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Every Extended Extra ( Sony PSP )

Every Extended Extra ( Sony PSP )

Buena Vista - 712725003241
Tags: psp 
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Reviews

  (3)  
Every Extended Extra ( Sony PSP )
+ 0 likes
The high point about this game is definitely the mesmerizing graphics and great sound, it is a nice show. This game reminds me of Fantavision for the PS2. If you like that game a lot, you will probably like this one more than I do.

I really like puzzle games. Tetris, Meteos, Lumines, Polarium, I've enjoyed them all. But when you get down to it, this game is just boring. I really recommend that you try this one before you buy it.
  3 review(s)  |  0 comment(s)  |  10 price(s)  |  699 days ago at 
Every Extended Extra ( Sony PSP )
+ 0 likes
Every Extend Extra is a very unique game in this day and age: it's an honest arcade action game. There's no exploration, no collecting of gadgets and upgrades, no gimmicks - just action, trancey visuals, and absorbing electronic music.

The core gameplay mechanic itself combines aspects of Asteroids (particle dodging) and Missile Command (chain explosions and timing skills). The concept and gameplay merge Golden Age design decisions (gameplay occurs on a single screen, your ship is small, normal enemies are mostly abstract shapes) with Silver Age shooter conventions (pattern recognition and bullet-dodging ability are useful skills, minibosses and huge bosses spice up the stages).

Complaints about the tutorial mode are unwarranted. The tutorial gives you an understanding of all the techniques you will need, but only practice will make you a competent player. In addition to the tutorial mode, however, I strongly recommend that those new to the concept should rank into the top three in
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 more
  3 review(s)  |  0 comment(s)  |  10 price(s)  |  759 days ago at 
Every Extended Extra ( Sony PSP )
+ 0 likes
Every Extend Extra is a very unique game in this day and age: it's an honest arcade action game. There's no exploration, no collecting of gadgets and upgrades, no gimmicks - just action, trancey visuals, and absorbing electronic music.

The core gameplay mechanic itself combines aspects of Asteroids (particle dodging) and Missile Command (chain explosions and timing skills). The concept and gameplay merge Golden Age design decisions (gameplay occurs on a single screen, your ship is small, normal enemies are mostly abstract shapes) with Silver Age shooter conventions (pattern recognition and bullet-dodging ability are useful skills, minibosses and huge bosses spice up the stages).

Complaints about the tutorial mode are unwarranted. The tutorial gives you an understanding of all the techniques you will need, but only practice will make you a competent player. In addition to the tutorial mode, however, I strongly recommend that those new to the concept should rank into the top three in
...
 more
  3 review(s)  |  0 comment(s)  |  10 price(s)  |  760 days ago at 

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