [ $nick ] ] 1000
}
}
if ($2 == mines) {
if (%money [ $+ [ $nick ] ] > 1999) {
notice $nick You Have Just Bought the MINES, Type !mines in battle to use it
set %mines [ $+ [ $nick ] ] on
dec %money [ $+ [ $nick ] ] 2000
}
}
if ($2 == lasers) {
if (%money [ $+ [ $nick ] ] > 2999) {
notice $nick You Have Just Bought the LASERS, Type !lasers in battle to use it
set %lasers [ $+ [ $nick ] ] on
dec %money [ $+ [ $nick ] ] 3000
}
}
if ($2 == blade) {
if (%money [ $+ [ $nick ] ] > 2499) {
notice $nick You Have Just Bought the BLADE, Type !blade in battle to use it
set %blade [ $+ [ $nick ] ] on
dec %money [ $+ [ $nick ] ] 2500
}
}
if ($2 == cloak) {
if (%money [ $+ [ $nick ] ] > 999) {
notice $nick You Have Just Bought the CLOAK, Ur Defence Has Been Increased
dec %money [ $+ [ $nick ] ] 1000
inc %defencepower [ $+ [ $nick ] ] 3
}
}
if ($2- == Steel Armor) {
if (%money [ $+ [ $nick ] ] > 1499) {
notice $nick You Have Just Bought the STEEL ARMOR, Ur Defence Has Been Increased
dec %money [ $+ [ $nick ] ] 1500
inc %defencepower [ $+ [ $nick ] ] 5
}
}
if ($2- == Potion1) {
if (%money [ $+ [ $nick ] ] > 199) {
notice $nick You Have Bought Potion1 type !Use Potion1 in battle to increase ur HP
dec %money [ $+ [ $nick ] ] 200
set %potion1 [ $+ [ $nick ] ] on
}
}
if ($2 == Potion2) {
if (%money [ $+ [ $nick ] ] > 599) {
notice $nick You Have Bought Potion2 type !Use Potion2 in battle to increase ur HP
dec %money [ $+ [ $nick ] ] 600
set %potion2 [ $+ [ $nick ] ] on
}
}
if ($2- == Lucky Assault) {
if (%money [ $+ [ $nick ] ] > 2999) {
notice $nick You Have Bought The !lucky assault move, type !lucky assault in a battle to increase ur attack ( just during the battle )
dec %money [ $+ [ $nick ] ] 3000
set %luckyassault [ $+ [ $nick ] ] on
}
}
if ($2- == Lucky Defence) {
if (%money [ $+ [ $nick ] ] > 2999) {
notice $nick You Have Bought The !lucky Defence move, type !lucky Defence in a battle to increase ur Defence ( just during the battle )
dec %money [ $+ [ $nick ] ] 3000
set %luckydefence [ $+ [ $nick ] ] on
}
}
if ($2- == medi pack) {
if (%money [ $+ [ $nick ] ] > 1499) {
notice $nick You Have Bought The Medi Pack, Increasing ur health at the beginning of the battle
dec %money [ $+ [ $nick ] ] 1500
inc %health [ $+ [ $nick ] ] 15
}
}
if ($2- == Large medi pack) {
if (%money [ $+ [ $nick ] ] > 2999) {
notice $nick You Have Bought The Large Medi Pack, InCreasing ur health at the beginning of the battle!
dec %money [ $+ [ $nick ] ] 3000
inc %health [ $+ [ $nick ] ] 30
}
}
}
Okay. Major problem when you have lots of people trying to play. 1. Only one battle can take place at once. (I understand why it is hardly possible to have more than 1, but its still a slight problem. 2. One of the users of the channel so wonderfully figured out that you can fight yourself buy typing !fight (his nick).