*Update* Mini Fantasy
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| Average Score | 7.6 (of 8 scores) |
| Date Added | Aug 27, 2005 |
| Last Updated | Dec 22, 2005 |
| Tags | fantasy game mini update |
Introduction
What I did: I created more weapons for the final scenario and I corrected spelling.
This was a lot of code so it took me a couple of hours to do this all by hand! Basically this is just a cleaner version of it with some additional turnouts.
I know people wanted the spelling corrections done, so I did them.
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*Update* Mini Fantasy
Posted on Aug 27, 2005 9:37 pm
Posted on Aug 27, 2005 9:37 pm
watch him suffer. Finally, when you've
msg $chan had
looks like an error, otherwise great job.
msg $chan had
looks like an error, otherwise great job.
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*Update* Mini Fantasy
Posted on Aug 27, 2005 9:54 pm
Posted on Aug 27, 2005 9:54 pm
Hmmmm one thing I would change, would be for the win/lose to be more of a random thing. Like
var %x = $rand(1,100)
if ( %x > 20 ) { return You Lose }
else { return You Win }
var %x = $rand(1,100)
if ( %x > 20 ) { return You Lose }
else { return You Win }
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*Update* Mini Fantasy
Posted on Aug 28, 2005 1:51 pm
Posted on Aug 28, 2005 1:51 pm
Well, it is a random thing, anthalus. What happens to you is sometimes random. I think you're talking about the end thing where you win or lose based on your weapon of choice? I might make more outcomes for it, and make it random. Maybe I could do that for the next version.
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*Update* Mini Fantasy
Posted on Aug 28, 2005 1:53 pm
Posted on Aug 28, 2005 1:53 pm
@ Death I made this in notepad, and I
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*Update* Mini Fantasy
Posted on Aug 28, 2005 1:54 pm
Posted on Aug 28, 2005 1:54 pm
oops bumped the enter button. As I was saying, it was getting really long and hard to edit, so I started it on another line. I'll delete it though if it's causing problems in the mIRC editor.
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*Update* Mini Fantasy
Posted on Aug 28, 2005 7:50 pm
Posted on Aug 28, 2005 7:50 pm
I notice that your timers are not silent. Also you have an extra bracket in your !fight_eskimo command (line 34) & missing a bracket on the end of your script.
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*Update* Mini Fantasy
Posted on Aug 29, 2005 4:35 pm
Posted on Aug 29, 2005 4:35 pm
Fixed. Thanks. I just uupdated some things, and figured there wouldn't be any errors. I fixed it!
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*Update* Mini Fantasy
Posted on Aug 29, 2005 5:39 pm
Posted on Aug 29, 2005 5:39 pm
In your !fight command, you forgot to put a closing bracket in the "Daggers" option.
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*Update* Mini Fantasy
Posted on Aug 29, 2005 6:07 pm
Posted on Aug 29, 2005 6:07 pm
You know, clicking the brackets button in the scripts editor will tell you if you have a mismatch, and you can scroll down looking for a missing bracket (or extra).
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*Update* Mini Fantasy
Posted on Aug 29, 2005 6:13 pm
Posted on Aug 29, 2005 6:13 pm
Test Comment, I think the last 10 comments section is miscount the 10.
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*Update* Mini Fantasy
Posted on Aug 31, 2005 3:56 am
Posted on Aug 31, 2005 3:56 am
well u have a spelling mistake in their just to let u know :P
if (%fourthdetails == 2) { msg $chan You turn left but the spiders won't let you go. They chase you through the sand. You trip onto the floor the spiders feast on you. YOU LSOSE! }
ya spelt loose wrong :P and read the pm :)
if (%fourthdetails == 2) { msg $chan You turn left but the spiders won't let you go. They chase you through the sand. You trip onto the floor the spiders feast on you. YOU LSOSE! }
ya spelt loose wrong :P and read the pm :)
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*Update* Mini Fantasy
Posted on Aug 31, 2005 4:28 pm
Posted on Aug 31, 2005 4:28 pm
on *:Text!~:#: {
if (%stage5 == on) {
You type !~ for the last symbol. It should work.
if (%stage5 == on) {
You type !~ for the last symbol. It should work.
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*Update* Mini Fantasy
Posted on Sep 7, 2005 10:58 pm
Posted on Sep 7, 2005 10:58 pm
Erk, I can't seem to beat level one after i set it, i see the bigging mess and i type !climb the i see the yeti as my only choice (so i fight and die) then if I use 2 i kill the eskimo go into a cave and come out running form a bear, I then see another yeti and i fight/die or !climb and die -.-
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*Update* Mini Fantasy
Posted on Nov 1, 2005 7:56 am
Posted on Nov 1, 2005 7:56 am
on *:Text!~:#: {
if (%stage5 == on) {
You type !~ for the last symbol. It should work.
ermm actualy your command is wrong it should be on *:Text:!~:#: {
also !proceed_into_castle and !climb_ladder triggers do not work
if (%stage5 == on) {
You type !~ for the last symbol. It should work.
ermm actualy your command is wrong it should be on *:Text:!~:#: {
also !proceed_into_castle and !climb_ladder triggers do not work
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*Update* Mini Fantasy
Posted on Nov 8, 2005 3:02 am
Posted on Nov 8, 2005 3:02 am
"on *:Text:!proceed_level_3:#: {
if (%stage6 == on) {
set %stage7 o"
you missed the "n" after the "o", that is why stage 7 doesnt work.
if (%stage6 == on) {
set %stage7 o"
you missed the "n" after the "o", that is why stage 7 doesnt work.
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*Update* Mini Fantasy
Posted on Nov 8, 2005 3:19 am
Posted on Nov 8, 2005 3:19 am
and, the final fix:
"on *:TEXT:!fight*:#: {
if (%stage10 == on) {
msg $chan You have chosen The weapon: $2-
if ($2 == Lasergun) { msg $chan You prepare to fight. The Darklord winds up for a punch. You fire your laser at him. You miss by inches. He punches you in the face, breaking your neck. You die. YOU LOSE!
if ($2 == Shotgun) { msg $chan You are about to fire a shot when the "
you missed the "}", closing bracket, at the end of the lasergun 'if.' add one there and remove one at the end, and the script is finished... supergeo check your scrips before posting them.
"on *:TEXT:!fight*:#: {
if (%stage10 == on) {
msg $chan You have chosen The weapon: $2-
if ($2 == Lasergun) { msg $chan You prepare to fight. The Darklord winds up for a punch. You fire your laser at him. You miss by inches. He punches you in the face, breaking your neck. You die. YOU LOSE!
if ($2 == Shotgun) { msg $chan You are about to fire a shot when the "
you missed the "}", closing bracket, at the end of the lasergun 'if.' add one there and remove one at the end, and the script is finished... supergeo check your scrips before posting them.
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*Update* Mini Fantasy
Posted on Dec 22, 2005 12:30 pm
Posted on Dec 22, 2005 12:30 pm
ermm actualy your command is wrong it should be on *:Text:!~:#: {
also !proceed_into_castle and !climb_ladder triggers do not work
I fixed this. Thanks!
also !proceed_into_castle and !climb_ladder triggers do not work
I fixed this. Thanks!
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*Update* Mini Fantasy
Posted on Dec 22, 2005 12:31 pm
Posted on Dec 22, 2005 12:31 pm
you missed the "n" after the "o", that is why stage 7 doesnt work.
I also just fixed this one, thanks :)
I also just fixed this one, thanks :)
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*Update* Mini Fantasy
Posted on Dec 22, 2005 12:34 pm
Posted on Dec 22, 2005 12:34 pm
you missed the "}", closing bracket, at the end of the lasergun 'if.' add one there and remove one at the end, and the script is finished...
That one's done too. Sorry I missed those, I just assumed since I was working off a predone code it was fine, and I probably started typing in between the lasergun thing and the and, so there's an extra brackett at the end.
That one's done too. Sorry I missed those, I just assumed since I was working off a predone code it was fine, and I probably started typing in between the lasergun thing and the and, so there's an extra brackett at the end.



