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Assassin's Creed: Altair's Chronicles Nintendo DS (Dual-Screen) [NDS]
Assassin's Creed: Altair's Chronicles The setting is 1191 AD. The Third Crusade is tearing the Holy Land
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Assassin's Creed Altair's Chronicles (DS)
1190 AD. The Third Crusade is tearing the Holy Land apart. You are Altair, a master assassin sent to
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Assassin's Creed: Altair's Chronicles - Nintendo DS
Assassin's Creed: Altair's Chronicles is the direct prequel of the critically acclaimed Assassin's Creed.
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Assassin's Creed : Altair's Chronicles - Nintendo DS
Developed specifically for the Nintendo DS, Assassin's Creed : Altair's Chronicles tells the story of
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Assassin's Creed (DS)
Assassin's Creed is the next-gen game developed by Ubisoft Montreal that will redefine the action genre.Assassin's
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Assassin's Creed: Altair's Chronicles : Nintendo DS
A portable game based on Ubisoft's unique tale of a masterful assassin and his place in a pivotal and
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NinDS - Assassin's Creed
Jerusalem, 1191 AD. The Third Crusade is tearing the Holy Land apart. You are an elite Assassin sent
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Assassin's Creed Altair's Chronicles
Developed specifically for the Nintendo DS, Assassin's Creed : Altair's Chronicles tells the story of
...
more
Assassin's Creed (Nintendo DS)
The setting is 1191 A.D. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop
...
more
NinDS - Assassin's Creed
A portable game based on Ubisoft`s unique tale of a masterful assassin and his place in a pivotal and
...
more
Assassin's Creed (DS)
Assassin's Creed is the next-gen game developed by Ubisoft Montreal that will redefine the action genre.
...
more
Reviews
(4)0
I simply did not enjoy this game. I expected a portable version of the console game, and I was largely disappointed when I played a mediocre platformer.
The controls are clunky, and while the graphics push the DS to their limits, the unrealistic death scenes, cheap deaths such as hitting the water, and overall clunky controls with the D-Pad are just lame. It felt like a platformer from the Nintendo 64 age. And while the mini-games are fun, the lower-half of the DS is sparingly used, and the graphical effects beyond the textured 3D are just unimpressive and unimaginative. The game lacks the stealth components and free-roaming game-play that made its console big-brother great.
I was hugely disappointed and it was a waste of my money. I wouldn't recommend this to anybody.
The controls are clunky, and while the graphics push the DS to their limits, the unrealistic death scenes, cheap deaths such as hitting the water, and overall clunky controls with the D-Pad are just lame. It felt like a platformer from the Nintendo 64 age. And while the mini-games are fun, the lower-half of the DS is sparingly used, and the graphical effects beyond the textured 3D are just unimpressive and unimaginative. The game lacks the stealth components and free-roaming game-play that made its console big-brother great.
I was hugely disappointed and it was a waste of my money. I wouldn't recommend this to anybody.
0
The good:
- Side scroller with Prince of Persia / Tomb Raider type of gameplay. Good level design and good graphics.
The bad:
- Controls are just horrible. Altair hardly ever does what you want him to do. Jumping from the wall-rope anywhere is an exercise in frustration.
- Wasted opportunity. Yes, this is DS, it does not have the graphics power of a console, but still... Is this the best they could do with this license?
- Game is very short. Took us around 8 hours, but it can probably be finished even faster.
The ugly:
- This game fails the #1 design rule: don't let the player move to a different area if the player did not complete all objectives! There are at least 2 moments in the game, where a big green arrow shows you to move forward, when instead you have to do something else where you are. If you move forward, you will get stuck and have to reload the level.
An example of this stupid design decision is Level 10.1, where you have to blow up a column, before you should be moving
- Side scroller with Prince of Persia / Tomb Raider type of gameplay. Good level design and good graphics.
The bad:
- Controls are just horrible. Altair hardly ever does what you want him to do. Jumping from the wall-rope anywhere is an exercise in frustration.
- Wasted opportunity. Yes, this is DS, it does not have the graphics power of a console, but still... Is this the best they could do with this license?
- Game is very short. Took us around 8 hours, but it can probably be finished even faster.
The ugly:
- This game fails the #1 design rule: don't let the player move to a different area if the player did not complete all objectives! There are at least 2 moments in the game, where a big green arrow shows you to move forward, when instead you have to do something else where you are. If you move forward, you will get stuck and have to reload the level.
An example of this stupid design decision is Level 10.1, where you have to blow up a column, before you should be moving
...
more
0
A prequel to Assassin's Creed, "Altair's Chronicles" explores the titular assassin's life before the events detailed in Assassin's creed. It also makes the rather clumsy transition from the PS3 and Xbox 360 to the Nintendo DS.
The story is much more simple in this game than in the original, possibly because if the events of this game were particularly ground-breaking the events of the original would not make as much sense. Altair is attempting to find the Chalice - a powerful artifact said to be able to unite many groups under a single banner - by the order of his superiors. If the Crusaders or Saracens should find it, they would use it to end the Crusades and dominate the holy land. Notably absent is the "modern day" setting present in Assassin's Creed - showing the use of the Animus machine to re-live past events and so on (though the main menu is meant to be the Animus' display).
The gameplay is meant to be similar to Assassin's Creed, but isn't quite as advanced. Altair runs, jumps,
The story is much more simple in this game than in the original, possibly because if the events of this game were particularly ground-breaking the events of the original would not make as much sense. Altair is attempting to find the Chalice - a powerful artifact said to be able to unite many groups under a single banner - by the order of his superiors. If the Crusaders or Saracens should find it, they would use it to end the Crusades and dominate the holy land. Notably absent is the "modern day" setting present in Assassin's Creed - showing the use of the Animus machine to re-live past events and so on (though the main menu is meant to be the Animus' display).
The gameplay is meant to be similar to Assassin's Creed, but isn't quite as advanced. Altair runs, jumps,
...
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