Dead Rising presents an interesting game play concept. You get about 72-96 hours in game to complete everything. This translate to roughly 8-9 hours in real life. I was at first turned off by this and sort of felt I had to try to rush everything. Basically everything is on the clock. You have to get things done by a certain time, or you won't get the complete story/game. I learned to love this system and felt like it definitely fit the game. I personally love the zombie franchise and this is one of few games I felt that got the right atmosphere with the whole zombie theme. In this game you play a character named Chuck who is trying to save his daughter who was bitten by a zombie. The flow of the game is rather simple. You have 72 (or about 84~96) hours until military comes to rescue you and whoever else. You are staying at this safe house, and you venture out into a very large area of a fictional Vegas. The game is split up in two ways: cases and missions. Cases are what drives the main story and they are given at a set time. For example, you have to give your daughter Zombrex - which prevents her from becoming a zombie - at 7am. A case might appear later at 9am which then drives the story more. You can miss a case if you're not in the area at the time the case is suppose to start. In that case you can still continue but you won't ever know what happens. Besides cases, you also get missions. Usually you get this in a form of a radio call. Missions are usually given after some timeframe between a case. Usually you attempt to save survivors or you might fight a psycho who can't handle the zombie outbreak. Some thoughts about the game: Combo system ~ You can develop your own custom weapon in this game. In DR1 you can use anything as a weapon. DR2 still offers this but now you can combine weapons to earn extra points to level up. What you can combine is fairly large, and there are set rules to what you can combine. You can tell an item can be combined by the fact that you see a blue icon above the item. You have to take it to one of the many work benches you find in the game to combine into a combo weapon. The bread and butter item I think that you'll most use is the spiked bat which is taking a box of nails and a baseball bat. It's powerful, and you can make one early in the game. Each combo weapon has two forms of attacks: regular and power (where you hold down the attack button for a second). You earn points to level up as you use combo weapons and some offer more than other. Also if you own a combo card - which explains how to combine the weapon though it isn't required to do so - then you earn more points to level up than if you didn't have the card. It's interesting and some are rather good to use. However, some combo weapons feel rather bothersome to use on a regular basis. For example, there is one where you can combine a metal pipe and fire rockets with. You can easily clear a lot of zombies at once, and it's rather fun to shoot. However, you can easily drop it if you select another weapon or a zombie attacks you and you have to pick it up again. Psychos ~ What made DR1 so fun was the psychos, in my opinion. In DR2 they return, and they're rather crazy. You get some good ones like Slappy who is a deranged toy story mascot. He was fairly funny. All of the psycho usually end with Chuck saying a one liner. Sometimes it's funny. For example, there is one where a rather large man was marrying this woman and at the end, Chuck was like, "You may now kiss the bride" as he's being devoured by a previous bride he slain but turned to a zombie. Overall very good though I felt they could polish up some of the psycho moves. It seems like all of them are rather the same in how you fight: wait for them to do a move, run up smack them with a spiked bat, then run away until they do it again. It seems like you don't fight much of a different psycho each time, just the same thing but different behavior. Survivors ~ When I played DR1, I had the hardest time saving survivors. Most of the time, they die rather horrendously at the hands of zombies. In DR2, they took the AI and made it smarter than ever. No longer do you have to micromanage your survivors and having large groups of survivors easy to handle. Some of the psycho battles offer survivors but before that you can sometimes bring in survivors to help you with fighting the boss and adding a little bit of damage. In this version, on my first playthrough, I only lost 1 survivor but that was due to me and lugging that survivor around too long. Story ~ I won't spoil it but I think the story is taken depending on what you liked. In DR1, you played as a reporter who is trying to uncover the story. In DR2, it's a more personal game. You play Chuck who is trying to save his daughter and you might feel more at home with this story. For me personally I liked the story of DR1 since it feels so related to the zombie outbreak. This one it's like the zombies are just an inconvenience to you rather than you actually going in and trying to figure out what is going on. Cars ~ I don't recall any sort of cars in DR1. I think you get a motorcycle and a jeep. In DR2 you get a motorcycle and you can even customize it with items. For example, you can have a motorcycle, and attach chainsaws to it making it really deadly. This is really helpful in later parts of the game when you have to navigate through heavily infested areas. Graphics ~ I felt that DR2 is a bit sluggish comparing to DR1. I felt there were a few frame rate issues here and there especially in the outside area. For example, in one situation, I was talking to a survivor up on a stand and more zombies came to the area and the game slowed down to a near turtle speed. Overall it felt a little jerky in some parts. Clothes ~ I'm unsure if anyone else agrees, but I find that the amount of women clothing you can wear is rather disturbing. It feels like every story you get to has women clothing that Chuck can wear. I like it where I use Chuck's default outfit, but when I get an itch to try on other clothes, I find it rather depressing that there isn't much men clothes you can wear and they look rather horrible compared to Chuck's original. Overall I loved the game. I played it over and over and felt like I can play it for years to come. I still play the original DR1 heavily and that was out for nearly four years already. It's a totally nice game and each time you get so many things. The time limit might seem burdensome, but it really isn't and free roaming isn't all that great of an idea in this game. The time limit is just great but I would imagine for some people it would be a huge turn off. I think any zombie fan should pick up this title. It's flat out awesome.
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