mIRC Snippet:
Annihalation kick/ban
Posted on Jun 17, 2008 10:44 pm
Posted on Jun 17, 2008 10:44 pm
you can also do that this way as well
and yes i would use ban -k for the kick ban
| Code: |
| if (($nick(#,$nick,oh)) && $2 != $me) { |
and yes i would use ban -k for the kick ban
| Code: |
| ban -k # $2 2 annihilated |
mIRC Snippet:
Annihalation kick/ban
Posted on Jun 17, 2008 9:23 pm
Posted on Jun 17, 2008 9:23 pm
been awhile lol.. that made it work for me btw just had to add another } at the end
mIRC Snippet:
Annihalation kick/ban
Posted on Jun 17, 2008 6:15 pm
Posted on Jun 17, 2008 6:15 pm
| Code: |
if (($nick ishop $chan || $nick isop $chan) && $2 != $me) { |
And I'd use /ban -k to combine the ban and the kick together.
Edit: hmm...last seen September 2007
mIRC Snippet:
Annihalation kick/ban
Posted on Jun 17, 2008 5:01 pm
Posted on Jun 17, 2008 5:01 pm
says this /if: ambiguous format (line 2, remote.ini) =|
mIRC Snippet:
Poison Game
Posted on Mar 13, 2008 1:45 pm
Posted on Mar 13, 2008 1:45 pm
Very good,
The keys are are 8,0 Gold, 15,0 Silver, 3,0 and 7,0 Bronze. 3,0 Type !pick <Color> key.
You say ' The keys are are ' :P just telling
The keys are are 8,0 Gold, 15,0 Silver, 3,0 and 7,0 Bronze. 3,0 Type !pick <Color> key.
You say ' The keys are are ' :P just telling
mIRC Snippet:
Pickpocket Game
Posted on Mar 12, 2008 12:47 pm
Posted on Mar 12, 2008 12:47 pm
funny game :P
keep it on
~ Criminal
keep it on
~ Criminal
mIRC Snippet:
Kombat Game
Posted on Nov 12, 2007 8:30 pm
Posted on Nov 12, 2007 8:30 pm
| Code: |
| on $*:text:!kombatcmds:*:{ |
why r u doing on $ when u dont do regex?
| Code: |
unset %fight unset %player1 unset %player2 unset %fight2 unset %p1hp unset %p2hp unset %stamina1 unset %stamina2 unset %turn unset %hit1 unset %hit2 |
just do
| Code: |
unset %fight %player1 %player2 %fight2 %p1hp %p2hp %stamina1 %stamina2 %turn %hit1 %hit2 |
mIRC Snippet:
Kombat Game
Posted on Nov 12, 2007 8:14 pm
Posted on Nov 12, 2007 8:14 pm
Fixed the color examples
| Code: |
on *:LOAD: { /echo Kombat script loaded. /echo Colors: 0,1 0=White 1 1=Black 2 2=Dark Blue 3 3=Green 4 4=Red 5 5=Dark Red 6 6=Dark Purple 7 7=Orange 8 8= Yellow 9 9=Bright Green 10 10=Teal 11 11=Light Blue 12 12=Blue 13 13=Purple 14 14=Dark Gray 15 15=Gray /set %txt1 $?="What text color # did you want to use?" /set %bg1 $?="What Background color # did you want to use?" /set %KCol $+ %txt1 $+ , $+ %bg1 } |
mIRC Snippet:
Kombat Game
Posted on Nov 12, 2007 8:06 pm
Posted on Nov 12, 2007 8:06 pm
Heres a rough fix of the code posted above.
1. I enabled the endurance.
2. Added a !rest command to be able to recover endurance at the cost of a turn
3. Adjusted some of the damage and the endurance costs for the moves.
4. Added a color choice.
5. Added an on PART/QUIT check.
1. I enabled the endurance.
2. Added a !rest command to be able to recover endurance at the cost of a turn
3. Adjusted some of the damage and the endurance costs for the moves.
4. Added a color choice.
5. Added an on PART/QUIT check.
| Code: |
on *:LOAD: { /echo Kombat script loaded. /echo Colors: 0,1 $+ 0=White 1 $+ 1=Black 2 $+ 2=Dark Blue 3 $+ 3=Green 4 $+ 4=Red 5 $+ 5=Dark Red 6 $+ 6=Dark Purple 7 $+ 7=Orange 8 $+ 8= Yellow 9 $+ 9=Bright Green 10 $+ 10=Teal 11 $+ 11=Light Blue 12 $+ 12=Blue 13 $+ 13=Purple 14 $+ 14=Dark Gray 15 $+ 15=Gray /set %txt1 $?="What text color # did you want to use?" /set %bg1 $?="What Background color # did you want to use?" /set %KCol $+ %txt1 $+ , $+ %bg1 } on $*:text:!kombatcmds:*:{ notice $nick %KCol $+ ~ Attacks ~ notice $nick !upper cut notice $nick !dbl punch notice $nick !jab notice $nick !skick notice $nick %KCol $+ ~ Others ~ notice $nick !rest notice $nick !flee notice $nick !kombat notice $nick !stopkmb } on *:text:!kombat*:#: { if (%fight2 == active) { msg $chan %KCola $+ Match is already underway! Wait your turn! } if (%fight == active) { set %player2 $nick if (%player2 = %player1) { halt } msg $chan %KCol $+ the match is set! %player1 vs %player2 notice %player1 Type "!kombatcmds" for the commands list. notice %player2 Type "!kombatcmds" for the commands list. set %fight2 active set %p1hp 99 set %p2hp 99 set %stamina1 0 set %stamina2 0 set %turn 1 } else { set %fight active set %player1 $nick msg $chan %KCol $+ $nick has declared a challenge type !kombat to fight them } } on *:text:!dbl punch*:#: { if (%turn == 1) { if ($nick == %player1) { if (%stamina2 < 10) { set %hit1 $rand(0,15) set %hit2 $rand(0,15) inc %stamina1 2 msg $chan %KCol $+ %player1 has hit %hit1 and %hit2 dec %p2hp %hit1 dec %p2hp %hit2 msg $chan %KCol $+ %player2 has %p2hp hp left notice $nick %KCol $+ %player1 you have $calc(10 - %stamina1) stamina left. set %turn 2 } if (%p2hp <= 0) { msg $chan %KCol $+ %player1 has koed %player2 unset %fight unset %player1 unset %player2 unset %fight2 unset %p1hp unset %p2hp unset %stamina1 unset %stamina2 unset %turn unset %hit1 unset %hit2 } else { } } else if (%stamina1 >= 10) { notice %player1 you are out of stamina } } else { if (%turn == 2) { if ($nick == %player2) { if (%stamina2 < 10) { set %hit1 $rand(0,15) set %hit2 $rand(0,15) inc %stamina2 2 msg $chan %KCol $+ %player2 has hit %hit1 and %hit2 dec %p1hp %hit1 dec %p1hp %hit2 msg $chan %KCol $+ %player1 has %p1hp hp left notice $nick %KCol $+ %player2 you have $calc(10 - %stamina2) stamina left. set %turn 1 if (%p1hp <= 0) { msg $chan %KCol $+ %player2 has koed %player1 unset %fight unset %player1 unset %player2 unset %fight2 unset %p1hp unset %p2hp unset %stamina1 unset %stamina2 unset %turn unset %hit1 unset %hit2 } else { } } else if (%stamina2 >= 10) { notice %player2 you are out of stamina } } } } } on *:text:!skick*:#: { if (%turn == 1) { if ($nick == %player1) { if (%stamina1 < 10) { set %hit1 $rand(1,20) set %hit2 $rand(1,20) inc %stamina1 4 msg $chan %KCol $+ %player1 has hit %hit1 and %hit2 dec %p2hp %hit1 dec %p2hp %hit2 msg $chan %KCol $+ %player2 has %p2hp hp left notice $nick %KCol $+ %player1 you have $calc(10 - %stamina1) stamina left. set %turn 2 if (%p2hp <= 0) { msg $chan %KCol $+ %player1 has koed %player2 unset %fight unset %player1 unset %player2 unset %fight2 unset %p1hp unset %p2hp unset %stamina1 unset %stamina2 unset %turn unset %hit1 unset %hit2 } else { } } else if (%stamina1 >= 10) { notice %player1 %KCol $+ you are out of stamina } } } else { if (%turn == 2) { if ($nick == %player2) { if (%stamina2 < 10) { set %hit1 $rand(1,20) set %hit2 $rand(1,20) inc %stamina2 4 msg $chan %KCol $+ %player2 has hit %hit1 and %hit2 dec %p1hp %hit1 dec %p1hp %hit2 msg $chan %KCol $+ %player1 has %p1hp hp left notice $nick %KCol $+ %player2 you have $calc(10 - %stamina2) stamina left. set %turn 1 if (%p1hp <= 0) { msg $chan %KCol $+ %player2 has koed %player1 unset %fight unset %player1 unset %player2 unset %fight2 unset %p1hp unset %p2hp unset %stamina1 unset %stamina2 unset %turn unset %hit1 unset %hit2 } else { } } else if (%stamina2 >= 10) { notice %player2 %KCol $+ you are out of stamina } } } } } on *:text:!jab*:#: { if (%turn == 1) { if ($nick == %player1) { set %turn 2 set %hit $rand(0,10) msg $chan %KCol $+ %player1 has hit a %hit dec %p2hp %hit msg $chan %KCol $+ %player2 has %p2hp hp left notice $nick %KCol $+ %player1 you have $calc(10 - %stamina1) stamina left. if (%p2hp <= 0) { msg $chan %KCol $+ %player1 has koed %player2 unset %fight unset %player1 unset %player2 unset %fight2 unset %p1hp unset %p2hp unset %stamina1 unset %stamina2 unset %turn unset %hit1 unset %hit2 } else { } } } else if (%turn == 2) { if ($nick == %player2) { set %turn 1 set %hit $rand(0,10) msg $chan %KCol $+ %player2 has hit a %hit dec %p1hp %hit msg $chan %KCol $+ %player1 has %p1hp hp left notice $nick %KCol $+ %player2 you have $calc(10 - %stamina2) stamina left. if (%p1hp <= 0) { msg $chan %KCol $+ %player2 has koed %player1 unset %fight unset %player1 unset %player2 unset %fight2 unset %p1hp unset %p2hp unset %stamina1 unset %stamina2 unset %turn unset %hit1 unset %hit2 } else { } } } } on *:text:!upper cut*:#: { if (%turn == 1) { if ($nick == %player1) { if (%stamina1 < 10) { set %turn 2 set %hit $rand(10,26) inc %stamina1 6 msg $chan %KCol $+ %player1 has hit a %hit dec %p2hp %hit msg $chan %KCol $+ %player2 has %p2hp hp left notice $nick %KCol $+ %player1 you have $calc(10 - %stamina1) stamina left. if (%p2hp <= 0) { msg $chan %KCol $+ %player1 has koed %player2 unset %fight unset %player1 unset %player2 unset %fight2 unset %p1hp unset %p2hp unset %stamina1 unset %stamina2 unset %turn unset %hit1 unset %hit2 } } else if (%stamina1 >= 10) { notice %player1 %KCol $+ you are out of stamina } } } if (%turn == 2) { if ($nick == %player2) { if (%stamina2 < 10) { set %turn 1 set %hit $rand(10,26) inc %stamina2 6 msg $chan %KCol $+ %player2 has hit a %hit dec %p1hp %hit msg $chan %KCol $+ %player1 has %p1hp hp left notice $nick %KCol $+ %player2 you have $calc(10 - %stamina2) stamina left. if (%p1hp <= 0) { msg $chan %KCol $+ %player2 has koed %player1 unset %fight unset %player1 unset %player2 unset %fight2 unset %p1hp unset %p2hp unset %stamina1 unset %stamina2 unset %turn unset %hit1 unset %hit2 } } else if (%stamina2 >= 10) { notice %player2 %KCol $+ you are out of stamina } } } } on *:text:!rest*:#: { if (%turn == 1) { if ($nick == %player1) { dec %stamina1 4 set %turn 2 msg $chan %KCol $+ %player1 rested. notice %player1 %KCol $+ %player1 you have $calc(10 - %stamina1) stamina left. } } if (%turn == 2) { if ($nick == %player2) { dec %stamina2 4 set %turn 1 msg $chan %KCol $+ %player2 rested. notice %player2 %KCol $+ %player2 you have $calc(10 - %stamina2) stamina left. } } } on *:text:!flee*:#: { if (%turn == 1) { if ($nick == %player1) { msg $chan msg $chan %KCol $+ %player2 has won the match by default unset %fight unset %player1 unset %player2 unset %fight2 unset %p1hp unset %p2hp unset %stamina1 unset %stamina2 unset %turn unset %hit1 unset %hit2 } else{ } if (%turn == 2) { if ($nick == %player2) { msg $chan %KCol $+ %player1 has won the match by default unset %fight unset %player1 unset %player2 unset %fight2 unset %p1hp unset %p2hp unset %stamina1 unset %stamina2 unset %turn unset %hit1 unset %hit2 } } } on *:text:!stopkmb*:#: { if ($nick isop $chan) { msg $chan %KCol $+ KOMBAT STOPPED unset %fight unset %player1 unset %player2 unset %fight2 unset %p1hp unset %p2hp unset %stamina1 unset %stamina2 unset %turn unset %hit1 unset %hit2 } } on *:PART:#: { if ($nick == %player1) || ($nick == %player2) { msg $chan %KCol $+ $nick has forfeited the match by leaving the channel. unset %fight unset %player1 unset %player2 unset %fight2 unset %p1hp unset %p2hp unset %stamina1 unset %stamina2 unset %turn unset %hit1 unset %hit2 } } on *:QUIT: { if ($nick == %player1) || ($nick == %player2) { msg $chan %KCol $+ $nick has forfeited the match by quiting IRC. unset %fight unset %player1 unset %player2 unset %fight2 unset %p1hp unset %p2hp unset %stamina1 unset %stamina2 unset %turn unset %hit1 unset %hit2 } } |
mIRC Snippet:
Kombat Game
Posted on Nov 12, 2007 10:40 am
Posted on Nov 12, 2007 10:40 am
Colors are much of a problem in scripting i think monky is just learning to script dont want to get it to hard for him experience level system i guess if you want to help him through it go ahead.
But serously i hit myself playing against reddawg i think it's not something i would use personaly
But serously i hit myself playing against reddawg i think it's not something i would use personaly
mIRC Snippet:
Kombat Game
Posted on Nov 11, 2007 8:04 pm
Posted on Nov 11, 2007 8:04 pm
The color scheme on this is...
The game was ok but the script posted here has many errors that require the person who wants it to correct them.
1: The endurance if your not going to have it enabled whats the point in having more than 1 move...
2: some of the player variables were backwards on the commands.
3: you could have easily implemented a experience/level system.
4: the colors are just awful.
The game was ok but the script posted here has many errors that require the person who wants it to correct them.
1: The endurance if your not going to have it enabled whats the point in having more than 1 move...
2: some of the player variables were backwards on the commands.
3: you could have easily implemented a experience/level system.
4: the colors are just awful.
mIRC Snippet:
Poison Game
Posted on Sep 4, 2007 8:09 pm
Posted on Sep 4, 2007 8:09 pm
to me this looks ripped from http://www.hawkee.com/snippet/2343/
and changed around.. does anyone else see what im talking about
and changed around.. does anyone else see what im talking about
mIRC Snippet:
Pickpocket Game
Posted on Aug 24, 2007 12:14 pm
Posted on Aug 24, 2007 12:14 pm
>> And maybe you could make a .ini file for it so you can find different stuff than what you already have?
mIRC Snippet:
Pickpocket Game
Posted on Aug 24, 2007 12:13 pm
Posted on Aug 24, 2007 12:13 pm
Hmm... have you tried..:
on *:text:!pickpocket*:#:{
if ($2 ison $Chan) {
msg $chan 12,14 $me walks up to $2 silently...
.timer 1 2 msg $chan 0,2 $me carefully reaches inside $2 $+ 's pocket and finds...
var %item = $rand(1,12)
if (%item == 1) .timer 1 2 msg $chan 2,0 A cell phone!
if (%item == 2) .timer 1 2 msg $chan 3,9 money!
if (%item == 3) .timer 1 2 msg $chan 5,0 A wallet! w00t!
if (%item == 4) .timer 1 2 msg $chan 0,1 A receipt... -.-
if (%item == 5) .timer 1 2 msg $chan 14,1 An ipod!!!
if (%item == 6) .timer 1 2 msg $chan 7,0 Cigarettes... blah...
if (%item == 7) .timer 1 2 msg $chan 4,0 A lighter... wonder what that's for...
if (%item == 8) .timer 1 2 msg $chan 1,4 OMG! A condom!
if (%item == 9) .timer 1 2 msg $chan 15,0 A quarter ~ wooptido -.-
if (%item == 10) .timer 1 2 msg $chan 13,0 Yummy! Bubble gum!
if (%item == 11) .timer 1 2 msg $chan 12,0 Nuthin...
if (%item == 12) .timer 1 2 msg $chan 12,14 Lint???
}
else {
notice $Nick That person is not in here!
}
}
on *:text:!pickpocket*:#:{
if ($2 ison $Chan) {
msg $chan 12,14 $me walks up to $2 silently...
.timer 1 2 msg $chan 0,2 $me carefully reaches inside $2 $+ 's pocket and finds...
var %item = $rand(1,12)
if (%item == 1) .timer 1 2 msg $chan 2,0 A cell phone!
if (%item == 2) .timer 1 2 msg $chan 3,9 money!
if (%item == 3) .timer 1 2 msg $chan 5,0 A wallet! w00t!
if (%item == 4) .timer 1 2 msg $chan 0,1 A receipt... -.-
if (%item == 5) .timer 1 2 msg $chan 14,1 An ipod!!!
if (%item == 6) .timer 1 2 msg $chan 7,0 Cigarettes... blah...
if (%item == 7) .timer 1 2 msg $chan 4,0 A lighter... wonder what that's for...
if (%item == 8) .timer 1 2 msg $chan 1,4 OMG! A condom!
if (%item == 9) .timer 1 2 msg $chan 15,0 A quarter ~ wooptido -.-
if (%item == 10) .timer 1 2 msg $chan 13,0 Yummy! Bubble gum!
if (%item == 11) .timer 1 2 msg $chan 12,0 Nuthin...
if (%item == 12) .timer 1 2 msg $chan 12,14 Lint???
}
else {
notice $Nick That person is not in here!
}
}
mIRC Snippet:
Prank
Posted on Aug 17, 2007 10:29 pm
Posted on Aug 17, 2007 10:29 pm
Callison1 ~ i said probably only the new people would fall 4 it, and it a prank(joke)so if sum1 wants to talk bad about it ill tell em 2 get a sense of humor
ghost ~ i could but i just made while i was borred so i didnt think about it
anti ~ lol
ghost ~ i could but i just made while i was borred so i didnt think about it
anti ~ lol
mIRC Snippet:
Sword in the stone
Posted on Aug 17, 2007 9:31 am
Posted on Aug 17, 2007 9:31 am
First attempt I got " [Trav] Yanks the sword out easily, and falls backwards stabbing themself." ;p nice script man :D











