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Home
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Logan's Snippets
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mIRC
DragonBallZ bot: Battle System
mIRC Code
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Average Score
4.0
Scores Submitted
3
Date Added
Feb 18, 2008
Last Updated
Feb 18, 2008
Introduction
Heres the Battle System for it...
Grab the Code
on *:text:*`Heal:#:{ if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Planet,Dead) == yes) { Notice $nick You are Dead!! | halt } if (%tourneystarted = yes) { Notice $nick Tourney is happening | halt } if (%BRtourney = yes) { Notice $nick Battle Royale Is Going On | halt } if ($readini($nick $+ .ini,$nick,fighting) == Yes) { Notice $nick You are Fighting! | halt } if ($timer(Heal $+ $nick).secs != $null) { Notice $nick You Are Already Healing | halt } Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Notice $nick $+ %Aura You Will Heal in 60 Seconds. /timerheal $+ $nick 1 60 /Heal $nick } on 1:TEXT:`atl*:#:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($readini($nick $+ .ini,$nick,Attacking) != yes) { halt } if ($timer(Dodge $+ $nick).secs != $null) && ($readini( $nick $+ .ini,$nick,attacking ) == yes) { goto Here } if ($timer(item $+ $nick).secs != $null) && ($readini( $nick $+ .ini,$nick,attacking ) == yes) { goto Here2 } if ($timer(attack $+ $nick).secs = $null) && ($readini( $nick $+ .ini,$nick,attacking ) == yes) { notice $nick $nick $+ , There was a Problem in Your Attack. This was fixed. | /recoil $nick } Notice $nick Attack Time Left:11,1 $duration($timer(attack $+ $nick).secs)) halt :Here Notice $nick Dodge Time Left:11,1 $duration($timer(Dodge $+ $nick).secs)) halt :Here2 Notice $nick Item Time Left:11,1 $duration($timer(Item $+ $nick).secs)) } on 1:TEXT:`cancel:#: { if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($readini($nick $+ .ini,$nick,Oozaru) == Yes) { Notice $nick You Are an oozaru! | halt } if ($readini($nick $+ .ini,BlowUp,Blowing) == yes) { Notice $nick You Cant, Your Blowing | halt } if ($readini($nick $+ .ini,$nick,Attacking) != yes) { halt } if ($timer(dodge $+ $nick).secs != $null) && ($readini( $nick $+ .ini,$nick,attacking ) == yes) { notice $nick You Cant Cancel a Dodge. | halt } if ($timer(item $+ $nick).secs != $null) && ($readini( $nick $+ .ini,$nick,attacking ) == yes) { notice $nick You Cant Cancel a Item. | halt } Writeini $nick $+ .ini $nick Attacking no /timerattack $+ $nick off Notice $nick You have canceled your attack! } on 1:TEXT:`motto*:#:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($2- = $null) { notice $nick You cannot set your motto to that | halt } writeini $nick $+ .ini $nick motto $2- notice $nick You have changed your entering motto to 9" $+ $2- $+ " } on 1:TEXT:`entered:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } var %x = 1 var %y = $numtok(%batlist,32) while (%x <= %y) { set %entered %entered $gettok(%batlist,%x,32) $chr(45) inc %x } notice $nick %entered Are In the Field. unset %entered } on *:text:`Enter Arena:#: { if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($readini($nick $+ .ini,$Nick,PowerLevel) <= 0) { Notice $nick Please Heal | halt } if ($readini($nick $+ .ini,$Nick,PowerLevel) == 0) { Notice $nick Please Heal | halt } if ($readini($nick $+ .ini,$nick,Traveling) == yes) { Notice $nick You are Traveling! | halt } if ($readini($nick $+ .ini,$nick,Training) == yes) { Notice $nick You Are Training! | halt } if ($readini($nick $+ .ini,$nick,fighting) == yes) { Notice $nick You are in Battle! | halt } if ($readini($nick $+ .ini,Planet,Dead) == yes) { Notice $nick You are Dead!! | halt } if ($timer(Heal $+ $nick).secs != $null) { Notice $nick You Are Healing | halt } if (%tourney = yes) { timerchecktourney off } if (%tourney = yes) && (%currentmatch. [ $+ [ $nick ] ] != yes) { halt } if (%BRtourney = yes) && (%BRintourney. [ $+ [ $nick ] ] != yes) { halt } Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Writeini $nick $+ .ini $nick fighting yes Writeini $nick $+ .ini $nick field normal set %batlist %batlist $nick Msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )9,1 Enters the Arena. $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )9,1 Says:15 $readini($nick $+ .ini,$nick,motto) } on 1:text:`Enter NoobArena:#: { if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($readini($nick $+ .ini,$Nick,PowerLevel) <= 0) { Notice $nick Please Heal | halt } if ($readini($nick $+ .ini,$Nick,PowerLevel) == 0) { Notice $nick Please Heal | halt } if ($readini($nick $+ .ini,$Nick,Level) >= 30) { Notice $nick You Are No Longer a Noob! | halt } if ($readini($nick $+ .ini,$nick,Traveling) == yes) { Notice $nick You are Traveling! | halt } if ($readini($nick $+ .ini,$nick,Training) == yes) { Notice $nick You Are Training! | halt } if ($readini($nick $+ .ini,$nick,fighting) == yes) { Notice $nick You are in Battle! | halt } if ($readini($nick $+ .ini,Planet,Dead) == yes) { Notice $nick You are Dead!! | halt } if ($timer(Heal $+ $nick).secs != $null) { Notice $nick You Are Healing | halt } if (%tourney = yes) { timerchecktourney off } if (%tourney = yes) && (%currentmatch. [ $+ [ $nick ] ] != yes) { halt } if (%BRtourney = yes) && (%BRintourney. [ $+ [ $nick ] ] != yes) { halt } Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Writeini $nick $+ .ini $nick fighting yes Writeini $nick $+ .ini $nick field Noob Msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )9,1 Enters the Noob-Arena. $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )9,1 Says:15 $readini($nick $+ .ini,$nick,motto) } on *:text:`Leave Arena:#: { if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($readini($nick $+ .ini,$nick,Oozaru) == Yes) { Notice $nick You Are an oozaru! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You Are Not in Battle field! | halt } if ($timer(Leave $+ $nick).secs != $null) { Notice $nick You Are Already Leaving | halt } if ($readini($nick $+ .ini,BlowUp,Blowing) == yes) { Notice $nick You Cant, Your Blowing | halt } if ($readini($nick $+ .ini,$nick,Mutating) == yes) { Notice $nick Cant! | halt } if ($readini($nick $+ .ini,$nick,Evolving) == yes) { Notice $nick Cant! | halt } if ($readini($nick $+ .ini,$nick,Path3) == yes) { Notice $nick Cant! | halt } if (%NamekFighter == $nick) { Notice $nick Cant! | halt } if (%HBTCUSER == $nick) { halt } if (%BRintourney. [ $+ [ $nick ] ] = yes) { halt } if (%GBattling = $nick) { halt } if (%currentmatch. [ $+ [ $nick ] ] = yes) { halt } Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )9,1 Is Fleeing! In 60 Seconds $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )9,1 Shall Leave the field! /timerLeave $+ $nick 1 60 /leave $nick } on 1:TEXT:`LTL:#: { if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($timer(Leave $+ $nick).secs = $null) { halt } Notice $nick 9Leave Time Left:3 $duration($timer(Leave $+ $nick).secs)) } on *:text:*`Struggle:#:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You Are Not in Battle field! | halt } if ($timer(Struggle $+ $nick).secs != $null) { Notice $nick You Are already trying to get UnParalized | halt } if ($readini($nick $+ .ini,$nick,Paralized) != yes) { Notice $nick You are not Paralized! | halt } if ($readini($nick $+ .ini,$nick,Mutating) == yes) { Notice $nick Cant! | halt } if ($readini($nick $+ .ini,$nick,Evolving) == yes) { Notice $nick Cant! | halt } if ($readini($nick $+ .ini,$nick,Path3) == yes) { Notice $nick Cant! | halt } if ($readini($nick $+ .ini,BlowUp,Blowing) == yes) { Notice $nick You Cant, Your Blowing | halt } Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Struggles to get free! /timerStruggle $+ $nick 1 $rand(15,30) /Struggle $nick } on 1:TEXT:`Punch*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (Punch isin %attacks) { Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 3 ) timerattack $+ $nick 1 %Speed /Punch $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Runs Toward $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`ArmStretch*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (ArmStretch isin %attacks) { Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 3 ) timerattack $+ $nick 1 %Speed /ArmStretch $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Strecthes His/her and grabs $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1's face! echo yo } } on 1:TEXT:`Kick*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (Kick isin %attacks) { Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 3 ) timerattack $+ $nick 1 %Speed /Kick1 $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Runs Toward $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`Slash*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,Weapon,Sword) != Equipped) { Notice $nick Please Equip Your Sword | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (Slash isin %attacks) { Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 3 ) timerattack $+ $nick 1 %Speed /Slash $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Runs Toward $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 With His/Her Sword! echo yo } } on 1:TEXT:`PowerSlash*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,Weapon,PowerSword) != Equipped) { Notice $nick Please Equip Your PowerSword | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (PowerSlash isin %attacks) { Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 ) timerattack $+ $nick 1 %Speed /PowerSlash $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Runs Toward $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 With His/Her Power Sword! echo yo } } on 1:TEXT:`ZSlash*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,Weapon,ZSword) != Equipped) { Notice $nick Please Equip Your ZSword | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (ZSlash isin %attacks) { Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 ) timerattack $+ $nick 1 %Speed /ZSlash $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Runs Toward $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 With His/Her Z Sword! echo yo } } on 1:TEXT:`ShapiroSlash*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,Weapon,ShapiroSword) != Equipped) { Notice $nick Please Equip Your ShapiroSword | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (ShapiroSlash isin %attacks) { Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 ) timerattack $+ $nick 1 %Speed /ShapiroSlash $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Runs Toward $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 With His/Her Shapiro Sword! echo yo } } on 1:TEXT:`ShadowSlash*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,Weapon,ShadowSword) != Equipped) { Notice $nick Please Equip Your ShadowSword | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (ShadowSlash isin %attacks) { Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 ) timerattack $+ $nick 1 %Speed /ShadowSlash $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Runs Toward $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 With His/Her Shadow Sword! echo yo } } on 1:TEXT:`XSlash*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,Weapon,XSword) != Equipped) { Notice $nick Please Equip Your XSword | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (XSlash isin %attacks) { Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 ) timerattack $+ $nick 1 %Speed /XSlash $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Runs Toward $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 With His/Her X Sword! echo yo } } on 1:TEXT:`Kiblast*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (Kiblast isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 9) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 10) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 4 ) timerattack $+ $nick 1 %Speed /Kiblast $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Charges Energy at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`Kamehameha*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (Kamehameha isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 24) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 25) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 ) timerattack $+ $nick 1 %Speed /Kamehameha $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Starts to gather energy between his/her palms and Yells "Ka! me! ha! me! at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`SuperKamehameha*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (SuperKamehameha isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 44) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 45) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 6 ) timerattack $+ $nick 1 %Speed /SuperKamehameha $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Starts to gather more energy between his/her palms and Yells "Super! Ka! me! ha! me! at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`KamehamehaX10*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (KamehamehaX10 isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 89) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 90) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 10 ) timerattack $+ $nick 1 %Speed /KamehamehaX10 $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 STARTS TO GATHER MASSIVE ENERGY BETWEEN HIS/HER PALMS AND YELLS "KA! ME! HE! ME! AT $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on *:text:`Charge SpiritBomb:#: { if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($readini($nick $+ .ini,Charging,Charging) == yes) { Notice $nick Your already Charging | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (SpiritBomb isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 199) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 200) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) writeini $nick $+ .ini $nick Attacking Yes writeini $nick $+ .ini Charging SpiritBomb Yes writeini $nick $+ .ini Charging Charging Yes writeini $nick $+ .ini Charging Damage 0 timerattack $+ $nick 30 10 /SpiritBomb $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Puts his Hands in the air and starts to form a spiritbomb! } } on *:text:*`give SpiritBomb*:#:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($address($nick,3) == $address($3,3)) { Notice $Nick You can't send Power to yourself | halt } if ($4 > $readini($nick $+ .ini,$nick,Energy)) { Notice $nick You do not have this much Energy! | halt } if ($readini($3 $+ .ini,Charging,Charging) != yes) { Notice $nick $3 is Not Charging AnyThing | halt } if ($readini($3 $+ .ini,Charging,SpiritBomb) != yes) { Notice $nick $3 is Not Charging a Spirit Bomb | halt } if ($4 <= 0) { Notice $nick don't share negative Energy! | halt } if ($4 !isnum) { halt } if (. isin $4) { Notice $nick Dont Use Decimals! | halt } if ($readini($nick $+ .ini,$nick,Formed) == Yes) { Notice Cant | halt } if ($3 ison %ChanSet) { if (%TopControl == Yes) { halt } Set %TopControl Yes Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($3 $+ .ini,$3,Aura) Set %BAura2 $readini($3 $+ .ini,$3,BAura) Writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$nick,Energy) - $4) Writeini $3 $+ .ini Charging Damage $calc($readini($3 $+ .ini,Charging,Damage) + $4) Msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Gives $+ %Aura2 $+ , $+ %BAura2 $+ $3 $+ ( $+ $readini($3 $+ .ini,$3,Name) $+ )0,1 $4 Power! /timer 1 10 /unset %TopControl } } on 1:TEXT:`Throw SpiritBomb*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $3) { Notice $nick Don't attack yourself! | halt } if ($readini($nick $+ .ini,Charging,Charging) != yes) { Notice $nick Your Are Not Charging AnyThing | halt } if ($readini($nick $+ .ini,Charging,SpiritBomb) != yes) { Notice $nick Your Not Charging a Spirit Bomb | halt } if (Punch+bag isin $3 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if ($3 == Weak+bag) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if ($3 == Supa+weak+Bag) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($3 $+ .ini,$3,fighting) != yes) { Notice $nick $3 is not Fighting! | halt } if ($readini($nick $+ .ini,Charging,Damage) <= 299) { Notice $nick $2 Is Not Strong Enough | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($3 $+ .ini,$3,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (SpiritBomb isin %attacks) { Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($3 $+ .ini,$3,Aura) Set %BAura2 $readini($3 $+ .ini,$3,BAura) writeini $nick $+ .ini $nick Attacking no writeini $nick $+ .ini Charging SpiritBomb no writeini $nick $+ .ini Charging Charging no /timerattack $+ $nick off Set %Agility2 [ $readini $nick $+ .ini $nick Agility ] Set %Agility3 [ $readini $3 $+ .ini $3 Agility ] set %Agility2 $round($calc(%Agility2 * 1.5),0) set %Agility3 $round($calc(%Agility3 * 1.5),0) set %Agility $calc(%Agility3 - %Agility2) if (%Agility > 2) { /Dodge $nick $3 } set %Accuracy2 [ $readini $nick $+ .ini $nick Accuracy ] set %Intelligence3 [ $readini $3 $+ .ini $3 Intelligence ] set %Accuracy2 $round($calc(%Accuracy2 * 1.5),0) set %Intelligence3 $round($calc(%Intelligence3 * 1.5),0) set %Countering $calc(%Intelligence3 - %Accuracy2) Set %Counter $Rand(1,10) if (%Countering > 2) && (%Counter == 1) { /Counter $3 $nick | Halt } set %base.power [ $readini $nick $+ .ini Charging Damage ] set %ExpGain $Rand(3,6) set %defense.power [ $readini $3 $+ .ini $3 Defense ] set %Ki.power [ $readini $nick $+ .ini $nick Ki ] set %power set %power $calc( %base.power * 15) Set %Exp %ExpGain Set %Critical 0Normal Hit Set %Critical2 $rand(1,10) Set %Accuracy [ $readini $3 $+ .ini $nick Accuracy ] Set %Ender $round($calc(%Accuracy * .5 * .5 * .5 + 1),0) if (%Critical2 <= %Ender) { Set %Critical 4Critical | inc %base.power %Power | Set %Exp $Calc( %ExpGain * 3 ) } set %Damage $calc( %base.power + (%Ki.power - %defense.power)) if ($readini($3 $+ .ini,$3,shieldon) == on) { /shield $nick $3 | halt } set %PLo $readini($3 $+ .ini,$3,PowerLevel) if (%Damage < 1) { set %Damage 1 } Set %Confused $rand(1,2) if (%Confused == 2) && ($readini($nick $+ .ini,$nick,Confused) == yes) { /Confused $nick $3 /halt } msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 THROWS A SPIRITBOMB AT $+ %Aura2 $+ , $+ %BAura2 $+ $3 $+ ( $+ $readini($3 $+ .ini,$3,Name) $+ )0,1 dealing $bytes(%damage,b) damage! 12(0Gained14 %Exp 0Exp12) 12( $+ %Critical $+ 12) dec %PLo %damage writeini $3 $+ .ini $3 PowerLevel %PLo writeini $nick $+ .ini $nick Exp $calc($readini($nick $+ .ini,$nick,Exp) + %Exp) writeini $nick $+ .ini Charging Damage 0 if ($readini($2 $+ .ini,$2,AbsorbCore) == yes) { Set %Asorb $Calc( %Damage / 2 ) Set %Absorb $Rand(1,%Asorb) if (%Absorb < 1) { set %Absorb 1 } writeini $2 $+ .ini $2 Energy $calc($readini($2 $+ .ini,$2,Energy) + %Absorb) Notice $2 You gained %Absorb Energy Set %Energy $readini($2 $+ .ini,$2,MEnergy) if ($readini($2 $+ .ini,$2,Energy) >= %Energy) { Writeini $2 $+ .ini $2 %Energy } } LvLCheck $nick check $nick $3 } } on 1:TEXT:`DragonFist*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (DragonFist isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 79) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 80) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 15 ) timerattack $+ $nick 1 %Speed /DragonFist $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Charges His/Her Left Fist at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`EnergyBeam*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (EnergyBeam isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 9) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 10) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 3 ) timerattack $+ $nick 1 %Speed /EnergyBeam $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Charges Energy at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`Do-Don-Ray*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (Do-Don-Ray isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 19) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 20) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 3 ) timerattack $+ $nick 1 %Speed /Do-Don-Ray $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Raises His Left Hand at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`GalicGun*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (GalicGun isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 25) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 25) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 4 ) timerattack $+ $nick 1 %Speed /GalicGun $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Raises His Hands up at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`BigBang*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (BigBang isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 34) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 35) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 4 ) timerattack $+ $nick 1 %Speed /BigBang $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Raises His Hands up at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on *:text:`Charge AtomicBlast:#: { if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($readini($nick $+ .ini,Charging,Charging) == yes) { Notice $nick Your already Charging | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (AtomicBlast isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 149) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 150) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) writeini $nick $+ .ini $nick Attacking Yes writeini $nick $+ .ini Charging AtomicBlast Yes writeini $nick $+ .ini Charging Charging Yes writeini $nick $+ .ini Charging Damage 0 timerattack $+ $nick 10 5 /AtomicBlast $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Puts his Hands & legs and arms apart and charges An Atomic Blast! } } on 1:TEXT:`Fire AtomicBlast*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $3) { Notice $nick Don't attack yourself! | halt } if ($readini($nick $+ .ini,Charging,Charging) != yes) { Notice $nick Your Are Not Charging AnyThing | halt } if ($readini($nick $+ .ini,Charging,AtomicBlast) != yes) { Notice $nick Your Not Charging a AtomicBlast | halt } if (Punch+bag isin $3 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if ($3 == Weak+bag) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if ($3 == Supa+weak+Bag) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($3 $+ .ini,$3,fighting) != yes) { Notice $nick $3 is not Fighting! | halt } if ($readini($nick $+ .ini,Charging,Damage) <= 299) { Notice $nick $2 Is Not Strong Enough | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($3 $+ .ini,$3,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (AtomicBlast isin %attacks) { Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($3 $+ .ini,$3,Aura) Set %BAura2 $readini($3 $+ .ini,$3,BAura) writeini $nick $+ .ini $nick Attacking no writeini $nick $+ .ini Charging AtomicBlast no writeini $nick $+ .ini Charging Charging no /timerattack $+ $nick off Set %Agility2 [ $readini $nick $+ .ini $nick Agility ] Set %Agility3 [ $readini $3 $+ .ini $3 Agility ] set %Agility2 $round($calc(%Agility2 * 1.5),0) set %Agility3 $round($calc(%Agility3 * 1.5),0) set %Agility $calc(%Agility3 - %Agility2) if (%Agility > 2) { /Dodge $nick $3 } set %Accuracy2 [ $readini $nick $+ .ini $nick Accuracy ] set %Intelligence3 [ $readini $3 $+ .ini $3 Intelligence ] set %Accuracy2 $round($calc(%Accuracy2 * 1.5),0) set %Intelligence3 $round($calc(%Intelligence3 * 1.5),0) set %Countering $calc(%Intelligence3 - %Accuracy2) Set %Counter $Rand(1,10) if (%Countering > 2) && (%Counter == 1) { /Counter $3 $nick | Halt } set %base.power [ $readini $nick $+ .ini Charging Damage ] set %ExpGain $Rand(3,6) set %defense.power [ $readini $3 $+ .ini $3 Defense ] set %Ki.power [ $readini $nick $+ .ini $nick Ki ] set %power set %power $calc( %base.power * 15) Set %Exp %ExpGain Set %Critical 0Normal Hit Set %Critical2 $rand(1,10) Set %Accuracy [ $readini $3 $+ .ini $nick Accuracy ] Set %Ender $round($calc(%Accuracy * .5 * .5 * .5 + 1),0) if (%Critical2 <= %Ender) { Set %Critical 4Critical | inc %base.power %Power | Set %Exp $Calc( %ExpGain * 3 ) } set %Damage $calc( %base.power + (%Ki.power - %defense.power)) if ($readini($3 $+ .ini,$3,shieldon) == on) { /shield $nick $3 | halt } set %PLo $readini($3 $+ .ini,$3,PowerLevel) if (%Damage < 1) { set %Damage 1 } Set %Confused $rand(1,2) if (%Confused == 2) && ($readini($nick $+ .ini,$nick,Confused) == yes) { /Confused $nick $3 /halt } msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 fires a massive blast at $+ %Aura2 $+ , $+ %BAura2 $+ $3 $+ ( $+ $readini($3 $+ .ini,$3,Name) $+ )0,1 dealing $bytes(%damage,b) damage! 12(0Gained14 %Exp 0Exp12) 12( $+ %Critical $+ 12) dec %PLo %damage writeini $3 $+ .ini $3 PowerLevel %PLo writeini $nick $+ .ini $nick Exp $calc($readini($nick $+ .ini,$nick,Exp) + %Exp) writeini $nick $+ .ini Charging Damage 0 if ($readini($2 $+ .ini,$2,AbsorbCore) == yes) { Set %Asorb $Calc( %Damage / 2 ) Set %Absorb $Rand(1,%Asorb) if (%Absorb < 1) { set %Absorb 1 } writeini $2 $+ .ini $2 Energy $calc($readini($2 $+ .ini,$2,Energy) + %Absorb) Notice $2 You gained %Absorb Energy Set %Energy $readini($2 $+ .ini,$2,MEnergy) if ($readini($2 $+ .ini,$2,Energy) >= %Energy) { Writeini $2 $+ .ini $2 %Energy } } LvLCheck $nick check $nick $3 } } on 1:TEXT:`FinalFlash *:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (FinalFlash isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 50) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 50) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 6 ) timerattack $+ $nick 1 %Speed /FinalFlash $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Gets ready to fire a Final Flash at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`FinalFlashX10 *:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (FinalFlashX10 isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 139) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 140) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 10 ) timerattack $+ $nick 1 %Speed /FinalFlashX10 $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Gets ready to fire a Final Flash X10 at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`EyeBeam*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (EyeBeam isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 14) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 15) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 3 ) timerattack $+ $nick 1 %Speed /EyeBeam $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Eyes start to glow at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`RenzokuEnergyDan*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (RenzokuEnergyDan isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 34) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 35) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 ) timerattack $+ $nick 1 %Speed /RenzokuEnergyDan $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Charges Multiple Energy Balls at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`Chobakuretsumaha*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (Chobakuretsumaha isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 34) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 35) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 6 ) timerattack $+ $nick 1 %Speed /Chobakuretsumaha $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Starts to fire Energy balls that surround $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`SpecialBeamCannon*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (SpecialBeamCannon isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 100) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 100) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 9 ) timerattack $+ $nick 1 %Speed /SpecialBeamCannon $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Puts his/her left Hands Left and Middle finger to his/her forehead and build up energy at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`Masenko*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (Masenko isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 19) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 20) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 ) timerattack $+ $nick 1 %Speed /Masenko $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Puts His/Her hands together and charges energy at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`ChouKameHameHa*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (ChouKameHameHa isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 30) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 30) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 6 ) timerattack $+ $nick 1 %Speed /ChouKameHameHa $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Starts to gather energy between his/her palms and Yells "Ka! me! ha! me! at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`BurningAttack*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (BurningAttack isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 59) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 60) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 8 ) timerattack $+ $nick 1 %Speed /BurningAttack $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Raises His Hands Foward and starts to do some hand movements at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`UltraBurningAttack*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (UltraBurningAttack isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 99) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 100) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 12 ) timerattack $+ $nick 1 %Speed /UltraBurningAttack $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )4,1 Raises His Hands Foward and starts to do some hand movements at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )4,1 echo yo } } on 1:TEXT:`FriezaBeam*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (FriezaBeam isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 18) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 19) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 4 ) timerattack $+ $nick 1 %Speed /FriezaBeam $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Raises His Left Hand and Points his Index Finger at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`Daichiretsuzan*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt } if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt } if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt } if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt } if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt } if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt } Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10) if (Daichiretsuzan isin %attacks) { if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip } if ($readini($nick $+ .ini,$nick,Energy) <= 22) { Notice $nick You dont have enough Energy to perform this move! | halt } writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 23) :Skip Set %Aura $readini($nick $+ .ini,$nick,Aura) Set %BAura $readini($nick $+ .ini,$nick,BAura) Set %Aura2 $readini($2 $+ .ini,$2,Aura) Set %BAura2 $readini($2 $+ .ini,$2,BAura) writeini $nick $+ .ini $nick Attacking Yes Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 ) timerattack $+ $nick 1 %Speed /Daichiretsuzan $nick $2 msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Puts His/her Hand Up and extends 2 Fingers Up at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 echo yo } } on 1:TEXT:`Kienzan*:*:{ if ($chan != %ChanSet) { halt } if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt } if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt } if ($nick == $2) { Notice $nick Don't attack yourself! | halt } if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt } if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt } if ($readini($nick $+ .ini,$nick,fighting) !