Published Aug 03, 2011
Updated Aug 03, 2011
Decided to try my hand at something like this: http://www.openprocessing.org/visuals/?visualID=6887
Real time Voronoi polygons from a Delaunay triangulation of a particle system. Can be scaled to any size... but starts choking when you render with beziers and add more than 50 particles or so.
Note that the grey gaps are just for decoration; there are no ambiguities in the Voronoi solution. Each cell is a polygon... they're just rendered as beziers.
Use the mouse to move one cell/particle.
Aug 03, 2011