Dead Rising 2 - Xbox 360

Dead Rising 2 - Xbox 360

Capcom - 33020
 3.7 stars from 24 review(s)
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Dead Rising 2 - Xbox 360
Several years have passed since the Wilamette incident, and Dead Rising 2 shifts the action from the.. more

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Dead Rising 2 - Xbox 360
Pros: Just like the first game, but bigger and better.
Cons: The control takes some getting used to and could use minor improvements.
Unsurprisingly, Dead Rising 2 has a great deal in common with the first game of the same name. The setting is a fictionalized (but realistic) Las Vegas, in a massive, zombie-overrun development similar to the real City Center, called Fortune City. The complex is comprised of about four major casinos and several smaller ones, with a hotel, restaurants, underground access tunnels, and of course... an enormous shopping mall.
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Posted Dec 11, 2010 at 
Dead Rising 2 - Xbox 360
I have to be honest I didn't get too far into the game. Partially because it took me 20 minutes to achieve 5 minutes of game play due to all the cut scenes in the beginning. When you finally get some action it just gets old and tedious incredibly fast. This game reminds me Rockstar's game State of Emergency which all you do is run around a crowded mall bashing people up. Don't get me wrong I love beating the crap out of people in video games just as much as anyone else but when that's all you do it just gets plain boring. Capcom needs to leave the Zombies in their Resident Evil franchise and start developing better games! I have been a gamer all my life and maybe it's just my age now (late 20s) but, I don't understand how games like this continue to sell. The appeal of this has to be for someone under the age of 15 and truthfully their parents should wake the hell up and not let them play something like this anyways. I'm sure a lot of people out there love this game but it's my opinion and I am glad I merely rented this game opposed to wasting money buying it.
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Posted Nov 03, 2010 at 
Dead Rising 2 - Xbox 360
Everyone has already said the good, the bad, and the ugly. I will not just regurgitate what has already been said. In comparison to all of the "ultra-reality-technical-whatever" games that are on the market it is a very welcome relief.
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Posted Nov 03, 2010 at 
Dead Rising 2 - Xbox 360
I got the game for co-op and have not been disappointed. The game is extremely fun and hilarious with outrageous mini bosses that you'll meet throughout a series of malls and casinos. Some parts of the game are very hard and I am not sure how you would do them without a partner, but I would hope it would be possible. The Terror is Reality online multiplayer is extremely fun and reminds me of a mix of American Gladiators and The Running Man. The only downfall is that it requires four players period, you can't play Terror is Reality with just two people.
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Posted Nov 02, 2010 at 
Dead Rising 2 - Xbox 360
Amazon sucks, it's been a month and I still haven't gotten my avatar clothes, I will never shop with them again!
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Posted Oct 30, 2010 at 
Dead Rising 2 - Xbox 360
Dead Rising presents an interesting game play concept. You get about 72-96 hours in game to complete everything. This translate to roughly 8-9 hours in real life. I was at first turned off by this and sort of felt I had to try to rush everything. Basically everything is on the clock. You have to get things done by a certain time, or you won't get the complete story/game. I learned to love this system and felt like it definitely fit the game. I personally love the zombie franchise and this is one of few games I felt that got the right atmosphere with the whole zombie theme. In this game you play a character named Chuck who is trying to save his daughter who was bitten by a zombie. The flow of the game is rather simple. You have 72 (or about 84~96) hours until military comes to rescue you and whoever else. You are staying at this safe house, and you venture out into a very large area of a fictional Vegas. The game is split up in two ways: cases and missions. Cases are what drives the main story and they are given at a set time. For example, you have to give your daughter Zombrex - which prevents her from becoming a zombie - at 7am. A case might appear later at 9am which then drives the story more. You can miss a case if you're not in the area at the time the case is suppose to start. In that case you can still continue but you won't ever know what happens. Besides cases, you also get missions. Usually you get this in a form of a radio call. Missions are usually given after some timeframe between a case. Usually you attempt to save survivors or you might fight a psycho who can't handle the zombie outbreak. Some thoughts about the game: Combo system ~ You can develop your own custom weapon in this game. In DR1 you can use anything as a weapon. DR2 still offers this but now you can combine weapons to earn extra points to level up. What you can combine is fairly large, and there are set rules to what you can combine. You can tell an item can be combined by the fact that you see a blue icon above the item. You have to take it to one of the many work benches you find in the game to combine into a combo weapon. The bread and butter item I think that you'll most use is the spiked bat which is taking a box of nails and a baseball bat. It's powerful, and you can make one early in the game. Each combo weapon has two forms of attacks: regular and power (where you hold down the attack button for a second). You earn points to level up as you use combo weapons and some offer more than other. Also if you own a combo card - which explains how to combine the weapon though it isn't required to do so - then you earn more points to level up than if you didn't have the card. It's interesting and some are rather good to use. However, some combo weapons feel rather bothersome to use on a regular basis. For example, there is one where you can combine a metal pipe and fire rockets with. You can easily clear a lot of zombies at once, and it's rather fun to shoot. However, you can easily drop it if you select another weapon or a zombie attacks you and you have to pick it up again. Psychos ~ What made DR1 so fun was the psychos, in my opinion. In DR2 they return, and they're rather crazy. You get some good ones like Slappy who is a deranged toy story mascot. He was fairly funny. All of the psycho usually end with Chuck saying a one liner. Sometimes it's funny. For example, there is one where a rather large man was marrying this woman and at the end, Chuck was like, "You may now kiss the bride" as he's being devoured by a previous bride he slain but turned to a zombie. Overall very good though I felt they could polish up some of the psycho moves. It seems like all of them are rather the same in how you fight: wait for them to do a move, run up smack them with a spiked bat, then run away until they do it again. It seems like you don't fight much of a different psycho each time, just the same thing but different behavior. Survivors ~ When I played DR1, I had the hardest time saving survivors. Most of the time, they die rather horrendously at the hands of zombies. In DR2, they took the AI and made it smarter than ever. No longer do you have to micromanage your survivors and having large groups of survivors easy to handle. Some of the psycho battles offer survivors but before that you can sometimes bring in survivors to help you with fighting the boss and adding a little bit of damage. In this version, on my first playthrough, I only lost 1 survivor but that was due to me and lugging that survivor around too long. Story ~ I won't spoil it but I think the story is taken depending on what you liked. In DR1, you played as a reporter who is trying to uncover the story. In DR2, it's a more personal game. You play Chuck who is trying to save his daughter and you might feel more at home with this story. For me personally I liked the story of DR1 since it feels so related to the zombie outbreak. This one it's like the zombies are just an inconvenience to you rather than you actually going in and trying to figure out what is going on. Cars ~ I don't recall any sort of cars in DR1. I think you get a motorcycle and a jeep. In DR2 you get a motorcycle and you can even customize it with items. For example, you can have a motorcycle, and attach chainsaws to it making it really deadly. This is really helpful in later parts of the game when you have to navigate through heavily infested areas. Graphics ~ I felt that DR2 is a bit sluggish comparing to DR1. I felt there were a few frame rate issues here and there especially in the outside area. For example, in one situation, I was talking to a survivor up on a stand and more zombies came to the area and the game slowed down to a near turtle speed. Overall it felt a little jerky in some parts. Clothes ~ I'm unsure if anyone else agrees, but I find that the amount of women clothing you can wear is rather disturbing. It feels like every story you get to has women clothing that Chuck can wear. I like it where I use Chuck's default outfit, but when I get an itch to try on other clothes, I find it rather depressing that there isn't much men clothes you can wear and they look rather horrible compared to Chuck's original. Overall I loved the game. I played it over and over and felt like I can play it for years to come. I still play the original DR1 heavily and that was out for nearly four years already. It's a totally nice game and each time you get so many things. The time limit might seem burdensome, but it really isn't and free roaming isn't all that great of an idea in this game. The time limit is just great but I would imagine for some people it would be a huge turn off. I think any zombie fan should pick up this title. It's flat out awesome.
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Posted Oct 29, 2010 at 
Dead Rising 2 - Xbox 360
Great game. Just like the first, but now there is co-op! And of course other added features that make this zombie apocolypse even better.
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Posted Oct 26, 2010 at 
Dead Rising 2 - Xbox 360
Dead Rising 2 is not perfect by any means. But it does bring you much of the fun that was in the original. The environment is much bigger now and more lush. There are plenty of new ways to hack through zombies. The addition of building your own weapons definitely makes things more interesting and adds replayability to get all the combinations. The only things I did not like about the game was the camera seemed to be zoomed in more than the original. I prefer to see more of the environment when playing. Because the map is bigger, it is harder to navigate and can be tedious at times getting from point A to B. Other than that, this game is loads of fun and worth a buy.
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Posted Oct 20, 2010 at 
Dead Rising 2 - Xbox 360
The game is PLENTY unforgiving in so many ways--they REALLY...no, I mean REALLY REALLY didn't need to have a punishing, frustrating, time wasting save mechanic--again for Pt. 2. This is a genuinely demanding game with pleeenty of frustration waiting to set in if you not like patience on a monument. I would have bet anything (not really knowing much about Capcom) that the one reason I hated instead of loved (yes, it made this much difference) Dead Rising 1, the save system, would have been changed in DR 2. wronnnggg. I think I get it. Designers thought that it would make the stakes seem higher and gameplay more intense. But as other reviewers have stated--it feels like they need more Capcom-ers playing their games, for other reasons too, to really appreciate what something in theory actually manifests in reality. I haven't a clue what goes on in their studios...it just seems like this. Anyway...it has a lot of fun aspects but you WILL put in hours and hours of time learning what you are supposed to do and how you should best do it by playing the same parts over and over...IN ADDITION...you WILL spend hours and hours of time paying the BS Capcom troll his time tax even if you manage the impossible and always get to a save location without dying and lose progress (that felt good to gain and will resent losing) to this same troll. ----If there is one thing I can't stand-it's a game that finds creative ways to waste my time in an apparent attempt to offer the "value" of requiring more time to finish their product.---- "Ohh, geee...I didn't make it to the john (the way one saves in this game) to save my game and so I lost all those hours of gameplay progress...wow...how intense and fun this is."
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Posted Oct 18, 2010 at 
Dead Rising 2 - Xbox 360
This review is from the opinion from a person that couldn't play Dead Rising 1 to completion because of the poor gameplay. I got this game thinking that it would be a modern version of the first game. I guess I was hoping it would have the gameplay, graphics, and creativity of a Modern Warfare 2 or any other game that has game out within the last couple of years. Capcom is clearly behind IF you are used to current popular games. Here are the classic pros and cons: Pros: -you get to kill endless amounts of zombies. -making your own weapon is a neat idea... I just hated having to leave them on the ground for another weapon -it's easy to get involved in the story, and it's not a bad one Cons: -General gameplay has the controls of a game that should have been released in 2007. -For members of my family trying to play the game, they couldn't beat the game because of the levels that seem to tough for general population. They can beat the Halos and Call of Dutys but THIS GAME GETS TOO FRUSTRATING TO PLAY FOR PEOPLE NOT CONSUMED BY GAMING. -To go with the last point, saving the game gets old... Autosave came out 10 years ago and Capcom cannot feature this in their game. -The zombies you see walking around become more like a driving game... all you have to do is dodge and steer around them... they are of no threat to you. Conclusion: This game would have been ok to play in 2006. Other game developers have made current gaming systems fun to play for anybody, whether you are an avid gamer or not. Bad controls and the continous frustration (similar to Resident Evil 5) keep this game from being a solid game. People love killing zombies. You can kill zombies all you want in this game but not in any way much different than what has been done before. I did like a lot of the storyline and some of different type levels but for the most part it was a disappointment.
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Posted Oct 16, 2010 at 
Dead Rising 2 - Xbox 360
i just got done playing the game and all i can say is just wow.its vary fun and addicting at times.everything good about the first is in this plus the new.the annoying saving and the frusrating ai of the first have been improved.and the story is gripping as ever,the new bosses are great,and weapon combos are vary fun, dead rising 2 is a game you shouidint pass up
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Posted Oct 15, 2010 at 
Dead Rising 2 - Xbox 360
This game is a lot of fun...IF you just want to kill zombies in a variety of ways using a plethora of weapons which you can make by combining items together. That being said, trying to navigate, maneuver, and "run" from one end of the game to the next can be excrutiating. There are several improvements from the last game while some glaring problems were not fixed. Killing zombies is a lot of fun. What is even more fun is thinking up new and inventive ways to do it. This game gives plenty of options for those creative zombie killers with the combo card system which adds a lot of content and replay value. You can even attach chainsaws to a motorcycle! Chuck, however, has the maneuverability of a geriatrich robocop. There is no sprint button allowing you to outrun WALKING ZOMBIES. I don't know about you but if I was in a zombie apocalypse situation I would not be sauntering about at a slow pace. That aside, some of his movements and actions are excrutiatingly slow. While trying to jump, or even swinging an item, Chuck stumbles and looks awkward. This is a huge pain when trying to fight psychos early on because some of them can actually run Chuck down because he can not sprint. This also makes moving from one end of the area to the other sometimes painfully long especially in a game that relies on time constraints. There have been improvements since the previous game though. The biggest improvement is also still disappointing, the save system. It only allows 3 save slots first of all! You are still required to track down a bathroom stall to save but at least this time around the game offers the option to save after completing several cases. It is still not enough however. I found myself tracking down 4 or 5 survivors and running back to the safe house and bumping into a psycho who would kill me and erase almost 1 hour to 2 hours worth of gameplay. I know, I could have saved more often and blah blah blah. I think it would have been much better to have an auto-save option for every time you enter a new area. What makes this matter even worse are the somewhat long loading times between areas. Another improvement is in the AI of the survivors. In the last game it was painfully annoying to get a survivor from one area to the next but this time they actually follow you somewhat closely and push zombies out of the way or fend them off themselves. The diverse characters were pretty entertaining as well but the psychos seemed much harder this time, especially with the bumbling slow movements of Chuck. The game in and of itself is a blast to play. The story is pretty good but come on, who really cares much about the story when there are thousands of zombies moaning for you to destroy them in various hilarious ways...
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Posted Oct 15, 2010 at 
Dead Rising 2 - Xbox 360
If you enjoyed the last game than you will love this one just as much (if not more). There is a lot of improvements to the game, most importantly the save system. Your now allowed up to 3 saves so you won't have to worry about mistakes. If you haven't played the first, you have a set time to complete all missions and before what ever you did couldn't be changed so you had to be careful with what was one save. The other things are more zombies. There is a lot more! They added a combo system which is like the ability to make weapons like in Fallout 3. There will be certain stations that you can go to in order to make weapons. To make weapons you have to level up or find special cards throughout the game. These weapons allow you to gain experience quicker so you can level up your attributes faster. I won't give away much of the story but your a guy who plays in a game that involves killing zombies in Los Vegas. An outbreak happens and you have to go save your daughter and you end up frame. Your whole mission is to find out why and to try to get out of there. When you do this (like the first) you go do side missions of saving people and come across psychos that are tough enemies that often hold people hostage. It helps boost your experience much faster. Anything in the environment is useful to kill zombies. If you see it than likely you can use it. You all can mix up drinks to boost abilities like move faster and such. I have enjoyed this game a whole lot and recommend it highly. It is very fun, has an interesting story, and the controls work a bit better than the last title. This game surprises me. It is much better than I expected. Right now I am at the last boss encounter and can say that the story has some surprises.
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Posted Oct 13, 2010 at 
Dead Rising 2 - Xbox 360
Dead Rising 2 is a difficult game to recommend to anyone. The fact of the matter is that you are either going to love the game for its mechanics or you are not. I have read the reviews on here and I see some complaints towards the game mechanics which I just don't think are justified. "The game's bosses are too difficult" DR2 is meant to be played a few times before you start tackling the more difficult Psychopaths that act as bosses in the game. Think of it as leveling (or grinding) in an RPG before you tackle a particularly difficult boss. Since this isn't a straight RPG, Capcom decided to justify this leveling by allowing you to restart the story at anytime and keep your current level. Just like in DR1 the protagonist Chuck Greene is pretty weak at the start of the game but at the later levels he is a force to be reckoned with. "No Auto Save/Can't save anywhere" No you cannot save anywhere. You couldn't do it in DR1 either. If you could this game would be incredibly easy. What happened to people playing games for a challenge? I am a product of a bi-gone era (read the 80's and early 90's) when games were so unfairly difficult that smashing controllers against walls was a common occurrence. In those days when you lost a life you were, most of the time, required to retread a large portion of the level you were just in. I know that there are a lot of older gamers (like myself) which have less and less time to play but this is the way the developers intended it to be. I don't recall people complaining about this for Resident Evil 5 (another Capcom creation) or for most JRPG's where you can't save anywhere you want. "Time restriction" Yet another game mechanic implemented by the developer that is meant to give the game longevity and difficulty. I understand that some may not like that all missions are timed but for me the timed missions create a sense of urgency. Who do I rescue first, who is closest to my current location, who do I have time to save and who do I leave behind? How much time do I have before Katey needs her Zombrex and can I gather a few survivors on the way and make it in time to give her the shot? All this adds tension to the responsibility that has been bestowed on Chuck. Improvements There are several improvements from the first DR that are worth mentioning. 1. Three save slots make it so you can reload your story from a point where you were in a better position without having to think that you've lost a good portion of the game or if you feel you missed out on something and would rather try again instead of reloading from one of the "auto save prompts". 2. The survivors so far seem to have better health than in DR1 and can actually hold off Zombies for a change. This was very frustrating in DR1. People would die easily because they couldn't defend themselves but this seems to have been improved now. I have yet to have a survivor die where in the first game it would happen all the time until I just got better at the game. They even help you fight psychopaths and stay alive. 3. Combo Weapons. This is not really an improvement as it is a new game mechanic but I love it. It is genuinely fun to find two combo weapons that go together. Some may miss the old Photography PP generation system from the first game but I enjoy the combo weapons too much and do not miss the photography at all. 4. While this game is mostly all about the weapons that aren't your typical weapons (i.e. guns) I am glad that they improved the shooting mechanics and that you can now shoot with the right trigger. I know that the Japanese may not be used to this but the right trigger has been our gun trigger for years now. A flat face button just won't do when it comes to shooting a projectile weapon. Dislikes 1. This has been mentioned time and time again. And I have to agree. The loading in this game is atrocious. Not bad enough where I don't want to play the game anymore but bad enough where I can see how some can be turned off by the whole thing. While I would have loved an open world game with no loading akin to the model that Rockstar has adopted, I do understand that they are generating thousands of Zombies on screen so it may be out of necessity but could they maybe have spent a bit more time working on the loading to bring it down to a few a seconds instead and less frequent? 2. Although Fortune City is a new location from the first games Willamette mall it is still a partial mall. I didn't read a lot of previews leading up to the release of the game so I was unaware that the game would take place in another mall setting albeit with different stores and the casinos. It didn't help that I purchased Case 0 right before DR2 and this was set in a small town which got me really excited for a much different setting that the first game. Again, not a game breaker, just a slight disappointment. All in all this game is fun. I can't get enough of beating Zombies to 2nd death over and over in the myriad of ways that the game intends for you. This is not like Left 4 Dead. It is a zombie slaughter fest that stands on its own. The graphics while not great stand on their own and are very well done. The voice acting while campy is in tune with the setting. And the story is just right with enough comedy flair to keep the whole thing lighthearted. I give it a positive review.
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Posted Oct 13, 2010 at 
Dead Rising 2 - Xbox 360
You spend way too much time fighting the ''bosses'' in this game then you do killing zombies. And it gets frustrating that you need to seek tips constantly to defeat the bosses, One improvement is more restrooms to save the game, still, this is more of a ''renter'' then a purchase. It definately is challenging to try and save survivors while battling the time constraints, though, it gets frustrating and annoying trying to figure out which items will be best suited to defeat the human characters more so than the zombified ones. All in all people will still argue if this is a very good game or a game that will leave you with high blood pressure.
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Posted Oct 11, 2010 at 
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