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Frontlines: Fuel Of War XBox 360 [XB360]
The first project for Kaos Studios (a division of THQ founded by veterans of Trauma Studios, creators
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Frontlines Fuel Of War (Xbox 360)
Frontlines: Fuel of War is set in the near future, where superpowers clash to gain control of nearly-depleted
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Frontlines: Fuels of War - Xbox 360
In a desperate, near future setting where controlling the planet's depleting fossil resources determines
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Frontlines: Fuel of War
In a desperate, near future setting where controlling the planet's depleting fossil resources determines
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Frontlines: Fuel of War: Xbox 360
Learn more about Frontlines: Fuel of War. (Flash demo) SynopsisSet in the fictional near future, Frontlines:
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Frontlines: Fuel of War (Xbox 360)
Set in a fictional near future based upon the headlines of today, FFOW brings players into the world's
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Frontlines: Fuel of War : Xbox 360
Frontlines: Fuel of War uses the advanced Unreal 3 engine for futuristic, intense fights in an open-world
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Frontlines: Fuel of War - Xbox 360
Frontlines: Fuel of War is an open-world, first-person shooter that's set on the frontlines of tomorrow.
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Frontlines: Fuel of War for Xbox 360
Enter a futuristic open-world battlefield in Frontlines: Fuel of War for Xbox 360?.
Xbox 360 - Frontlines: Fuel of War
The first project for Kaos Studios (a division of THQ founded by veterans of Trauma Studios, creators
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Reviews
(8)0
Frontlines is, without a doubt, one of the most frustratingly bad games I've seen for the XBOX 360. Most of the problems stem from lackluster level design and a complete lack of logic in the game world.
For example, vehicles have a tendency to appear from nowhere at designated spawn points. They are not moved airlifted into position, they just "pop" into existence. I cannot remember the last time I was as frustrated with a game as when one of these suddenly appeared and crushed me beneath it.
Characters in this game tend to absorb ridiculous numbers of bullets before being killed... even rounds from .50 cal sniper rifles which would normally cut a human being in half. It's unrealistic, frustrating, and slows the gameplay to a crawl. And when you are killed, the game gives you a finite number of extra lives with which to keep going and complete the mission. There are no in-game saves.
And yes, you read that right. We are in 2008 and there is still a game anachronistic enough to
For example, vehicles have a tendency to appear from nowhere at designated spawn points. They are not moved airlifted into position, they just "pop" into existence. I cannot remember the last time I was as frustrated with a game as when one of these suddenly appeared and crushed me beneath it.
Characters in this game tend to absorb ridiculous numbers of bullets before being killed... even rounds from .50 cal sniper rifles which would normally cut a human being in half. It's unrealistic, frustrating, and slows the gameplay to a crawl. And when you are killed, the game gives you a finite number of extra lives with which to keep going and complete the mission. There are no in-game saves.
And yes, you read that right. We are in 2008 and there is still a game anachronistic enough to
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0
We live in a country where energy is almost as important to us as oxygen, and taken for granted just as much.
But, the big question is what if? What if our abundant energy resources suddenly became more and more scarce?
Would other countries start to eye us (here in Alberta) for our Oil reserves? Would wars be fought over the dwindling reserves?
Frontlines: Fuel of War is about that very topic. What if the reserves were all but gone? The major superpowers would end up going to war over the few resources that are left. Of course the game is set many years into the future, but with the way we're consuming our natural resources, it's a frightening glimpse into a very real possible future for mankind.
In the game you play a member of the Stray Dogs, a heavily armed and well trained squad whose job it is to secure strategic locations throughout the game in order to help the Western Collation defeat the Red Star.
Ok, let's get down to the meat of the review.
It's your typical Xbox 360
But, the big question is what if? What if our abundant energy resources suddenly became more and more scarce?
Would other countries start to eye us (here in Alberta) for our Oil reserves? Would wars be fought over the dwindling reserves?
Frontlines: Fuel of War is about that very topic. What if the reserves were all but gone? The major superpowers would end up going to war over the few resources that are left. Of course the game is set many years into the future, but with the way we're consuming our natural resources, it's a frightening glimpse into a very real possible future for mankind.
In the game you play a member of the Stray Dogs, a heavily armed and well trained squad whose job it is to secure strategic locations throughout the game in order to help the Western Collation defeat the Red Star.
Ok, let's get down to the meat of the review.
It's your typical Xbox 360
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0
I should say at the outset that I have only played a few missions on the Single Player aspect of this game, and found them to be dull and very cut and paste from virtually every other shooter out there. That being said, Frontlines: Fuel of War brings one of the most challenging, deepest and expansive multiplayer experiences you will find on the Xbox 360 this year. Where other popular FPS games offer maps that are at most a mile wide at most (Halo 3, Call of Duty 4), the maps in Fuel of War get as big as ten miles across, with flyable jets and helicopters, Tanks, Light Tanks, Anti Aircraft Artillary, Humvees, and more. You can have 50 people playing on the same map and still have room to breath, room to tactically manuever and flank with your squad. What makes this game truly fun for me is that there is no "God weapon" that lets a single player dominates the match. Like a chess-game, Fuel of War offers players a mixture of player classes and equipment that allows them to counter any
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