Dice Game V.2
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| Average Score | 5.5 |
| Scores Submitted | 2 |
| Date Added | May 03, 2008 |
| Last Updated | May 16, 2008 |
| Tags | dice fun game |
Introduction
this is a bit of a spam game, so i included a way to turn it off.
make sure to change NICK into your nick so those commands don't get abused.
V.2 Update -> Also i have added Superroll , just change NICK you your nick and you can use it to beat all of your freinds. I also added color to the script making it more interesting
use !dicecommands for the rules and commands
mIRC Snippet:
Dice Game V.2
Posted on May 4, 2008 1:42 am
Posted on May 4, 2008 1:42 am
To save the long lists of
there are certain variables which can be set using "var" instead of "set" (Please note, not all of them can)
Var uses the variable for the amount of time that the script is running, instead of saving the variable to your "Variables Tab".
Some of the variables can be changed:
[quote]
Another thing I noticed, I don't know whether it is deliberate, but in your script at one point $nick is set to %Player2 and at another to %Player1.
| Quote: |
| unset %.... |
Var uses the variable for the amount of time that the script is running, instead of saving the variable to your "Variables Tab".
| Quote: |
| on *:text:!roll*:#: { if (%turn == 1) { if ($nick == %player1) { set %roll $rand(2,12) msg $chan %player1 has rolled a 1,0 %roll 1! set %turn 2 if (%roll >= 10) { msg $chan %player1 has won! unset %roll unset %player1 unset %player2 unset %dice unset %dice2 } } } elseif (%turn == 2) { if ($nick == %player2) { var %roll $rand(2,12) msg $chan %player2 has rolled a 1,0 %roll 1! set %turn 1 if (%roll >= 10) { msg $chan %player2 has won! unset %turn unset %player1 unset %player2 unset %dice unset %dice2 } } } } |
Some of the variables can be changed:
[quote]
| Quote: |
| on *:text:!roll*:#: { if (%turn == 1) { if ($nick == %player1) { var %roll $rand(2,12) msg $chan %player1 has rolled a 1,0 %roll 1! var %turn 2 if (%roll >= 10) { msg $chan %player1 has won! unset %turn unset %player1 unset %player2 unset %dice unset %dice2 } } } ** Cut to make the quote shorter ** |
Another thing I noticed, I don't know whether it is deliberate, but in your script at one point $nick is set to %Player2 and at another to %Player1.
mIRC Snippet:
Dice Game V.2
Posted on May 4, 2008 10:40 am
Posted on May 4, 2008 10:40 am
Sorry, I see what you've done with the set $nick %Player1 / %Player2 now.
I was thinking that the /unset commands are actually unnecessary as they will be over-written the next time you use the script (Unless you like nice tidy empty Variables).
I was thinking that the /unset commands are actually unnecessary as they will be over-written the next time you use the script (Unless you like nice tidy empty Variables).
mIRC Snippet:
Dice Game V.2
Posted on May 4, 2008 6:24 pm
Posted on May 4, 2008 6:24 pm
:p i don't like variables much, not sure how i can use them here, but i need all of those unsets or else it may not work the next time through :)
mIRC Snippet:
Dice Game V.2
Posted on Jun 14, 2008 4:59 pm
Posted on Jun 14, 2008 4:59 pm
Please rate this Script, i need to be able to tell it it's good or not :p



