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WarioWare: Smooth Moves: Nintendo Wii

WarioWare: Smooth Moves: Nintendo Wii

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WarioWare: Smooth Moves: Nintendo Wii
Synopsis Wario stumbled into an old building called the Temple of Form, and while inside, he discovered
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$49.99 at  
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Reviews

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WarioWare: Smooth Moves: Nintendo Wii
This game, I must say, was incredibly fun. The controls were easy to get the hang of, and the instructions were very amusing. However, and hour and a half later, the fun was over, because we had finished the game. Yeah, that's right, BEAT THE GAME. I hadn't entirely given up hope yet, though. I mean, it's the Wii, so the multiplayer must be good!

Wrong. The multiplayer mode in this game, what should have been the selling point for this product, was actually the deal breaker. If you are familiar at all with the Wario Ware genre, you know that it is a series of minigames. Well, for those who don't know, these minigames are around 5 second long each. Now, the multiplaer mode in this game takes on the form of a battle between the players, where one tries to outlast the other. The thing is, they have you switch off and take turns, instead of both going at once. Here's where the problem is; there is no second controller option. You actually have to pass the wiimote back and forth,
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  18 review(s)  |  0 comment(s)  |  4 price(s)  |  494 days ago at 
WarioWare: Smooth Moves: Nintendo Wii
The best part of Warioware: Smooth Moves is trying to decide in a few seconds what the game is asking you to do. This can be a lot of fun initially, but the suspense wears off when you are no longer challenged by the three-second mini-games. I look for challenge and replay value above anything else in a game, because if it's too easy and/or forgettable, what is the point in investing in the game? For group gatherings, I prefer the free Wii Sports game suite that comes with the Wii console over Warioware: Smooth Moves.

Another reason that I don't find the game very appealing is that it has an attention-deficit quality to its design. Directions for performing mini-game tasks are presented for the duration of a second, and the subsequent game lasts around 3-5 seconds. After a dozen or so mini-games, there is a boss game that tends to last longer, but it doesn't have to. This kind of frantic change in perspective is the motivation behind the entire game, and if you aren't interested
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  18 review(s)  |  0 comment(s)  |  4 price(s)  |  556 days ago at 
WarioWare: Smooth Moves: Nintendo Wii
I own a Wii and an Xbox 360. I am coming to the realization that the reason why I have these two consoles is not just because I wanted the exclusively licensed game content for each (such as Zelda on the Wii or Halo on the Xbox), but it's becoming more and more apparent to me that the Xbox is my single-player console, and the Wii is my multiplayer console. I tend to play immersive first-person single player games that take advantage of the HD graphics and audio power of the Xbox 360, while the Wii is generally used to play multiplayer games, especially when we have friends over.

This game will not disappoint on that front. The action is frantic and hilarious. The microgames consist of dozens (Nintendo claims around 200 in total) of different tasks centered around a number of "forms" or starting positions. For instance, the first form you will encounter is the Remote Control, and you hold the Wiimote just like you're holding the TV's remote control. From this position you might be
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  18 review(s)  |  0 comment(s)  |  4 price(s)  |  558 days ago at 

Comments

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Hawkee
Comments: 464
 
Product:  WarioWare: Smooth Moves: Nintendo Wii
Posted on Dec 26, 2006 6:12 pm
Definitely waiting for this one. I loved the GBA and DS versions, so this should be exceptional with the Wii remote.
Hawkee
Comments: 464
 
Product:  WarioWare: Smooth Moves: Nintendo Wii
Posted on Jan 26, 2007 1:39 pm
Just picked it up. Only played a little bit, but I really like it so far.

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