StarCraft II: Wings of Liberty - Windows & Macintosh

StarCraft II: Wings of Liberty - Windows & Macintosh

Activision - 72838
 3.4 stars from 101 review(s)
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StarCraft II: Wings of Liberty - Windows & Macintosh
StarCraft II: Wings of Liberty is the sequel to Blizzard Entertainment's 1998 hit StarCraft, which.. more


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Activision StarCraft II: Wings of Liberty - 72838
StarCraft II: Wings of Liberty Action/Adventure Game - Complete Product - Standard - Retail - PC MacSoftware.. more


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Activision Blizzard Inc 72838 Starcraft II PC
Continue the epic saga of the Protoss Terran and Zerg. These three distinct and powerful races will.. more


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StarCraft II: Wings of Liberty - complete package
StarCraft II: Wings of Liberty - Complete package - PC - DVD - Win

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StarCraft II: Wings of Liberty - Windows & Macintosh
Pros: It was a gift
Cons: I couldn't use
I received Star Craft 2 as a gift, since someone knew I really liked Star Craft back in the day. My intense disappointment with this product is very hard to put into words, but I'll hit the high points. First, the out of box experience for installation is abysmal. The game required almost half a Gig of patches to be downloaded, and then it spent the better part of an hour installing them. Once that "fun" was over with, it complained that my video card driver (which it's a fairly common card) wasn't supported, but that I could try to play anyway (gee, thanks).
0 comment(s)   
Posted Dec 13, 2011 at 
StarCraft II: Wings of Liberty - Windows & Macintosh
Pros: graphics, the strategy, multiplayer. supports 7.1 audio, glhf........ gg
Cons: getting cheesed online and the bm (bad manners)
I purchased this game when it first came out and still actively play to this day. The story mode was very fun to play through (sucks you can only play as terren but i guess its okay because of the expansions coming out hopefully soon). The fact that you get to choose your path with different outcomes made me want to play the campaign more then once and i did but the real fun is the multiplayer aspect of the game.
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Posted Sep 11, 2011 at 
StarCraft II: Wings of Liberty - Windows & Macintosh
This is the best RTS game i have ever played. bliz really did a great job "upgrading" broodwar. And i dont think its overpriced. Think of all the custom games you can play and the campaign which is super fun. You guys should really ignore all those negative comments about the game. And btw this is one of the most popular games around the world.
0 comment(s)   
Posted Jul 11, 2011 at 
StarCraft II: Wings of Liberty - Windows & Macintosh
Pros: Challenging, Easy to Learn, Engaging Story Line, Gameplay, Graphics, Great Sound, Multiplayer
StarCraft was one of my favorite RTS games and StarCraft II is even better. The story line provides a great background to the game. I love playing co-operative multi-player with my sons.
0 comment(s)   
Posted Jun 14, 2011 at 
StarCraft II: Wings of Liberty - Windows & Macintosh
Pros: Story
Cons: It is Starcraft one w/ updated graphics
I have been a fan of Starcraft for quite a while. I just beat the game and I must say it was a very fun single player experience. However, many things were lacking.
0 comment(s)   
Posted Apr 28, 2011 at 
StarCraft II: Wings of Liberty - Windows & Macintosh
I have not played much of the campaign but I really enjoy playing multiplayer with friends. Sometimes we play co-op vs the computer and sometimes we play against eachother.
0 comment(s)   
Posted Mar 24, 2011 at 
StarCraft II: Wings of Liberty - Windows & Macintosh
Pros: Fluid Pathfinding,automatch system,fast paced,micro intensive,well optimised,the AI can micro,patch updates and balance
Cons: No reavers,spidermines,or science vessels. Poor scriptwriting,voiceacting,deus ex machina.
The singleplayer portion of the game falls short of the original. (The original camapign was more of a long tutorial for the online game)<br />The missions while unique from each other lack the strategic structure of the starcraft 1 missions. There are about 30 mission in this game,about as much as seen in the original. Casual players may enjoy the missions alot more than the nostalgic players. My main disappointment was the watering down of the characters compared to how they were portrayed in the classic starcraft. The script feels childish and unconvincing at times.
0 comment(s)   
Posted Jan 18, 2011 at 
StarCraft II: Wings of Liberty - Windows & Macintosh
Pros: Challenging, Engaging Story Line, Gameplay, Graphics, Great Sound, Multiplayer
-Arrive on time and good condition, the corner is a bit smash up but that because of the raining onslaught of California's wet winter. -Great game overall-Storyline is intriguing (use to play the old sc)-[$] is a good price for such a game
0 comment(s)   
Posted Dec 29, 2010 at 
StarCraft II: Wings of Liberty - Windows & Macintosh
Pros: Graphics and online play
Cons: while the story is good its not very hard, although the online makes up for it
Although it took 12 years Blizzard finally released SC2 and they didnt dissapoint, while they didnt change much or take a big risk, with a game like starcraft it isnt needed, in the end the games just a addition to the story and a polished version of the online play its a great addition and it was well polished and like the first it is extremly fun with practice, no match is ever the same and every match is always fun, so glhf see you there =)
0 comment(s)   
Posted Dec 20, 2010 at 
StarCraft II: Wings of Liberty - Windows & Macintosh
Pros: Single player game play
Cons: multiplayer game
This game is an excellent single player game. It presents the player with a challenge all throughout, and can be taken up to a higher level of play if you wish. The storyline is ok.
0 comment(s)   
Posted Nov 29, 2010 at 
StarCraft II: Wings of Liberty - Windows & Macintosh
Been waiting for the game for years. I'm super glad I got it! I love the game play and what not. Just loving it!
0 comment(s)   
Posted Nov 07, 2010 at 
StarCraft II: Wings of Liberty - Windows & Macintosh
It needs lots of resources: 12 GB to install, 2.76 Ghz Cpu, etc.... It takes forever to install. It takes forever to go through the authentication process online, creating an account, requiring all sorts of personal information just to be able to install and play the game. Definitely not worth the 60$ I paid for. I did not even have the chance to play it and I dislike it already. I won't be buying another Blizzard game anytime soon... After 24 hours of trying to install it and make it work, I still can't play it. It won't even let me start it, without an internet connection and it has all kind of idiotic requirements AFTER I HAD TO PAY 60+$ for it in a store. I can't even return it, since the store won't take it back ! So much money, time and energy wasted for NOTHING !
0 comment(s)   
Posted Nov 06, 2010 at 
StarCraft II: Wings of Liberty - Windows & Macintosh
This game was produced over a 12 year period. That's a lot of time for the RTS genre to improve. Starcraft 2 incorporates only a few of these upgrades. An easy example would be allowing for an optional peacetime, allowing someone other than grunt rush style players. This feature is virtually standard on every other RTS. No such luck, that improvement was just too sophisticated. The real disappointment though was the much hyped online match making. The idea, seemingly so simple and obvious, is to actually make for competitive games by having rankings and balanced matchmaking. Sounds straightforward. Instead they have the most simple rating system imaginable, one that is often cheated at by the way. The end result is that a very good player can just be paired with a less skilled player allowing the master player to mop the map with everyone. All in a supposedly balanced game. We waited 12 years of work for that? The graphics are improved but the overall gameplay is stuck in 1999. The game reminds me of StarWars Episode 1. After a long wait and a ton of hype you get a very pretty yet substandard game.
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Posted Nov 06, 2010 at 
StarCraft II: Wings of Liberty - Windows & Macintosh
Starcraft II, one of the most anticipated sequels to one of the most entertaining RTS games ever has a lot to live up to. It delivers on a number of fronts, keeping the fast paced play that made the original a classic. Just like in Starcraft, players will have to actively manage their economy, production, and micromanagement while having to fend off interference from the enemies. Each race has a "macro mechanic", a different way of boosting economy and production that makes each faction seem distinction. The game itself looks nice visually, even though the system requirements are rather low, keeping in line with a high level of compatability with most systems just like in Starcraft I. The single player section is also well done, featuring a variety of missions and allows you to purchase new units and upgrades that make it far more interesting. In addition, the achievement system rewards the player for accomplishing different feats during the campaign-- this in combination with difficulty levels offers the player a huge number of options for challenge. The casual player who merely wants to see the plot can play on the normal/casual difficulties, the more experienced players can try hard or brutal. And the extreme completionist may aim for all the achievements on the highest difficulties. All and all the single player is well done. However, Starcraft II is horrifically backwards in the multiplayer aspect. The lack of LAN play is a bit annoying. One may claim that LAN is obsolete due to high speed internet, however, Battle.net's servers are still fairly unreliable at times, and players wanting a game with each other can be screwed if the server decides to go down. The Battle.net interface itself is cumbersome, and there are quite a number of hoops to adding friends. The worst part is the lack of chat channels, making it extremely difficult to meet up with new players except in game, which can be difficult for beginners, as most of the focus during actual gameplay... is well playing the game. Chat channels are needed for the social aspect of a multiplayer enviorment and the rather primitive chat functions do exist are hardly adequate. It is fairly sad that such a simple feature that existed in Blizzard's previous games does not exist here. The automated matchmaking system is probably one of the best parts of the game. It is extremely reliable in finding you a match with someone around your skill level. Of course, it does some time for the system to adequately gauge your skill. The ranking system though, is fairly vague, unfortunately. There are no detailed statistics (as with Warcraft 3) The friends system is also a mess. Unless you add friends as "Real ID" you can not tell what activity a friend you added is involved with. Due to the fact that REAL id requires giving out an email address and others can see your real name, some people would rather not have that info given to every random person they wish to add. The final blow to the multiplayer is the server segregation. In games such as Starcraft, Warcraft III, and Diablo II, the servers were separated into regions, however a player can easily hop from one or another to play with distant friends. In Starcraft II, this is not possible, unless you wish to buy a separate copy of the game for each region. Thus, I'll never be able to play this game with my European friends. Also, the game lacks polish, as if it were rushed out the door. The hotkey mapping is mostly nonsensical. That would not be a problem if the hotkeys were customizable like in many modern games, but they are not. It does not reflect well to not have features that games 5-6 years ago had. Although, promises have been made to remedy these problems, however, after months as of this writing nothing has really been done. Overall, this is a decent game to play for the single player. If you want to play it for the multiplayer, I would recommend holding off into the expansion, Heart of the Swarm, comes out when most of these issues will probably be resolved. Otherwise, buying the game pretty much makes you an extended beta tester as it is still extremely poorly polished with basic features missing.
0 comment(s)   
Posted Nov 05, 2010 at 
StarCraft II: Wings of Liberty - Windows & Macintosh
Starcraft II is a good game, but does it live up to its predecessor? Comared to the original Starcraft and Brood War, Starcraft II's single player gameplay is more interactive and has additional features such as upgrades, not-completely-linear mission progression, and achievments. However, the storyline is not nearly as complex as SC and BW, which can be seen as a good or bad thing depending on one's taste. The 1v1 gameplay is very intense. There is no "down-time". In order to be the best, you have to constantly be building, upgrading, expanding, scouting, etc... The continuous thinking and clicking can be too much. 1v1 is NOT for casual gamers! Team play can take some of the pressure off, but it can be annoying when your teammates refuse to attack with you or help you defend. Starcarft II requires a lot of time to be spent inside of one's base, building tons of buildings, purchasing upgrades, training loads of harvesters etc... In other words, it is a MACRO-based game. An optimal base needs 30 workers. So if you have two expansions running at full capacity, plus your original base, that's 90 workers. Compare that to Warcraft 3, where you might only need about twelve for your first base, and five for any additional bases. Starcraft II is not very micro-intensive. The combat is so fast paced that by the time you can click the unit to run it away from attack, it is dead. The custom maps are my favorite part of Starcraft 2. However, the system for hosting or joining online custom games is terrible compared to Starcraft and Warcraft 3. In Warcraft 3 you can host a game and have it appear first on the list, for a few seconds, until it is replaced by more a recently hosted games. This gave every map a chance to be played. You could also give your game a title when you hosted it. In Starcraft II, you click on "Join a Game" and you are presented with a list of the most popular maps. If a map is not popular, it probably will never be popular, because no one will ever see it unless they scroll through several pages of popular maps. And if they do finally find the less popular map and join the game, no one else will join, so it will never rise in popularity. There is hope, though, for new maps. The other way to view the map list while joining a custom game is by "Newest". You will see all the most recently published maps. However, if a map doesn't become popular right away, it is screwed. This concludes my review of Starcraft II. I hope you found it helpful. P.S. I can't wait until the first Starcraft II third-person-shooter comes out. Then I can finally say "Hell, it's about time!"
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Posted Nov 05, 2010 at 
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