DragonBall Z (mini RPG)

By Sick_Puppy on Aug 08, 2007

This snippet will allow you to attack ppl with the finishers and signature moves of many Z-Fighters.

There Are:
Yamcha:SpiritBall Attack
Tien:Volleyball Fist
Goku:Kamehameha, Warp Kamehameha
Vegeta:Gallick Gun, Big Bang Attack
Trunks:Burning Slash
Debora:Hell Blade Rush
Piccolo:Special Beam Cannon

Just paste this code in REMOTE after hitting ALT+R
after a while u will level up

Once pasted in REMOTE go to file and click LOAD (ctrl+l)
and then to attack; simply right-click a name from the nicklist and try out the attacks

PLZ DO NOT MODIFY THIS SCRIPT. IF U DO IT WILL AFFECT IT AND IT MAY NOT BE PREPARABLE AND WILL HAVE TO BE REDONE.

On *:Load: {
  set %Level 1
  set %Bullets 8
  set %Exp 0
}
Menu Nicklist,Query {

  .FINISHER(HBR) {
    if (%Exp > $Calc( %Level * 950) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 4,1BLASTS at 9,1 $1 with a 4,1ki blast; its evaded and I burst outta the sky and pounce with4,1Hell Blade Rush! 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      me 4,1BLASTS at 9,1 $1 with a 9,1ki blast; its evaded and I burst outta the sky and pounce with4,1Hell Blade Rush! 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out of ammo!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }

  .FINISHER(BS) {
    if (%Exp > $Calc( %Level * 950) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 4,1BLASTS at 9,1 $1 with a 4,1ki blast; its evaded and I burst outta the sky and pounce with12,1Burning Slash! 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      me 4,1BLASTS at 9,1 $1 with a 9,1ki blast; its evaded and I burst outta the sky and pounce with12,1Burning Slash! 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out of ammo!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }

  .FINISHER(SBC) {
    if (%Exp > $Calc( %Level * 950) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 4,1BLASTS at 11,1 $1 with 9,1Special Beam Cannon 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      me 4,1BLASTS at 11,1 $1 with  9,1Special Beam Cannon 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out of ammo!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }

  .FINISHER(VBF) {
    if (%Exp > $Calc( %Level * 950) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 4,1BLASTS at 9,1 $1 with 15,1VolleyBall Fist 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      me 4,1BLASTS at 9,1 $1 with  15,1VolleyBall Fist 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out of ammo!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }

  .FINISHER(SBA) {
    if (%Exp > $Calc( %Level * 950) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 4,1BLASTS at 9,1 $1 with 8,1SpiritBall Attack 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      me 4,1BLASTS at 9,1 $1 with  8,1SpiritBall Attack 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out of ammo!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }

  .FINISHER(WK) {
    if (%Exp > $Calc( %Level * 950) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 4,1BLASTS at 9,1 $1 with 11,1WARP KAMEHAMEHA 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      me 4,1BLASTS at 9,1 $1 with  11,1WARP KAMEHAMEHA 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out of ammo!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }

  .FINISHER(BBA) {
    if (%Exp > $Calc( %Level * 950) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 4,1BLASTS at 9,1 $1 with 7,1BIG BANG ATTACK! 13,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      me 4,1BLASTS at 9,1 $1 with  7,1BIG BANG ATTACK! 13,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out of ammo!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }

  .BLAST(GG) {
    if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 4,1BLASTS at 9,1 $1 with 11,1Kamehameha 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      me 4,1BLASTS at 9,1 $1 with  13,1Gallick Gun 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out of ammo!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }

  .BLAST(K) {
    if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      inc %Level
      set %Exp 0
      me 4,1BLASTS at 9,1 $1 with 11,1Kamehameha 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
      timer.Level^1 1 1 set %Exp 0
      timer.Level^2 1 2 inc %Level
      timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }
    if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me)  {
      set %Damage $Calc( %Level * $rand(1,15) )
      dec %Bullets
      set %Gained $Rand(10,20)
      inc %Exp %Gained
      me 4,1BLASTS at 9,1 $1 with 11,1Kamehameha 7,1doing ( %Damage ) 4,0|Damage!|  4,1he also gained ( %Gained ) exp!
    }
    if (%Bullets <= 0) && ($1 != $Me)  {
      echo -a You are out of ammo!
      halt
    }
    if ($1 = $Me) {
      echo -a You cannot shoot yourself!
    }
  }
  .Charge {
    timer.Charge1 1 30 set %Ki 800
    timer.Charge2 1 2 me is 4,0charging his 12,0Ki Energy!
    timer.Charge3 1 31 me 4,0is done charging his 12,0Ki Energy 4,0and now has a glowing aura around his 12,0((|body|))!
  }
}

Comments

Sign in to comment.
cptpan   -  Mar 26, 2010

This is a pointless script. Don't bother wasting your time.

 Respond  
WIRED   -  Aug 25, 2007

Removed.

 Respond  
richmanscripting   -  Aug 10, 2007

that would be leaching and he didnt say u made it or that he just edited it he never gave props to anyone.... that is kinda leaching but ya.... my opnion dont flame me over it :).

 Respond  
Riht_2   -  Aug 10, 2007

Well it\'s okay if he makes edits, but as long as he doesn\'t claim it for his own work

 Respond  
napa182   -  Aug 09, 2007

LMAO

 Respond  
Sh4d0w   -  Aug 09, 2007

Very easy to level up in, im already level 99999999999999
all i had to do was type /inc %level 99999999999999
rofl.

 Respond  
Anti   -  Aug 08, 2007

rofl way to go Riht_2 now it\'s going to be deleted because he didnt make it :P

 Respond  
Riht_2   -  Aug 08, 2007

You better be saying that this was mostly my work and you just edited it ;x

 Respond  
Anti   -  Aug 08, 2007

ROFL napa trying to take the script and make it more better with 3 posts XD HAHAHA :P come to irc.dejatoons.net napa182 #Script0rz

 Respond  
napa182   -  Aug 08, 2007

oh and nice remake of Riht_2 on his M1 Grand script

 Respond  
napa182   -  Aug 08, 2007

like i told Riht_2 on his M1 Grand script put a . infront of the timers so you dont get that annoying timer flood.

.timer.Level^1 1 1 set %Exp 0
      .timer.Level^2 1 2 inc %Level
      .timer.Level^3 1 3 me  12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
    }

and so on

 Respond  
Sick_Puppy   -  Aug 08, 2007

THIS SCRIPT WAS CREATED FOR FRIENDS ON SERVER: /server irc.axpi2.net

 Respond  
Are you sure you want to unfollow this person?
Are you sure you want to delete this?
Click "Unsubscribe" to stop receiving notices pertaining to this post.
Click "Subscribe" to resume notices pertaining to this post.