@LucSatise I said who and whois. Who is a single lined whois with possibly less information. I am saying that operators with certain usermodes can see when they are who'd on certain ircd's. Yes it is uncommon, but I have seen it happen with my Hover Info script.
Great script, just a heads up though. On some ircd's, with certain usermode/snomask, operators can see when they are who'd and/or whois'd. Granted, it is much rarer for an oper to see a who as apposed to a whois.
Now the Save and Ok buttons work, sorry about that, I never realized I was using an undeclared variable to hold the color for the drawrects and drawtexts.
Now the sliders are taller than the triangles and changed the color of them to a much more noticeable one.
As well as a few modifications to help it run smoother.
I didn't upload a new screenshot, although, it looks almost exactly the same, except the sliders are darker and a little longer.
Sounds to me like you dont know how to install a script properly..
Either that, or you both are using a very horribly scripted theme engine or main script. Take wIRC or NNS, for example.
An easy way to tell if you have any other scripts that utilize the same raw events, you should see a line somewhere when you hover over someones nick. If you do see a line, then you'll need to remove the raw events from this script file, and find the other raw events of same numeric, and add the contents from these raws to them at the begining.
If you dont see a line anywhere, and youre not using any other scripts, try using it on a different server.
some command are not suitable wif srver dmmns. but 'most' can run it.
First of all. Please learn to fucking type, I have no fucking clue what 'dmmns' means.
Every single one of the commands in this script send no info to the server, and only require a single line from the server to trigger the on text event:
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Once mIRC parses that line, and triggers the on TEXT event, the script uses the mIRC command, echo. /echo will ECHO text to your mIRC screen, making no contact with the server. Meaning no matter the server, it will work.
I didnt port this to mSL, I originally wrote it for mSL, ported that version to C++, but made major modifications and completely changed how it worked, then I liked how it turned out so much, I ported it back to mSL
Well since no one else has, Ill go ahead and explain the problems with it..
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Your using a var where no var is needed, and youve set said var. so now it will stay set globablly, should always use var where available but you dont even need a var here...
Your removing $chr(34). Should simply put it inside of $noqt()
You also arent checking if the script is saved as an .ini. Always remember .ini's include the line number before every line..
That prefixed '/' is also unnecessary, never have I seen an alias with that there before..
This is how that alias should look:
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You can even change it up some more:
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Now its slightly better, but this was so far into the ground, nothing can surface it.
You should just have a big database of random words, and have it build the lines with AI, then it would be a fairly decent script, assuming the lines made sense. Actually, scratch that, these preformed lines dont even make sense, so this should be easy to accomplish.
@ Purplebeard "if one person logs off the game never ends"
Please read the description, I gave instructions how ro reset it, if necessary..
"you can use the /rps.reset command to manually reset all values."
And Im not sure what to tell you about it stoping all PM's, a halt in a ^ prefixed event shouldnt haltdef, but only halt. And the only time it haltdef's is if the notice was from a user playing and contained their choice.