evilMonkey

evilMonkey

Joined:
Dec 31, 2009

Activity Stream

evilMonkey commented on Hawkee's Thread  -  Apr 19, 2013
evilMonkey liked Hawkee's Thread  -  Apr 19, 2013
evilMonkey is now following MAcMAD  -  Dec 06, 2012
evilMonkey posted a Snippet  -  Jul 09, 2012
evilMonkey is now following The_Almighty_Duelist  -  May 02, 2012
evilMonkey   -  May 02, 2012
Everything looks good so far. :)
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evilMonkey is now following Hawkee  -  May 02, 2012
evilMonkey posted a Snippet  -  Apr 26, 2012
evilMonkey commented on a Snippet, ASCII Battleship v0.2  -  Apr 19, 2012
So this still doesn't work. When I try to place ships, it keeps coming up with errors after I'm trying to place the fourth piece.
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evilMonkey commented on a Snippet, mIRC Script Editor Reloader  -  Jan 13, 2012
Well, like I said, I tried all that and none of it worked. That's the reason I made this script. I'm running 7.22 and idk why it won't work. D:
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evilMonkey commented on a Snippet, mIRC Script Editor Reloader  -  Jan 12, 2012
Seriously, I've tried. I can't get anything to shut it off.
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evilMonkey posted a Snippet  -  Jan 12, 2012
evilMonkey commented on a Snippet, Another Mock Snuffy  -  Jan 12, 2012
I like how clean it is, how easily readable it is. While I've not tested it, and I don't really feel like I need to because it's not something I play, I assume you've tested and worked most of the major bugs out, yes? :)

Either way, good job.
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evilMonkey liked a Snippet, Another Mock Snuffy  -  Jan 12, 2012
evilMonkey commented on a Snippet, LastBattle  -  Nov 05, 2011
I sent you a PM. Did you get it?
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evilMonkey commented on a Snippet, LastBattle  -  Oct 27, 2011
Picwins can do this, as long as the player has a script to read from the bot and transform it into a picwin.
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evilMonkey commented on a Snippet, Zombies! v1.4  -  Aug 24, 2011
Try using /rank kills annaiidziithaa or /rank kills 1

First one will give the rank number of the specified player while the second example will give you the name of the selected rank number.
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evilMonkey commented on a Processing App, Car  -  May 18, 2011
http://puu.sh/26tO Score: 48.9 :D
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evilMonkey commented on a Windows App, USGS - Portable Earthquake Map (PEM)  -  Mar 14, 2011
I think your errors were the ones to cause the earthquake in Japan. Lol.
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evilMonkey commented on a Snippet, Zombies! v1.4  -  Jan 12, 2011
Another new update with lots of changes, for those who care. :)
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evilMonkey commented on a Snippet, Not Another Pass Gen  -  Jan 12, 2011
Aw... I was just having some fun... :(
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evilMonkey posted a Snippet  -  Jan 12, 2011
evilMonkey commented on a Snippet, mIRC Arrays v3  -  Jan 11, 2011
Well, to be fair, it's only easier if you actually know what you're doing, and since you're the one who created the script, you would obviously understand it, but as for me, since I'm accustomed to using hash, var, and ini, I don't see any beneficial gain other than having to learn a new way of doing something I already know how to do; so really, there is no "easier" part to this.
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evilMonkey commented on a Snippet, mIRC Arrays v3  -  Jan 11, 2011
To each his own, I suppose. I just don't really see a need to use this script to create an array in a way that's already available to me using the methods you explained above.
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evilMonkey commented on a Snippet, mIRC Arrays v3  -  Jan 11, 2011
So this is just a different way to use hash tables?
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evilMonkey commented on a Snippet, Zombies! v1.4  -  Jan 08, 2011
Fixed a few bugs.
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evilMonkey commented on a Snippet, Zombies! v1.4  -  Jan 07, 2011
Sorry, but I just noticed your comment. When the game was posted, it was before Halloween.
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evilMonkey commented on a Snippet, $bar  -  Dec 07, 2010
I know this is really old, but use

Code

 
instead of

Code

 
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evilMonkey commented on a Snippet, Elvish/Drow translator  -  Nov 30, 2010
if it only does one word at a time, it can't really be considered a translator. I'd look for another site to socket to.
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evilMonkey commented on a Snippet, Elvish/Drow translator  -  Nov 26, 2010
The Drow translator seems to work pretty well, and names for Drows work, but nothing else seems to really work. Also, you don't have to keep re-defining the alias htmlfree. Just one definition is sufficient, and you also probably should use alias -l htmlfree { ... } so it won't be confused with another script.
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