this is a self explanatory dm script just paste in remotes
have fun
its multi-chan!!
on *:TEXT:!dmcmds:#: {
msg $nick _12 A list of dm commands:
msg $nick _4 !dm _15 - Starts the dm.
msg $nick _4 !stopdm _15 - Stops the dm.
msg $nick _4 !whip _15 - Whips the other person. (Max 40 damage)
msg $nick _4 !dds _15 - Hits the other person with a DDS special. (Max 60 damage) (Drains 25% of special bar)
msg $nick _4 !eat _15 - Eats a shark and heals 20 hp. Can use when frozen. (10 sharks)
msg $nick _4 !cbow _15 - Hits the person with a crystal bow. Can use when frozen. (Max 30 damage) (4 damage penalty when frozen)
msg $nick _4 !barrage _15 - Hits the opponent with ice barrage. Has 70% chance of freezing the opponent for 1 turn. (Max 30 damage) (4 uses)
msg $nick _4 !dh _15 - Hits the oppenent with dharoks set. (Max 70 damage) (Need 7 or less hp for hit of 70)
msg $nick _4 !fwave _15 - Hits the opponent with fire wave. Can use when frozen. (Max 20 damage)
msg $nick _4 !msb _15 - Hits the opponent with a magic shortbow. Can use when frozen. (Max 50 damage) (Drains 50% of special bar)
msg $nick _4 !guth _15 - Hits the opponent with Guthans Set. (Max 30) (35% chance of healing yourself)
msg $nick _4 !score _15 - Tells you your score.
msg $nick _4 !turn _15 - Says whos turn it is.
msg $nick _4 !status _15 - Tells you your hp, special bar, sharks etc.
}
alias dmoff {
unset %hp [ $+ [ %nick1 ] ]
unset %hp [ $+ [ %nick2 ] ]
unset %specbar [ $+ [ %nick1 ] ]
unset %specbar [ $+ [ %nick2 ] ]
unset %sharks [ $+ [ %turn1 ] ]
unset %sharks [ $+ [ %turn2 ] ]
unset %barrages [ $+ [ %turn1 ] ]
unset %barrages [ $+ [ %turn2 ] ]
unset %frozen [ $+ [ %turn1 ] ]
unset %frozen [ $+ [ %turn2 ] ]
unset %nick1
unset %nick2
unset %turn1
unset %turn2
unset %turn11
unset %turn22
unset %whip
unset %eat
unset %dds1
unset %dds2
unset %msb1
unset %msb2
unset %cbow
unset %barrage
unset %R
unset %dh
unset %fwave
unset %hai
unset %N
unset %J
unset %heal
unset %guth
disable #dm
}
alias scores {
inc %wins [ $+ [ %turn1 ] ]
inc %losses [ $+ [ %turn2 ] ]
}
on *:TEXT:!dm:#: {
if (!%nick1) {
enable #dm
set %nick1 $nick
set %N $r(1,2)
set %hai %nick1
msg $chan DM has been started by %nick1 $+ ! Type !dm to challenge %nick1 $+ .
}
elseif ($address($nick,2) == $address(%nick1,2)) { msg $chan $+ %nick1 is such a freaking moron that he wants to dm himself. | halt }
elseif (%nick1) && (!%nick2) && ($group(#dm).status == on) && ($nick ison $chan) && (%nick1 ison $chan) {
set %nick2 $nick
set %turn1 $iif(%N == 1, %nick1 , %nick2)
set %hp [ $+ [ %nick1 ] ] 99
set %hp [ $+ [ %nick2 ] ] 99
set %turn2 $iif(%N == 1, %nick2, %nick1)
set %turn11 %turn2
set %turn22 %turn1
set %specbar [ $+ [ %turn1 ] ] 100
set %specbar [ $+ [ %turn2 ] ] 100
set %sharks [ $+ [ %turn1 ] ] 10
set %sharks [ $+ [ %turn2 ] ] 10
set %barrages [ $+ [ %turn1 ] ] 4
set %barrages [ $+ [ %turn2 ] ] 4
set %frozen [ $+ [ %turn1 ] ] off
set %frozen [ $+ [ %turn2 ] ] off
msg $chan $+ %nick2 has accepted $+ %nick1 $+ 's challenge!
timer 1 1 msg $chan For a list of dm commands, type !dmcmds
timer 1 2 msg $chan It's %turn1 $+ 's turn.
}
else {
notice $nick There is a dm already in progress, please wait.
halt
}
}
on *:TEXT:!stopdm:#: {
if ($nick == %nick1 || $nick == %nick2) || ($address($nick,2) == $address($me,2)) {
dmoff
msg $chan DM halted by $nick $+ .
}
}
#dm on
on *:TEXT:!turn:#: {
if ($group(#dm).status == on) {
msg $chan It's currently $iif( !%nick2 , %hai , %turn1 ) $+ 's turn.
}
else {
halt
}
}
on *:TEXT:!status:#: {
if ($nick == %turn1 || $nick == %turn2) {
notice $nick Your current hp is: %hp [ $+ [ $nick ] ] $+ . You have %sharks [ $+ [ $nick ] ] sharks left. You can use %barrages [ $+ [ $nick ] ] more barrages. Your special bar is %specbar [ $+ [ $nick ] ] $+ % $+ . You $iif(%frozen [ $+ [ $nick == on ] ] , are , are not) frozen.
}
else {
halt
}
}
on *:TEXT:!whip:#: {
if ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) {
set %whip $rand(0,40)
dec %hp [ $+ [ %turn2 ] ] %whip
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan %turn1 just hit a %whip with a whip. %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] .
timer 1 1 msg $chan %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) {
msg $chan %turn1 just hit a %whip with a whip. %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] .
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
unset %R
timer 1 1 msg $chan It's %turn1 $+ 's turn.
}
elseif (%frozen [ $+ [ %turn1 ] ] == on) {
notice $nick You are frozen, you can't use the whip.
}
elseif ($nick == %turn2) {
notice $nick It's not your turn
}
}
on *:TEXT:!eat*:#: {
if ($nick == %turn1) && (%sharks [ $+ [ %turn1 ] ] > 0) {
set %eat $iif( %hp [ $+ [ %turn1 ] ] >= 79, $calc( 99 - %hp [ $+ [ %turn1 ] ] ) , 20)
inc %hp [ $+ [ %turn1 ] ] %eat
dec %sharks [ $+ [ %turn1 ] ]
msg $chan %turn1 just healed 20 hp by eating a shark. $+ %turn1 $+ 's hp is %hp [ $+ [ %turn1 ] ] .
notice $nick You have %sharks [ $+ [ %turn1 ] ] sharks left.
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
set %frozen [ $+ [ %turn2 ] ] off
unset %R
timer 1 1 msg $chan It's %turn1 $+ 's turn.
}
elseif (%sharks [ $+ [ %turn1 ] ] < 1) {
notice $nick You have already used up all 10 of your sharks, please use something else.
}
elseif ($nick == %turn2) {
notice $nick It's not your turn
}
}
on *:TEXT:!dds*:#: {
if ($nick == %turn1) && (%specbar [ $+ [ %turn1 ] ] >= 25) && (%frozen [ $+ [ %turn1 ] ] == off) {
set %dds1 $rand(0,30)
set %dds2 $rand(0,30)
dec %hp [ $+ [ %turn2 ] ] $calc( %dds1 + %dds2 )
}
elseif (%specbar [ $+ [ %turn1 ] ] <= 24) {
notice %turn1 Your special bar is less than 25% so you cant use the dds.
halt
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan %turn1 just hit a %dds1 and %dds2 with a dds. %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] $+ .
timer 1 1 msg $chan %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%specbar [ $+ [ %turn1 ] ] >= 25) && (%frozen [ $+ [ %turn1 ] ] == off) {
dec %specbar [ $+ [ %turn1 ] ] 25
msg $chan %turn1 just hit a %dds1 and %dds2 with a dds. %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] $+ .
notice %turn1 You're special bar is %specbar [ $+ [ %turn1 ] ] $+ % $+ .
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
unset %R
timer 1 1 msg $chan It's %turn1 $+ 's turn.
}
elseif (%frozen [ $+ [ %turn1 ] ] == on) {
notice $nick You are frozen, you can't use the dds.
}
elseif ($nick == %turn2) {
notice $nick It's not your turn
}
}
on *:TEXT:!cbow:#: {
if ($nick == %turn1) && ($nick != %turn2) {
set %cbow $rand(0,30)
dec %hp [ $+ [ %turn2 ] ] %cbow
}
if ( %frozen [ $+ [ %turn1 ] ] == on ) {
dec %hp [ $+ [ %turn1 ] ] 4
}
if ( %hp [ $+ [ %turn1 ] ] < 1 ) && (%hp [ $+ [ %turn2 ] ] < 1 ) && (%frozen [ $+ [ %turn1 ] ] == on) {
msg $chan %turn1 just hit a %cbow with a crystal bow. However, %turn1 was frozen so there was a 4 damage penalty so both %turn1 and %turn2 are dead!
inc %wins [ $+ [ %turn1 ] ]
inc %wins [ $+ [ %turn2 ] ]
inc %losses [ $+ [ %turn1 ] ]
inc %losses [ $+ [ %turn2 ] ]
dmoff
}
elseif ( %hp [ $+ [ %turn1 ] ] < 1 ) && {%hp [ $+ [ %turn2 ] ] > 0 ) && (%frozen [ $+ [ %turn1 ] ] == on) {
set %hp [ $+ [ %turn1 ] ] 0
msg $chan %turn1 just hit a %cbow with a crystal bow. $+ %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] .
timer 1 1 msg $chan However, %turn1 was frozen so there is a 4 damage penalty. %turn1 $+ 's hp is now %hp [ $+ [ %turn1 ] ] $+ .
timer 1 2 msg $chan %turn1 is now dead!
inc %wins [ [ %turn2 ] ]
inc %losses [ $+ [ %turn1 ] ]
dmoff
}
elseif (%hp [ $+ [ %turn1 ] ] > 0) && (%hp [ $+ [ %turn2 ] ] > 0) && (%frozen [ $+ [ %turn1 ] ] == on) {
msg $chan %turn1 just hit a %cbow with a crystal bow. $+ %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] .
timer 1 1 msg $chan However, %turn1 was frozen so there is a 4 damage penalty. %turn1 $+ 's hp is now %hp [ $+ [ %turn1 ] ] $+ .
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
set %frozen [ $+ [ %turn2 ] ] off
unset %R
timer 1 2 msg $chan It's %turn1 $+ 's turn.
}
elseif ( %hp [ $+ [ %turn2 ] ] < 1 ) && (%hp [ $+ [ %turn1 ] ] > 0) && (%frozen [ $+ [ %turn1 ] ] == off) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan %turn1 just hit a %cbow with a crystal bow. $+ %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] .
timer 1 1 msg $chan %turn2 is now dead!
inc %wins [ $+ [ %turn1 ] ]
inc %losses [ $+ [ %turn2 ] ]
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) {
msg $chan %turn1 just hit a %cbow with a crystal bow. %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] .
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
set %frozen [ $+ [ %turn2 ] ] off
unset %R
timer 1 1 msg $chan It's %turn1 $+ 's turn.
}
elseif ($nick == %turn2) {
notice $nick It's not your turn
}
}
on *:TEXT:!barrage:#: {
if ($nick == %turn1) && (%barrages [ $+ [ %turn1 ] ] >= 0) {
set %barrage $rand(0,30)
set %R $r(1,10)
dec %barrages [ $+ [ %turn1 ] ]
dec %hp [ $+ [ %turn2 ] ] %barrage
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan %turn1 just hit a %barrage with ice barrage. %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] $+ .
timer 1 1 msg $chan %turn2 is now dead!
scores
dmoff
}
elseif (%barrages [ $+ [ %turn1 ] ] <= -1) {
notice %turn1 You have used the ice barrage 4 times already, please choose something else.
halt
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%barrages [ $+ [ %turn1 ] ] >= 0) && (%R isnum 1-7) {
set %frozen [ $+ [ %turn2 ] ] on
msg $chan %turn1 just hit a %barrage with ice barrage. %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] $+ .
notice %turn1 You have %barrages [ $+ [ %turn1 ] ] more barrages left.
timer 1 1 msg $chan %turn2 is frozen.
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
set %frozen [ $+ [ %turn2 ] ] off
unset %R
timer 1 2 msg $chan It's %turn1 $+ 's turn.
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%barrages [ $+ [ %turn1 ] ] >= 0) && (%R isnum 8-10) {
msg $chan %turn1 just hit a %barrage with ice barrage. %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] $+ .
notice %turn1 You have %barrages [ $+ [ %turn1 ] ] more barrages left.
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
set %frozen [ $+ [ %turn1 ] ] off
unset %R
timer 1 1 msg $chan It's %turn1 $+ 's turn.
}
elseif ($nick == %turn2) {
notice $nick It's not your turn
}
}
on *:TEXT:!dh:#: {
if ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) {
if (%hp [ $+ [ %turn1 ] ] isnum 70-99) && (%hp [ $+ [ %turn1 ] ] !isnum 0-69) {
set %dh $rand(0,30)
}
elseif (%hp [ $+ [ %turn1 ] ] isnum 50-69) && (%hp [ $+ [ %turn1 ] ] !isnum 0-49) && (%hp [ $+ [ %turn1 ] ] !isnum 70-99) {
set %dh $rand(0,35)
}
elseif (%hp [ $+ [ %turn1 ] ] isnum 35-49) && (%hp [ $+ [ %turn1 ] ] !isnum 0-34) && (%hp [ $+ [ %turn1 ] ] !isnum 50-99) {
set %dh $rand(0,40)
}
elseif (%hp [ $+ [ %turn1 ] ] isnum 20-34) && (%hp [ $+ [ %turn1 ] ] !isnum 0-19) && (%hp [ $+ [ %turn1 ] ] !isnum 35-99) {
set %dh $rand(0,50)
}
elseif (%hp [ $+ [ %turn1 ] ] isnum 8-19) && (%hp [ $+ [ %turn1 ] ] !isnum 0-7) && (%hp [ $+ [ %turn1 ] ] !isnum 20-99) {
set %dh $rand(0,60)
}
elseif (%hp [ $+ [ %turn1 ] ] isnum 1-7) && (%hp [ $+ [ %turn1 ] ] !isnum 0) && (%hp [ $+ [ %turn1 ] ] !isnum 8-99) {
set %dh $rand(0,70)
}
dec %hp [ $+ [ %turn2 ] ] %dh
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan %turn1 just hit a %dh with a dharoks. $+ %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] .
timer 1 1 msg $chan %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) {
msg $chan %turn1 just hit a %dh with a dharoks. %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] .
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
unset %R
timer 1 1 msg $chan It's %turn1 $+ 's turn.
}
elseif (%frozen [ $+ [ %turn1 ] ] == on) {
notice $nick You are frozen, you can't use dharoks.
}
elseif ($nick == %turn2) {
notice $nick It's not your turn
}
}
}
on *:TEXT:!fwave:#: {
if ($nick == %turn1) && ($nick != %turn2) {
set %fwave $rand(0,20)
dec %hp [ $+ [ %turn2 ] ] %fwave
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan %turn1 just hit a %fwave with fire wave. $+ %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] .
timer 1 1 msg $chan $+ %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) {
msg $chan %turn1 just hit a %fwave with fire wave. %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] .
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
set %frozen [ $+ [ %turn2 ] ] off
unset %R
timer 1 1 msg $chan It's %turn1 $+ 's turn.
}
elseif ($nick == %turn2) {
notice $nick It's not your turn
}
}
on *:TEXT:!msb*:#: {
if ($nick == %turn1) && (%specbar [ $+ [ %turn1 ] ] >= 50) {
set %msb1 $rand(0,25)
set %msb2 $rand(0,25)
dec %hp [ $+ [ %turn2 ] ] $calc( %msb1 + %msb2 )
}
elseif (%specbar [ $+ [ %turn1 ] ] <= 49) {
notice %turn1 Your special bar is less than 50% so you cant use the magic shortbow.
halt
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan %turn1 just hit a %msb1 and %msb2 with a magic shortbow. %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] $+ .
timer 1 1 msg $chan %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%specbar [ $+ [ %turn1 ] ] >= 50) {
dec %specbar [ $+ [ %turn1 ] ] 50
msg $chan %turn1 just hit a %msb1 and %msb2 with a magic shortbow. %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] $+ .
notice %turn1 You're special bar is %specbar [ $+ [ %turn1 ] ] $+ % $+ .
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
set %frozen [ $+ [ %turn2 ] ] off
unset %R
timer 1 1 msg $chan It's %turn1 $+ 's turn.
}
elseif ($nick == %turn2) {
notice $nick It's not your turn
}
}
on *:TEXT:!guth:#: {
if ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) {
set %J $r(1,100)
set %guth $rand(0,30)
dec %hp [ $+ [ %turn2 ] ] %guth
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan %turn1 just hit a %guth with a guthans set. %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] .
timer 1 1 msg $chan %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) && (%J isnum 1-35) {
msg $chan %turn1 just hit a %guth with a guthans set. %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] .
set %heal %guth
set %hp [ $+ [ %turn1 ] ] $iif($calc(%heal + %hp [ $+ [ %turn1 ] ] >= 100, 99, $calc(%heal + %hp [ $+ [ %turn1 ] ])
timer 1 1 msg $chan %turn1 also healed %guth so %turn1 $+ 's hp is now %hp [ $+ [ %turn1 ] ] $+ .
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
unset %R
timer 1 2 msg $chan It's %turn1 $+ 's turn.
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) && (%J isnum 36-100) {
msg $chan %turn1 just hit a %guth with a guthans set. %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] .
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
unset %R
timer 1 1 msg $chan It's %turn1 $+ 's turn.
}
elseif (%frozen [ $+ [ %turn1 ] ] == on) {
notice $nick You are frozen, you can't use guthans.
}
elseif ($nick == %turn2) {
notice $nick It's not your turn
}
}
#dm end
on *:TEXT:!score*:#: {
var %nick = $iif(!$2,$nick,$2)
var %allwins = $iif(!%wins [ $+ [ %nick ] ],0,%wins [ $+ [ %nick ] ])
var %allloss = $iif(!%losses [ $+ [ %nick ] ],0,%losses [ $+ [ %nick ] ])
var %totalwins $round($bytes($calc(100/( %allwins + %allloss ) * %allwins ),b3),3)
msg $chan $+ %nick $+ 's Win-Loss record: %allwins - %allloss $+ . The win vs loss percentage is %totalwins $+ % - $calc( 100 - %totalwins) $+ % $+ .
}