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!Bomb Script


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Average Score  5.5 (of 8 scores)
Date Added  Mar 08, 2007
Last Updated  Mar 15, 2007
Tags  bomb  fun  game  games 

Introduction

Somewhat unoriginal, but I haven't messed with mIRC's scripting system in some time so this was a bit of practice.

What it does: When a user types !bomb [NICK], that user will be forced to defuse the bomb by 'cutting' the proper wire (randomly selected from three colors, also randomly selected from a short list of possible colors). The person has anywhere from 20 to 40 seconds (also remotely customizable) to cut a wire or they are kicked. If the 'bombee' is an op, they will not be kicked. Any op can use various commands: !bomb stop will, obviously, stop the bomb in progress. They can also use !bomb stop kick [REASON] or !bomb stop ban [TIME] [REASON], which will kick or ban the person who 'planted' the bomb. If an op types !bomb set on/off the script will be enabled/disabled respectively. Just to add a bit of fairness, if the same user is !bombed twice in a row, they may type !counter-attack which will kick the !bomber (assuming he/she's not an op). The script also protects users idle at least 5 minutes from being !bombed.

To use: Paste the code into your Remotes.

I've done plenty of testing of this and see no problems, but if you do happen to find one please tell me. That about sums it up. C&C please, and enjoy!

*UPDATE* 3-11-07:
-Added the ability to use a custom kick message when a person fails to defuse the bomb with !bomb [NICK] [REASON]
-Added the ability to modify the color list by simply adding/removing colors from the variable %BombColorList
-Made the *KABOOM!* message more colorful
-Allowed ops to modify the minimum and maximum time for the bomb with !bomb set timer [MIN] [MAX]
-Allowed a custom kick message to be set by changing %Kaboom (for failed defuse attempts) and %Zing (for !counter-attacks)
-Added protection from !bombing for the client that is running this script
-Optimized the !bomb set on/off script bits
-Added an extensive list of optional (and strange) colors (found at line 91) that you may add if you please

*UPDATE* 3-12-07:
-Merged !stopbomb with !bomb for continuity. Now use !bomb stop [KICK/BAN] [[TIME IN SECONDS IF BAN]] [REASON], or just plain !bomb stop. Using this command you can kick/ban the 'planter' of the bomb
-Named timers to prevent interference when using multiple scripts dependent on timers

*UPDATE* 3-14-07:
-Fixed an error that caused the script not to work
-Modified !bomb stop [kick/ban] kick messages
-Added a vowel 'parser', so now if the correct wire color is, for example, violet, the bombee can use !cutwire pirple and it will still register.

*UPDATE* 3-15-07:
-Vastly upgraded the color list. Due to the fact that the color list is so large and nobody know's what half of the colors are, it defaults to using a small 'normal color' of only the colors of the rainbow. To change it, any op can use !bomb set colors [NORMAL/EXTENDED]
-Added on LOAD event
-Fixed some ordering problems
-Added all commands to the menubar for the client. Just go to Commands->!Bomb Script to set options and quickly use other commands
-Added 'There's already a bomb set!' message when someone tries to 'plant' a bomb whilst there's already one
-Added support for multi-worded colors like 'fire engine red', to use replace the spaces with underscores. I.E: 'fire engine red' would become 'fire_engine_red'
-Fixed !cutwire bug involving mult-word colors
-Modified various variable names to suit the modified CleanBombVars alias
-Fixed bug involving the enable/disable section of the menu item and !bomb set [ON/OFF]
-Improved the Set->Color List area of the menu
-Fixed error involving the set->color area of the menu and the !bomb set colors command
-Fixed continuity of colors

Grab the Code

;##########################################
;# Teh Maestro - http://www.fpsbanana.com #
;# #fpsbanana on irc.GameSurge.net        #
;##########################################
ON *:LOAD:{
  set %BombOn 1
  set %BombTimerMin 20
  set %BombTimerMax 40
  set %BombColorSelect Normal
  set %BombScriptStatus Disable
  set %BombColorListOpp Extended
}
 
ON *:TEXT:!Bomb*:#:{
  if ($2 == stop) && ($nick isop $chan) && (%BG1BombPlanted == 1) && ($chan == %BG1BombedChan) {
    if (%BG1Planter !isop $chan) {
      if (!$3) {
        msg $chan 4The bomb dissolves into dust.
        set %BombedNick2 %BG1BombedNick
        CleanBombVars
        halt
      }
      elseif ($3 == kick) {
        kick %BG1BombedChan %BG1Planter $4- ( $+ $nick $+ )
        msg %BG1BombedChan 4The bomb dissolves into dust.
        set %BombedNick2 %BG1BombedNick
        CleanBombVars
        halt
      } 
      elseif ($3 == ban) {
        ban -ku $+ $4 %BG1BombedChan %BG1Planter $5- (Kick/Banned for $duration($4) ( $+ $nick $+ ))
        msg %BG1BombedChan 4The bomb dissolves into dust.
        set %BombedNick2 %BG1BombedNick
        CleanBombVars
        halt
      } 
      else {
        msg %BG1BombedChan 4The bomb dissolves into dust.
        set %BombedNick2 %BG1BombedNick
        CleanBombVars
        halt
      } 
    } 
    else {
      msg %BG1BombedChan 4The bomb dissolves into dust.
      set %BombedNick2 %BG1BombedNick
      CleanBombVars
      halt
    }
  }
  elseif ($2 == blow) && ($nick isop $chan) && (%BG1BombPlanted == 1) && (%BG1Planter != $me) && (%BG1BombedNick != $me) && ($chan == %BG1BombedChan) {
    TimeUp
    halt
  }
  elseif ($2 == showvars) && ($nick isop $chan) {
    notice $nick 5 $+ $chr(37) $+ BombTimerMin=4 $+ %BombTimerMin $+ 5, $chr(37) $+ BombTimerMax=4 $+ %BombTimerMax $+ 5, $chr(37) $+ BombColorSelect=4 $+ %BombColorSelect $+ 5, $&
      $chr(37) $+ BombedNick=4 $+ $iif(!%BG1BombedNick,$chr(36) $+ null,%BG1BombedNick) $+ 5, $chr(37) $+ BombedNick2=4 $+ $iif(!%BombedNick2,$chr(36) $+ null,%BombedNick2) $+ 5, $&
      $chr(37) $+ BombedChan=4 $+ $iif(!%BG1BombedChan,$chr(36) $+ null,%BG1BombedChan) $+ 5, $chr(37) $+ BombColors=4 $+ $iif(!%BG1BombColors,$chr(36) $+ null,%BG1BombColors)
    halt
  }
  elseif ($2 == set) && ($nick isop $chan) {
    if (!$3) {
      notice $nick 5Commands: 4!Bomb set [ON/OFF], !Bomb set colors [NORMAL/EXTENDED], !Bomb set timer [MIN] [MAX]
      halt
    }
    elseif ($3 == on) {
      if (%Bombon == 1) {
        notice $nick 5The script is already enabled!
        halt
      }
      else {
        set %Bombon 1
        msg $chan 5!Bomb script enabled!
        set %BombScriptStatus Disable
        CleanBombVars
        halt
      } 
    }
    elseif ($3 == off) {
      if (%Bombon == 0) {
        notice $nick 5The script is already disabled!
        halt
      }
      else {
        set %Bombon 0
        msg $chan 5!Bomb script disabled!
        set %BombScriptStatus Enable
        CleanBombVars
        halt
      } 
    }
    elseif ($3 == colors) {
      if ($4 == normal) {
        set %BombColorSelect Normal
        set %BombColorListOpp Extended
        msg $chan 4Normal 5bomb colors are now in use!
        halt
      }
      elseif ($4 == extended) {
        set %BombColorSelect Extended
        set %BombColorListOpp Normal
        msg $chan 4Extended 5bomb colors are now in use!
        halt
      }
      else {
        notice $nick 5Use 4!bomb set colors [NORMAL/EXTENDED] 5to choose the color list to use.
        halt
      }
    }
    elseif ($3 == timer) {
      if ($4) && ($5) {
        set %BombTimerMin $4
        set %BombTimerMax $5
        msg $chan 5The bomb timer is now between4 %BombTimerMin 5and4 %BombTimerMax 5(default 20 and 40)
        halt
      }
      else {
        notice $nick 5Use 4!bomb timer [MIN] [MAX] 5(default is 20 and 40)
      }
    }
    else {
      halt
    }
  }
  elseif (%Bombon == 1) && (%BG1BombPlanted != 1) {
    if ($2 == $null) { 
      notice $nick 5Use4 !Bomb [NICK] (optional)[REASON] 5to make that person have to defuse the bomb. 
      halt
    }
    elseif ($2 !ison $chan) { 
      msg $chan 5That user does not exist. 
      halt
    }
    elseif ($nick($chan,$2).idle >= 300) {
      msg $chan 5Sorry, that user is idle
      halt
    } 
    else {
      BombSetColorVars
      :FixColors2
      if (%BombColorSelect == Extended) {
        set %BG1BombColor1 $gettok( %BombColorList1,$r(1,$numtok( %BombColorList1,32)),32)
        set %BG1BombColor2 $gettok( %BombColorList2,$r(1,$numtok( %BombColorList2,32)),32)
        set %BG1BombColor3 $gettok( %BombColorList3,$r(1,$numtok( %BombColorList3,32)),32)
      } 
      else {
        set %BG1BombColor1 $gettok(%BombColorListNorm,$rand(1,$numtok(%BombColorListNorm,32)),32)
        set %BG1BombColor2 $gettok(%BombColorListNorm,$rand(1,$numtok(%BombColorListNorm,32)),32)
        set %BG1BombColor3 $gettok(%BombColorListNorm,$rand(1,$numtok(%BombColorListNorm,32)),32)
      }
      goto FixColors
      halt
      :FixColors
      if (%BG1BombColor1 == %BG1BombColor2) || (%BG1BombColor2 == %BG1BombColor3) || (%BG1BombColor1 == %BG1BombColor3) {
        goto FixColors2
        halt
      } 
      else {
        $SetBombVars($nick,$2,$chan,$3-)
        if ($2 == $me) {
          msg %BG1BombedChan 4I will not allow that!
          set %BG1BombTimer %BG1BombTimer - 10
          set %BG1BombedNick $nick
          set BombKickMsg 4Think twice before trying to bomb the bot!
        }
        set %BG1BombTimer2 $floor( $calc( %BG1BombTimer / 3 * 2 ) )
        describe %BG1BombedChan 5straps a bomb onto4 %BG1BombedNick $+ 's 5chest.4 %BG1BombedNick 5has4 %BG1BombTimer 5seconds to defuse the bomb. The wire colors $&
          are4 $replace( $lower(%BG1BombColor1),_,$chr(32)) $+ 5,4 $replace( $lower(%BG1BombColor2),_,$chr(32)) $+ 5, and4 $replace( $lower(%BG1BombColor3),_,$chr(32)) $+ 5. Type 4!cutwire COLOR 5to cut a wire!
        timerBombBeep 1 %BG1BombTimer2 msg %BG1BombedChan 4beep... beep... beep...
        timerBombBlow 1 %BG1BombTimer TimeUp
        halt
      } 
    } 
  }
  elseif (%BG1BombPlanted == 1) {
    notice $nick 5There's already a bomb set!
    halt
  }
  else {
    notice $nick 5Sorry, the script is currently disabled
    halt
  }
}
 
ON *:TEXT:!cutwire*:%BG1BombedChan:{
  var %CWZ $lower($replace($gettok(%BG1BombColors,$rand(1,3),32),_,$chr(32)))
  var %CWA $replace(%CWZ,a,$null,e,$null,i,$null,o,$null,u,$null,$chr(32),_)
  var %CWB $replace($2-,a,$null,e,$null,i,$null,o,$null,u,$null,$chr(32),_)
  var %CWC $replace(%BG1BombColors,a,$null,e,$null,i,$null,o,$null,u,$null)
  if (%BG1BombPlanted == 1) && ($nick == %BG1BombedNick) && ($2) {
    if ($gettok(%CWC,1,32) != %CWB) && ($gettok(%CWC,2,32) != %CWB) && ($gettok(%CWC,3,32) != %CWB) { msg $chan 5There's no wire of that color! | halt }
    elseif (%CWA != %CWB) {
      if (%BG1BombedNick isop %BG1BombedChan) {
        msg %BG1BombedChan 5You cut the wrong wire! You should've cut the4 %CWZ 5wire!
        msg %BG1BombedChan %Kaboom
        set %BombedNick2 %BG1BombedNick
        CleanBombVars
        halt
      } 
      else {
        msg %BG1BombedChan 5You cut the wrong wire! You should've cut the4 %CWZ 5wire!
        $iif(%BG1BombKickMsg != $null,ban -ku2 %BG1BombedChan %BG1BombedNick %Kaboom ( $+ %BG1BombKickMsg $+ ),ban -ku2 %BG1BombedChan %BG1BombedNick %Kaboom)
        set %BombedNick2 %BG1BombedNick
        CleanBombVars
        halt
      } 
    } 
    elseif (%BG1BombPlanted == 1) && ($nick == %BG1BombedNick) && (%CWA == %CWB) {
      msg %BG1BombedChan 4Bomb has been defused! You win!
      set %BombedNick2 %BG1BombedNick
      CleanBombVars
      halt
    } 
  } 
  else {
    halt 
  } 
}
 
ON *:TEXT:!counter-attack:#:{
  if (%BG1Planter != $me) {
    if (%BG1BombPlanted == 1) && ($nick == %BG1BombedNick) && ($nick == %BombedNick2) && ($chan == %BG1BombedChan) {
      if (%BG1Planter !isop %BG1BombedChan) {
        kick %BG1BombedChan %BG1Planter %Zing (Owned by $nick $+ ) 
        CleanBombVars
        halt
      }
      else {
        msg $chan 4God comes down from above, and He says, 'I shall not smite thine enemy.'
        msg $chan 4The bomb dissolves into dust.
        CleanBombVars
        halt
      }
    }
  }
  else {
    msg $chan 4I will do no such thing!
    halt
  }
}
 
ON *:NICK:{
  if ($nick == %BombedNick2) {
    set %BombedNick2 $newnick
    halt
  }
  elseif (%BG1BombPlanted == 1) {
    if (%BG1BombedNick != $null) {
      if ($nick == %BG1BombedNick) {
        set %BG1BombedNick $newnick
        halt
      } 
      elseif ($nick == %BG1Planter) {
        set %BG1Planter $newnick
        halt
      }
    }
  }
}
 
ON *:QUIT:{
  if (%BG1BombPlanted == 1) && ($nick == %BG1BombedNick) {
    msg %BG1BombedChan 4Chicken...
    CleanBombVars
  }
}
 
ALIAS -l TimeUp {
  if (%BG1BombedNick isop %BG1BombedChan) {
    msg %BG1BombedChan %Kaboom
    CleanBombVars
    halt
  } 
  else {
    $iif(%BG1BombKickMsg != $null,ban -ku2 %BG1BombedChan %BG1BombedNick %Kaboom ( $+ %BG1BombKickMsg $+ ),ban -ku2 %BG1BombedChan %BG1BombedNick %Kaboom)
    CleanBombVars
    halt
  }
}
 
ALIAS -l SetBombVars {
  set %BG1BombColors %BG1BombColor1 %BG1BombColor2 %BG1BombColor3
  set %BG1Planter $1
  set %BG1BombedNick $2 
  set %BG1BombedChan $3
  set %BG1BombTimer $rand(%BombTimerMin,%BombTimerMax)
  set %BG1BombPlanted 1
  set %BG1BombKickMsg $4-
  set %Kaboom 8,1*K7AB4OO7M!8*
  set %Zing 8,1*Z7IN4G!7*
}
 
ALIAS -l CleanBombVars {
  unset %BG1*
  timerBombBeep off
  timerBombBlow off
}
 
ALIAS -l BombSetColorVars {
  set %BombColorListNorm red orange yellow green blue indigo violet
 
  set %BombColorList1 Alizarin Burgundy Cardinal Carmine Cerise Chestnut Crimson Falu_red Fire_engine_red Girlsnberry Maroon Mauve Red Red-violet Rust Puce Sangria Scarlet Terracotta $&
    Vermilion Amaranth Rose Hollywood Cerise Shocking_Pink Coral Red Pomegranate Persian_red Pink Dark_Pink Venetian_red Fuchsia Magenta Orange Amber Coral Dark_salmon $&
    Gamboge Mahogany Peach Peach-orange Peach-yellow Pink-orange Pomegranate Pumpkin Rust Safety_orange Salmon Tangerine Tawny Amber Vermilion Burnt_Orange $&
    Apricot Carrot_Orange Orange_Peel Brown-Amber Beige Buff Corn Cream Dark_Goldenrod Ecru Flax Gamboge Golden Goldenrod Khaki Lemon Lemon_Cream Lime Mustard Navajo_white
 
  set %BombColorList2 Old_Gold Olive Papaya_whip Peach-yellow Pear Saffron School_bus_yellow Tangerine_yellow Yellow Apricot Metallic_Gold Chartreuse_yellow Golden_yellow $&
    Golden_poppy Green-yellow Asparagus Bright_green Camouflage_green Celadon Chartreuse Emerald Fern_green Gray-asparagus Green Green-yellow $&
    Jade Lime Moss_green Myrtle Olive Olive_drab Pear Pine_green Sea_green Spring_green Swamp_green Tea_green Forest_green Chartreuse_yellow Harlequin Office_green $&
    Lime_pulp Hunter_green Kelly_green Shamrock_green Islamic_green Lime_green Persian_green Alice_blue Aqua Aquamarine Baby_blue Bondi_blue Cerulean Cyan Pine_green
 
  set %BombColorList3 Robin_egg_blue Teal Turquoise Viridian Alice_blue Azure Blue Cerulean Cerulean_blue Cobalt_blue Cornflower_blue Dark blue Denim Dodger_blue Indigo Klein_Blue Lavender $&
    Midnight_Blue Navy_blue Periwinkle Persian_blue Powder_blue Prussian_blue Royal_blue Sapphire Steel_blue Ultramarine Light_blue Baby_blue Amethyst $&
    Cerise Eggplant Fuchsia Heliotrope Indigo Lavender Lavender_blush Lavender_gray Lavender_rose Lilac Magenta Mauve Mountbatten_pink Orchid Palatinate Purple $&
    Persian_indigo Purple Red-violet Rose Sangria Thistle Violet Violet-eggplant Wisteria_Pink Carnation Fuchsia Magenta Salmon_Pink Deep_Pink Hollywood_Cerise Hot_Pink
}
 
menu menubar {
  !Bomb Script
  .%BombScriptStatus:{ 
    echo -m 4!Bomb script $lower(%BombScriptStatus) $+ d!
    $iif(%BombScriptStatus == Enable,set %BombOn 1, set %BombOn 0)
    $iif(%BombScriptStatus == Enable,set %BombScriptStatus Disable, set %BombScriptStatus Enable)
  }
  .Set
  ..Timer...:{
    :SetTimer
    var %BG1BombTimerMinTemp = $$?="Enter the minimum timer limit:", %BG1BombTimerMaxTemp = $$?="Enter the maximum timer limit:"
    if (%BG1BombTimerMinTemp isnum) && (%BG1BombTimerMaxTemp isnum) {
      set %BG1BombTimerMin %BG1BombTimerMinTemp
      set %BG1BombTimerMax %BG1BombTimerMaxTemp
      echo -m 4The bomb timer is now between %BG1BombTimerMinTemp and %BG1BombTimerMaxTemp $+ !
      halt
    }
    else {
      var %BG1BombTimerFailTemp = $$?!="Error: Both values must be numerals. $crlf $+ $crlf $+ Try again?"
      $iif(%BG1BombTimerFailTemp == $true,goto SetTimer,halt)
    }
  }
  ..Use %BombColorListOpp Color List:{
    echo -m 4 $+ %BombColorListOpp now in use!
    $iif(%BombColorListOpp == Normal,set %BombColorSelect normal, set %BombColorSelect extended)
    $iif(%BombColorListOpp == Normal,set %BombColorListOpp Extended, set %BombColorListOpp Normal)
  }
  .Stop
  ..Stop Current Bomb:{
    if (%BG1BombPlanted == 1) {
      msg %BG1BombedChan 4The bomb dissolves into dust.
      CleanBombVars
      halt
    }
    else {
      halt
    }
  }
  ..Stop and Kick...:{
    if (%BG1BombPlanted == 1) {
      kick %BG1BombedChan %BG1Planter $$?="Reason:"
      msg %BG1BombedChan 4The bomb dissolves into dust.
      CleanBombVars
      halt
    }
    else {
      halt
    }
  }
  ..Stop and Ban...:{
    if (%BG1BombPlanted == 1) {
      var %BBTT = $$?="How long? (in seconds)"
      ban -ku $+ %BBTT %BG1BombedChan %BG1Planter $?="Reason:" (Kick/Banned for $duration(%BBTT))
      msg %BG1BombedChan 4The bomb dissolves into dust.
      CleanBombVars
      halt
    }
    else {
      halt
    }
  }
  .By Teh Maestro:{
    run http://www.fpsbanana.com/
  }
}
 

Comments

  (32)  RSS
BackoffJackson
Comments: 57
 
mIRC Snippet:  !Bomb Script
Posted on Mar 8, 2007 11:39 pm
WHY THE HELL DO YOU PEOPLE LIKE STEALING MY IDEAS?!
Korvin
Comments: 336
 
mIRC Snippet:  !Bomb Script
Posted on Mar 8, 2007 11:49 pm
backoff just stfu,
Teh Maestro
Comments: 22
 
mIRC Snippet:  !Bomb Script
Posted on Mar 9, 2007 12:02 am
Backoff, ideas are ideas, you don't 'own' this idea so it cannot be stolen. Sure there are similarities, but it's a script about defusing a bomb, how different can they be?
Lindrian
Comments: 761
 
mIRC Snippet:  !Bomb Script
Posted on Mar 9, 2007 12:49 am
OMG! WHY DID U ALL STEAL KAHLEDS IDEA WITH MIRC IN THE FIRST PLACE?

God >.>
F*U*R*B*Y*
Comments: 637
 
mIRC Snippet:  !Bomb Script
Posted on Mar 9, 2007 1:07 am
Lindrianyou stole that from me :P i said that in another script where everyone was being imature and accusing everyone of stealing everyones ideas
Lindrian
Comments: 761
 
mIRC Snippet:  !Bomb Script
Posted on Mar 9, 2007 2:23 am
But its true ;p
BackoffJackson
Comments: 57
 
mIRC Snippet:  !Bomb Script
Posted on Mar 9, 2007 10:55 am
Rawr. The fact that you spoofed it makes it bad. I mean, I have spoofed some scripts, but the fact that you could have changed it to being something besides !cutwire makes it a true ebil spoof. By the way NEVER refer to meh as 'backoff' lazy people, you can at least copy and paste my name. >.>

P.S. Rawr.
F*U*R*B*Y*
Comments: 637
 
mIRC Snippet:  !Bomb Script
Posted on Mar 9, 2007 9:57 pm
LMAO why don't you be the bigger man and just drop it........ seriously you guys sound like 2 year olds fighting over who wants an ice cream.....
BackoffJackson
Comments: 57
 
mIRC Snippet:  !Bomb Script
Posted on Mar 10, 2007 5:39 pm
LMAO why don't you be the bigger man and just drop it........ seriously you guys sound like 2 year olds fighting over who wants an ice cream.....

*Points to above then says: If we were a bigger man, then we would fight like all men should because we are that MANLY.
Teh Maestro
Comments: 22
 
mIRC Snippet:  !Bomb Script
Posted on Mar 11, 2007 4:18 pm
Made a modification to the script so that if someone were to use !bomb [NICK] [TEXT], the kick message for cutting the wrong wire or the timer running out will include [TEXT], so you can taunt/insult them or whatever reasons you can think of.
Teh Maestro
Comments: 22
 
mIRC Snippet:  !Bomb Script
Posted on Mar 11, 2007 5:59 pm
Made various other modifications, read the update in the Author's Notes.
Bouncer
Comments: 119
 
mIRC Snippet:  !Bomb Script
Posted on Mar 12, 2007 12:19 am
Backoff (notice I didn't add Jackson just to add salt to the wounds since you choose to be so immature) get over it. It's a snippet that people can use to mess with people and it provides a variance in the kick/ban option that people like. It's something DIFFERENT. As to "ripping" it... as Teh Maestro said it is a bomb script so how different can it be? Who cares whether it's a ! command or a .command. It does vary from your version of the code enough that you can't really complain plus he added in extra features that make it original. Grow up and enjoy all the posts we get in the mIRC scripting section and be appreciative to all those that contribute.
Teh Maestro
Comments: 22
 
mIRC Snippet:  !Bomb Script
Posted on Mar 12, 2007 5:59 pm
Backoff, you must admit to yourself that this is nothing like your script except for a few minor parts.

Also, I added some more updates.
Teh Maestro
Comments: 22
 
mIRC Snippet:  !Bomb Script
Posted on Mar 14, 2007 10:37 pm
Updated the script again to fix an error that would cause it not to work. I also added a vowel parser of sorts.
Teh Maestro
Comments: 22
 
mIRC Snippet:  !Bomb Script
Posted on Mar 15, 2007 1:55 pm
Added yet another update, this one is quite large.

(sorry for all the double- and triple-posts.)
BackoffJackson
Comments: 57
 
mIRC Snippet:  !Bomb Script
Posted on Mar 15, 2007 8:01 pm
XD! Bouncer, you think I should get over it? Then why do ye continue to bring it up?
Acid-Religion
Comments: 62
 
mIRC Snippet:  !Bomb Script
Posted on Mar 16, 2007 11:32 am
I think this was originally my idea, but I used a real bomb. Strangely, no one found that to be fun...
Xemnas
Comments: 44
 
mIRC Snippet:  !Bomb Script
Posted on Mar 16, 2007 5:48 pm
I like ice cream :(
Rhino
Comments: 4
 
mIRC Snippet:  !Bomb Script
Posted on Mar 20, 2007 8:39 am
Nice, a virus, nice try n00b -_-
Teh Maestro
Comments: 22
 
mIRC Snippet:  !Bomb Script
Posted on Mar 20, 2007 9:38 am
Rhino, what?
Lindrian
Comments: 761
 
mIRC Snippet:  !Bomb Script
Posted on Mar 20, 2007 9:45 am
Rhino is prolly typing while sleeping, anyhow, in your script u have few lines with multiple $+ in em, u may just like:
$+($chr(32),($chr(32))
for example.
for a variable name or so:
$($+(%,Lindrian,.,pwns))

for example.
Sasuke
Comments: 317
 
mIRC Snippet:  !Bomb Script
Posted on Mar 21, 2007 9:14 am
I...can't exactly... work it. O_o
Teh Maestro
Comments: 22
 
mIRC Snippet:  !Bomb Script
Posted on Mar 21, 2007 5:10 pm
To use it, just paste it into a new remote file and type !bomb [NICK]. To change some settings, check the Commands menu, or you can do it remotely with various !bomb set commands. Type !bomb set to see the list of them.
BrainBryce
Comments: 55
 
mIRC Snippet:  !Bomb Script
Posted on Apr 13, 2007 12:37 pm
Yep im testing it right now :)
BrainBryce
Comments: 55
 
mIRC Snippet:  !Bomb Script
Posted on Apr 13, 2007 12:49 pm
Well its sooooo bad cause.....

It always say Bomb is currently disabled

How do i get it to not do that?
AHBARAR
Comments: 167
 
mIRC Snippet:  !Bomb Script
Posted on Jun 8, 2007 7:30 pm
loooooooooooool u all fighting its funny script to put real users fighting with each other :P its just a script ...
m4g3script
Comments: 23
 
mIRC Snippet:  !Bomb Script
Posted on Jun 26, 2007 5:14 pm
Well i like ICE CREAMS!!!! I win the fite for icecream but me no rip script that bad bad.
Metallboy100
Comments: 28
 
mIRC Snippet:  !Bomb Script
Posted on Aug 21, 2007 9:01 am
it says sorry, the script is currently disabled. but i had it before, its a fun script...
Creamlistner
Comments: 6
 
mIRC Snippet:  !Bomb Script
Posted on Sep 4, 2007 12:35 am
Very nice.
Only suggestion would possibly be a way to turn a protection on for halfs as well, To have It not kick halfs.
Otherwise, Its uber awesome!
bruno1234554321
Comments: 1
 
mIRC Snippet:  !Bomb Script
Posted on Oct 9, 2007 4:59 pm
guive me link to download the bomb kick...

ty =)
staropramen
Comments: 1
 
mIRC Snippet:  !Bomb Script
Posted on Apr 22, 2008 2:55 am
guive me link to download the bomb kick :)
termz
Comments: 6
 
mIRC Snippet:  !Bomb Script
Posted on Aug 3, 2009 10:26 am
i like the original better, this tricked out one is just lame tbh :P

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