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The Settlers: Rise Of An Empire ( Windows )
The Settlers: Rise Of An Empire challenges you to build lively, bustling towns in a medieval world. Everything
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The Settlers: Rise of an Empire
The Settlers: Rise Of An Empire challenges you to build lively, bustling towns in a medieval world. Everything
...
more
Settlers: Rise of an Empire (PC-DVD)
The Settlers series returns for a sixth iteration, with new and enhanced gameplay features added to the
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Settlers Rise of an Empire for PC
PC Games Software; for PC, Game Genre: Strategy/RPG, Published by Ubisoft
The Settlers: Rise of an Empire (PC)
Create big, bustling medieval cities: Plot your expansion, manage your resources wisely and provide for
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The Settlers: Rise of an Empire: Windows
SynopsisBuild a lively, bustling medieval town in The Settlers: Rise of an Empire. In this richly detailed,
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Settlers: Rise of an Empire DVD - Windows
Build your very own bustling town in the latest installment of the Settlers series. This lively, interactive
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Reviews
(8)0
Alright. Let's see here.
This was hyped to me as "Like Stronghold 2, except with more focus on city life than combat."
That was a pretty fair comparison. In Settlers, your main object of any mission is to build up a city infrastructure and promote your knight to new ranks in order to gain access to better buildings.
It's a beautiful game to play. When you really get a city rolling, you'll be entertained merely by zooming in and watching your settlers go about their business. The cities themselves feel alive and are nicely detailed. You really will feel as if you're lording over a medieval settlement.
Resources are scattered around the maps, which are divided into regions. You can't build in a region unless you've claimed it by setting up an outpost. Through this system you can slowly expand the territory you control and gain new trade partners or plots of land. In some maps expansion is a necessity, just to gain the space you need for the farms to feed and clothe your settlers.
I should
This was hyped to me as "Like Stronghold 2, except with more focus on city life than combat."
That was a pretty fair comparison. In Settlers, your main object of any mission is to build up a city infrastructure and promote your knight to new ranks in order to gain access to better buildings.
It's a beautiful game to play. When you really get a city rolling, you'll be entertained merely by zooming in and watching your settlers go about their business. The cities themselves feel alive and are nicely detailed. You really will feel as if you're lording over a medieval settlement.
Resources are scattered around the maps, which are divided into regions. You can't build in a region unless you've claimed it by setting up an outpost. Through this system you can slowly expand the territory you control and gain new trade partners or plots of land. In some maps expansion is a necessity, just to gain the space you need for the farms to feed and clothe your settlers.
I should
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0
RTS fans and/or Parents looking for a game for their child:
My Background: I'm an Veteran about these RTS games. Blizzard's Warcraft/Starcraft Franchises, the CaveDog TA franchises, the Command and Conquer Franchises, are all familiar to me, as well as lesser known titles ranging from the mediocre depths of KK&D to the sophisticated heights of Homeworld. I've been playing them since I was a kid, though I'm rooted most firmly in Sid Mier's Civilization series. I care about both game play and Historicism, depending on what the game is trying to accomplish.
About this Settler's Game:
Its remarkable to me how the problems first clearly identified from the original settler's games, over a decade later, remain the biggest obstacles to the franchise today. The game LITERALLY has a half-life of about 2 hours: After two hours, the game is half as fun as it was in the beginning. After another two hours, its a quarter as fun as it was in the beginning. After six hours of play (since the game is
My Background: I'm an Veteran about these RTS games. Blizzard's Warcraft/Starcraft Franchises, the CaveDog TA franchises, the Command and Conquer Franchises, are all familiar to me, as well as lesser known titles ranging from the mediocre depths of KK&D to the sophisticated heights of Homeworld. I've been playing them since I was a kid, though I'm rooted most firmly in Sid Mier's Civilization series. I care about both game play and Historicism, depending on what the game is trying to accomplish.
About this Settler's Game:
Its remarkable to me how the problems first clearly identified from the original settler's games, over a decade later, remain the biggest obstacles to the franchise today. The game LITERALLY has a half-life of about 2 hours: After two hours, the game is half as fun as it was in the beginning. After another two hours, its a quarter as fun as it was in the beginning. After six hours of play (since the game is
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0
I thought this game was a bit too simple for my tastes.
To prove my point I did a comparison to one of my favorite castle building games, Stronghold 2, by listing items and canceling out the items that were the same in both games. As it came out, the Settlers had about 20 items that were not found in Stronghold, and Stronghold 2 had 70+ not found in Settlers, spread out between castle structures, military units (not as much of the total as you would think), and economic buildings. The Settlers seems like it should be for children when compared with this game.
The worst difference is in defense building. In Stronghold 2 you can build a wide variety of gates and towers and any thickness of two types of wall you like, but in Settlers 6 you can build only one type of tower and one type of gate for each type of wall, and the walls are uniform and thin.
In Stronghold, as well, you can actually look inside your buildings and see your people working. In the Settlers they work outside their buildings
To prove my point I did a comparison to one of my favorite castle building games, Stronghold 2, by listing items and canceling out the items that were the same in both games. As it came out, the Settlers had about 20 items that were not found in Stronghold, and Stronghold 2 had 70+ not found in Settlers, spread out between castle structures, military units (not as much of the total as you would think), and economic buildings. The Settlers seems like it should be for children when compared with this game.
The worst difference is in defense building. In Stronghold 2 you can build a wide variety of gates and towers and any thickness of two types of wall you like, but in Settlers 6 you can build only one type of tower and one type of gate for each type of wall, and the walls are uniform and thin.
In Stronghold, as well, you can actually look inside your buildings and see your people working. In the Settlers they work outside their buildings
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