runescape dm game

By jsg55 on Jan 07, 2010

runescape dming game based off some bots i got banned from on swiftirc. i apologise for any mistakes and also for my sloppy codeing :).
updates: fixed a couple glitches concerning the store and the hp bar's.

on *:nick: {
  if ($nick == %player1) {
    set %player1 $newnick
  }
  elseif ($nick == %player2) {
    set %player2 $newnick
  }
}
on $*:TEXT:/^[!@.]enddm/Si:#:{
  unset %fight2 
  unset %p1hp
  unset %p2hp 
  unset %game
  unset %end
  unset %fight
  unset %player1
  unset %player2
  unset %special1
  unset %special2
  unset %setoff
  unset %first
  unset %turnrandom
  unset %freeze1
  unset %freeze2
  unset %poison1
  unset %poison2
  msg # the dm has been ended. 
}
on $*:TEXT:/^[!@.]dm/Si:#:{
  if ($chr(65) isin $1) { dmace }
  if ($chr(65) !isin $1) {
  if (%fight2 == active) { 
    .notice $nick there is already a dm going on in this channel! | halt
  } 
  if (%fight == active) && (%game == $chan) {
    set %turnrandom $rand(1,2)
    if (%turnrandom == 1) { set %turn 1 | set %first %player1 }
    set %player2 $nick 
    if (%turnrandom == 2) { set %turn 2 | set %first %player2 }
    if (%player2 = %player1) { halt }
    if ($readini(idm.ini, %player1, wins) == $null) writeini idm.ini %player1 wins 0
    if ($readini(idm.ini, %player1, loses) == $null) writeini idm.ini %player1 loses 0
    if ($readini(idm.ini, %player2, wins) == $null) writeini idm.ini %player2 wins 0
    if ($readini(idm.ini, %player2, loses) == $null) writeini idm.ini %player2 loses 0
    msg $chan 7[03DM07] 9,0 %player2 1,0 7[Wins  03 $readini(idm.ini, $nick, wins) 1,0losses3,0 $readini(idm.ini, $nick, loses)03586 07] has accepted 3,0 %player1 $+ 1,0's 7[Wins  03 $readini(idm.ini, $nick, wins) 1,0losses3,0 $readini(idm.ini, $nick, loses)03586 07] DM. 03 %first gets the first move.
    set %fight2 active 
    set %setoff off
    set %p1hp 100
    set %p2hp 100
    set %special1 100
    set %game $chan 
    set %special2 100
    set %end
    set %cash 0
    set %loot1 $rand(1,30)
    if (%loot1 == 1) set %loot1 Dragon Mace
    if (%loot1 == 2) set %loot1 Dragon Plateskirt
    if (%loot1 == 3) set %loot1 Zamorak d'hide
    if (%loot1 == 4) set %loot1 needle
    if (%loot1 == 5) set %loot1 wimpy feather
    if (%loot1 == 6) set %loot1 bucket
    if (%loot1 == 7) set %loot1 toktz-ket-xil
    if (%loot1 == 8) set %loot1 mystic robe top
    if (%loot1 == 9) set %loot1 3rd age platebody
    if (%loot1 == 10) set %loot1 grapes
    if (%loot1 == 11) set %loot1 godsword shard 1
    if (%loot1 == 12) set %loot1 godsword shard 2
    if (%loot1 == 13) set %loot1 godsword shard 3
    if (%loot1 == 14) set %loot1 morrigan's javelin
    if (%loot1 == 15) set %loot1 Rock-shell gloves
    if (%loot1 == 16) set %loot1 1/3 Evil Turnip
    if (%loot1 == 17) set %loot1 Seers Ring
    if (%loot1 == 18) set %loot1 Magic longbow
    if (%loot1 == 19) set %loot1 Dragon halberd
    if (%loot1 == 20) set %loot1 Ahrim's Skirt
    if (%loot1 == 21) set %loot1 Gilded kiteshield
    if (%loot1 == 22) set %loot1 Torag's platebody
    if (%loot1 == 23) set %loot1 Dragon platebody
    if (%loot1 == 24) set %loot1 Berserker helm
    if (%loot1 == 25) set %loot1 Vesta's chainbody
    if (%loot1 == 26) set %loot1 Dharok's platelegs
    if (%loot1 == 27) set %loot1 Vesta's Spear
    if (%loot1 == 28) set %loot1 Rock-shell legs
    if (%loot1 == 29) set %loot1 Dharok's platebody
    if (%loot1 == 30) set %loot1 Karil's skirt
    set %loot2 $rand(1,30)
    if (%loot2 == 1) set %loot2 Dragon Mace
    if (%loot2 == 2) set %loot2 Dragon Plateskirt
    if (%loot2 == 3) set %loot2 Zamorak d'hide
    if (%loot2 == 4) set %loot2 needle
    if (%loot2 == 5) set %loot2 wimpy feather
    if (%loot2 == 6) set %loot2 bucket
    if (%loot2 == 7) set %loot2 toktz-ket-xil
    if (%loot2 == 8) set %loot2 mystic robe top
    if (%loot2 == 9) set %loot2 3rd age platebody
    if (%loot2 == 10) set %loot2 grapes
    if (%loot2 == 11) set %loot2 godsword shard 1
    if (%loot2 == 12) set %loot2 godsword shard 2
    if (%loot2 == 13) set %loot2 godsword shard 3
    if (%loot2 == 14) set %loot2 morrigan's javelin
    if (%loot2 == 15) set %loot2 Rock-shell gloves
    if (%loot2 == 16) set %loot2 1/3 Evil Turnip
    if (%loot2 == 17) set %loot2 Seers Ring
    if (%loot2 == 18) set %loot2 Magic longbow
    if (%loot2 == 19) set %loot2 Dragon halberd
    if (%loot2 == 20) set %loot2 Ahrim's Skirt
    if (%loot2 == 21) set %loot2 Gilded kiteshield
    if (%loot2 == 22) set %loot2 Torag's platebody
    if (%loot2 == 23) set %loot2 Dragon platebody
    if (%loot2 == 24) set %loot2 Berserker helm
    if (%loot2 == 25) set %loot2 Vesta's chainbody
    if (%loot2 == 26) set %loot2 Dharok's platelegs
    if (%loot2 == 27) set %loot2 Vesta's Spear
    if (%loot2 == 28) set %loot2 Rock-shell legs
    if (%loot2 == 29) set %loot2 Dharok's platebody
    if (%loot2 == 30) set %loot2 Karil's skirt
    set %loot3 $rand(1,30)
    if (%loot3 == 1) set %loot3 Dragon Mace
    if (%loot3 == 2) set %loot3 Dragon Plateskirt
    if (%loot3 == 3) set %loot3 Zamorak d'hide
    if (%loot3 == 4) set %loot3 needle
    if (%loot3 == 5) set %loot3 wimpy feather
    if (%loot3 == 6) set %loot3 bucket
    if (%loot3 == 7) set %loot3 toktz-ket-xil
    if (%loot3 == 8) set %loot3 mystic robe top
    if (%loot3 == 9) set %loot3 3rd age platebody
    if (%loot3 == 10) set %loot3 grapes
    if (%loot3 == 11) set %loot3 godsword shard 1
    if (%loot3 == 12) set %loot3 godsword shard 2
    if (%loot3 == 13) set %loot3 godsword shard 3
    if (%loot3 == 14) set %loot3 morrigan's javelin
    if (%loot3 == 15) set %loot3 Rock-shell gloves
    if (%loot3 == 16) set %loot3 1/3 Evil Turnip
    if (%loot3 == 17) set %loot3 Seers Ring
    if (%loot3 == 18) set %loot3 Magic longbow
    if (%loot3 == 19) set %loot3 Dragon halberd
    if (%loot3 == 20) set %loot3 Ahrim's Skirt
    if (%loot3 == 21) set %loot3 Gilded kiteshield
    if (%loot3 == 22) set %loot3 Torag's platebody
    if (%loot3 == 23) set %loot3 Dragon platebody
    if (%loot3 == 24) set %loot3 Berserker helm
    if (%loot3 == 25) set %loot3 Vesta's chainbody
    if (%loot3 == 26) set %loot3 Dharok's platelegs
    if (%loot3 == 27) set %loot3 Vesta's Spear
    if (%loot3 == 28) set %loot3 Rock-shell legs
    if (%loot3 == 29) set %loot3 Dharok's platebody
    if (%loot3 == 30) set %loot3 Karil's skirt
    if (%loot1 == dragon mace) inc %cash 30200
    if (%loot1 == dragon plateskirt) inc %cash 180100
    if (%loot1 == zamorak d'hide) inc %cash 1600000
    if (%loot1 == needle) inc %cash 1
    if (%loot1 == wimpy feather) inc %cash 1
    if (%loot1 == bucket) inc %cash 1
    if (%loot1 == toktz-ket-xil) inc %cash 107700
    if (%loot1 == mystic robe top) inc %cash 73000
    if (%loot1 == 3rd age platebody) inc %cash 102900000
    if (%loot1 == grapes) inc %cash 211
    if (%loot1 == godsword shard 1) inc %cash 151400
    if (%loot1 == godsword shard 2) inc %cash 149800
    if (%loot1 == godsword shard 3) inc %cash 151300
    if (%loot1 == morrigan's javelin) set %morrigans yes
    if (%loot1 == rock-shell gloves) inc %cash 3888
    if (%loot1 == 1/3 evil turnip) inc %cash 15
    if (%loot1 == seers ring) inc %cash 259100
    if (%loot1 == magic longbow) inc %cash 1427
    if (%loot1 == dragon halberd) inc %cash 196100
    if (%loot1 == ahrim's skirt) inc %cash 3200000
    if (%loot1 == gilded kiteshield) inc %cash 683100
    if (%loot1 == torag's platebody) inc %cash 669500
    if (%loot1 == dragon platebody) inc %cash 14000000
    if (%loot1 == berserker helm) inc %cash 78200
    if (%loot1 == vesta's chainbody) inc %cash 1400000
    if (%loot1 == Dharok's platelegs) inc %cash 1100000
    if (%loot1 == Vesta's Spear) inc %cash 22100
    if (%loot1 == Rock-shell legs) inc %cash 93800
    if (%loot1 == Dharok's platebody) inc %cash 615200
    if (%loot1 == Karil's skirt) inc %cash 665400
    if (%loot2 == dragon mace) inc %cash 30200
    if (%loot2 == dragon plateskirt) inc %cash 180100
    if (%loot2 == zamorak d'hide) inc %cash 1600000
    if (%loot2 == needle) inc %cash 1
    if (%loot2 == wimpy feather) inc %cash 1
    if (%loot2 == bucket) inc %cash 1
    if (%loot2 == toktz-ket-xil) inc %cash 107700
    if (%loot2 == mystic robe top) inc %cash 73000
    if (%loot2 == 3rd age platebody) inc %cash 102900000
    if (%loot2 == grapes) inc %cash 211
    if (%loot2 == godsword shard 1) inc %cash 151400
    if (%loot2 == godsword shard 2) inc %cash 149800
    if (%loot2 == godsword shard 3) inc %cash 151300
    if (%loot2 == morrigan's javelin) set %morrigans yes
    if (%loot2 == rock-shell gloves) inc %cash 3888
    if (%loot2 == 1/3 evil turnip) inc %cash 15
    if (%loot2 == seers ring) inc %cash 259100
    if (%loot2 == magic longbow) inc %cash 1427
    if (%loot2 == dragon halberd) inc %cash 196100
    if (%loot2 == ahrim's skirt) inc %cash 3200000
    if (%loot2 == gilded kiteshield) inc %cash 683100
    if (%loot2 == torag's platebody) inc %cash 669500
    if (%loot2 == dragon platebody) inc %cash 14000000
    if (%loot2 == berserker helm) inc %cash 78200
    if (%loot2 == vesta's chainbody) inc %cash 1400000
    if (%loot2 == Dharok's platelegs) inc %cash 1100000
    if (%loot2 == Vesta's Spear) inc %cash 22100
    if (%loot2 == Rock-shell legs) inc %cash 93800
    if (%loot2 == Dharok's platebody) inc %cash 615200
    if (%loot2 == Karil's skirt) inc %cash 6654002
    if (%loot3 == dragon mace) inc %cash 30200
    if (%loot3 == dragon plateskirt) inc %cash 180100
    if (%loot3 == zamorak d'hide) inc %cash 1600000
    if (%loot3 == needle) inc %cash 1
    if (%loot3 == wimpy feather) inc %cash 1
    if (%loot3 == bucket) inc %cash 1
    if (%loot3 == toktz-ket-xil) inc %cash 107700
    if (%loot3 == mystic robe top) inc %cash 73000
    if (%loot3 == 3rd age platebody) inc %cash 102900000
    if (%loot3 == grapes) inc %cash 211
    if (%loot3 == godsword shard 1) inc %cash 151400
    if (%loot3 == godsword shard 2) inc %cash 149800
    if (%loot3 == godsword shard 3) inc %cash 151300
    if (%loot3 == morrigan's javelin) set %morrigans yes
    if (%loot3 == rock-shell gloves) inc %cash 3888
    if (%loot3 == 1/3 evil turnip) inc %cash 15
    if (%loot3 == seers ring) inc %cash 259100
    if (%loot3 == magic longbow) inc %cash 1427
    if (%loot3 == dragon halberd) inc %cash 196100
    if (%loot3 == ahrim's skirt) inc %cash 3200000
    if (%loot3 == gilded kiteshield) inc %cash 683100
    if (%loot3 == torag's platebody) inc %cash 669500
    if (%loot3 == dragon platebody) inc %cash 14000000
    if (%loot3 == berserker helm) inc %cash 78200
    if (%loot3 == vesta's chainbody) inc %cash 1400000
    if (%loot3 == Dharok's platelegs) inc %cash 1100000
    if (%loot3 == Vesta's Spear) inc %cash 22100
    if (%loot3 == Rock-shell legs) inc %cash 93800
    if (%loot3 == Dharok's platebody) inc %cash 615200
    if (%loot3 == Karil's skirt) inc %cash 665400
  } 
  elseif (%fight != active) && (%fight2 != active) { 
    set %fight active 
    set %player1 $nick 
    if ($readini(idm.ini, $nick, wins) == $null) writeini idm.ini $nick wins 0
    if ($readini(idm.ini, $nick, loses) == $null) writeini idm.ini $nick loses 0
    set %setoff on
    set %game $chan
    msg $chan 7[03DM07] 9,0 %player1 1,0 7[Wins  03 $readini(idm.ini, $nick, wins) 1,0losses3,0 $readini(idm.ini, $nick, loses)03586 07] has requested a DM! You have 0720 seconds to accept.
    .timer 1 20 if (%setoff == on) msg $chan 7[03DM07] Nobody has accepted 03 %player1 $+ 's DM request, and the DM has ended.
    .timer 1 20 if (%setoff == on) unset %fight active
    }
  } 
} 
on $*:TEXT:/^[!@.]cbow/Si:#:{
  if (%turn == 1) && ($nick == %player1) { 
    if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(0,35)
    if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(0,40)
    if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,40)
    if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,45)
    if (%poison1 == on) dec %p2hp 6
    dec %p2hp %damage
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%poison1 == on) msg $chan 7[03DM07] 03 %player1  shoots a dragon bolt at 03 %player2 with their Crossbow hitting 07 %damage - 03 6 $+ . HP %hpbar2
    if (%poison1 != on) msg $chan 7[03DM07] 03 %player1  shoots a dragon bolt at 03 %player2 with their Crossbow hitting 07 %damage $+ . HP %hpbar2
    set %freeze1 off
    set %para1 off
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2
    unset %p2hp 100  
    unset %game $chan
  unset %poison1
  unset %poison2
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) { 
      if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(0,35)
      if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(0,40)
      if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,40)
      if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,45)
      if (%poison2 == on) dec %p1hp 6
      dec %p1hp %damage
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%poison2 == on) msg $chan 7[03DM07] 03 %player2  shoots a dragon bolt at 03 %player1 with their Crossbow hitting 07 %damage - 03 6 $+ . HP %hpbar1
      if (%poison2 != on) msg $chan 7[03DM07] 03 %player2  shoots a dragon bolt at 03 %player1 with their Crossbow hitting 07 %damage $+ . HP %hpbar1
      set %freeze2 off
      set %para2 off
      set %turn 1
    } 
    if (%p1hp <= 0) { 
      if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
      if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
      if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
      if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
      if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
      set %wins $readini(idm.ini, %player2, wins)
      set %loses $readini(idm.ini, %player1, loses)
      inc %wins
      inc %loses
      writeini idm.ini %player2 wins %wins
      writeini idm.ini %player1 loses %loses
      unset %turn
      unset %game
      unset %fight
      unset %player1
      unset %first
      unset %fight2 active 
      unset %p1hp 100 
      unset %p2hp 100 
      unset %freeze1
      unset %freeze2
      unset %para1
      unset %para2 
      unset %game $chan
  unset %poison1
  unset %poison2
      unset %end
      unset %fight
      unset %player1
      unset %first
      unset %turnrandom
      set %money $calc($readini(idm.ini, $nick, money) + %cash)
      writeini idm.ini $nick money %money
      halt
    }
  } 
} 
on $*:TEXT:/^[!@.]onyx/Si:#:{
  if (%turn == 1) && ($nick == %player1) { 
    set %healchance $rand(1,2)
    if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(0,35)
    if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(0,40)
    if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,40)
    if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,45)
    if (%poison1 == on) dec %p2hp 6
    dec %p2hp %damage
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%healchance == 2) { set %heal $calc(%damage / 2) | inc %p1hp $ceil(%heal) }
    if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
    if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
    if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
    if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
    if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
    if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
    if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
    if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
    if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
    if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
    if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
    if (%healchance == 1) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1  shoots at 03 %player2 with their Onyx Bolt hitting 07 %damage  $+ . HP %hpbar2
    if (%healchance == 2) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1  shoots at 03 %player2 with their Onyx Bolt hitting 07 %damage and 03 HEALING $+ . 03 %player2 HP %hpbar2  - 03 %player1 HP %hpbar1
    if (%healchance == 1) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1  shoots at 03 %player2 with their Onyx Bolt hitting 07 %damage - 036 $+ . HP %hpbar2
    if (%healchance == 2) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1  shoots at 03 %player2 with their Onyx Bolt hitting 07 %damage - 036 and 03 HEALING $+ . 03 %player2 HP %hpbar2  - 03 %player1 HP %hpbar1
    set %freeze1 off
    set %para1 off
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2
  unset %poison1
  unset %poison2 
    unset %game $chan
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) { 
      set %healchance $rand(1,2)
      if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(0,35)
      if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(0,40)
      if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,40)
      if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,45)
      if (%poison2 == on) dec %p1hp 6
      dec %p1hp %damage
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%healchance == 2) set %heal $calc(%damage / 2)
      if (%healchance == 2) inc %p2hp $ceil(%heal)
      if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
      if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
      if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
      if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
      if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
      if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
      if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
      if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
      if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
      if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
      if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
      if (%healchance == 1) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2  shoots at 03 %player1 with their Onyx Bolt hitting 07 %damage  $+ . HP %hpbar1
      if (%healchance == 2) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2  shoots at 03 %player1 with their Onyx Bolt hitting 07 %damage and 03 HEALING $+ . 03 %player1 HP %hpbar1  - 03 %player2 HP %hpbar2
      if (%healchance == 1) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2  shoots at 03 %player1 with their Onyx Bolt hitting 07 %damage - 036 $+ . HP %hpbar1
      if (%healchance == 2) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2  shoots at 03 %player1 with their Onyx Bolt hitting 07 %damage - 036 and 03 HEALING $+ . 03 %player1 HP %hpbar1  - 03 %player2 HP %hpbar2
      set %freeze2 off
      set %para2 off
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100
        unset %freeze1
        unset %freeze2
        unset %para1
        unset %para2 
        unset %game $chan
  unset %poison1
  unset %poison2
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
on $*:TEXT:/^[!@.]dbow/Si:#:{
  if (%turn == 1) && ($nick == %player1) && (%special1 == 100) { 
    if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(8,35) | set %damage2 $rand(8,35)
    if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(8,40) | set %damage2 $rand(8,40)
    if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(8,40) | set %damage2 $rand(8,40)
    if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,45) | set %damage2 $rand(0,45)
    if (%poison1 == on) dec %p2hp 6
    dec %special1 75
    dec %p2hp %damage
    dec %p2hp %damage2
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%poison1 == on) msg $chan 7[03DM07] 03 %player1  fires two dragon arrows towards 03 %player2 with their Dark Bow hitting 07 %damage - 07 %damage2 - 036 $+ . HP %hpbar2
    if (%poison1 != on) msg $chan 7[03DM07] 03 %player1  fires two dragon arrows towards 03 %player2 with their Dark Bow hitting 07 %damage - 07 %damage2 $+ . HP %hpbar2
    notice $nick you have %special1 special left.
    set %freeze1 off
    set %para1 off
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2 
    unset %game $chan
  unset %poison1
  unset %poison2
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) && (%special2 == 100) { 
      if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(8,35) | set %damage2 $rand(8,35)
      if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(8,40) | set %damage2 $rand(8,40)
      if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(8,40) | set %damage2 $rand(8,40)
      if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,45) | set %damage2 $rand(0,45)
      if (%poison2 == on) dec %p1hp 6
      dec %special2 75
      dec %p1hp %damage
      dec %p1hp %damage2
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%poison2 == on) msg $chan 7[03DM07] 03 %player2  fires two dragon arrows towards 03 %player1 with their Dark Bow hitting 07 %damage - 07 %damage2 - 036 $+ . HP %hpbar1
      if (%poison2 != on) msg $chan 7[03DM07] 03 %player2  fires two dragon arrows towards 03 %player1 with their Dark Bow hitting 07 %damage - 07 %damage2 $+ . HP %hpbar1
      notice $nick you have %special2 special left.
      set %freeze2 off
      set %para2 off
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100 
        unset %freeze1
        unset %freeze2
        unset %para1
        unset %para2 
        unset %game $chan
  unset %poison1
  unset %poison2
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
on $*:TEXT:/^[!@.]dds/Si:#:{
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 25) && (%freeze1 == on) && (%para1 != on) { notice $nick your frozen you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 25) && (%freeze1 != on) && (%para1 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 25) && (%freeze1 != on) && (%para1 != on) { 
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,20) | set %damage2 $rand(0,20)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,23) | set %damage2 $rand(0,23)
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,25) | set %damage2 $rand(0,25)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,28) | set %damage2 $rand(0,28)
    set %poisonchance $r(1,2)
    if (%poisonchance == 1) set %poison1 on 
    if (%poison1 == on) dec %p2hp 6
    dec %special1 25
    dec %p2hp %damage
    dec %p2hp %damage2
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%poison1 == on) msg $chan 7[03DM07] 03 %player1  stabs 03 %player2 with their Dragon Dagger hitting 07 %damage - 07 %damage2 - 03 6 $+ . HP %hpbar2
    if (%poison1 != on) msg $chan 7[03DM07] 03 %player1  stabs 03 %player2 with their Dragon Dagger hitting 07 %damage - 07 %damage2 $+ . HP %hpbar2
    notice $nick you have %special1 special left.
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2 
    unset %game $chan
  unset %poison1
  unset %poison2
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 25) && (%freeze2 == on) && (%para2 != on) { notice $nick your frozen you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 25) && (%freeze2 != on) && (%para2 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 25) && (%freeze2 != on) && (%para2 != on) { 
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,20) | set %damage2 $rand(0,20)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,23) | set %damage2 $rand(0,23)
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,25) | set %damage2 $rand(0,25)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,28) | set %damage2 $rand(0,28)
      set %poisonchance $r(1,2)
      if (%poisonchance == 1) set %poison2 on 
      if (%poison2 == on) dec %p1hp 6
      dec %special2 25
      dec %p1hp %damage
      dec %p1hp %damage2
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%poison2 == on) msg $chan 7[03DM07] 03 %player2  stabs 03 %player1 with their Dragon Dagger hitting 07 %damage - 07 %damage2 - 03 6 $+ . HP %hpbar1
      if (%poison2 != on) msg $chan 7[03DM07] 03 %player2  stabs 03 %player1 with their Dragon Dagger hitting 07 %damage - 07 %damage2 $+ . HP %hpbar1
      notice $nick you have %special2 special left.
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100 
        unset %freeze1
        unset %freeze2
        unset %para1
        unset %para2 
        unset %game $chan
  unset %poison1
  unset %poison2
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
on $*:TEXT:/^[!@.]whip/Si:#:{
  if (%turn == 1) && ($nick == %player1) && (%freeze1 == on) && (%para1 != on) { notice $nick your frozen you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 != on) { 
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,35)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,38)
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,40)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,43)
    if (%poison1 == on) dec %p2hp 6
    dec %p2hp %damage
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%poison1 == on) msg $chan 7[03DM07] 03 %player1  slashes 03 %player2 with their abyssal whip hitting 07 %damage - 036 $+ . HP %hpbar2
    if (%poison1 != on) msg $chan 7[03DM07] 03 %player1  slashes 03 %player2 with their abyssal whip hitting 07 %damage $+ . HP %hpbar2
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2 
    unset %game $chan
  unset %poison1
  unset %poison2
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) && (%freeze2 == on) && (%para2 != on) { notice $nick your frozen you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 != on) {
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,35)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,38)
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,40)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,43)
      if (%poison2 == on) dec %p1hp 6
      dec %p1hp %damage
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%poison2 == on) msg $chan 7[03DM07] 03 %player2  slashes 03 %player1 with their abyssal whip hitting 07 %damage - 036 $+ . HP %hpbar1
      if (%poison2 != on) msg $chan 7[03DM07] 03 %player2  slashes 03 %player1 with their abyssal whip hitting 07 %damage $+ . HP %hpbar1
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100 
        unset %freeze1
        unset %freeze2
        unset %para1
        unset %para2 
        unset %game $chan
  unset %poison1
  unset %poison2
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
on $*:TEXT:/^[!@.]blood/Si:#:{
  if (%turn == 1) && ($nick == %player1) { 
    set %healchance $rand(1,2)
    if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,30)
    if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
    if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
    if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,35)
    if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
    if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
    if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,40)
    if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,45)
    if (%poison1 == on) dec %p2hp 6
    dec %p2hp %damage
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%healchance == 2) set %heal $calc(%damage / 2)
    if (%healchance == 2) inc %p1hp $ceil(%heal)
    if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
    if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
    if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
    if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
    if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
    if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
    if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
    if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
    if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
    if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
    if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
    if (%healchance == 1) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1  casts at 03 %player2 using Blood Barrage hitting 07 %damage  $+ . HP %hpbar2
    if (%healchance == 2) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1  casts at 03 %player2 using Blood Barrage hitting 07 %damage and 03 HEALING $+ . 03 %player2 HP %hpbar2  - 03 %player1 HP %hpbar1
    if (%healchance == 1) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1  casts at 03 %player2 using Blood Barrage hitting 07 %damage - 036 $+ . HP %hpbar2
    if (%healchance == 2) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1  casts at 03 %player2 using Blood Barrage hitting 07 %damage - 036 and 03 HEALING $+ . 03 %player2 HP %hpbar2  - 03 %player1 HP %hpbar1
    set %freeze1 off
    set %para1 off
    set %turn 2 
  }
  if (%p2hp <= 0) && (%game == $chan) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2 
    unset %game $chan
  unset %poison1
  unset %poison2
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) { 
      set %healchance $rand(1,2)
      if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,30)
      if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
      if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
      if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,35)
      if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
      if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
      if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,40)
      if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,45)
      if (%poison2 == on) dec %p1hp 6
      dec %p1hp %damage
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%healchance == 2) set %heal $calc(%damage / 2)
      if (%healchance == 2) inc %p2hp $ceil(%heal)
      if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
      if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
      if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
      if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
      if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
      if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
      if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
      if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
      if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
      if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
      if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
      if (%healchance == 1) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2  casts at 03 %player1 using Blood Barrage hitting 07 %damage  $+ . HP %hpbar1
      if (%healchance == 2) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2  casts at 03 %player1 using Blood Barrage hitting 07 %damage and 03 HEALING $+ . 03 %player1 HP %hpbar1  - 03 %player2 HP %hpbar2
      if (%healchance == 1) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2  casts at 03 %player1 using Blood Barrage hitting 07 %damage - 036 $+ . HP %hpbar1
      if (%healchance == 2) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2  casts at 03 %player1 using Blood Barrage hitting 07 %damage - 036 and 03 HEALING $+ . 03 %player1 HP %hpbar1  - 03 %player2 HP %hpbar2
      set %freeze2 off
      set %para2 off
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100 
        unset %freeze1
        unset %freeze2
        unset %para1
        unset %para2 
        unset %game $chan
  unset %poison1
  unset %poison2
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
on $*:TEXT:/^[!@.]dscim/Si:#:{
  if (%turn == 1) && ($nick == %player1) && (%freeze1 == on) && (%para1 != on) { notice $nick your frozen you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 != on) {
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,30)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,33)
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,35)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,38)
    if (%poison1 == on) dec %p2hp 6
    dec %p2hp %damage
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%poison1 != on) msg $chan 7[03DM07] 03 %player1  severs 03 %player2 with their Dragon Scimitar hitting 07 %damage $+ . HP %hpbar2
    if (%poison1 == on) msg $chan 7[03DM07] 03 %player1  severs 03 %player2 with their Dragon Scimitar hitting 07 %damage - 036 $+ . HP %hpbar2
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2 
    unset %game $chan
  unset %poison1
  unset %poison2
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) && (%freeze2 == on) && (%para2 != on) { notice $nick your frozen you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 != on) {
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,30)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,33)
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,35)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,38)
      if (%poison2 == on) dec %p1hp 6
      dec %p1hp %damage
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%poison2 != on) msg $chan 7[03DM07] 03 %player2  severs 03 %player1 with their Dragon Scimitar hitting 07 %damage $+ . HP %hpbar1
      if (%poison2 == on) msg $chan 7[03DM07] 03 %player2  severs 03 %player1 with their Dragon Scimitar hitting 07 %damage - 036 $+ . HP %hpbar1
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100 
        unset %freeze2
        unset %freeze1
        unset %para1
        unset %para2
  unset %poison1
  unset %poison2 
        unset %game $chan
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
on $*:TEXT:/^[!@.]gmaul/Si:#:{
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 100) && (%freeze1 == on) && (%para1 != on) { notice $nick your frozen you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 100) && (%freeze1 != on) && (%para1 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 100) && (%freeze1 != on) && (%para1 != on) {
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,25) | set %damage2 $rand(0,25) | set %damage3 $rand(0,25)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,28) | set %damage2 $rand(0,28) | set %damage3 $rand(0,28)
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,30) | set %damage2 $rand(0,30) | set %damage3 $rand(0,30)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,33) | set %damage2 $rand(0,33) | set %damage3 $rand(0,33)
    if (%poison1 == on) dec %p2hp 6
    dec %special1 100
    dec %p2hp %damage
    dec %p2hp %damage2
    dec %p2hp %damage3
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%poison1 != on) msg $chan 7[03DM07] 03 %player1  whacks at 03 %player2 with their Granite Maul hitting 07 %damage -07 %damage2 -07 %damage3 $+ . HP %hpbar2
    if (%poison1 == on) msg $chan 7[03DM07] 03 %player1  whacks at 03 %player2 with their Granite Maul hitting 07 %damage -07 %damage2 -07 %damage3 -03 6 $+ . HP %hpbar2
    notice $nick you have %special1 special left.
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2 
    unset %game $chan
  unset %poison1
  unset %poison2
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 100) && (%freeze2 == on) && (%para2 != on) { notice $nick your frozen you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 100) && (%freeze2 != on) && (%para2 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 100) && (%freeze2 != on) && (%para2 != on) {
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,25) | set %damage2 $rand(0,25) | set %damage3 $rand(0,25)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,28) | set %damage2 $rand(0,28) | set %damage3 $rand(0,28)
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,30) | set %damage2 $rand(0,30) | set %damage3 $rand(0,30)
      if (%poison2 == on) dec %p1hp 6
      dec %special2 100
      dec %p1hp %damage
      dec %p1hp %damage2
      dec %p1hp %damage3
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%poison2 != on) msg $chan 7[03DM07] 03 %player2  whacks at 03 %player1 with their Granite Maul hitting 07 %damage -07 %damage2 -07 %damage3 $+ . HP %hpbar1
      if (%poison2 == on) msg $chan 7[03DM07] 03 %player2  whacks at 03 %player1 with their Granite Maul hitting 07 %damage -07 %damage2 -07 %damage3 -03 6 $+ . HP %hpbar1
      notice $nick you have %special2 special left.
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100 
        unset %freeze1
        unset %freeze2
        unset %para1
        unset %para2 
        unset %game $chan
  unset %poison1
  unset %poison2
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
on $*:TEXT:/^[!@.]dh/Si:#:{
  if ($chr(65) isin $1) { dhally }
  if (%turn == 1) && ($nick == %player1) && (%freeze1 == on) && (%para1 != on) && ($chr(65) !isin $1) { notice $nick your frozen you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 == on) && ($chr(65) !isin $1) { notice $nick your paralyzed you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 != on) && ($chr(65) !isin $1) {
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) && (%p1hp >= 11) set %damage $rand(0,40)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) && (%p1hp >= 11) set %damage $rand(0,43)
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) && (%p1hp >= 11) set %damage $rand(0,45)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) && (%p1hp >= 11) set %damage $rand(0,48)
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) && (%p1hp <= 10) set %damage $rand(0,75)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) && (%p1hp <= 10) set %damage $rand(0,78)
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) && (%p1hp <= 10) set %damage $rand(0,80)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) && (%p1hp <= 10) set %damage $rand(0,83)
    if (%poison1 == on) dec %p2hp 6
    dec %p2hp %damage
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%poison1 != on) msg $chan 7[03DM07] 03 %player1  crushes 03 %player2 with their Dharok's Greataxe hitting 07 %damage $+ . HP %hpbar2
    if (%poison1 == on) msg $chan 7[03DM07] 03 %player1  crushes 03 %player2 with their Dharok's Greataxe hitting 07 %damage -036 $+ . HP %hpbar2
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %para1
    unset %para2
    unset %freeze1
    unset %freeze2 
    unset %game $chan
  unset %poison1
  unset %poison2
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) && (%freeze2 == on) && (%para2 != on) && ($chr(65) !isin $1) { notice $nick your frozen you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 == on) && ($chr(65) !isin $1) { notice $nick your paralyzed you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 != on) && ($chr(65) !isin $1) {
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) && (%p1hp >= 11) set %damage $rand(0,40)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) && (%p1hp >= 11) set %damage $rand(0,43)
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) && (%p1hp >= 11) set %damage $rand(0,45)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) && (%p1hp >= 11) set %damage $rand(0,48)
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) && (%p1hp <= 10) set %damage $rand(0,75)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) && (%p1hp <= 10) set %damage $rand(0,78)
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) && (%p1hp <= 10) set %damage $rand(0,80)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) && (%p1hp <= 10) set %damage $rand(0,83)
      if (%poison2 == on) dec %p1hp 6
      dec %p1hp %damage
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%poison2 != on) msg $chan 7[03DM07] 03 %player2  crushes 03 %player1 with their Dharok's Greataxe hitting 07 %damage $+ . HP %hpbar1
      if (%poison2 == on) msg $chan 7[03DM07] 03 %player2  crushes 03 %player1 with their Dharok's Greataxe hitting 07 %damage -036 $+ . HP %hpbar1
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100 
        unset %para1
        unset %para2 
        unset %game $chan
  unset %poison1
  unset %poison2
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
on $*:TEXT:/^[!@.]ice/Si:#:{
  if (%turn == 1) && ($nick == %player1) { 
    set %healchance $rand(1,2)
    if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,30)
    if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
    if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
    if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,35)
    if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
    if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
    if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,40)
    if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,45)
    if (%poison1 == on) dec %p2hp 6
    dec %p2hp %damage
    set %freeze $rand(1,2)
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%freeze == 1) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1  casts above 03 %player2 using Ice Barrage hitting 07 %damage and fails to freeze them. HP %hpbar2
    if (%freeze == 2) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1  casts above 03 %player2 using Ice Barrage hitting 07 %damage and successfully 12FREEZES them. HP %hpbar2
    if (%freeze == 1) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1  casts above 03 %player2 using Ice Barrage hitting 07 %damage -036 and fails to freeze them. HP %hpbar2
    if (%freeze == 2) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1  casts above 03 %player2 using Ice Barrage hitting 07 %damage -036 and successfully 12FREEZES them. HP %hpbar2
    if (%freeze == 2) set %freeze2 on
    set %freeze1 off
    set %para1 off
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2 
    unset %game $chan
  unset %poison1
  unset %poison2
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) { 
      if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,30)
      if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
      if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
      if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,35)
      if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
      if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
      if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,40)
      if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,45)
      if (%poison2 == on) dec %p1hp 6
      dec %p1hp %damage
      set %freeze $rand(1,2)
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%freeze == 1) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2  casts above 03 %player1 using Ice Barrage hitting 07 %damage and fails to freeze them. HP %hpbar1
      if (%freeze == 2) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2  casts above 03 %player1 using Ice Barrage hitting 07 %damage and successfully 12FREEZES them. HP %hpbar1
      if (%freeze == 1) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2  casts above 03 %player1 using Ice Barrage hitting 07 %damage -036 and fails to freeze them. HP %hpbar1
      if (%freeze == 2) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2  casts above 03 %player1 using Ice Barrage hitting 07 %damage -036 and successfully 12FREEZES them. HP %hpbar1
      if (%freeze == 2) set %freeze1 on
      set %freeze2 off
      set %para2 off
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100 
        unset %freeze1
        unset %freeze2
        unset %para1
        unset %para2 
        unset %game $chan
        unset %poison1
        unset %poison2
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
on $*:TEXT:/^[!@.]guth/Si:#:{
  if (%turn == 1) && ($nick == %player1) && (%freeze1 == on) && (%para1 != on) { notice $nick your frozen you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 != on) {
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,35)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,38)
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,40)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,43)
    if (%poison1 == on) dec %p2hp 6
    set %healchance $rand(1,2)
    dec %p2hp %damage
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%healchance == 2) set %heal $calc(%damage / 2)
    if (%healchance == 2) inc %p1hp $ceil(%heal)
    if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
    if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
    if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
    if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
    if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
    if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
    if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
    if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
    if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
    if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
    if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
    if (%healchance == 1) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1  stabs at 03 %player2 with their Guthans Warspear hitting 07 %damage  $+ . HP %hpbar2
    if (%healchance == 2) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1  stabs at 03 %player2 with their Guthans Warspear hitting 07 %damage and 03 HEALING $+ . 03 %player2 HP %hpbar2  - 03 %player1 HP %hpbar1
    if (%healchance == 1) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1  stabs at 03 %player2 with their Guthans Warspear hitting 07 %damage -036 $+ . HP %hpbar2
    if (%healchance == 2) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1  stabs at 03 %player2 with their Guthans Warspear hitting 07 %damage -036 and 03 HEALING $+ . 03 %player2 HP %hpbar2  - 03 %player1 HP %hpbar1
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2 
    unset %game $chan
  unset %poison1
  unset %poison2
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) && (%freeze2 == on) && (%para2 != on) { notice $nick your frozen you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 != on) {
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,35)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,38)
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,40)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,43)
      if (%poison2 == on) dec %p1hp 6
      set %healchance $rand(1,2)
      dec %p1hp %damage
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%healchance == 2) set %heal $calc(%damage / 2)
      if (%healchance == 2) inc %p2hp $ceil(%heal)
      if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
      if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
      if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
      if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
      if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
      if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
      if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
      if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
      if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
      if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
      if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
      if (%healchance == 1) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2  stabs at 03 %player1 with their Guthans Warspear hitting 07 %damage  $+ . HP %hpbar1
      if (%healchance == 2) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2  stabs at 03 %player1 with their Guthans Warspear hitting 07 %damage and 03 HEALING $+ . 03 %player1 HP %hpbar1  - 03 %player2 HP %hpbar2
      if (%healchance == 1) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2  stabs at 03 %player1 with their Guthans Warspear hitting 07 %damage -036 $+ . HP %hpbar1
      if (%healchance == 2) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2  stabs at 03 %player1 with their Guthans Warspear hitting 07 %damage -036 and 03 HEALING $+ . 03 %player1 HP %hpbar1  - 03 %player2 HP %hpbar2
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100
        unset %freeze1
        unset %freeze2
        unset %para1
        unset %para2 
        unset %game $chan
  unset %poison1
  unset %poison2
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
on $*:TEXT:/^[!@.]dlong/Si:#:{
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 25) && (%freeze1 == on) && (%para1 != on) { notice $nick your frozen you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 25) && (%freeze1 != on) && (%para1 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 25) && (%freeze1 != on) && (%para1 != on) {
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,35)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,38)
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,40)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,43)
    if (%poison1 == on) dec %p2hp 6
    dec %p2hp %damage
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%poison1 != on) msg $chan 7[03DM07] 03 %player1  hacks 03 %player2 with their Dragon Longsword hitting 07 %damage $+ . HP %hpbar2
    if (%poison1 == on) msg $chan 7[03DM07] 03 %player1  hacks 03 %player2 with their Dragon Longsword hitting 07 %damage - 036 $+ . HP %hpbar2
    notice $nick you have %special1 special left.
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2 
    unset %game $chan
  unset %poison1
  unset %poison2
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 25) && (%freeze2 == on) && (%para2 != on) { notice $nick your frozen you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 25) && (%freeze2 != on) && (%para2 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 25) && (%freeze2 != on) && (%para2 != on) {
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,35)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,38)
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,40)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,43)
      if (%poison2 == on) dec %p1hp 6
      dec %p1hp %damage
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%poison2 != on) msg $chan 7[03DM07] 03 %player2  hacks 03 %player1 with their Dragon Longsword hitting 07 %damage $+ . HP %hpbar1
      if (%poison2 == on) msg $chan 7[03DM07] 03 %player2  hacks 03 %player1 with their Dragon Longsword hitting 07 %damage - 036 $+ . HP %hpbar1
      notice $nick you have %special2 special left.
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100 
        unset %freeze1
        unset %freeze2
        unset %para1
        unset %para2 
        unset %game $chan
  unset %poison1
  unset %poison2
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
on $*:TEXT:/^[!@.]smoke/Si:#:{
  if (%turn == 1) && ($nick == %player1) { 
    if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,30)
    if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
    if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
    if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,35)
    if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
    if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
    if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,40)
    if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,45)
    set %poisonchance $r(1,2)
    if (%poisonchance == 1) set %poison1 on 
    if (%poison1 == on) dec %p2hp 6
    dec %p2hp %damage
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%poison1 != on) msg $chan 7[03DM07] 03 %player1  casts 14smoke barrage on 03 %player2 hitting 07 %damage $+ . HP %hpbar2
    if (%poison1 == on) msg $chan 7[03DM07] 03 %player1  casts 14smoke barrage on 03 %player2 hitting 07 %damage - 036 $+ . HP %hpbar2
    set %freeze1 off
    set %para1 off
    set %turn 2 
  }
  if (%p2hp <= 0) && (%game == $chan) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2 
    unset %game $chan
  unset %poison1
  unset %poison2
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) { 
      set %healchance $rand(1,2)
      if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,30)
      if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
      if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
      if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,35)
      if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
      if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
      if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,40)
      if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,45)
      set %poisonchance $r(1,2)
      if (%poisonchance == 1) set %poison2 on 
      if (%poison2 == on) dec %p1hp 6
      dec %p1hp %damage
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%poison2 != on) msg $chan 7[03DM07] 03 %player2  casts 14smoke barrage on 03 %player1 hitting 07 %damage $+ . HP %hpbar1
      if (%poison2 == on) msg $chan 7[03DM07] 03 %player2  casts 14smoke barrage on 03 %player1 hitting 07 %damage - 036 $+ . HP %hpbar1
      set %freeze2 off
      set %para2 off
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100 
        unset %freeze1
        unset %freeze2
        unset %para1
        unset %para2 
        unset %game $chan
  unset %poison1
  unset %poison2
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
on $*:TEXT:/^[!@.]surf/Si:#:{
  if (%turn == 1) && ($nick == %player1) && (%freeze1 == on) && (%para1 != on) && ($readini(idm.ini, $nick, mudkip) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 == on) && ($readini(idm.ini, $nick, mudkip) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 != on) && ($readini(idm.ini, $nick, mudkip) == yes) { 
    if (%poison1 == on) dec %p2hp 6
    set %damage $rand(0,25)
    dec %p2hp %damage
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%poison1 != on) msg $chan 7[03DM07] 03 %player1  uses surf on 03 %player2 with their Mudkip hitting 07 %damage $+ . HP %hpbar2
    if (%poison1 == on) msg $chan 7[03DM07] 03 %player1  uses surf on 03 %player2 with their Mudkip hitting 07 %damage - 036 $+ . HP %hpbar2
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2 
    unset %game $chan
  unset %poison1
  unset %poison2
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) && (%freeze2 == on) && (%para2 != on) && ($readini(idm.ini, $nick, mudkip) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 == on) && ($readini(idm.ini, $nick, mudkip) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 != on) && ($readini(idm.ini, $nick, mudkip) == yes) {  
      set %damage $rand(0,25)
      dec %p1hp %damage
      if (%poison2 == on) dec %p1hp 6
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%poison2 != on) msg $chan 7[03DM07] 03 %player2  uses surf on 03 %player1 with their Mudkip hitting 07 %damage $+ . HP %hpbar1
      if (%poison2 == on) msg $chan 7[03DM07] 03 %player2  uses surf on 03 %player1 with their Mudkip hitting 07 %damage - 036 $+ . HP %hpbar1
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100 
        unset %freeze1
        unset %freeze2
        unset %para1
        unset %para2 
        unset %game $chan
  unset %poison1
  unset %poison2
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 

on $*:TEXT:/^[!@.]ags/Si:#:{
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 == on) && (%para1 != on) && ($readini(idm.ini, $nick, ags) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 == on) && ($readini(idm.ini, $nick, ags) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 != on) && ($readini(idm.ini, $nick, ags) == yes) { 
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,50)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,58)
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,60)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,63)
    if (%poison1 == on) dec %p2hp 6
    dec %p2hp %damage
    dec %special1 50
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%poison1 != on) msg $chan 7[03DM07] 03 %player1  whirls around and slashes at 03 %player2 with their Armadyl Godsword hitting 07 %damage $+ . HP %hpbar2
    if (%poison1 == on) msg $chan 7[03DM07] 03 %player1  whirls around and slashes at 03 %player2 with their Armadyl Godsword hitting 07 %damage - 036 $+ . HP %hpbar2
    notice $nick you have %special1 special left.
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2 
    unset %game $chan
  unset %poison1
  unset %poison2
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 == on) && (%para2 != on) && ($readini(idm.ini, $nick, ags) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 == on) && ($readini(idm.ini, $nick, ags) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 != on) && ($readini(idm.ini, $nick, ags) == yes) { 
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,50)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,58)
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,60)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,63)
      dec %p1hp %damage
      dec %special1 50
      if (%poison2 == on) dec %p1hp 6
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%poison2 != on) msg $chan 7[03DM07] 03 %player2  whirls around and slashes at 03 %player1 with their Armadyl Godsword hitting 07 %damage $+ . HP %hpbar1
      if (%poison2 == on) msg $chan 7[03DM07] 03 %player2  whirls around and slashes at 03 %player1 with their Armadyl Godsword hitting 07 %damage - 036 $+ . HP %hpbar1
      notice $nick you have %special2 special left.
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100 
        unset %freeze1
        unset %freeze2
        unset %para1
        unset %para2
  unset %poison1
  unset %poison2 
        unset %game $chan
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
on $*:TEXT:/^[!@.]bgs/Si:#:{
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 100) && (%freeze1 == on) && (%para1 != on) && ($readini(idm.ini, $nick, bgs) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 100) && (%freeze1 != on) && (%para1 == on) && ($readini(idm.ini, $nick, bgs) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 100) && (%freeze1 != on) && (%para1 != on) && ($readini(idm.ini, $nick, bgs) == yes) { 
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,75)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,78)
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,80)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,83)
    dec %p2hp %damage
    dec %special1 100
    if (%poison1 == on) dec %p2hp 6
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%poison1 != on) msg $chan 7[03DM07] 03 %player1  dismembers 03 %player2 with their Bandos Godsword hitting 07 %damage $+ . HP %hpbar2
    if (%poison1 == on) msg $chan 7[03DM07] 03 %player1  dismembers 03 %player2 with their Bandos Godsword hitting 07 %damage - 036 $+ . HP %hpbar2
    notice $nick you have %special1 special left.
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2 
    unset %game $chan
  unset %poison1
  unset %poison2
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 100) && (%freeze2 == on) && (%para2 != on) && ($readini(idm.ini, $nick, bgs) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 100) && (%freeze2 != on) && (%para2 == on) && ($readini(idm.ini, $nick, bgs) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 100) && (%freeze2 != on) && (%para2 != on) && ($readini(idm.ini, $nick, bgs) == yes) { 
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,75)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,78)
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,80)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,83)
      dec %p1hp %damage
      dec %special1 100
      if (%poison2 == on) dec %p1hp 6
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%poison2 != on) msg $chan 7[03DM07] 03 %player2  dismembers 03 %player1 with their Bandos Godsword hitting 07 %damage $+ . HP %hpbar1
      if (%poison2 == on) msg $chan 7[03DM07] 03 %player2  dismembers 03 %player1 with their Bandos Godsword hitting 07 %damage - 036 $+ . HP %hpbar1
      notice $nick you have %special2 special left.
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100 
        unset %freeze1
        unset %freeze2
        unset %para1
        unset %para2 
        unset %game $chan
  unset %poison1
  unset %poison2
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
on $*:TEXT:/^[!@.]sgs/Si:#:{
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 == on) && (%para1 != on) && ($readini(idm.ini, $nick, sgs) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 == on) && ($readini(idm.ini, $nick, sgs) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 != on) && ($readini(idm.ini, $nick, sgs) == yes) { 
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,50)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,53)
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,55)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,58)
    set %healchance $rand(1,2)
    dec %p2hp %damage
    dec %special1 50
    if (%poison1 == on) dec %p2hp 6
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%healingchance == 2) set %heal $calc($ceil(%damage / 2))
    if (%healingchance == 2) inc %p1hp %heal
    if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
    if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
    if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
    if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
    if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
    if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
    if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
    if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
    if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
    if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
    if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
    if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
    if (%healchance == 1) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1  crushes 03 %player2 with their Saradomin Godsword hitting 07 %damage  $+ . HP %hpbar2
    if (%healchance == 2) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1  crushes 03 %player2 with their Saradomin Godsword hitting 07 %damage and 03 HEALING $+ . 03 %player2 HP %hpbar2  - 03 %player1 HP %hpbar1
    if (%healchance == 1) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1  crushes 03 %player2 with their Saradomin Godsword hitting 07 %damage - 036 $+ . HP %hpbar2
    if (%healchance == 2) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1  crushes 03 %player2 with their Saradomin Godsword hitting 07 %damage - 036 and 03 HEALING $+ . 03 %player2 HP %hpbar2  - 03 %player1 HP %hpbar1
    notice $nick you have %special1 special left.
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2 
    unset %game $chan
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 == on) && (%para2 != on) && ($readini(idm.ini, $nick, sgs) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 == on) && ($readini(idm.ini, $nick, sgs) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 != on) && ($readini(idm.ini, $nick, sgs) == yes) { 
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,50)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,53)
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,55)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,58)
      set %healchance $rand(1,2) 
      dec %special2 50
      dec %p1hp %damage
      if (%poison2 == on) dec %p1hp 6
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%healingchance == 2) set %heal $calc($ceil(%damage / 2))
      if (%healingchance == 2) inc %p2hp %heal
      if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
      if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
      if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
      if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
      if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
      if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
      if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
      if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
      if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
      if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
      if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
      if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
      if (%healchance == 1) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2  crushes 03 %player1 with their Saradomin Godsword hitting 07 %damage  $+ . HP %hpbar1
      if (%healchance == 2) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2  crushes 03 %player1 with their Saradomin Godsword hitting 07 %damage and 03 HEALING $+ . 03 %player1 HP %hpbar1  - 03 %player2 HP %hpbar2
      if (%healchance == 1) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2  crushes 03 %player1 with their Saradomin Godsword hitting 07 %damage - 036 $+ . HP %hpbar1
      if (%healchance == 2) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2  crushes 03 %player1 with their Saradomin Godsword hitting 07 %damage - 036 and 03 HEALING $+ . 03 %player1 HP %hpbar1  - 03 %player2 HP %hpbar2
      notice $nick you have %special2 special left.
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100
        unset %freeze1
        unset %freeze2
        unset %para1
        unset %para2 
        unset %game $chan
  unset %poison1
  unset %poison2
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
on $*:TEXT:/^[!@.]zgs/Si:#:{
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 == on) && (%para1 != on) && ($readini(idm.ini, $nick, zgs) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 == on) && ($readini(idm.ini, $nick, zgs) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 != on) && ($readini(idm.ini, $nick, zgs) == yes) { 
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,50)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,53)
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,55)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,58)
    dec %p2hp %damage
    dec %special1 50
    if (%poison1 == on) dec %p2hp 6
    set %freeze $rand(1,2)
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%freeze == 1) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1  cleaves 03 %player2 with their Zamorak Godsword hitting 07 %damage and fails to freeze them. HP %hpbar2
    if (%freeze == 2) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1  cleaves 03 %player2 with their Zamorak Godsword hitting 07 %damage and successfully 12FREEZES them. HP %hpbar2
    if (%freeze == 1) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1  cleaves 03 %player2 with their Zamorak Godsword hitting 07 %damage - 036 and fails to freeze them. HP %hpbar2
    if (%freeze == 2) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1  cleaves 03 %player2 with their Zamorak Godsword hitting 07 %damage - 036 and successfully 12FREEZES them. HP %hpbar2
    if (%freeze == 2) set %freeze2 on
    notice $nick you have %special1 special left.
    set %freeze1 off
    set %para1 off
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2 
    unset %game $chan
  unset %poison1
  unset %poison2
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 == on) && (%para2 != on) && ($readini(idm.ini, $nick, zgs) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 == on) && ($readini(idm.ini, $nick, zgs) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 != on) && ($readini(idm.ini, $nick, zgs) == yes) { 
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,50)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,53)
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,55)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,58)
      dec %p1hp %damage
      dec %special2 50
      if (%poison2 == on) dec %p1hp 6
      set %freeze $rand(1,2)
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%freeze == 1) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2  cleaves 03 %player1 with their Zamorak Godsword hitting 07 %damage and fails to freeze them. HP %hpbar1
      if (%freeze == 2) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2  cleaves 03 %player1 with their Zamorak Godsword hitting 07 %damage and successfully 12FREEZES them. HP %hpbar1
      if (%freeze == 1) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2  cleaves 03 %player1 with their Zamorak Godsword hitting 07 %damage - 036 and fails to freeze them. HP %hpbar1
      if (%freeze == 2) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2  cleaves 03 %player1 with their Zamorak Godsword hitting 07 %damage - 036 and successfully 12FREEZES them. HP %hpbar1
      if (%freeze == 2) set %freeze1 on
      notice $nick you have %special2 special left.
      set %freeze2 off
      set %para2 off
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100 
        unset %freeze1
        unset %freeze2
        unset %para1
        unset %para2 
        unset %game $chan
  unset %poison1
  unset %poison2
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
on $*:TEXT:/^[!@.]dclaws/Si:#:{
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 == on) && (%para1 != on) && ($readini(idm.ini, $nick, dclaws) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 == on) && ($readini(idm.ini, $nick, dclaws) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 != on) && ($readini(idm.ini, $nick, dclaws) == yes) { 
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,24) | set %damage2 $rand(0,12) | set %damage3 $rand(0,6) | set %damage4 $rand(0,3)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,27) | set %damage2 $rand(0,14) | set %damage3 $rand(0,7) | set %damage4 $rand(0,4)
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,29) | set %damage2 $rand(0,15) | set %damage3 $rand(0,8) | set %damage4 $rand(0,4)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,32) | set %damage2 $rand(0,16) | set %damage3 $rand(0,8) | set %damage4 $rand(0,4)
    dec %special1 50
    dec %p2hp %damage
    dec %p2hp %damage2
    dec %p2hp %damage3
    dec %p2hp %damage4
    if (%poison1 == on) dec %p2hp 6
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%poison1 != on) msg $chan 7[03DM07] 03 %player1  scratches 03 %player2 with their Dragon Claws, hitting 07 %damage - 07 %damage2 - 07 %damage3 - 07 %damage4 $+ . HP %hpbar2
    if (%poison1 == on) msg $chan 7[03DM07] 03 %player1  scratches 03 %player2 with their Dragon Claws, hitting 07 %damage - 07 %damage2 - 07 %damage3 - 07 %damage4 - 036 $+ . HP %hpbar2
    notice $nick you have %special1 special left.
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2 
    unset %game $chan
  unset %poison1
  unset %poison2
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 == on) && (%para2 != on) && ($readini(idm.ini, $nick, dclaws) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 == on) && ($readini(idm.ini, $nick, dclaws) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 != on) && ($readini(idm.ini, $nick, dclaws) == yes) { 
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,24) | set %damage2 $rand(0,12) | set %damage3 $rand(0,6) | set %damage4 $rand(0,3)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,27) | set %damage2 $rand(0,14) | set %damage3 $rand(0,7) | set %damage4 $rand(0,4)
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,29) | set %damage2 $rand(0,15) | set %damage3 $rand(0,8) | set %damage4 $rand(0,4)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,32) | set %damage2 $rand(0,16) | set %damage3 $rand(0,8) | set %damage4 $rand(0,4)
    dec %special2 50
    dec %p1hp %damage
    dec %p1hp %damage2
    dec %p1hp %damage3
    dec %p1hp %damage4
      if (%poison2 == on) dec %p1hp 6
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%poison2 != on) msg $chan 7[03DM07] 03 %player2  scratches 03 %player1 with their Dragon Claws, hitting 07 %damage - 07 %damage2 - 07 %damage3 - 07 %damage4 $+ . HP %hpbar1
      if (%poison2 == on) msg $chan 7[03DM07] 03 %player2  scratches 03 %player1 with their Dragon Claws, hitting 07 %damage - 07 %damage2 - 07 %damage3 - 07 %damage4 - 036 $+ . HP %hpbar1
      notice $nick you have %special2 special left.
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100 
        unset %freeze1
        unset %freeze2
        unset %para1
        unset %para2 
        unset %game $chan
  unset %poison1
  unset %poison2
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
on $*:TEXT:/^[!.]store/Si:*:{
  notice $nick 07[03STORE07] 03Void Range (+5 to ranged attacks) (07500.0M) - 03Void Mage (+5 to mage attacks) (07800.0M) - 03Fire Cape (+5 to melee attacks) (074.0B) - 03Barrows Gloves (+3 to melee attacks) (073.0B, 072K+ DMs, 071K+ Wins) - 03Mage's Book (+5 to mage attacks) (071.0B) - 03God Cape (+5 to mage attacks) (071.2B) - 03Accumulator (+5 to range attacks) (071.0B)
  notice $nick 07[03STORE07] 03Armadyl Godsword (07400.0M) - 03Bandos Godsword (07500.0M) - 03Saradomin Godsword (07600.0M) - 03Zamorak Godsword (07400.0M) - 03Dragon Claws (072.5B) - 03Mudkip (07200.0M) - 03Ring of Wealth (Doubles chance of rare drop) (073.0B)
}
on *:TEXT:@store:#: {
  msg $chan 07[03STORE07] 03Void Range (+5 to ranged attacks) (07500.0M) - 03Void Mage (+5 to mage attacks) (07800.0M) - 03Fire Cape (+5 to melee attacks) (074.0B) - 03Barrows Gloves (+3 to melee attacks) (073.0B, 072K+ DMs, 071K+ Wins) - 03Mage's Book (+5 to mage attacks) (071.0B) - 03God Cape (+5 to mage attacks) (071.2B) - 03Accumulator (+5 to range attacks) (071.0B)
  msg $chan 07[03STORE07] 03Armadyl Godsword (07400.0M) - 03Bandos Godsword (07500.0M) - 03Saradomin Godsword (07600.0M) - 03Zamorak Godsword (07400.0M) - 03Dragon Claws (072.5B) - 03Mudkip (07200.0M) - 03Ring of Wealth (Doubles chance of rare drop) (073.0B)
}
on $*:TEXT:/^[!.]commands/Si:*:{
  notice $nick 07[03COMMANDS07] 07Account [03!money, 03!equip, 07Shop [03!buy/sell item, 03!store]
  notice $nick 07[03COMMANDS07] 07Control [03!dm, 03!enddm, 03!status] 07Attacks [03!ags, 03!bgs, 03!sgs, 03!zgs, 03!whip, 03!guth, 03!dscim, 03!dh, 03!dds, 03!dclaws, 03!dmace, 03!dlong, 03!dhally, 03!gmaul, 03!cbow, 03!onyx, 03!dbow, 03!ice, 03!blood, 03!smoke, 03!surf]
}
on *:TEXT:@commands:#: {
  msg # 07[03COMMANDS07] 07Account [03!money, 03!equip, 07Shop [03!buy/sell item, 03!store]
  msg # 07[03COMMANDS07] 07Control [03!dm, 03!enddm, 03!status] 07Attacks [03!ags, 03!bgs, 03!sgs, 03!zgs, 03!whip, 03!guth, 03!dscim, 03!dh, 03!dds, 03!dclaws, 03!dmace, 03!dlong, 03!dhally, 03!gmaul, 03!cbow, 03!onyx, 03!dbow, 03!ice, 03!blood, 03!smoke, 03!surf]
}
on $*:TEXT:/^[!@.]money*/Si:#:{
  if ($chr(64) !isin $1) && ($2 != $null) {
  if ($readini(idm.ini, $2, money) == 0) { halt }
  if ($readini(idm.ini, $2, money) <= 999) notice $nick 07[03 $+ $2 $+ 07] 03Money: 07 $+ $readini(idm.ini, $2, money) $+ gp 03Wins: 07 $+ $readini(idm.ini, $2, wins)  03Losses: 07 $+ $readini(idm.ini, $2, loses)
  if ($readini(idm.ini, $2, money) <= 999999) && ($readini(idm.ini, $2, money) >= 1000) notice $nick 07[03 $+ $2 $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $2, money),3) $+ , $+ $right($readini(idm.ini, $2, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $2, wins)  03Losses: 07 $+ $readini(idm.ini, $2, loses) 
  if ($readini(idm.ini, $2, money) <= 999999999) && ($readini(idm.ini, $2, money) >= 1000000) notice $nick 07[03 $+ $2 $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $2, money),3) $+ , $+ $mid($readini(idm.ini, $2, money),4,3) $+ , $+ $right($readini(idm.ini, $2, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $2, wins)  03Losses: 07 $+ $readini(idm.ini, $2, loses)
  if ($readini(idm.ini, $2, money) <= 999999999999) && ($readini(idm.ini, $2, money) >= 1000000000) notice $nick 07[03 $+ $2 $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $2, money),3) $+ , $+ $mid($readini(idm.ini, $2, money),4,3) $+ , $+ $mid($readini(idm.ini, $2, money),7,3) $+ , $+ $right($readini(idm.ini, $2, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $2, wins)  03Losses: 07 $+ $readini(idm.ini, $2, loses)
}
  if ($chr(64) !isin $1) && ($2 == $null) {
  if ($readini(idm.ini, $nick, money) == 0) { halt }
    if ($readini(idm.ini, $nick, money) <= 999) notice $nick 07[03 $+ $nick $+ 07] 03Money: 07 $+ $readini(idm.ini, $nick, money) $+ gp 03Wins: 07 $+ $readini(idm.ini, $nick, wins)  03Losses: 07 $+ $readini(idm.ini, $nick, loses) 
    if ($readini(idm.ini, $nick, money) <= 999999) && ($readini(idm.ini, $nick, money) >= 1000) notice $nick 07[03 $+ $nick $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $nick, money),3) $+ , $+ $right($readini(idm.ini, $nick, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $nick, wins)  03Losses: 07 $+ $readini(idm.ini, $nick, loses)
    if ($readini(idm.ini, $nick, money) <= 999999999) && ($readini(idm.ini, $nick, money) >= 1000000) notice $nick 07[03 $+ $nick $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $nick, money),3) $+ , $+ $mid($readini(idm.ini, $nick, money),4,3) $+ , $+ $right($readini(idm.ini, $nick, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $nick, wins)  03Losses: 07 $+ $readini(idm.ini, $nick, loses) 
    if ($readini(idm.ini, $nick, money) <= 999999999999) && ($readini(idm.ini, $nick, money) >= 1000000000) notice $nick 07[03 $+ $nick $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $nick, money),3) $+ , $+ $mid($readini(idm.ini, $nick, money),4,3) $+ , $+ $mid($readini(idm.ini, $nick, money),7,3) $+ , $+ $right($readini(idm.ini, $nick, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $nick, wins)  03Losses: 07 $+ $readini(idm.ini, $nick, loses)
}
  if ($chr(64) isin $1) && ($2 == $null) {
  if ($readini(idm.ini, $nick, money) == 0) { halt }
    if ($readini(idm.ini, $nick, money) <= 999) msg $chan 07[03 $+ $nick $+ 07] 03Money: 07 $+ $readini(idm.ini, $nick, money) $+ gp 03Wins: 07 $+ $readini(idm.ini, $nick, wins)  03Losses: 07 $+ $readini(idm.ini, $nick, loses) 
    if ($readini(idm.ini, $nick, money) <= 999999) && ($readini(idm.ini, $nick, money) >= 1000) msg $chan 07[03 $+ $nick $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $nick, money),3) $+ , $+ $right($readini(idm.ini, $nick, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $nick, wins)  03Losses: 07 $+ $readini(idm.ini, $nick, loses) 
    if ($readini(idm.ini, $nick, money) <= 999999999) && ($readini(idm.ini, $nick, money) >= 1000000) msg $chan 07[03 $+ $nick $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $nick, money),3) $+ , $+ $mid($readini(idm.ini, $nick, money),4,3) $+ , $+ $right($readini(idm.ini, $nick, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $nick, wins)  03Losses: 07 $+ $readini(idm.ini, $nick, loses) 
    if ($readini(idm.ini, $nick, money) <= 999999999999) && ($readini(idm.ini, $nick, money) >= 1000000000) msg $chan 07[03 $+ $nick $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $nick, money),3) $+ , $+ $mid($readini(idm.ini, $nick, money),4,3) $+ , $+ $mid($readini(idm.ini, $nick, money),7,3) $+ , $+ $right($readini(idm.ini, $nick, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $nick, wins)  03Losses: 07 $+ $readini(idm.ini, $nick, loses) 
}
  if ($chr(64) isin $1) && ($2 != $null) {
  if ($readini(idm.ini, $2, money) == 0) { halt }
  if ($readini(idm.ini, $2, money) <= 999) msg $chan 07[03 $+ $2 $+ 07] 03Money: 07 $+ $readini(idm.ini, $2, money) $+ gp 03Wins: 07 $+ $readini(idm.ini, $2, wins)  03Losses: 07 $+ $readini(idm.ini, $2, loses) 
  if ($readini(idm.ini, $2, money) <= 999999) && ($readini(idm.ini, $2, money) >= 1000) msg $chan 07[03 $+ $2 $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $2, money),3) $+ , $+ $right($readini(idm.ini, $2, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $2, wins)  03Losses: 07 $+ $readini(idm.ini, $2, loses)  
  if ($readini(idm.ini, $2, money) <= 999999999) && ($readini(idm.ini, $2, money) >= 1000000) msg $chan 07[03 $+ $2 $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $2, money),3) $+ , $+ $mid($readini(idm.ini, $2, money),4,3) $+ , $+ $right($readini(idm.ini, $2, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $2, wins)  03Losses: 07 $+ $readini(idm.ini, $2, loses) 
  if ($readini(idm.ini, $2, money) <= 999999999999) && ($readini(idm.ini, $2, money) >= 1000000000) msg $chan 07[03 $+ $2 $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $2, money),3) $+ , $+ $mid($readini(idm.ini, $2, money),4,3) $+ , $+ $mid($readini(idm.ini, $2, money),7,3) $+ , $+ $right($readini(idm.ini, $2, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $2, wins)  03Losses: 07 $+ $readini(idm.ini, $2, loses)
   }
}
on $*:TEXT:/^[!@.]status/Si:*:{
  if (%game == $chan) {
  if ($chr(64) isin $1) {
  if (%turn == 1) msg $chan 07[03STATUS07] Turn: 03 %player1  $+ 's HP: 03 %player1  07 %p1hp  03 %player2  07 %p2hp Special Bar: 03 %player1  07 %special1 $+ % 03 %player2  07 %special2 $+ % 
  if (%turn == 2) msg $chan 07[03STATUS07] Turn: 03 %player2  $+ 's HP: 03 %player2  07 %p2hp  03 %player1  07 %p1hp Special Bar: 03 %player2  07 %special2 $+ % 03 %player1  07 %special1 $+ % 
}
  if ($chr(64) !isin $1) {
  if (%turn == 1) notice $nick 07[03STATUS07] Turn: 03 %player1  $+ 's HP: 03 %player1  07 %p1hp  03 %player2  07 %p2hp Special Bar: 03 %player1  07 %special1 $+ % 03 %player2  07 %special2 $+ % 
  if (%turn == 2) notice $nick 07[03STATUS07] Turn: 03 %player2  $+ 's HP: 03 %player2  07 %p2hp  03 %player1  07 %p1hp Special Bar: 03 %player2  07 %special2 $+ % 03 %player1  07 %special1 $+ % 
    }
  }
}
on $*:TEXT:/^[!@.]equip/Si:*:{
  if ($2 == $null) {
  if ($readini(idm.ini, $nick, voidrange) == yes) set %voidrange Void Ranged
  if ($readini(idm.ini, $nick, voidmage) == yes) set %voidmage Void Mage
  if ($readini(idm.ini, $nick, firecape) == yes) set %firecape Fire Cape
  if ($readini(idm.ini, $nick, barrowsgloves) == yes) set %barrowsgloves Barrows Gloves
  if ($readini(idm.ini, $nick, magesbook) == yes) set %magesbook Mage's Book
  if ($readini(idm.ini, $nick, godcape) == yes) set %godcape God Cape
  if ($readini(idm.ini, $nick, accumulator) == yes) set %accumulator Accumulator
  if ($readini(idm.ini, $nick, ags) == yes) set %ags AGS
  if ($readini(idm.ini, $nick, bgs) == yes) set %bgs BGS
  if ($readini(idm.ini, $nick, zgs) == yes) set %zgs ZGS
  if ($readini(idm.ini, $nick, sgs) == yes) set %sgs SGS
  if ($readini(idm.ini, $nick, dclaws) == yes) set %dclaws Dragon Claws
  if ($readini(idm.ini, $nick, mudkip) == yes) set %mudkip Mudkip
  if ($chr(64) isin $1) msg $chan 07[03 $+ $nick $+ 07] 03Equipment: %voidrange %voidmage %firecape %barrowsgloves %magesbook %godcape %accumulator %ags %bgs %sgs %zgs %dclaws %mudkip
  if ($chr(64) !isin $1) notice $nick 07[03 $+ $nick $+ 07] 03Equipment: %voidrange %voidmage %firecape %barrowsgloves %magesbook %godcape %accumulator %ags %bgs %sgs %zgs %dclaws %mudkip
  }
  elseif ($2 != $null) {
  if ($readini(idm.ini, $2, voidrange) == yes) set %voidrange Void Ranged,
  if ($readini(idm.ini, $2, voidmage) == yes) set %voidmage Void Mage,
  if ($readini(idm.ini, $2, firecape) == yes) set %firecape Fire Cape,
  if ($readini(idm.ini, $2, barrowsgloves) == yes) set %barrowsgloves Barrows Gloves,
  if ($readini(idm.ini, $2, magesbook) == yes) set %magesbook Mage's Book,
  if ($readini(idm.ini, $2, godcape) == yes) set %godcape God Cape,
  if ($readini(idm.ini, $2, accumulator) == yes) set %accumulator Accumulator,
  if ($readini(idm.ini, $2, ags) == yes) set %ags AGS,
  if ($readini(idm.ini, $2, bgs) == yes) set %bgs BGS,
  if ($readini(idm.ini, $2, zgs) == yes) set %zgs ZGS,
  if ($readini(idm.ini, $2, sgs) == yes) set %sgs SGS,
  if ($readini(idm.ini, $2, dclaws) == yes) set %dclaws Dragon Claws,
  if ($readini(idm.ini, $2, mudkip) == yes) set %mudkip Mudkip,
  if ($chr(64) isin $1) msg $chan 07[03 $+ $2 $+ 07] 03Equipment: %voidrange %voidmage %firecape %barrowsgloves %magesbook %godcape %accumulator %ags %bgs %sgs %zgs %dclaws %mudkip 
  if ($chr(64) !isin $1) notice $nick 07[03 $+ $2 $+ 07] 03Equipment: %voidrange %voidmage %firecape %barrowsgloves %magesbook %godcape %accumulator %ags %bgs %sgs %zgs %dclaws %mudkip 
  unset %voidrange
  unset %voidmage
  unset %firecape
  unset %barrowsgloves
  unset %magesbook
  unset %godcape
  unset %accumulator
  unset %ags
  unset %bgs
  unset %zgs
  unset %sgs
  unset %dclaws
  unset %mudkip
  }
}
on $*:TEXT:/^[!@.]Buy/Si:*:{
  if ($readini(idm.ini, $nick, money) >= 500000000) && ($2-3 == void range) {
    notice $nick you have purchased full Void Range.
    var %money $readini(idm.ini, $nick, money)
    dec %money 500000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick voidrange yes
  }
  if ($readini(idm.ini, $nick, money) >= 800000000) && ($2-3 == void mage) {
    notice $nick you have purchased full Void Mage.
    var %money $readini(idm.ini, $nick, money)
    dec %money 800000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick voidmage yes
  }
  if ($readini(idm.ini, $nick, money) >= 4000000000) && ($2-3 == fire cape) {
    notice $nick you have purchased a Fire Cape.
    var %money $readini(idm.ini, $nick, money)
    dec %money 4000000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick firecape yes
  }
  if ($readini(idm.ini, $nick, money) >= 3000000000) && ($readini(idm.ini, $nick, wins) >= 1000) && ($2-3 == barrows gloves) {
    notice $nick you have purchased a pair of Barrows Gloves.
    var %money $readini(idm.ini, $nick, money)
    dec %money 3000000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick barrowsgloves yes
  }
  if ($readini(idm.ini, $nick, money) >= 1000000000) && ($2-3 == mage's book) {
    notice $nick you have purchased a Mage's Book.
    var %money $readini(idm.ini, $nick, money)
    dec %money 1000000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick magesbook yes
  }
  if ($readini(idm.ini, $nick, money) >= 1200000000) && ($2-3 == god cape) {
    notice $nick you have purchased a God Cape.
    var %money $readini(idm.ini, $nick, money)
    dec %money 1200000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick godcape yes
  }
  if ($readini(idm.ini, $nick, money) >= 1000000000) && ($2 == accumulator) {
    notice $nick you have purchased an Accumulator.
    var %money $readini(idm.ini, $nick, money)
    dec %money 1000000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick accumulator yes
  }
  if ($readini(idm.ini, $nick, money) >= 400000000) && ($2-3 == ags) {
    notice $nick you have purchased an Armadyl Godsword.
    var %money $readini(idm.ini, $nick, money)
    dec %money 400000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick ags yes
  }
  if ($readini(idm.ini, $nick, money) >= 500000000) && ($2 == bgs) {
    notice $nick you have purchased a Bandos Godsword.
    var %money $readini(idm.ini, $nick, money)
    dec %money 500000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick bgs yes
  }
  if ($readini(idm.ini, $nick, money) >= 600000000) && ($2 == sgs) {
    notice $nick you have purchased a Saradomin Godsword.
    var %money $readini(idm.ini, $nick, money)
    dec %money 600000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick sgs yes
  }
  if ($readini(idm.ini, $nick, money) >= 400000000) && ($2 == zgs) {
    notice $nick you have purchased a Zamorak Godsword.
    var %money $readini(idm.ini, $nick, money)
    dec %money 400000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick zgs yes
  }
  if ($readini(idm.ini, $nick, money) >= 2500000000) && ($2 == dclaws) {
    notice $nick you have purchased a pair of Dragon Claws.
    var %money $readini(idm.ini, $nick, money)
    dec %money 2500000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick dclaws yes
  }
  if ($readini(idm.ini, $nick, money) >= 200000000) && ($2 == mudkip) {
    notice $nick you have purchased a Mudkip Pouch.
    var %money $readini(idm.ini, $nick, money)
    dec %money 200000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick mudkip yes
  }
}
on $*:TEXT:/^[!@.]sell/Si:*:{
  if ($readini(idm.ini, $nick, voidrange) == yes) && ($2-3 == void range) {
    notice $nick you have sold full Void Range.
    var %money $readini(idm.ini, $nick, money)
    inc %money 250000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick voidrange no
  }
  if ($readini(idm.ini, $nick, voidmage) == yes) && ($2-3 == void mage) {
    notice $nick you have sold full Void Mage.
    var %money $readini(idm.ini, $nick, money)
    inc %money 400000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick voidmage no
  }
  if ($readini(idm.ini, $nick, firecape) == yes) && ($2-3 == fire cape) {
    notice $nick you have sold a Fire Cape.
    var %money $readini(idm.ini, $nick, money)
    inc %money 2000000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick firecape no
  }
  if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, wins) >= 1000) && ($2-3 == barrows gloves) {
    notice $nick you have sold a pair of Barrows Gloves.
    var %money $readini(idm.ini, $nick, money)
    inc %money 1500000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick barrowsgloves no
  }
  if ($readini(idm.ini, $nick, magesbook) == yes) && ($2-3 == mage's book) {
    notice $nick you have sold a Mage's Book.
    var %money $readini(idm.ini, $nick, money)
    inc %money 500000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick magesbook no
  }
  if ($readini(idm.ini, $nick, godcape) == yes) && ($2-3 == god cape) {
    notice $nick you have sold a God Cape.
    var %money $readini(idm.ini, $nick, money)
    inc %money 600000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick godcape no
  }
  if ($readini(idm.ini, $nick, accumulator) == yes) && ($2 == accumulator) {
    notice $nick you have sold an Accumulator.
    var %money $readini(idm.ini, $nick, money)
    inc %money 500000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick accumulator no
  }
  if ($readini(idm.ini, $nick, ags) == yes) && ($2-3 == armadyl godsword) || ($2 == ags) {
    notice $nick you have sold an Armadyl Godsword.
    var %money $readini(idm.ini, $nick, money)
    inc %money 200000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick ags no
  }
  if ($readini(idm.ini, $nick, bgs) == yes) && ($2-3 == bandos godsword) || ($2 == bgs) {
    notice $nick you have sold a Bandos Godsword.
    var %money $readini(idm.ini, $nick, money)
    inc %money 250000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick bgs no
  }
  if ($readini(idm.ini, $nick, sgs) == yes) && ($2-3 == saradomin godsword) || ($2 == sgs) {
    notice $nick you have sold a Saradomin Godsword.
    var %money $readini(idm.ini, $nick, money)
    inc %money 300000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick sgs no
  }
  if ($readini(idm.ini, $nick, zgs) == yes) && ($2-3 == zamorak godsword) || ($2 == zgs) {
    notice $nick you have sold a Zamorak Godsword.
    var %money $readini(idm.ini, $nick, money)
    inc %money 200000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick zgs no
  }
  if ($readini(idm.ini, $nick, dclaws) == yes) && ($2-3 == dragon claws) || ($2 == dclaws) {
    notice $nick you have sold a pair of Dragon Claws.
    var %money $readini(idm.ini, $nick, money)
    inc %money 1250000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick dclaws no
  }
  if ($readini(idm.ini, $nick, mudkip) == yes) && ($2 == mudkip) {
    notice $nick you have sold a Mudkip Pouch.
    var %money $readini(idm.ini, $nick, money)
    inc %money 100000000
    writeini idm.ini $nick money %money
    writeini idm.ini $nick mudkip no
  }
}
alias dmace {
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 == on) && (%para1 != on) { notice $nick your frozen you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 != on) {
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,45)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,48)
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,50)
    dec %p2hp %damage
    dec %special1 50
    if (%poison1 == on) dec %p2hp 6
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%poison1 != on) msg $chan 7[03DM07] 03 %player1  smashes 03 %player2 with their Dragon Mace hitting 07 %damage $+ . HP %hpbar2
    if (%poison1 == on) msg $chan 7[03DM07] 03 %player1  smashes 03 %player2 with their Dragon Mace hitting 07 %damage - 036 $+ . HP %hpbar2
    notice $nick you have %special1 special left.
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %super1 5 
    unset %game $chan
    unset %super2 5
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 == on) && (%para2 != on) { notice $nick your frozen you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 != on) {
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,45)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,48)
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,50)
      dec %p1hp %damage
      dec %special2 50
      if (%poison2 == on) dec %p1hp 6
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%poison2 != on) msg $chan 7[03DM07] 03 %player2  smashes 03 %player1 with their Dragon Mace hitting 07 %damage $+ . HP %hpbar1
      if (%poison2 == on) msg $chan 7[03DM07] 03 %player2  smashes 03 %player1 with their Dragon Mace hitting 07 %damage - 036 $+ . HP %hpbar1
      notice $nick you have %special2 special left.
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100 
        unset %para1
        unset %para2
        unset %freeze1
        unset %freeze2
        unset %super1 5 
        unset %game $chan
        unset %super2 5
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 
alias dhally {
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 75) && (%freeze1 == on) && (%para1 != on) { notice $nick your frozen you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 75) && (%freeze1 != on) && (%para1 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
  if (%turn == 1) && ($nick == %player1) && (%special1 >= 75) && (%freeze1 != on) && (%para1 != on) {
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,35) | set %damage2 $rand(0,35)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,38) | set %damage2 $rand(0,38)
    if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,40) | set %damage2 $rand(0,40)
    if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,43) | set %damage2 $rand(0,43)
    dec %special1 75
    dec %p2hp %damage
    dec %p2hp %damage2
    if (%poison1 == on) dec %p2hp 6
    if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
    if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
    if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
    if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
    if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
    if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
    if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
    if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
    if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
    if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
    if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
    if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
    if (%poison1 != on) msg $chan 7[03DM07] 03 %player1  swipes 03 %player2 with their Dragon Halberd hitting 07 %damage - 07 %damage2 $+ . HP %hpbar2
    if (%poison1 == on) msg $chan 7[03DM07] 03 %player1  swipes 03 %player2 with their Dragon Halberd hitting 07 %damage - 07 %damage2 - 036 $+ . HP %hpbar2
    notice $nick you have %special1 special left.
    set %freeze1 off
    set %turn 2 
  }
  if (%p2hp <= 0) { 
    if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
    if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
    if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    if (%cash <= 999) msg $chan 7[03KO07] 03 %player1  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
    set %wins $readini(idm.ini, %player1, wins)
    set %loses $readini(idm.ini, %player2, loses)
    inc %wins
    inc %loses
    writeini idm.ini %player1 wins %wins
    writeini idm.ini %player2 loses %loses
    unset %turn
    unset %game
    unset %fight
    unset %player1
    unset %first
    unset %fight2 active 
    unset %p1hp 100 
    unset %p2hp 100 
    unset %freeze1
    unset %freeze2
    unset %para1
    unset %para2
    unset %super1 5 
    unset %game $chan
    unset %super2 5
    unset %end
    unset %fight
    unset %player1
    unset %first
    unset %turnrandom
    set %money $calc($readini(idm.ini, $nick, money) + %cash)
    writeini idm.ini $nick money %money
    halt
  } 
  else { 
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 75) && (%freeze2 == on) && (%para2 != on) { notice $nick your frozen you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 75) && (%freeze2 != on) && (%para2 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
    if (%turn == 2) && ($nick == %player2) && (%special2 >= 75) && (%freeze2 != on) && (%para2 != on) {
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,35) | set %damage2 $rand(0,35)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,38) | set %damage2 $rand(0,38)
      if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,40) | set %damage2 $rand(0,40)
      if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,43) | set %damage2 $rand(0,43)
      dec %special2 75
      dec %p1hp %damage
      dec %p1hp %damage2
      if (%poison2 == on) dec %p1hp 6
      if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
      if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
      if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
      if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
      if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
      if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
      if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
      if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
      if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
      if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
      if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
      if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
      if (%poison2 != on) msg $chan 7[03DM07] 03 %player2  swipes 03 %player1 with their Dragon Halberd hitting 07 %damage - 07 %damage2 $+ . HP %hpbar1
      if (%poison2 == on) msg $chan 7[03DM07] 03 %player2  swipes 03 %player1 with their Dragon Halberd hitting 07 %damage - 07 %damage2 - 036 $+ . HP %hpbar1
      notice $nick you have %special2 special left.
      set %freeze2 off
      set %turn 1 
      if (%p1hp <= 0) { 
        if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
        if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
        if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        if (%cash <= 999) msg $chan 7[03KO07] 03 %player2  has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
        set %wins $readini(idm.ini, %player2, wins)
        set %loses $readini(idm.ini, %player1, loses)
        inc %wins
        inc %loses
        writeini idm.ini %player2 wins %wins
        writeini idm.ini %player1 loses %loses
        unset %turn
        unset %game
        unset %fight
        unset %player1
        unset %first
        unset %fight2 active 
        unset %p1hp 100 
        unset %p2hp 100 
        unset %freeze1
        unset %freeze2
        unset %para1
        unset %para2
        unset %super1 5 
        unset %game $chan
        unset %super2 5
        unset %end
        unset %fight
        unset %player1
        unset %first
        unset %turnrandom
        set %money $calc($readini(idm.ini, $nick, money) + %cash)
        writeini idm.ini $nick money %money
        halt
      }
    } 
  } 
} 

Comments

Sign in to comment.
cptpan   -  Mar 25, 2010

This thing needs so much work..

 Respond  
cptpan   -  Mar 25, 2010

WHERE IS A README?????????

 Respond  
Jethro   -  Mar 25, 2010

cptpan, why don't you give it a shot yourself?

 Respond  
cptpan   -  Mar 25, 2010

I really want to add this but I want to know if it all works right first :)

 Respond  
cptpan   -  Mar 24, 2010

Can someone confirm that this script works without issues?

 Respond  
Arigateaux   -  Mar 03, 2010

Any chance you can rename the script from 'idm' because this really doesn't compare to iDM. For one thing, iDM uses SQL http://idm-bot.com/idm1.png

That doesn't really even matter. The same thing can be done in an *.ini file and some hash tables. Just because it's in SQL doesn't make it superior.

Just saying.

 Respond  
jsg55   -  Jan 11, 2010

lol no its not buyable guitarmaster i didnt add one into the game, and ok thank you sunslayer i didnt realize that could be done.

 Respond  
sunslayer   -  Jan 10, 2010

this could be shortened ALOT
try

  unset %fight2 %p1hp %p2hp %game %end %fight %player1 %player2 %special1 %special2 %setoff %first %turnrandom %freeze1 %freeze2 %poison1 %poison2

instead of

  unset %fight2 
  unset %p1hp
  unset %p2hp 
  unset %game
  unset %end
  unset %fight
  unset %player1
  unset %player2
  unset %special1
  unset %special2
  unset %setoff
  unset %first
  unset %turnrandom
  unset %freeze1
  unset %freeze2
  unset %poison1
  unset %poison2
 Respond  
GuitarMasterx7   -  Jan 10, 2010

oi i dun think ring of wealth is buyable >.>

 Respond  
jsg55   -  Jan 10, 2010

you do if you start a match, just look in your mirc directory lol

 Respond  
GuitarMasterx7   -  Jan 10, 2010

i never got a idm.ini
=[

 Respond  
jsg55   -  Jan 09, 2010

and lol @ that link funny to see they dont remove peoples accounts that get banned, like 4 people i know are on that list from glitching :)

 Respond  
jsg55   -  Jan 09, 2010

honestly what does it even matter i never claimed its an exact copy or anything, but whats the name matter? whatever sure ill change it.

 Respond  
Bobbtyisdead   -  Jan 09, 2010

Any chance you can rename the script from 'idm' because this really doesn't compare to iDM. For one thing, iDM uses SQL http://idm-bot.com/idm1.png

 Respond  
jsg55   -  Jan 09, 2010

oh if you want to do that you just have to edit the ini file lol, it will be a file named idm in the mirc directory

 Respond  
MrLovesScripts   -  Jan 09, 2010

Where are the admin controls? Like giving items to people and giving people money, and custom wins/losses?

Regards,
Kevin

 Respond  
jsg55   -  Jan 08, 2010

oh i see o.o

 Respond  
GuitarMasterx7   -  Jan 08, 2010

it randomly said dat
and 1.99m is
1,990,000
he got 199m lol

 Respond  
jsg55   -  Jan 08, 2010

wait, what did it say? im confused lol i dont see anything wrong with that part :o except for maybe evilmonkey quoteing how much loot was received

 Respond  
GuitarMasterx7   -  Jan 08, 2010

(15:14:02) <@Kindfer> [KO] evilMonkey has received [1.99m] loot. [Dragon halberd,Dragon halberd,Zamorak d'hide]
(15:14:10) <@GuitarMasterx7> .money evilMonkey
(15:14:10) <@evilMonkey> :D
(15:14:11) -Kindfer- [evilMonkey] Money: 199,220,200gp Wins: 1 Losses: 0

an then like couple mins later it said outta nowhere

(15:15:12) <@GuitarMasterx7> .dm
(15:15:12) <@Kindfer> [DM] GuitarMasterx7 [Wins 0 losses 1 ] has requested a DM! You have 20 seconds to accept.
(15:15:33) <@Kindfer> [DM] Nobody has accepted GuitarMasterx7's DM request, and the DM has ended.
(15:15:42) <@evilMonkey> [KO] evilMonkey has received [1.99m] loot. [Dragon halberd,Dragon halberd,Zamorak d'hide]

o.o

 Respond  
jsg55   -  Jan 08, 2010

ok tyvm for telling me fixed the problem where you couldnt buy stuff, accidentally added too many brackets lol

 Respond  
MrLovesScripts   -  Jan 08, 2010

The !buy command doesn't work. Can't buy any weapons you added into the script :(

other than that, job well done! :D

 Respond  
jsg55   -  Jan 08, 2010

ok ty for telling me ill try to fix it soon as possible :)

 Respond  
GuitarMasterx7   -  Jan 08, 2010

oki an ive came across a prob wif the hp bar
or maybe weapon

(15:13:18) <@evilMonkey> .blood
(15:13:18) <@Kindfer> [DM] evilMonkey casts at GuitarMasterx7 using Blood Barrage hitting 13 and HEALING. GuitarMasterx7 HP ::::::....38......... - evilMonkey HP :::::::::.55.........
(15:13:28) <@GuitarMasterx7> .dds
(15:13:28) <@Kindfer> [DM] GuitarMasterx7 stabs evilMonkey with their Dragon Dagger hitting 15 - 13 - 6. HP :::::::::.55.........

didnt take hp away lolz

 Respond  
jsg55   -  Jan 08, 2010

well then i apologize for taking it that way :) and um it isnt multi channel atm, ill make it that way soon though lol.

 Respond  
GuitarMasterx7   -  Jan 08, 2010

i didnt call YOU a leech lolz
didnt mean that at all
jus leeching of a style?
if that makes sense in a way

and is this multi-chan ? =D
2dms at once?

 Respond  
jsg55   -  Jan 08, 2010

and also why dont you post a script guitarmaster and well see if it looks familiar to any other script youve ever seen so we can call you a leech? >.>

 Respond  
jsg55   -  Jan 08, 2010

yeah? i dont see why your saying im leeching when far as i know i said in the title i made the script after a bot already out there. i just posted it so someone else could use it if they wanted since as i also already stated "im banned from it" and so are quite a few other people.

 Respond  
GuitarMasterx7   -  Jan 08, 2010

this my friend, may be the biggest greatest leech ever....

 Respond  
DarkCoder   -  Jan 08, 2010

Variable overkill.

 Respond  
Are you sure you want to unfollow this person?
Are you sure you want to delete this?
Click "Unsubscribe" to stop receiving notices pertaining to this post.
Click "Subscribe" to resume notices pertaining to this post.