ok heres the aliases for the Narutorpg script
Heal {
notice $1 You Have Fully Healed!
writeini Ninja.ini $1 Hp $readini(Ninja.ini,$1,MHp)
writeini Ninja.ini $1 Sp $readini(Ninja.ini,$1,MSp)
writeini Ninja.ini $1 Cp $readini(Ninja.ini,$1,MCp)
}
Leave {
if ($readini(Ninja.ini,$1,Fighting) != yes) { halt }
Writeini Ninja.ini $1 fighting no
Writeini Ninja.ini $1 attacking no
Set %batlist $remtok(%batlist,$1,1,32)
Msg %Chan $1 $+ ( $+ $readini(Ninja.ini,$1,Character) $+ ) Has Left The Battle Field!
}
LvLCheck {
set %Exp [ $readini Ninja.ini $1 Exp ]
set %NExp [ $readini Ninja.ini $1 NExp ]
set %Level [ $readini Ninja.ini $1 Lvl ]
If (%Exp >= %NExp) {
Msg %Chan $1 $+ ( $+ $readini(Ninja.ini,$1,Character) $+ ) Grew a Level!
if ($readini(Ninja.ini,$1,Gender) == Male) {
Set %Taioff $Rand(2,3)
Set %Genoff $Rand(2,3)
Set %Ninoff $Rand(2,3)
Set %Wepoff $Rand(2,3)
Set %TaiDef $Rand(1,2)
Set %GenDef $Rand(1,2)
Set %NinDef $Rand(1,2)
Set %WepDef $Rand(1,2)
Set %Intell $Rand(1,4)
Set %Strength $Rand(1,4)
Set %MHp $Rand(10,20)
Set %MSp $Rand(10,15)
Set %MCp $Rand(10,15)
writeini Ninja.ini $1 Lvl $calc($readini(Ninja.ini,$1,Lvl) + 1)
writeini Ninja.ini $1 MSp $calc($readini(Ninja.ini,$1,MSp) + %MSp)
writeini Ninja.ini $1 MCp $calc($readini(Ninja.ini,$1,MCp) + %MCp)
writeini Ninja.ini $1 MHp $calc($readini(Ninja.ini,$1,MHp) + %MHp)
writeini Ninja.ini $1 NExp $calc($readini(Ninja.ini,$1,NExp) + 200)
writeini Ninja.ini $1 TaiOff $calc($readini(Ninja.ini,$1,TaiOff) + %TaiOff)
writeini Ninja.ini $1 GenOff $calc($readini(Ninja.ini,$1,GenOff) + %GenOff)
writeini Ninja.ini $1 NinOff $calc($readini(Ninja.ini,$1,NinOff) + %NinOff)
writeini Ninja.ini $1 WepOff $calc($readini(Ninja.ini,$1,WepOff) + %WepOff)
writeini Ninja.ini $1 TaiDef $calc($readini(Ninja.ini,$1,TaiDef) + %TaiDef)
writeini Ninja.ini $1 GenDef $calc($readini(Ninja.ini,$1,GenDef) + %GenDef)
writeini Ninja.ini $1 NinDef $calc($readini(Ninja.ini,$1,NinDef) + %NinDef)
writeini Ninja.ini $1 WepDef $calc($readini(Ninja.ini,$1,WepDef) + %WepDef)
writeini Ninja.ini $1 Strength $calc($readini(Ninja.ini,$1,Strength) + %Strength)
writeini Ninja.ini $1 Intell $calc($readini(Ninja.ini,$1,Intell) + %Intell)
Notice $1 You Gained %MHp Hp || %MCp Cp || %MSp Sp || %Strength Strength || %Intell Intell || Offences: Tai %TaiOff / Gen %GenOff / Nin %NinOff / Wep %WepOff || Defences: Tai %TaiDef / Gen %GenDef / Nin %NinDef / Wep %WepDef
Heal $1
}
if ($readini(Ninja.ini,$1,Gender) == Female) {
Set %Taioff $Rand(1,2)
Set %Genoff $Rand(1,2)
Set %Ninoff $Rand(1,2)
Set %Wepoff $Rand(1,2)
Set %TaiDef $Rand(1,4)
Set %GenDef $Rand(1,4)
Set %NinDef $Rand(1,4)
Set %WepDef $Rand(1,4)
Set %Intell $Rand(1,5)
Set %Strength $Rand(1,5)
Set %MHp $Rand(10,30)
Set %MSp $Rand(10,25)
Set %MCp $Rand(10,25)
writeini Ninja.ini $1 Lvl $calc($readini(Ninja.ini,$1,Lvl) + 1)
writeini Ninja.ini $1 MSp $calc($readini(Ninja.ini,$1,MSp) + %MSp)
writeini Ninja.ini $1 MCp $calc($readini(Ninja.ini,$1,MCp) + %MCp)
writeini Ninja.ini $1 MHp $calc($readini(Ninja.ini,$1,MHp) + %MHp)
writeini Ninja.ini $1 NExp $calc($readini(Ninja.ini,$1,NExp) + 200)
writeini Ninja.ini $1 TaiOff $calc($readini(Ninja.ini,$1,TaiOff) + %TaiOff)
writeini Ninja.ini $1 GenOff $calc($readini(Ninja.ini,$1,GenOff) + %GenOff)
writeini Ninja.ini $1 NinOff $calc($readini(Ninja.ini,$1,NinOff) + %NinOff)
writeini Ninja.ini $1 WepOff $calc($readini(Ninja.ini,$1,WepOff) + %WepOff)
writeini Ninja.ini $1 TaiDef $calc($readini(Ninja.ini,$1,TaiDef) + %TaiDef)
writeini Ninja.ini $1 GenDef $calc($readini(Ninja.ini,$1,GenDef) + %GenDef)
writeini Ninja.ini $1 NinDef $calc($readini(Ninja.ini,$1,NinDef) + %NinDef)
writeini Ninja.ini $1 WepDef $calc($readini(Ninja.ini,$1,WepDef) + %WepDef)
writeini Ninja.ini $1 Strength $calc($readini(Ninja.ini,$1,Strength) + %Strength)
writeini Ninja.ini $1 Intell $calc($readini(Ninja.ini,$1,Intell) + %Intell)
Notice $1 You Gained %MHp Hp || %MCp Cp || %MSp Sp || %Strength Strength || %Intell Intell || Offences: Tai %TaiOff / Gen %GenOff / Nin %NinOff / Wep %WepOff || Defences: Tai %TaiDef / Gen %GenDef / Nin %NinDef / Wep %WepDef
Heal $1
RankCheck
}
}
}
DeadCheck {
if ($readini(Ninja.ini,$2,Hp) <= 0) {
if ($readini(Ninja.ini,$2,fighting) != yes) { halt }
timerattack $+ $2 off
set %Ryo $rand(30,40)
set %Exp $calc(%ExpGain * 2)
writeini Ninja.ini $1 Exp $calc($readini(Ninja.ini,$1,exp) + %Exp)
writeini Ninja.ini $1 wins $calc($readini(Ninja.ini,$1,wins) + 1)
writeini Ninja.ini $2 Losses $calc($readini(Ninja.ini,$2,Losses) + 1)
writeini Ninja.ini $1 Ryo $calc($readini(Ninja.ini,$1,Ryo) + %Ryo)
writeini Ninja.ini $2 fighting no
writeini Ninja.ini $2 Attacking no
set %batlist $remtok(%batlist,$2,1,32)
Msg %Chan $Nick $+ ( $+ $readini(Ninja.ini,$Nick,Character) $+ ) Defeated $2 $+ ( $+ $readini(Ninja.ini,$2,Character) $+ ) $+ ! $Nick $+ ( $+ $readini(Ninja.ini,$Nick,Character) $+ ) Gains %Ryo Ryo and %Exp Exp!
LvLCheck $1
RankCheck $1
OutLaw
Dragon
}
}
OutLaw {
if ($readini(Ninja.ini,OutLaw,fighting) != yes) {
Heal OutLaw
Writeini Ninja.ini OutLaw Fighting Yes
set %batlist %batList OutLaw
Msg %Chan OutLaw Enters The Battle Field!
}
}
Dragon {
if ($readini(Ninja.ini,Dragon,fighting) != yes) {
Heal Dragon
Writeini Ninja.ini Dragon Fighting Yes
set %batlist %batList Dragon
Msg %Chan Dragon Enters The Battle Field!
}
}
RankCheck {
if ($readini(Ninja.ini,$1,Rank) == Student) {
if ($readini(Ninja.ini,$1,LvL) >= 9) {
Msg %Chan Congrats $Nick $+ ( $+ $readini(Ninja.ini,$Nick,Character) $+ ) $+ , You are now Genin!
Writeini Ninja.ini $1 Rank Genin
Writeini Ninja.ini $1 LvL 1
Writeini Ninja.ini $1 MHp $Calc($readini(Ninja.ini,$1,MHp) + 200)
Writeini Ninja.ini $1 MSp $Calc($readini(Ninja.ini,$1,MSp) + 200)
Writeini Ninja.ini $1 MCp $Calc($readini(Ninja.ini,$1,MCp) + 200)
Writeini Ninja.ini $1 Ryo $Calc($readini(Ninja.ini,$1,Ryo) + 1000)
Writeini Ninja.ini $1 TaiOff $Calc($readini(Ninja.ini,$1,TaiOff) + 100)
Writeini Ninja.ini $1 NinOff $Calc($readini(Ninja.ini,$1,NinOff) + 100)
Writeini Ninja.ini $1 GenOff $Calc($readini(Ninja.ini,$1,GenOff) + 100)
Writeini Ninja.ini $1 WepOff $Calc($readini(Ninja.ini,$1,WepOff) + 100)
Writeini Ninja.ini $1 TaiDef $Calc($readini(Ninja.ini,$1,TaiDef) + 100)
Writeini Ninja.ini $1 NinDef $Calc($readini(Ninja.ini,$1,NinDef) + 100)
Writeini Ninja.ini $1 GenDef $Calc($readini(Ninja.ini,$1,GenDef) + 100)
Writeini Ninja.ini $1 WepDef $Calc($readini(Ninja.ini,$1,WepDef) + 100)
Writeini Ninja.ini $1 Intell $Calc($readini(Ninja.ini,$1,Intell) + 100)
Writeini Ninja.ini $1 Strength $Calc($readini(Ninja.ini,$1,Strength) + 100)
Heal $1
}
}
if ($readini(Ninja.ini,$1,Rank) == Genin) {
if ($readini(Ninja.ini,$1,LvL) >= 9) {
Msg %Chan Congrats $Nick $+ ( $+ $readini(Ninja.ini,$Nick,Character) $+ ) $+ , You are now Chuunin!
Writeini Ninja.ini $1 Rank Chuunin
Writeini Ninja.ini $1 LvL 1
Writeini Ninja.ini $1 MHp $Calc($readini(Ninja.ini,$1,MHp) + 500)
Writeini Ninja.ini $1 MSp $Calc($readini(Ninja.ini,$1,MSp) + 500)
Writeini Ninja.ini $1 MCp $Calc($readini(Ninja.ini,$1,MCp) + 500)
Writeini Ninja.ini $1 Ryo $Calc($readini(Ninja.ini,$1,Ryo) + 3000)
Writeini Ninja.ini $1 TaiOff $Calc($readini(Ninja.ini,$1,TaiOff) + 300)
Writeini Ninja.ini $1 NinOff $Calc($readini(Ninja.ini,$1,NinOff) + 300)
Writeini Ninja.ini $1 GenOff $Calc($readini(Ninja.ini,$1,GenOff) + 300)
Writeini Ninja.ini $1 WepOff $Calc($readini(Ninja.ini,$1,WepOff) + 300)
Writeini Ninja.ini $1 TaiDef $Calc($readini(Ninja.ini,$1,TaiDef) + 300)
Writeini Ninja.ini $1 NinDef $Calc($readini(Ninja.ini,$1,NinDef) + 300)
Writeini Ninja.ini $1 GenDef $Calc($readini(Ninja.ini,$1,GenDef) + 300)
Writeini Ninja.ini $1 WepDef $Calc($readini(Ninja.ini,$1,WepDef) + 300)
Writeini Ninja.ini $1 Intell $Calc($readini(Ninja.ini,$1,Intell) + 300)
Writeini Ninja.ini $1 Strength $Calc($readini(Ninja.ini,$1,Strength) + 300)
Heal $1
}
}
if ($readini(Ninja.ini,$1,Rank) == Chuunin) {
if ($readini(Ninja.ini,$1,LvL) >= 9) {
Msg %Chan Congrats $Nick $+ ( $+ $readini(Ninja.ini,$Nick,Character) $+ ) $+ , You are now Jounin!
Writeini Ninja.ini $1 Rank Jounin
Writeini Ninja.ini $1 LvL 1
Writeini Ninja.ini $1 MHp $Calc($readini(Ninja.ini,$1,MHp) + 1000)
Writeini Ninja.ini $1 MSp $Calc($readini(Ninja.ini,$1,MSp) + 1000)
Writeini Ninja.ini $1 MCp $Calc($readini(Ninja.ini,$1,MCp) + 1000)
Writeini Ninja.ini $1 Ryo $Calc($readini(Ninja.ini,$1,Ryo) + 7000)
Writeini Ninja.ini $1 TaiOff $Calc($readini(Ninja.ini,$1,TaiOff) + 700)
Writeini Ninja.ini $1 NinOff $Calc($readini(Ninja.ini,$1,NinOff) + 700)
Writeini Ninja.ini $1 GenOff $Calc($readini(Ninja.ini,$1,GenOff) + 700)
Writeini Ninja.ini $1 WepOff $Calc($readini(Ninja.ini,$1,WepOff) + 700)
Writeini Ninja.ini $1 TaiDef $Calc($readini(Ninja.ini,$1,TaiDef) + 700)
Writeini Ninja.ini $1 NinDef $Calc($readini(Ninja.ini,$1,NinDef) + 700)
Writeini Ninja.ini $1 GenDef $Calc($readini(Ninja.ini,$1,GenDef) + 700)
Writeini Ninja.ini $1 WepDef $Calc($readini(Ninja.ini,$1,WepDef) + 700)
Writeini Ninja.ini $1 Intell $Calc($readini(Ninja.ini,$1,Intell) + 700)
Writeini Ninja.ini $1 Strength $Calc($readini(Ninja.ini,$1,Strength) + 700)
Heal $1
}
}
if ($readini(Ninja.ini,$1,Rank) == Jounin) {
if ($readini(Ninja.ini,$1,LvL) >= 9) {
Msg %Chan Congrats $Nick $+ ( $+ $readini(Ninja.ini,$Nick,Character) $+ ) $+ , You are now Special Jounin!
Writeini Ninja.ini $1 Rank Special Jounin
Writeini Ninja.ini $1 LvL 1
Writeini Ninja.ini $1 MHp $Calc($readini(Ninja.ini,$1,MHp) + 5000)
Writeini Ninja.ini $1 MSp $Calc($readini(Ninja.ini,$1,MSp) + 5000)
Writeini Ninja.ini $1 MCp $Calc($readini(Ninja.ini,$1,MCp) + 5000)
Writeini Ninja.ini $1 Ryo $Calc($readini(Ninja.ini,$1,Ryo) + 15000)
Writeini Ninja.ini $1 TaiOff $Calc($readini(Ninja.ini,$1,TaiOff) + 1500)
Writeini Ninja.ini $1 NinOff $Calc($readini(Ninja.ini,$1,NinOff) + 1500)
Writeini Ninja.ini $1 GenOff $Calc($readini(Ninja.ini,$1,GenOff) + 1500)
Writeini Ninja.ini $1 WepOff $Calc($readini(Ninja.ini,$1,WepOff) + 1500)
Writeini Ninja.ini $1 TaiDef $Calc($readini(Ninja.ini,$1,TaiDef) + 1500)
Writeini Ninja.ini $1 NinDef $Calc($readini(Ninja.ini,$1,NinDef) + 1500)
Writeini Ninja.ini $1 GenDef $Calc($readini(Ninja.ini,$1,GenDef) + 1500)
Writeini Ninja.ini $1 WepDef $Calc($readini(Ninja.ini,$1,WepDef) + 1500)
Writeini Ninja.ini $1 Intell $Calc($readini(Ninja.ini,$1,Intell) + 1500)
Writeini Ninja.ini $1 Strength $Calc($readini(Ninja.ini,$1,Strength) + 1500)
Heal $1
}
}
if ($readini(Ninja.ini,$1,Rank) == Special Jounin) {
if ($readini(Ninja.ini,$1,LvL) >= 49) {
Msg %Chan Congrats $Nick $+ ( $+ $readini(Ninja.ini,$Nick,Character) $+ ) $+ , You are now Sennin!
Writeini Ninja.ini $1 Rank Sennin
Writeini Ninja.ini $1 MHp $Calc($readini(Ninja.ini,$1,MHp) + 8000)
Writeini Ninja.ini $1 MSp $Calc($readini(Ninja.ini,$1,MSp) + 8000)
Writeini Ninja.ini $1 MCp $Calc($readini(Ninja.ini,$1,MCp) + 8000)
Writeini Ninja.ini $1 Ryo $Calc($readini(Ninja.ini,$1,Ryo) + 40000)
Writeini Ninja.ini $1 TaiOff $Calc($readini(Ninja.ini,$1,TaiOff) + 4000)
Writeini Ninja.ini $1 NinOff $Calc($readini(Ninja.ini,$1,NinOff) + 4000)
Writeini Ninja.ini $1 GenOff $Calc($readini(Ninja.ini,$1,GenOff) + 4000)
Writeini Ninja.ini $1 WepOff $Calc($readini(Ninja.ini,$1,WepOff) + 4000)
Writeini Ninja.ini $1 TaiDef $Calc($readini(Ninja.ini,$1,TaiDef) + 4000)
Writeini Ninja.ini $1 NinDef $Calc($readini(Ninja.ini,$1,NinDef) + 4000)
Writeini Ninja.ini $1 GenDef $Calc($readini(Ninja.ini,$1,GenDef) + 4000)
Writeini Ninja.ini $1 WepDef $Calc($readini(Ninja.ini,$1,WepDef) + 4000)
Writeini Ninja.ini $1 Intell $Calc($readini(Ninja.ini,$1,Intell) + 4000)
Writeini Ninja.ini $1 Strength $Calc($readini(Ninja.ini,$1,Strength) + 4000)
Heal $1
}
}
if ($readini(Ninja.ini,$1,Rank) == Sennin) {
if ($readini(Ninja.ini,$1,LvL) >= 100) {
Msg %Chan Congrats $Nick $+ ( $+ $readini(Ninja.ini,$Nick,Character) $+ ) $+ , You are now Kage!
Writeini Ninja.ini $1 Rank Kage
Writeini Ninja.ini $1 MHp $Calc($readini(Ninja.ini,$1,MHp) + 20000)
Writeini Ninja.ini $1 MSp $Calc($readini(Ninja.ini,$1,MSp) + 20000)
Writeini Ninja.ini $1 MCp $Calc($readini(Ninja.ini,$1,MCp) + 20000)
Writeini Ninja.ini $1 Ryo $Calc($readini(Ninja.ini,$1,Ryo) + 100000)
Writeini Ninja.ini $1 TaiOff $Calc($readini(Ninja.ini,$1,TaiOff) + 10000)
Writeini Ninja.ini $1 NinOff $Calc($readini(Ninja.ini,$1,NinOff) + 10000)
Writeini Ninja.ini $1 GenOff $Calc($readini(Ninja.ini,$1,GenOff) + 10000)
Writeini Ninja.ini $1 WepOff $Calc($readini(Ninja.ini,$1,WepOff) + 10000)
Writeini Ninja.ini $1 TaiDef $Calc($readini(Ninja.ini,$1,TaiDef) + 10000)
Writeini Ninja.ini $1 NinDef $Calc($readini(Ninja.ini,$1,NinDef) + 10000)
Writeini Ninja.ini $1 GenDef $Calc($readini(Ninja.ini,$1,GenDef) + 10000)
Writeini Ninja.ini $1 WepDef $Calc($readini(Ninja.ini,$1,WepDef) + 10000)
Writeini Ninja.ini $1 Intell $Calc($readini(Ninja.ini,$1,Intell) + 10000)
Writeini Ninja.ini $1 Strength $Calc($readini(Ninja.ini,$1,Strength) + 10000)
Heal $1
}
}
if ($readini(Ninja.ini,$1,Rank) == Kage) {
if ($readini(Ninja.ini,$1,LvL) >= 1000) {
Msg %Chan Congrats $Nick $+ ( $+ $readini(Ninja.ini,$Nick,Character) $+ ) $+ , You are now God!
Writeini Ninja.ini $1 Rank God
Writeini Ninja.ini $1 MHp $Calc($readini(Ninja.ini,$1,MHp) + 500000)
Writeini Ninja.ini $1 MSp $Calc($readini(Ninja.ini,$1,MSp) + 500000)
Writeini Ninja.ini $1 MCp $Calc($readini(Ninja.ini,$1,MCp) + 500000)
Writeini Ninja.ini $1 Ryo $Calc($readini(Ninja.ini,$1,Ryo) + 1000000)
Writeini Ninja.ini $1 TaiOff $Calc($readini(Ninja.ini,$1,TaiOff) + 100000)
Writeini Ninja.ini $1 NinOff $Calc($readini(Ninja.ini,$1,NinOff) + 100000)
Writeini Ninja.ini $1 GenOff $Calc($readini(Ninja.ini,$1,GenOff) + 100000)
Writeini Ninja.ini $1 WepOff $Calc($readini(Ninja.ini,$1,WepOff) + 100000)
Writeini Ninja.ini $1 TaiDef $Calc($readini(Ninja.ini,$1,TaiDef) + 100000)
Writeini Ninja.ini $1 NinDef $Calc($readini(Ninja.ini,$1,NinDef) + 100000)
Writeini Ninja.ini $1 GenDef $Calc($readini(Ninja.ini,$1,GenDef) + 100000)
Writeini Ninja.ini $1 WepDef $Calc($readini(Ninja.ini,$1,WepDef) + 100000)
Writeini Ninja.ini $1 Intell $Calc($readini(Ninja.ini,$1,Intell) + 100000)
Writeini Ninja.ini $1 Strength $Calc($readini(Ninja.ini,$1,Strength) + 100000)
Heal $1
}
}
}