Top

Byond Naruto Palms


BYOND Code
+ 0 likes
Please Register to submit score.
Bookmark and Share
Average Score  0.0 (of 0 scores)
Date Added  Mar 24, 2009
Last Updated  Mar 24, 2009
Tags  moves 

Introduction

This is a Code for Palms Move and a Login For it i use on my game

will need http://www.zshare.net/download/57565041ba2c61d6/ and http://www.zshare.net/download/5756506185aa704e/

Grab the Code

mob
	verb
		Palm()
			set category = "Jutsus"
			set name = "64 Palms"
			if(usr.Fight==1) // If the mob's firing var is one...
				return
				return
			if(usr.froze)
				usr<<"Your frozen"
				return
			if(usr.PK==1)
				usr<<"NON PK ZONE!"
				return
			if(usr.resting==1)
				usr<<"Not while resting"
				return
			if(usr.Chakra <= 850)
				usr<<"You Dont Got The Right amount Of Chakra"
			else // If the firing var isn't 1...
				usr.Chakra -= 850
				usr.Fight = 1
				usr.froze=1
				view()<<"<Font Color=white>[usr]: <FONT COLOR=Black>8 Trigrams 64 Palms </font></font>"
				var/obj/moves/palms/A = new /obj/moves/palms/left
				var/obj/moves/palms/S = new /obj/moves/palms/top
				var/obj/moves/palms/D = new /obj/moves/palms/right
				var/obj/moves/palms/F = new /obj/moves/palms/middle
				var/obj/moves/palms/G = new /obj/moves/palms/bottom
				var/obj/moves/palms/H = new /obj/moves/palms/tail
				var/obj/moves/palms/Q = new /obj/moves/palms/bottoml
				var/obj/moves/palms/W = new /obj/moves/palms/topr
				var/obj/moves/palms/Z = new /obj/moves/palms/bottomr
				if(Q)
					Q.loc = usr.loc
					Q.y+=1
					Q.x-=1
				if(W)
					W.loc = usr.loc
					W.x+=1
					W.y+=1
				if(Z)
					Z.loc = usr.loc
					Z.y+=1
				if(S)
					S.loc = usr.loc
					S.y-=1
				if(G)
					G.loc = usr.loc
				if(A)
					A.loc = usr.loc
					A.y-=1
					A.x-=1
				if(D)
					D.loc = usr.loc
					D.x+=1
					D.y-=1
				if(F)
					F.loc = usr.loc
					F.x-=1
				if(H)
					H.loc = usr.loc
					H.x+=1
				for(var/mob/M in oview(4,usr))
					if(A)
						if(M.loc==A.loc)
							var/damage
							M.froze=1
							damage=usr.Ninjutsu*64 / 15
							view()<<"[M] Takes [damage] Damage From [usr]'s 64 Palms"
							M.hp-=damage
						//	if(M.hp<=0)
							//	M.Death(usr)
				for(var/mob/M in oview(4,usr))
					if(S)
						if(M.loc==S.loc)
							var/damage
							M.froze=1
							damage=usr.Ninjutsu*64 / 15
							view()<<"[M] Takes [damage] Damage From [usr]'s 64 Palms"
							M.hp-=damage
						//	if(M.hp<=0)
							//	M.Death(usr)
				for(var/mob/M in oview(4,usr))
					if(D)
						if(M.loc==D.loc)
							var/damage
							M.froze=1
							damage=usr.Ninjutsu*64 / 15
							view()<<"[M] Takes [damage] Damage From [usr]'s 64 Palms"
							M.hp-=damage
						//	if(M.hp<=0)
							//	M.Death(usr)
				for(var/mob/M in oview(4,usr))
					if(F)
						if(M.loc==F.loc)
							var/damage
							M.froze=1
							damage=usr.Ninjutsu*64 / 15
							view()<<"[M] Takes [damage] Damage From [usr]'s 64 Palms"
							M.hp-=damage
						//	if(M.hp<=0)
							//	M.Death(usr)
				for(var/mob/M in oview(4,usr))
					if(G)
						if(M.loc==G.loc)
							var/damage
							M.froze=1
							damage=usr.Ninjutsu*64 / 15
							view()<<"[M] Takes [damage] Damage From [usr]'s 64 Palms"
							M.hp-=damage
						//	if(M.hp<=0)
							//	M.Death(usr)
				for(var/mob/M in oview(4,usr))
					if(H)
						if(M.loc==H.loc)
							var/damage
							M.froze=1
							damage=usr.Ninjutsu*64 / 15
							view()<<"[M] Takes [damage] Damage From [usr]'s 64 Palms"
							M.hp-=damage
						//	if(M.hp<=0)
							//	M.Death(usr)
				for(var/mob/M in oview(4,usr))
					if(Q)
						if(M.loc==Q.loc)
							var/damage
							M.froze=1
							damage=usr.Ninjutsu*64 / 15
							view()<<"[M] Takes [damage] Damage From [usr]'s 64 Palms"
							M.hp-=damage
						//	if(M.hp<=0)
							//	M.Death(usr)
				for(var/mob/M in oview(4,usr))
					if(W)
						if(M.loc==W.loc)
							var/damage
							M.froze=1
							damage=usr.Ninjutsu*64 / 15
							view()<<"[M] Takes [damage] Damage From [usr]'s 64 Palms"
							M.hp-=damage
						//	if(M.hp<=0)
							//	M.Death(usr)
				for(var/mob/M in oview(4,usr))
					if(Z)
						if(M.loc==Z.loc)
							var/damage
							M.froze=1
							damage=usr.Ninjutsu*64 / 15
							view()<<"[M] Takes [damage] Damage From [usr]'s 64 Palms"
							M.hp-=damage
						//	if(M.hp<=0)
							//	M.Death(usr)
				spawn(25)
					del(H)
					del(G)
					del(F)
					del(D)
					del(S)
					del(A)
					del(Q)
					del(W)
					del(Z)
					usr.froze=0
					usr.Fight=0
					for(var/mob/M)
						M.froze=0
 
obj/moves/palms
	icon='64 palms.dmi'
	layer=5
	density=1
	left
		icon_state="1"
	top
		icon_state="2"
	right
		icon_state="3"
	middle
		icon_state="4"
	bottom
		icon_state="5"
	tail
		icon_state="6"
	bottoml
		icon_state="7"
	bottomr
		icon_state="8"
	topr
		icon_state="9"
 
mob/Login()
	src.icon='base.dmi'
//	updates()
	players+=1
	players()
	WStatus()
	Admin()
	alert("Welcome To Naruto Return Of the Missing Shinobi")
	alert("There Are 16 Clans To Choose From But There Is around 30 to 50 Clans(Unlock Rest/Buy)")
	if(src.Pass=="Yes")
		src.loc = locate(62,10,1)
		return
	else
		src.loc = locate(62,10,1)
		alert("We will Ask you 2 Question Must get 1/2 right")
		switch(input("Who is the Missing Shinobi",text) in list("Sasuke","Orochimaru","Pein","Itachi"))
			if("Sasuke")
				src.Right+=1
				src<<"Correct"
				goto next
				return
			else
				src<<"Wrong"
				src.Wrong+=1
		next
		switch(input("Will you listen to all GMS and The Rules",text) in list("Yes","No"))
			if("Yes")
				src.Right+=1
				if(src.Right >=1)
					src.loc = locate(62,10,1)
					src.Pass="Yes"
					src.layer=5
				return
			else
				src.Wrong+=1
				src<<"DUMASS THAT WAS A TRICK ALLWAYS PICK YES ON THE GM"
				sleep(5)
				src.Del()
 
var
	players=0
mob/var
	Pass=0
	Wrong=0
	Right=0
mob/var
	hp
	froze
	Fight
	Ninjutsu
	Taijutsu
	Genjutsu
	Chakra
	PK
	resting

Comments

  (3)  RSS
Mirccoder
Comments: 22
 
BYOND Snippet:  Byond Naruto Palms
Posted on Mar 24, 2009 9:41 pm
I made this one out of boredum
^Neptune
Comments: 599
 
BYOND Snippet:  Byond Naruto Palms
Posted on May 11, 2009 11:10 am
The heck is BYOND?
Mirccoder
Comments: 22
 
BYOND Snippet:  Byond Naruto Palms
Posted on May 23, 2009 9:47 pm
Byond is a system that you can make REAl games instead of chat games

Commenting Options

Register or Login to Hawkee.com or use your Facebook or Twitter account by clicking the corresponding button below.

  
Bottom