Bionic Commando Nla

Bionic Commando Nla

Capcom - 33005
 2.8 stars from 6 review(s)
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Bionic Commando Nla
This game is worth picking up for $10 or less, but even at that price there are moments you will want to throw it out the window. Swinging is fun... Until you miss a grapple because... well... there is no reason. Sometimes you will be swinging through the air and the game will decide not to grab that floating mine two feet in front of you. Then muerte por agua. Special weapons are just ok. Once you learn how to throw stuff/people at the bad guys you won't need them much. Another reviewer mentioned really enjoying the ability to throw a car at the bad guys. I prefer to throw their comrades at them. I pretended they were Grin developers. The story really is pathetic. I grew up with bionic commando, but the nostalgia was not able to carry me from disappointed to fan boy. The aim/targeting button should have been moved. You will accidentally hit it many times during very important battles. Kinda screws you up for a second. I didn't mind the radiation as much as many, but it could have given you more time to get away. Same with the water. The biggest problem with it was lack of balance. Glide along easily through an area wishing it were a little more challenging, then run across an enemy or two that will be mind numbingly difficult to fight. I nearly launched my controller at the wall at least ten times during this game. I have never done that in my life. All that frustration was not worth it. A.) The ending is really stupid. B.) It doesn't really end, it just stops. Glad I didn't buy it for $50
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Posted Oct 08, 2010 at 
Bionic Commando Nla
I bought this thinking it would be a mindless action game. I was surprised at how engaging I found the story, and especially at how fantastic the voice acting was. Seriously! I don't normally care about the voice acting, but this really made the game for me. Anime fans will immediately recognize Steven Jay Blum (Spike from Cowboy Bebop); the rest of the cast is top-notch as well. Even better, the voice actors actually had interesting, frequently funny things to say. I was shocked. The story is unique and mostly unpredictable. There's a twist at the end that a lot of people have complained about; I thought it was pretty neat, personally. The only thing I didn't like about the story (which extends to the game as a whole) is that it felt like it ended somewhat abruptly. It gives you the feeling that it's building up into some epic tale with a bunch of interesting characters, and then it suddenly wraps things up sort of half-heartedly. It felt like the designers ran out of money and gave up on the second half of the plot. As for gameplay, I think this is a lot of fun, but it's definitely not perfect. It's amazingly fun to swing through an environment once you get the hang of it, but there's seldom enough space to indulge that impulse for long. The combat is fun, but the boss fights include some pretty egregious cheap shots. Besides the voice acting, I think the biggest strength of this game is the level design (apart from the lack of swinging space, I mean). Some of the later environments are downright beautiful, and they're all laid out in ways that are actively interesting. A lot of people complain that it's not a sandbox and that the radiation will kill you if you leave the path, but I don't mind linearity in games if the levels are well-designed, and I really didn't have much trouble with the radiation. I thought the radiation was a clever move on the designers' part, as well -- it doesn't break immersion nearly as much as invisible walls do. The designers had a lot of clever ideas like that. One of my favorites is the communication relay. You get a lot of information about enemy weak spots and your character's back story by intercepting enemy communications instead of just having an ally tell you things like in most action games. All in all, I think this game is better than most reviewers give it credit for. It has some genuinely frustrating elements (like the "challenges" system -- most of the rewards aren't worth the effort), but I think its originality and attention to details other games skimp on make it worth playing.
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Posted Sep 05, 2010 at 
Bionic Commando Nla
I loved this game. I think a lot of people that gave this game negative reviews just did not get it. I found the controls as good, if not better, than most Spider-Man games. And it is like playing Spider-Man with a weapon arsenal. It's just awesome to fling yourself off a high rise, falling, then at the last moment hitting your grappling arm to a light pole swinging up in the air, taking out your gun, firing at you enemies below, then before you even hit the ground throw your arm again into an enemy, fling him in the air and empty the last of your rounds into him. There are great moments like this throughout the game. The environments are wonderfully built around the grappling mechanic, and surprisingly diverse, from destroyed cityscapes, to jungles, to vast underground caverns. The one downside is the story. Utterly ridiculous.
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Posted Jun 15, 2010 at 
Bionic Commando Nla
I bought Bionic Commando with the knowledge that it was not the best game. I had heard that some people had fun with it, and that maybe the critics had been too harsh. I can safely say that this game earns every harsh word that comes its way. Not because it is a flat out bad game, but because what should have been a truly fun game seems to go out of its way to be the exact opposite. First the good points. 1. The graphics are down right beautiful. 2. Using your Bionic arm is super fun once you get the hang of it. 3. It is fun to swing. Wow. That was short. Now for the bad. 1. Those beautiful graphics that I mentioned only show ugly, delapidated buildings. 2. Your arm is limited throughout the first part of the game. You are shown how to do everything at the beginning of the game, but for reasons that are never explained, you aren't allowed to use your attacks until your never present commander reminds you how they work. Suck. 3.While swinging is fun, you are only allowed to swing in certain places. Even though the levels look huge, most of them are covered in nearly invisible radiation that kills you almost instantly. You won't know where these places are until you swing right into them and die. Super Suck. 4.The achivements are time consuming given how sporadicly the enemies are sprinkled throughout the levels, so you have two options. Try and have fun, or get the achievements. There is no in between. 5.Water is another near instant kill. Good luck finding something to latch on to in the 2 seconds you're given before you drown. 6.The snipers in this game can hit you from anywhere in the level. Tres unfair. It seems like the developers of this game made two different versions. the first is a game with huge levels that you can use your super cool arm to zip around in while killing your enemies with style. the second game was put over the first one, and its only purpose it to limit how much fun you can have at any one time. Having fun swinging? Here take some invisible radiation that you can't avoid. You like the bionic arms combat functions? Well then, for the enemies that the style of combat would be affective against were not going to let you use any of the cool moves. When can you use them? When the snipers who can see from anywhere come into play and your melee options become pretty much zero seems like a good idea to us. In short as well made as this game is, it goes out of its way to kill any fun that you could have had with it. If you want something like it, but fun buy Just Cause 2. Play now, thank me later.
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Posted Jun 04, 2010 at 
Bionic Commando Nla
The tutorial portion of the game made things very exciting. It was fun, and I couldn't wait to get into the 'real world' to check out how these swinging skills would come into play. Once in the real world, things turned into a mess. As great at things look (chaotic and detailed rubble, etc) it was not fun to swing around in. I am assuming things get interesting as the levels progress, but I could not stomach trudging through the entire game to find something I like. Give it a shot if you REALLY like Bionic Commando, but there are far more better and polished games for you to enjoy.
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Posted May 28, 2010 at 
Bionic Commando Nla
Bionic Commando would've been good....if: -There weren't COMPLETELY random toxic areas to limit your exploration and to punish you for no apparent reason. -You didn't pretty much die every time you fell into water. (Seriously,in some places it's maybe a foot deep-just stand up for goodnessake!) -The controls weren't so completely unforgiving at times when you need them to be accommodating. -Swinging from floating mine to floating mine was actually nuanced and smooth instead of insanely aggravating because of poor attach detection and doofus swing mechanics. -You didn't have to re-play huge chunks of the game over and over again because the save spots were in such stupid and unintuitive places. -If the story was little more than truly ignore-worthy. -The main character was less of a tool-shed. Of course it really would've sucked if not for: -Really great graphics. -Fun grappling mechanics. -Decent combat. -Taking enemies out by throwing cars and debris with your mechanical arm (One of the game's ONLY saving graces) -A couple of cool bosses and some really great larger enemies. I wanted to like this game. I really did. There are some really great moments in it, but man it was hard to get through with all of the frustration. A poorly designed game, with deeply flawed controls a good experience does not make. Play something fun instead.
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Posted May 03, 2010 at 

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