
Sins of Solar Empire Collector's Edition - Windows
Stardock
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Reviews
(4)0
Ok, so I don't know how well it performs. Or how fun it is. I didn't find out my computer was probably too slow at 1.3 Mz, and too little RAM at 512 MB, and too little power in my graphics card. In my defense, I don't think that was all spelled out to me up front. I read it later in the README FILE after I loaded it and was unable to keep it running for more than 2 minutes. So, I still think the pitch on the game sounds great, and I got a new power house game playing laptop on order as of today. I'll make it work in a week or two, for sure! Buy this program, but make sure you got the power to play it. Or the money to buy the power to do so.
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This game is pretty fun. I'm a micromanagement type of player so I couldn't say I enjoyed every aspect of this game. But, for someone looking for a good looking, 4X space RTS, who doesn't care for too much detail/micromanagement, this is the game for you.
There are a wide variety of scenarios and maps to let you play just about any type of game you want. When I say wide, I mean it. Loads of maps.
Ship building is simpler than other games in that you get a couple of starting ship types and then research to gain the others (there are 5-6 frigate class ships, then corsairs). You start with a capital ship and need to research the ability to expand your fleet and the number of capital ships you can have. Other research upgrades your fleet's abilities while your capital ships level up with experience giving you a sort of mini-RPG game as your capital ships gain new abilities.
Resource management is simplified down to two resources (not including money). Crystal and Metal are mined from
There are a wide variety of scenarios and maps to let you play just about any type of game you want. When I say wide, I mean it. Loads of maps.
Ship building is simpler than other games in that you get a couple of starting ship types and then research to gain the others (there are 5-6 frigate class ships, then corsairs). You start with a capital ship and need to research the ability to expand your fleet and the number of capital ships you can have. Other research upgrades your fleet's abilities while your capital ships level up with experience giving you a sort of mini-RPG game as your capital ships gain new abilities.
Resource management is simplified down to two resources (not including money). Crystal and Metal are mined from
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I was originnaly turned on to this genre by the space RTS games Homeworld, Homeworld 2 and Homeworld: Cataclysm. Playing Homeworld over and over again got progressively less challenging, because every time I played the campaign mode, I knew where the enemies were and how many of them to expect.
Sins does not feature a campaign mode, which I only missed at first, but was completely blown away by the gaming experience sans story. Battles and development happen in real time but not too quickly. The battle arena can either be an itsy-bitsy one or two star system or a just massive galaxy of ten or twenty stars. I have been looking, waiting, pining for a this game, having followed development on the games' forums for a year or so before release. I was more than pleased with this evolution of the genre. In my wunderlust for a space rts, I had purchased and played the game Sword of the Stars, but was dissapointed in the turn based method of play.
The end-of-the-day reason why I play these games
Sins does not feature a campaign mode, which I only missed at first, but was completely blown away by the gaming experience sans story. Battles and development happen in real time but not too quickly. The battle arena can either be an itsy-bitsy one or two star system or a just massive galaxy of ten or twenty stars. I have been looking, waiting, pining for a this game, having followed development on the games' forums for a year or so before release. I was more than pleased with this evolution of the genre. In my wunderlust for a space rts, I had purchased and played the game Sword of the Stars, but was dissapointed in the turn based method of play.
The end-of-the-day reason why I play these games
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This is an EXCELLENT game that takes the galaxy civilization games a clear step further. Written as a science-fiction novel, played as a seat-of-your-pants RTS game, this is a very intelligent hybrid that I greatly enjoyed.
In effect, SINS is a successful blend of the wonderful GALACTIC CIVILIZATIONS and HOMEWORLD series, with a sprinkling of TOTAL WAR for good measure. This is NOT a turn-based civilization game, so expect a much faster pace. What this means is that while it maintains the characteristics of classic turn-based civilization games (exploration, expansion, exploitation and extermination), by relieving from the micromanagement tedium, it allows for an intense RealTime Strategy experience. Now, this probably may not appeal to turn-based purists, but I would advise an open mind: this is a good game.
This concept-blending is new, so expect a slow learning curve - it took me a number of ...false-starts to get the hang of it: after all, it plays like an RTS and (although simplified)
In effect, SINS is a successful blend of the wonderful GALACTIC CIVILIZATIONS and HOMEWORLD series, with a sprinkling of TOTAL WAR for good measure. This is NOT a turn-based civilization game, so expect a much faster pace. What this means is that while it maintains the characteristics of classic turn-based civilization games (exploration, expansion, exploitation and extermination), by relieving from the micromanagement tedium, it allows for an intense RealTime Strategy experience. Now, this probably may not appeal to turn-based purists, but I would advise an open mind: this is a good game.
This concept-blending is new, so expect a slow learning curve - it took me a number of ...false-starts to get the hang of it: after all, it plays like an RTS and (although simplified)
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